Strategy for Red vs Green

Last night I played against myself using the build orders EricF gave earlier so I’d be better prepared to teach with them tomorrow (As an aside, it was a “fair” match in that both sides could have looked at the other player’s “recommended build order” anyway and I didn’t look at each side’s new hand until it was their turn). What this really made clear to me is that a lot of my problems stem from forgetting about my “non-hand” options.

So many years of playing other CCGs has taught me that if I don’t have enough board presence I should look to my hand for answers, but that doesn’t necessarily hold true in Codex. After all, later in the game I could spend 6 gold to play and max Argagarg or Calamandra, or even early in the game I could play a hero for 2 gold or build a Tower for 3, but the thought doesn’t cross my mind very often (plus I’m worried about giving my opponent free levels if I summon a Hero). Other problems, like wanting to skip workers more than I should and going down on cards any time I’m in trouble, seem to stem from this root problem, and I can’t think of a way to remind myself about those other options. I guess I just need to play a few games where even if it seems suicidal to do so, I never go down on cards and always hire a worker until I reach 10. Maybe forcing myself not to have other options will be reminder enough? Then again, I might just play more expensive things from hand instead… :disappointed_relieved:


[details=Old post about Reference Sheets]
On a happier note, I’ve compiled some of the advice from the forums into reference sheets that I’ve put in my Codexes. There’s one for the Blood Anarchs and one for the Moss Sentinels, and anyone can comment or suggest edits (be careful, though – space is tight, and some of the formatting I used relies on weird tricks). The first page on each is specific info for Red and Green respectively, with an overview of each starting deck taken from @Barrelfish’s Beginner’s Guide to Workers, spec generalizations based on this post by @Zejety, and the build orders from @EricF’s post in this thread. The second page is the same on both, and includes seven points of general advice from @FrozenStorm’s post and @Ryjak’s post in the “Making a strategy guide/tutorial for beginners” thread (speaking of which, I should probably post this there too?), as well as another chunk of @Barrelfish’s Beginner’s Guide to Workers (I figured that since choosing what to worker is so common and so prone to paralyzing new players, it might be worth using half a page to talk about it). Finally, the logo was taken from the graphic design page at sirlin.net, the Hero artwork is from the rulebook, and the cards are from the Codex Card Database.

(Sorry about the number of links and mentions, but I believe in citing sources! Any changes of wording were either an attempt to clarify something or to fit it into the available space.)

My question at this point is whether what I have here is OK, both in terms of content and formatting/presentation, or are there some changes that should be made before I try using them to teach tomorrow? In particular, if the section on workers could be condensed, what would be good to add (and how would you condense that section)? Also, how can I convince my own brain to follow the advice on this thing? :expressionless:[/details]

Any discussion about the reference sheets should go to the new thread.

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