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[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

Arright, gl hf @zhavier I think this will be a fun one for both of us!

MMM1 Warmup Game 1 Player 1, Turn 1

P1 Black vs P2 Purple

Starting Hand

Graveyard
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (1)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Thieving Imp

End of Turn Discard
My Thoughts

I haven’t played this matchup in awhile but what I remember of it is pretty balanced and fun times, so looking forward to is!


should be interesting!

P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Nullcraft
Neo Plexus
Temporal Research
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


Discard

Battle Suits
Neo Plexus
Temporal Research


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, kills Haunt - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

MMM1 Warmup Game 1 Player 1, Turn 2

P1 Black vs P2 Purple

Starting Hand

Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Thieving Imp, discard #2 of 5 (3)
  • Skeleton Javelineer (2)
  • Worker (1)
  • Tech1 (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Thieving Imp (2/2)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Sacrifice the Weak
Graveyard
Summon Skeletons

End of Turn Discard
My Thoughts

Nullcraft is such a nuissance… I have half a mind to Hoodie it away, but BC + Dark Pact is where I’m going to start.


P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Gilded Glaxx


STARTING HAND
Fading Argonaut
Hardened Mox
Time Spiral
Plasmodium
Tinkerer


WORKERS
Forgotten Fighter
Tinkerer


NextHand

Temporal Research
Battle Suits
Neo Plexus
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Tech 1 - ($2)
Nullcraft kills Javelineer

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger 2/3, lvl 1
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

MMM1 Warmup Game 1 Player 1, Turn 3

P1 Black vs P2 Purple

Starting Hand

Bone Collector
Sacrifice the Weak
Graveyard
Summon Skeletons
Dark Pact (techn)
Haunt + Archery (DP, bottom decked Det, waah)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Soul Stone, Plague Spitter
Dark Pact, Bone Collector


Main:

  • Dark Pact, draw 2
  • Imp and Vandy kill Fargo
  • Sacrifice the Weak, Nullcraft drops (4)
  • Bone Collector (2)
  • Pestering Haunt
  • Worker (1)
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Skeletal Archery

End of Turn Discard
My Thoughts

Git out Nullcraft… Bummer I can’t keep Imp and Vandy healthier w/ Deteriorate, but w/e it’s fine, I have good pressure here and I’ll have det next hand. Gonna go Spitter here for anti-tech2, and Soul Stone as well. Might tech up next turn, not sure


P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Neo Plexus
Temporal Research
Battle Suits
Hardened Mox


WORKERS
Forgotten Fighter
Tinkerer
Hardened Mox


NextHand

Plasmodium
Stewardess of the Undone
Gilded Glaxx


Discard

Nullcraft
Fading Argonaut
Temporal Research
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Battle Suits - ($6)
Neo Plexus - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 3/2
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Warmup Game 1 Player 1, Turn 4

P1 Black vs P2 Purple

Starting Hand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector


Main:

  • Skeleton Javelineer (7)
  • BC and Haunt take down Geiger, Vandy midbands
  • Hero’s Hall (5)
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)
  • Bone Collector (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Plague Spitter
Thieving Imp
Sacrifice the Weak

End of Turn Discard
My Thoughts

Not unexpected, wouldn’t be surprised if there’s a Tricycloid in hand… Sooo probably don’t want to kill plexus, as I would just get Vandy gunned down.


P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Gilded Glaxx
Plasmodium
Stewardess of the Undone


WORKERS
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium


NextHand

Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess of the Undone, bounce technician - ($4)
Gilded Glaxx - ($1)
Neo kills SQL

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 3/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Neo Plexus 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

On mobile so I’ll edit this into a real turn later, but tldr is dark pact, orpal + sickness glaxx and plexus, soul stone bc to kill glaxx, vandy kills stewardess, maxband and doom fresh skeleton.
No worker, discard 5 draw 5, 1 in deck, 6 in discard. Doom skeleton in scav, everyone else backline, hoping no Hyperion/tri + td draw XD

techs + new hand

Tech Sickness + Metamorphosis

Hand
Summon Skeletons
Metamorphosis
Deteriorate
Gorgon
Cursed Ghoul

MMM1 Warmup Game 1 Player 1, Turn 5

P1 Black vs P2 Purple

Starting Hand

Dark Pact
Plague Spitter
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer (stew)
Soul Stone + Sickness (DP rs d1)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Metamorphosis
Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector


Main:

  • Dark Pact, draw 1 rs draw 1
  • Orpal (6)
  • Sickness Glaxx + Plexus, who dies (4)
  • Soul Stone BC, kills Glaxx, stone falls off, I get a skeleton (2)
  • Vandy kills Stewardess, you draw 1
  • Maxband Vandy, dooming skeleton (0)
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 4 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Orpal (1/3 lvl 1)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Metamorphosis
Deteriorate
Gorgon
Cursed Ghoul

End of Turn Discard
My Thoughts

Okay, if I tech Sickness I have 3/7 for killing Glaxx + Plexus, I’ll go meta as well, good odds to line things up well.

Nice, with Sickness I can wipe everything, keep BC, and set up 3 her meta next turn. LEt’s do it


P2T5


Tech StartingHand Workers

TECH
Origin Story
Undo


STARTING HAND
Time Spiral
Temporal Research
Tricycloid


WORKERS
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium


NextHand

Hyperion
Fading Argonaut
Temporal Distortion
Nullcraft


Discard

Neo Plexus
Stewardess of the Undone
Gilded Glaxx
Temporal Research
Time Spiral
Origin Story
Undo


Tech 2 card(s)
Get Paid + float - ($10)
Geiger - ($8)
Tricycloid - ($3)
Tric guns down Orpal, Geiger to lvl 3
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger 2/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid 3/3
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

If I was smarter I woulda just gone with Origin Story instead of hoping I could smash through to Vandy

Yikes, now wasn’t that a horrendously greedy patrol… Needed Skele SQL and Orpal lookout. Might cost the game there

MMM1 Warmup Game 1 Player 1, Turn 6

P1 Black vs P2 Purple

Starting Hand

Summon Skeletons
Metamorphosis
Deteriorate
Gorgon
Cursed Ghoul

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Ghoul, Dark Pact
Sickness, Metamorphosis
Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector


Main:

  • BC hits Geiger bc he can
  • Garth (6)
  • Metamorphosis, Vandy and Garth demonize, skele dies, I fetch a Cursed Ghoul and -1/1 Tric (0)
  • Vandy kills Geiger, levels fizzle, take 3 damage
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 4 draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (6/4 invis readiness)

In Play:

  • Garth (5/6 invis readiness)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pestering Haunt
Plague Spitter
Metamorphosis
Cursed Ghoul
Summon Skeletons

End of Turn Discard
My Thoughts

Dumb patrol lol… if there’s an origin story that’s probably game, if not though I’m in okay shape


P2T6


Tech StartingHand Workers

TECH
Origin Story
Stewardess of the Undone


STARTING HAND
Temporal Distortion
Hyperion
Fading Argonaut
Nullcraft
Now!


WORKERS
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium


NextHand

Stewardess of the Undone
Gilded Glaxx
Temporal Research
Origin Story


Tech 2 card(s)
Get Paid - ($9)
Hyperion - ($4)
Nullcraft - ($2)
Fading Argonaut - ($0)
Hyperion and Nullcraft kill Ghoul
Tric hits Vandy to 2

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion 5/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

MMM1 Warmup Game 1 Player 1, Turn 7

P1 Black vs P2 Purple

Starting Hand

Pestering Haunt
Plague Spitter
Metamorphosis
Cursed Ghoul
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay x2
Cursed Ghoul, Dark Pact
Sickness, Metamorphosis
Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector


Main:

  • Cursed Ghoul, Hyperion dies (4)
  • Garth kills Fargo, takes 5
  • Vandy breaks tower, your base to 18
  • Plague Spitter (1)
  • Worker (0)
Workers

Metamorphosis, Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Plague Spitter (3/3)

In Play:

  • Garth (5/1 invis readiness)
  • Vandy (6/2 invis readiness)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Thieving Imp

End of Turn Discard
My Thoughts

Could be worse, but it is going to become a challenge to continually break stuff. I’m teching both DnD with the idea I’ll max Orpal by next cycle, probably my last techs will be Plague Lords, and next turn I’ll try to either max orpal or tech up. I force rebuilding a tower so that’s only 6 gold to work with, probably it’ll be either like Tric or Glaxx + a hero, we’ll see I spose


P2T7


Tech StartingHand Workers

TECH
Now!
Undo


STARTING HAND
Temporal Research
Gilded Glaxx
Stewardess of the Undone
Origin Story


WORKERS
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium


NextHand

Now!
Undo
Neo Plexus
Time Spiral


Discard

Fading Argonaut
Hyperion
Origin Story
Temporal Research
Now!
Undo


Tech 2 card(s)
Get Paid - ($9)
Tower - ($6)
Gilded Glaxx - ($3)
Stewardess of the Undone - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone 3/3
  • :pschip: Technician:
  • :target: Lookout: Nullcraft 1/1

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

MMM1 Warmup Game 1 Player 1, Turn 8

P1 Black vs P2 Purple

Starting Hand

Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Thieving Imp
Soul Stone + Gorgon (DP)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Plague Lord, Sickness
Death and Decay x2
Cursed Ghoul, Dark Pact
Sickness, Metamorphosis
Cursed Ghoul, Gorgon
Soul Stone, Plague Spitter
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 14 draw 2
  • Orpal + Maxband (2)
  • Make a skeleton (1)
  • Sacrifice Skeleton to -1/-1 nullcraft, paying resist, nullcraft dies and passes pestilence onto Stewardess and Glaxx (0)
  • Cursed Ghoul ignores weakened patrollers and breaks the tower, your base to 16
  • Vandy breaks your tech2, your base to 14
  • Garth breaks your tech1, your base to 12
Workers

Metamorphosis, Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 5 draw 4 rs draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Orpal (2/5 lvl 6)

In Play:

  • Garth (5/1 invis readiness)
  • Vandy (6/2 invis readiness)
  • Cursed Ghoul (4/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Sickness
Deteriorate
Bone Collector
Sickness

End of Turn Discard
My Thoughts

Well, that’s pretty killable. If I draw Sickness I can even lay a unit or two while I level the base. If not though maxband orpal will do just fine XD should be game


1 Like

Yea, that’ll do it, GG! Ill post my t1 tomorrow.

1 Like

GG WP! I’m going to get whiplash playing this and the nerfed black at the same time lol XD

Action to you @zhavier

Life got really busy, I’ll post eventually.

1 Like