[MMM1] Warmup: Black (FrozenStorm) vs Purple (zhavier)

"faux"stration XD Just trying to get 3-hero Meta #thedream

GG WP, I’ll start a new game tomorrow

Complaining about nullcraft when you rip stw every turn he only has one thing in play :thinking:

Anyway, my recommendation is gilded glaxx; it forces black to trade, so you can manage their board presence a little more.

when i did try glaxx, he tore it apart handily :stuck_out_tongue:

mmmk, looking a little lopsided so far, but GL HF all the same!

MMM1 Warmup Game 5 Player 1, Turn 1

P1 Black vs P2 Purple

Starting Hand

Sacrifice the Weak
Pestering Haunt
Thieving Imp
Graveyard
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #2 of 4 (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery

End of Turn Discard
My Thoughts

Card advantage is always good so we do that :slight_smile:


P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Neo Plexus
Hardened Mox
Nullcraft
Temporal Research


WORKERS
Forgotten Fighter


NextHand

Tinkerer
Plasmodium
Fading Argonaut
Time Spiral


Discard

Neo Plexus
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

MMM1 Warmup Game 5 Player 1, Turn 2

P1 Black vs P2 Purple

Starting Hand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Bone Collector


Main:

  • Orpal (3)
  • Skeleton Javelineer (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Thieving Imp (2/2)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Deteriorate
Pestering Haunt

End of Turn Discard
My Thoughts

Orpal can take away mox pretty easy, it’s a win for Zhav in being not Vandy, but that’s okay I think

oof whiffed, harsh


P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Gilded Glaxx


STARTING HAND
Fading Argonaut
Plasmodium
Time Spiral
Tinkerer


WORKERS
Forgotten Fighter
Tinkerer


NextHand

Fading Argonaut
Time Spiral
Neo Plexus
Nullcraft
Battle Suits


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Geiger Mid - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger 2/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

MMM1 Warmup Game 5 Player 1, Turn 3

P1 Black vs P2 Purple

Starting Hand

Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Deteriorate
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Dark Pact
Sickness, Bone Collector


Main:

  • Jav hucks a spear at Geiger
  • Mid Orpal, hit Geiger, take 2, geiger is afflicted (3)
  • Imp kills Geiger, Orpal maxbands and heals
  • Hero’s Hall (1)
  • Pestering Haunt
  • Worker (0)
Workers

Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Thieving Imp (2/2)
  • Skeleton Javelineer (1/1, no rune)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bone Collector
Sickness
Graveyard
Sacrifice the Weak
Death and Decay

End of Turn Discard
My Thoughts

I mean I guess I maxband Orpal? Hope I get to Dnd on turn 5? teching Dark Pact and a DnD to hope I maximize chances of either drawing it turn 5, or cycling and digging it up

Bummer, drew it. So I guess next turn I sickness and spread some runic love, along with BC and Vandy


P2T3


Tech StartingHand Workers

TECH
Gilded Glaxx
Hyperion


STARTING HAND
Battle Suits
Neo Plexus
Nullcraft
Time Spiral
Fading Argonaut


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus


NextHand

Nullcraft
Temporal Research
Plasmodium
Gilded Glaxx
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Battle Suits - ($5)
Mox kills Imp
Tech 2 Present - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

MMM1 Warmup Game 5 Player 1, Turn 4

P1 Black vs P2 Purple

Starting Hand

Bone Collector
Sickness
Graveyard
Sacrifice the Weak
Death and Decay

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Dark Pact
Death and Decay, Dark Pact
Sickness, Bone Collector


Main:

  • Orpal hits your tech2 to 3hp
  • Haunt and jav hit your tech1 to 3hp
  • Sacrifice Jav, -1/1 mox
  • Garth (5)
  • Make a skele (4)
  • Bone Collector (2)
  • Worker (1)
Workers

Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Orpal (2/5 lvl 6)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Summon Skeletons
Deteriorate
Dark Pact
Thieving Imp
Sickness

End of Turn Discard
My Thoughts

If only I hadn’t gone for the hero’s hall!!! bah. Well let’s hope I draw it again, b/c I still won’t have enough if I put Garth out here to bait


P2T4


Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Temporal Research
Plasmodium
Gilded Glaxx
Stewardess of the Undone
Nullcraft


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium


NextHand

Fading Argonaut
Time Spiral
Gilded Glaxx
Hyperion


Discard

Nullcraft
Temporal Research
Origin Story
Origin Story


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gilded Glaxx - ($5)
Stewardess of the Undone, bounces SQL - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess 3/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 1/0, -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 3 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

MMM1 Warmup Game 5 Player 1, Turn 5

P1 Black vs P2 Purple

Starting Hand

Summon Skeletons
Deteriorate
Dark Pact
Thieving Imp
Sickness

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Gorgon
Hooded Executioner, Dark Pact
Death and Decay, Dark Pact
Sickness, Bone Collector


Main:

  • Sickness, Glaxx and Stewardess don’t feel so good (7)
  • Make a skeleton, sacrifice it to get glaxx sicker (6)
  • Deteriorate Glaxx, he really isn’t feeling great
  • Orpal kills Glaxx, takes 1, spreads some nasty to Stewardess and Mox
  • Garth kills stewardess, takes 1, you draw 1
  • Bone Collector breaks your tech2, your base to 18
  • Haunt hits your base to 17
  • Worker (5)
  • Tech 2 Disease (1)
Workers

Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/4 lvl 6)
  • Garth (1/2 lvl 1)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Skeleton Javelineer
Death and Decay
Sacrifice the Weak
Hooded Executioner

End of Turn Discard
My Thoughts

Well it worked out anyway, no first tech Hyperion or Tric, so I’m in good shape. Origin Story rains on my parade a bit but isn’t a gamebreaker either


P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Time Spiral
Hyperion
Gilded Glaxx
Fading Argonaut
Origin Story


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium
Time Spiral


NextHand

Nullcraft
Origin Story
Gilded Glaxx
Stewardess of the Undone


Discard

Origin Story
Fading Argonaut
Hyperion
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Prynn - ($8)
Origin Story on Orpal - ($5)
Gilded Glaxx - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn 1/3, lvl 1, fading 4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox 0/0, -2

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10

MMM1 Warmup Game 5 Player 1, Turn 6

P1 Black vs P2 Purple

Starting Hand

Skeleton Javelineer
Death and Decay
Sacrifice the Weak
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Cursed Ghoul
Nether Drain, Gorgon
Hooded Executioner, Dark Pact
Death and Decay, Dark Pact
Sickness, Bone Collector


Main:

  • Vandy + maxband, doom BC and mox (4)
  • BC kills Glaxx, takes 4, I get a skeleton
  • Garth, haunt, and skeleton kill Prynn, Garth to level 3
  • Mid Garth to heal (3)
  • Make a skeleton (2)
  • Hooded Executioner (0)
Workers

Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Garth (2/4 lvl 4)
  • Bone Collector (5/1, doomed)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Sickness
Thieving Imp
Nether Drain
Sacrifice the Weak

End of Turn Discard
My Thoughts

OS, bummer, time to play for meta. Can’t bring Orpal back out as I don’t have the gold to keep him safe, so I’ll lay hoodie as the vanguard.


Nope, I got nothing here. GG!

1 Like

GG WP! This is proving tougher for purple than I expected

I am willing to chalk some of it up to my misplays with purple… But yea, tough. Learning! Maybe provide some thoughts on what I would have in hand that would actually disrupt your plans, in review of these last few matchups.

1 Like

Well, let’s see if I can try something else :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter


WORKERS
Hardened Mox


NextHand

Nullcraft
Plasmodium
Temporal Research
Neo Plexus
Fading Argonaut


Discard

Battle Suits
Forgotten Fighter
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Hell ya something different! GL HF @zhavier

MMM1 Warmup Game 6 Player 2, Turn 1

P2 Black vs P1 Purple

Starting Hand

Summon Skeletons
Skeleton Javelineer
Deteriorate
Thieving Imp
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 5 (2)
  • Worker (1)
Workers

Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Pestering Haunt
Graveyard
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak

End of Turn Discard
My Thoughts

Wonder if Zhav’s idea here is going to be cast TR over and over. Card kill has been working super well so I think we keep doing it


P1T2


Tech StartingHand Workers

TECH
Seer
Knight of the Conclave


STARTING HAND
Nullcraft
Fading Argonaut
Plasmodium
Neo Plexus
Temporal Research


WORKERS
Hardened Mox
Fading Argonaut


NextHand

Knight of the Conclave
Temporal Research
Nullcraft
Seer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Geiger - ($3)
Plasmodium - ($1)
Tinkerer removes rune from Plasmo
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 2
  • Tinkerer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6