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[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

MMM1 Warmup Game 6 Player 2, Turn 2

P2 Black vs P1 Purple

Starting Hand

Pestering Haunt
Graveyard
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Dark Pact


Main:

  • Graveyard (5)
  • Orpal (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+armor)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Hooded Executioner
Dark Pact
Skeletal Archery
Pestering Haunt
Summon Skeletons

End of Turn Discard
My Thoughts

hmmm this looks tough, I think I’ll let Orpal take the fall here, might backfire but I spose we’ll see!


P1T3


Tech StartingHand Workers

TECH
Research & Development
Knight of the Conclave


STARTING HAND
Knight of the Conclave
Temporal Research
Nullcraft
Seer
Forgotten Fighter
Time Spiral


WORKERS
Hardened Mox
Fading Argonaut
Nullcraft


NextHand

Battle Suits
Neo Plexus
Knight of the Conclave


Tech 2 card(s)
Get Paid - ($6)
Knight of the Conclave
Temporal Research, draw 2 - ($4)
Seer, Plasmo Arrives - ($3)
Forgotten Fighter,imp back to hand - ($1)
Plasmo kills Orpal
Geiger and Tinkerer break Graveyard
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 2/1
  • :target: Lookout:

In Play:

  • Plasmodium 2/2, -2
  • Tinkerer 1/2
  • Knight of the Conclave, forecast 3
  • Geiger 2/4, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I’ll probably be playing slower the next couple weeks, rolling onto a new project so have some catching up to do

MMM1 Warmup Game 6 Player 2, Turn 3

P2 Black vs P1 Purple

Starting Hand

Hooded Executioner
Dark Pact
Skeletal Archery
Pestering Haunt
Summon Skeletons
Thieving Imp (FF)
Det + StW (DP)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Dark Pact


Main:

  • Vandy (6)
  • Dark Pact, base to 18 draw 2
  • Deteriorate Seer, you draw 1
  • Thieving Imp, discard #1 of 4 (3)
  • Hooded Executioner (1)
  • Pestering Haunt
  • Worker (0)
Workers

Summon Skeletons, Poisonblade Rogue, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Thieving Imp (2/2)

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Deteriorate
Sickness
Skeletal Archery

End of Turn Discard
My Thoughts

That was basically as expected… We’ll see what comes next


P1T4


Tech StartingHand Workers

TECH
Seer
Tricycloid


STARTING HAND
Neo Plexus
Battle Suits
Knight of the Conclave
Temporal Research
Time Spiral
Forgotten Fighter


WORKERS
Hardened Mox
Fading Argonaut
Nullcraft
Forgotten Fighter


NextHand

Plasmodium
Research & Development
Seer


Tech 2 card(s)
Get Paid - ($7)
Knight of the Conclave
Temporal Research - ($5)
Tinkerer Removes Rune from Knight
Geiger and Plasmo kill Hooded Exec
Max Geiger, flicker Tinkerer - ($3)
Time Spiral, Knight Arrives - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer 1/2
  • :target: Lookout:

In Play:

  • Knight of the Conclave, forecast 3
  • Geiger 3/4, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

MMM1 Warmup Game 6 Player 2, Turn 4

P2 Black vs P1 Purple

Starting Hand

Skeleton Javelineer
Deteriorate
Sickness
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Dark Pact
Sickness, Hooded Executioner
Hooded Executioner, Dark Pact


Main:

  • Deteriorate KotC (7)
  • Mid Vandy, she smacks KotC, Haunt trades to finish him (5)
  • Max Vandy, doom Imp and Tinkerer (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (4/4)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Sacrifice the Weak
Hooded Executioner
Graveyard

End of Turn Discard
My Thoughts

Hmm, well I have managed to put the card count really low, but I spose we’ll see if R&D got teched and pulled. Setting up Meta, next turn we’ll probably tech up as well, not sure if Demon or Disease will be better though