I’m somewhat worried that this Arg counter has shifted the thread from being a really pleasant discussion to something a lot more divided and emotional. Or maybe that was just discussing Setsuki. Either way, I really don’t want it to go off the rails like so many other threads before it.
It’s important to remember that we were just throwing all our ideas for a “counter that knocked down” against the wall to see if something stuck. We really were just trying to see if there was a version of it that would help Arg vs Gloria (the KD part) while also helping Lum vs Arg (the once per turn limit). I get the people didn’t like the idea but we just wanted to see if we could take it somewhere that added something interesting and flavourful.
Unfortunately we haven’t yet found a way to make it do what we really wanted (knock down Gloria at the right time to prevent her healing that turn) and it seems to affect a whoIe lot of other match-ups in ways that aren’t necessarily ideal.
The really killer for me is Quince not feeling he can play 10* or 2* while he’s in vortex mode, as pointed out by @flagrantangles. I had also come to the same realisation when I started going through the cast. This seems like a bit of a difficult pill to swallow, even if Arg could probably use a boost in that matchup.
So right now I’m inclined to park it and look at a different way of helping Lum/Arg. We’re already making Bubble Shield stop healing so maybe the Arg/Gloria match will be better with just that change.
Oh and @hobusu, I’m super sorry I haven’t responded to your comments about 2v2 - primarily I keep coming on and being unable to respond to everything because the number of posts has grown so large!
Honestly I just don’t know very much about 2v2, so I would rather balance and test for 1v1 and then figure out how to make it not break 2v2 later.