I want to love this. But I think this is a pretty big buff for Arg in any MU where the opponent has Draw Phase abilities, since this would allow Arg to get a free knockdown right before combat cards need to be selected. This undoubtedly helps Arg in MUs (such as Midori, Grave, BBB, Jaina) where Arg already enjoys an advantage. (I think this change would have the biggest effect on the Midori MU, changing it from Arg-advantaged to Arg-dominated.) Arg has a fairly good mix up normal game with x.4 speed attacks, and he also loves using chip damage in addition to Hex damage on knockdown turns to set up checkmate scenarios.
I’m not gonna say definitively either way, but this seems pretty strong for Arg.
I will say, assuming War Stomp does not get changed, I do love the idea of countering War Stomp and knocking down Troq, only to have Troq play a second War Stomp and knockdown Arg. As far as I know this would be the only way in all of Yomi to have both players knocked down during the Combat Phase.
EDIT: I forgot how War Stomp works.
EDIT 2: My original point actually still stands if Troq plays War Stomp first and KD’s Arg, and then plays a second War Stomp, which Arg then counters. Then you could have both players KD’d during combat.