[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

@FrozenStorm

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


WORKERS
Tinkerer


NextHand

Fading Argonaut
Nullcraft
Temporal Research
Battle Suits
Neo Plexus


Discard

Plasmodium
Time Spiral
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

MMM1 Warmup Game 2 Player 2, Turn 1

P2 Black vs P1 Purple

Starting Hand

Graveyard
Deteriorate
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Poisonblade Rogue (1)
  • Pestering Haunt
  • Worker
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak

End of Turn Discard
My Thoughts

Mox eh? Letā€™s try out PBR inā€¦ SQL? Thatā€™s open to Battle Suits, whereas in scav/techn is vulnerable to nullcraft. I think Suits would be better for me to have em play early


P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Fading Argonaut
Neo Plexus
Nullcraft
Temporal Research
Battle Suits


WORKERS
Tinkerer
Neo Plexus


NextHand

Forgotten Fighter
Origin Story
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Battle Suits - ($0)
nullcraft kills Haunt
Mox kills Poisonblade Rogue

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft 1/1
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

The double , was hoping for neither of those cards but especially not suits lol

MMM1 Warmup Game 2 Player 2, Turn 2

P2 Black vs P1 Purple

Starting Hand

Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Sickness


Main:

  • Sacrifice the Weak, Nullcraft dies (4)
  • Tech 1 (3)
  • Heroā€™s Hall (1)
  • Worker (0)
Workers

Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Thieving Imp
Sacrifice the Weak
Sickness
Graveyard

End of Turn Discard
My Thoughts

That failed lol. But at least I prevented a tech1. Tempted to go LB off that but stewardess is still enough of a threat that I know better than to try it XD. I suspect the tech was probably Now!, but I spose weā€™ll see? Iā€™m grabbing DP + Sickness


P1T3


Tech StartingHand Workers

TECH
Seer
Tricycloid


STARTING HAND
Stewardess of the Undone
Temporal Research
Forgotten Fighter
Origin Story


WORKERS
Tinkerer
Neo Plexus
Forgotten Fighter


NextHand

Time Spiral
Plasmodium
Stewardess of the Undone
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Mid Geiger - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger 2/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 2/1

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

MMM1 Warmup Game 2 Player 2, Turn 3

P2 Black vs P1 Purple

Starting Hand

Thieving Imp
Sacrifice the Weak
Sickness
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Crypt Crawler
Dark Pact, Sickness


Main:

  • Orpal (5)
  • Sickness Mox and Geiger, paying the resist (2)
  • Worker (1)
Workers

Graveyard, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Dark Pact
Summon Skeletons
Pestering Haunt
Poisonblade Rogue

End of Turn Discard
My Thoughts

Probably a tech 2 coming next turn, weā€™ll see, Iā€™m going to try to setup 3-hero meta though


P1T4


Tech StartingHand Workers

TECH
Promise of Payment
Hyperion


STARTING HAND
Fading Argonaut
Plasmodium
Time Spiral
Stewardess of the Undone
Temporal Research


WORKERS
Tinkerer
Neo Plexus
Forgotten Fighter
Plasmodium


NextHand

Tricycloid
Seer
Origin Story
Nullcraft
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fading Argonaut - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A, Fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger 1/3, lvl 3, -1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 1/0, -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Warmup Game 2 Player 2, Turn 4

P2 Black vs P1 Purple

Starting Hand

Dark Pact
Summon Skeletons
Pestering Haunt
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Gorgon
Nether Drain, Crypt Crawler
Dark Pact, Sickness


Main:

  • Mid Vandy (7)
  • Dark Pact, draw 2 base to 18
  • Skeleton Javelineer (6)
  • Tap, pay 1 to fetch Shadow Blade, kill Geiger with it, Vandy maxbands and dooms Fargo + Jav, you draw 1 and discard #2 of 6 (2)
  • Worker (1)
Workers

Graveyard, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Summon Skeletons
Gorgon
Metamorphosis
Sacrifice the Weak

End of Turn Discard
My Thoughts

Shrug? Doesnā€™t feel like this is going well


P1T5


Tech StartingHand Workers

TECH
Seer
Chronofixer


STARTING HAND
Tricycloid
Seer
Nullcraft
Origin Story
Temporal Research
Promise of Payment


WORKERS
Tinkerer
Neo Plexus
Forgotten Fighter
Plasmodium


NextHand

Time Spiral
Stewardess of the Undone
Temporal Research
Hyperion


Discard

Fading Argonaut


Tech 2 card(s)
Get Paid - ($8)
Prynn - ($6)
Origin Story Vandy - ($2)
Vir - ($0)
Promise of Payment
Tricycloid
Trike guns down Orpal, Vir to lvl 3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tricycloid 3/3
  • Vir 2/3, lvl 3
  • Prynn 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Warmup Game 2 Player 2, Turn 5

P2 Black vs P1 Purple

Starting Hand

Summon Skeletons
Gorgon
Metamorphosis
Sacrifice the Weak
Crypt Crawler (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Ghoul, Abomination
Metamorphosis, Gorgon
Nether Drain, Crypt Crawler
Dark Pact, Sickness


Main:

  • Vandy (8)
  • Sacrifice the Weak, Tric dies (6)
  • Crypt Crawler (4)
  • Tech 2 Disease (0)
Workers

Graveyard, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (2/3 lvl 1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Pestering Haunt
Sickness
Shadow Blade
Nether Drain
Thieving Imp

End of Turn Discard
My Thoughts

Yuck, OS AND Orpal dead. At least PoP will slow things down a little


P1T6


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Stewardess of the Undone
Time Spiral
Hyperion
Temporal Research
Origin Story


WORKERS
Tinkerer
Neo Plexus
Forgotten Fighter
Plasmodium
Stewardess of the Undone


NextHand

Temporal Distortion
Seer
Seer
Chronofixer
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
PoP - ($3)
Peek
Midband Vir - ($1)
Tap Vir to Play Promise of Payment
Play Hyperion
Hyperion kills Crypt Crawler, I draw
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn 1/3+A, lvl 1, fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir 3/3, lvl 5
  • Hyperion 5/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

MMM1 Warmup Game 2 Player 2, Turn 5

P2 Black vs P1 Purple

Starting Hand

Pestering Haunt
Sickness
Shadow Blade
Nether Drain
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Soul Stone
Cursed Ghoul, Abomination
Metamorphosis, Gorgon
Nether Drain, Crypt Crawler
Dark Pact, Sickness


Main:

  • Garth (7)
  • Orpal (5)
  • Sickness Prynn and Hyperion (3)
  • Shadow Blade Prynn, Vandy Midbands, you discard #4 of 5 (0)
  • Vandy kills Vir, maxbands and heals, dooms nothing
Workers

Graveyard, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Deteriorate
Crypt Crawler
Skeleton Javelineer
Soul Stone

End of Turn Discard
My Thoughts

Setup Meta and hope for the best I spose!


Yea, donā€™t really see anything I can do from this position. GG!

1 Like

GG WP! Promise of Payment was a neat idea but does catch up to you if you canā€™t get a big advantage off of it. Iā€™ll start a new one tonight or tomorrow!

After playing the tourney nerfs for black, standard feels more OP than ever lol :confused: GL HF!

MMM1 Warmup Game 3 Player 1, Turn 1

P1 Black vs P2 Purple

Starting Hand

Graveyard
Summon Skeletons
Deteriorate
Skeleton Javelineer
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Thieving Imp
Jandra, the Negator

End of Turn Discard
My Thoughts

So far so good, canā€™t even get nullcrafted away this time!


P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Hardened Mox
Tinkerer
Fading Argonaut
Time Spiral


WORKERS
Tinkerer


NextHand

Temporal Research
Nullcraft
Plasmodium
Forgotten Fighter


Discard

Time Spiral
Hardened Mox


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut 3/3, fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

MMM1 Warmup Game 3 Player 1, Turn 2

P1 Black vs P2 Purple

Starting Hand

Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Thieving Imp
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Thieving Imp, discard #4 of 4 (2)
  • Pestering Haunt
  • Worker (1)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Dark Pact
Graveyard
Skeletal Archery
Sacrifice the Weak

End of Turn Discard
My Thoughts

Iā€™m okay with that aggro start, letā€™s hit the card count hard


P2T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Nullcraft
Plasmodium
Temporal Research
Forgotten Fighter
Battle Suits
Hardened Mox


WORKERS
Tinkerer
Hardened Mox


NextHand

Seer
Forgotten Fighter
Seer
Time Spiral
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Tech 1 - ($5)
Prynn - ($3)
Temporal Research - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn 1/3, Fading 4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

MMM1 Warmup Game 3 Player 1, Turn 3

P1 Black vs P2 Purple

Starting Hand

Dark Pact
Graveyard
Skeletal Archery
Sacrifice the Weak
Bone Collector + Summon Skele

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Hooded Executioner
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 18 draw 2
  • Haunt hits your tech1 to 4hp
  • Bone Collector (4)
  • Heroā€™s Hall (2)
  • Worker (1)
Workers

Graveyard, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Nether Drain
Hooded Executioner
Summon Skeletons
Skeletal Archery

End of Turn Discard
My Thoughts

Huh, nice, TR to recover and setup a key draw. Nullcraft + Suits + Stew would be a big combo to hit and quite possible, but itā€™d be skipping a worker and giving me back Imp, so really not that good. I think Iā€™m okay to go with this, slow play the meta, thatā€™s usually the right call and still feels right here, even though StW could totally wipe the board


P2T3


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Forgotten Fighter
Time Spiral
Seer
Seer
Plasmodium


WORKERS
Tinkerer
Hardened Mox


NextHand

Battle Suits
Temporal Research


Discard

Time Spiral
Neo Plexus
Forgotten Fighter
Knight of the Conclave
Knight of the Conclave


Tech 2 card(s)
Get Paid - ($7)
Plasmodium - ($5)
Seer - ($4)
Time Spiral - ($3)
Seer - ($2)
Plasmo Arrives, kills BC
Forgotten Fighter, bounce Javelineer - ($0)
Fargo kills Imp
Neo and Prynn kill Vandy, Prynn to lvl 3

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer 2/1
  • :pschip: Technician: Seer 2/1
  • :target: Lookout:

In Play:

  • Prynn 1/1, Fading 4
  • Fading Argonaut 2/1, fading 1
  • Plasmodium 4/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7