More Slay the Spire stuff
Found another deck that worked really well. It might have been the deck that allowed me to coast through the standard mode the fastest/easiest.
It was a wound focused deck (putting wounds into your own deck). This was the final deck list:
Body Slam + (x2)
Wild Swing + (x3)
Shrug it Off + (x2)
Second Wind +
True Grit +
Idea is put wounds in deck with Wild Swings, while doing good damage. Get Evolve into play so the wounds draw into more cards. Use Second Wind to get rid of mass amount of wounds which prevent them from clogging up your hand. Once you have 50+ with Second Wind and Shrug it Off hit the opponent with Body Slam.
The deck worked really well and was able to smash through the run. Think I finished in 35 minutes or so, which is fast for me.
Some notable Relics:
Mark of Pain: gain an action at the cost of starting with two wounds. both positives for this deck.
Ice Cream: Conserving energy from turn to turn? Turns a bad draw into an amazing following turn. I loooove Ice Cream.
Charon’s Ashes: all enemies take 3 damage for each exhausted card. Works wonders with Second Wind. Got me 40 block and did 15 damage to all enemies.
Happy Flower: Gain an extra action every 3rd turn. Just a generically good Relic and combos well with Ice Cream.
Paper Phrog: Opponent takes 75% more damage while vulnerable. This allowed those 50+ damage Body Slams hit even harder.
I’m not sure how good players are doing on their consistency but I’m finding the game extremely random. Getting good cards is one thing but getting relics that mesh well with your deck I’ve found to be much more difficult.
Is there a way to see what bosses you’ll be facing on floors two and three? This would be supremely beneficially in crafting a good deck.