Rules Questions thread

the number under your control.

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Since english langage is weird sometimes, I want to make sure. For Temporal Distortion does the “or less” apply to the cost only or also to the tech level?

Only to the cost. The new thing has to be the same tech level as the old thing.

Question on following situation:
I, have Drakk out on max-level; then play Bombaster and immediately attack sth with its Haste from Drakk’s max-band, and it survives.

On opponents turn, he has Quince out on mid-level, he summons a Mirror Illusion, then uses mid-band to make it a copy of my bombaster, and immediately attacks.

Does the haste from Drakk’s max-band persist and is copied over by Quince mid-band? Yes/No? Why?

Haven’t really played Future, so a forecast question: when the last time rune is removed, even if it’s not the turn you played the card, it still has arrival exhaustion, right? There’s no pseudo-haste for cards arriving after all forecast runes are removed, right?

The Haste from Drakk’s max-band is permanent, so that Bombaster will have Haste until it leaves play. This matters if your opponent plays Wandering Mimic or steals Bombaster using Mind Control or Ogre Recruiter.

The Haste from Drakk’s max-band is not copied by copy effects. Here is a comprehensive list of things copied by copy effects:

  • The stuff printed on the card (including color, types, abilities, atk, hp, tech level, cost, and probably some other stuff I forgot, but not including whether a thing is a token or not)
  • Other copy effects
  • Polymorph: Squirrel
  • Atk values set by Chaos Mirror

This is maybe a little arbitrary but it basically works the same as some much older game’s copy effects

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Isn’t Polymorph: squirrel also copyable?

wow yes I will edit that in thanxx

“Summoning sickness” (what is the codex term?) is due to not controlling a unit in play at the start of your turn. Since forcasted units are not in play at the start of your turn, it can’t be exhauted when it arrives.

Correct. Note that Plasmodium is an example of a unit with forecast that has haste.

Thank you very much!

Follow up question:
If Drakk’s max-band haste is permanent, what about his mid-band? Is the Frenzy 1 also permanent and stays even when Drakk leaves play?

Also: Are both Midori’s and Calamandra mid-bands permanent as well?

No, all of that stuff is only around while the hero is in play and at least the proper level. Now that I look at the abilities, Drakk’s max band should really say “gains haste” to look more like Sanatorium and less like Drakk’s midband.

Anyway, I think there’s still a useful distinction on the cards: Those 3 midbands affect “your units” or “your units with some property” continually, and Drakk’s maxband grants a bonus to specific units at specific times. So it’s reasonable to think that Drakk’s maxband is a triggered ability that grants Haste, and the Haste sticks around because the ability that put it there didn’t specify a duration, but the other abilities are not triggered abilities at all.

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Alright, thank you! Are you going to put this into the Codex Rulings spreadsheet and the db?
Because the combinations you mentioned with Mimic, Mind Control and Ogre Recruiter are interesting.

I will probably do that!

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Isn’t this in conflict with what @zhavier referenced @Sirlin clarifying above? This does seem familiar to me.

I feel like a lot of explanations / clarifications have gone the way of the dodo b/c they never made it into the clarifications document.

It is not in conflict, depending on what excess combat damage means. “Combat damage in excess of the targets health” is more in line with definitions in other card games, so my earlier description is wrong.

Question from this game: Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue) - #16 by flagrantangles

Does tower deal damage after swift strike? I have a Glorious Ninja patrolling and a tower, if Ninja’s damage plus tower is exactly enough to kill an attacker, does Glorious Ninja die? I’m assuming yes, but I feel like I remember a swift strike unit attacking a tower still takes tower damage so I’m not sure.

Towers deal damage at the same time as the attacker. So in your example, it deals its damage after your Ninja patroller.

Looking for some clarification on present magic Temporal Distortion when played it says return a tech 1or 2 of yours to owners hand. Can that be used to get a card that is in the graveyard zone or does it only refer to cards in play? We currently playing purple vs black purple gained control of graveyard thru assimilate a few turns back and now has units in graveyard that he owns

Temporal Distortion can only return cards that are in play. In general, if an effect can affect out-of-play cards, it will explicitly say which zones it can affect.

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