@Shax Writing a Starting Player’s Guide for a game with so many hard decisions is difficult, because most games don’t have many hard decisions. Compare this to MtG, where much of the gameplay is “obvious” if you understand your deck.
So, you really need to start by explaining the decisions you have to make every turn in a game of Codex. To simplify this, start with defining “normal” gameplay:
- Build a Worker every turn until you have 10 Workers
- Play as many Cards as possible, but ensure you always discard enough Cards so you draw you maximum Hand size.
- Build Tech I building on Turn 2, Tech 2 & 3 ASAP (basically, the Turn you build your 8th and 10th Worker)
With this gameplay framework, we can define the decisions to make every Turn:
- Which Card do I turn into a Worker?
- Which Card(s) should I play?
- When I Attack, what is my Objective?
- Should I damage a Tech Building or Base?
- Which Patrol Slot should I use?
- Hardest Question: What 2 Cards should I Tech from 5 Categories?
A. Hero Spells
B. Hero Ultimate Spells
C. Tech I Cards
D. Tech II Cards
E. Tech III Cards
I suggest this breakdown, because each has a different requirement during gameplay.