Good thinking all around, should have known it wouldn’t be easy to implement! That said, humor me in going a little further with it because as I see it there’s one major issue with the version we’ve been proposing that can be fixed pretty neatly. I think this is worth looking into since it could significantly help 3+ skewed matchups and make Arg’s counter more interactive.
What MJ mentions here is the real issue with the ability - it adds a whole bunch of new KD timings that are more trouble than they’re worth to manage. So, the solution is to make it so the ability can only KD during traditional timings. In the current game, KD can occur at the end of a combo (most common), and also during the draw phase from War Stomp. So those two timings are already ironed out rules-wise. Here’s a version that solves this problem:
10* Crash and Flow [Reaction]
Once per turn, counter an ability and that player draws a card. If it was played during the draw phase, put it on the bottom of their deck and knock down the opponent.
Now the ability can only KD during draw phase, which is A-okay since Troq can already do so. It ensures the original purpose of the “put it on the bottom of their deck” wording still applies since it sends Gloria and Perse 10 to deck so they can’t recur. Lum-Arg is much better because he can stockpile abilities to take advantage of Arg’s once per turn counter limit (especially when combined with the Jackpot change which also helps Lum-DeGrey). Rook-Arg is better if combined with having special blocks revert to normal blocks. Arg-Gloria is a bit better because she’s put on her back during combat when Arg counters Sphere. The once per turn limit matters less vs. Gloria since her Jacks recur ensuring Arg will get good value from his counters later.
So that’s 3+ skewed matchups improved, no new KD timings, and a more interactive Arg counter. Seems worth considering!
I don’t want it to seem like I don’t care about 2v2, I actually think it’s really cool! If a new ability wouldn’t work in 2v2 that’s more than enough reason to scrap it on the spot imo. I simply don’t have a good understanding of 2v2 rules so usually defer to others to correct ability wording to suit 2v2. I believe that the wording I used above is just as clear as Troq’s War Stomp and current Crash & Flow. I used “knock down the opponent” for the Crash part, just like Troq’s War Stomp, with the intention of making it clear that it is the active player who is knocked down even if the benched player used the ability. I used “that player” for the Flow part, just like current Crash & Flow, intending to make it clear that whoever used the countered ability (whether that’s the benched or active player) draws the card.