[MMM1] Warmup: Akiata (Blue) vs FrozenStorm (White)

It costs you 1 gold to attack setsuki

It costs 1 to attack Setsuki in backline, what are you skipping that you played?

Ah - my apologies, I missed that… obviously.

Well, not that I’m smitten or anything, but in my opinion, Setsuki is worth it! So, I think I would certainly have paid to attack her, then not played Scribe, and used my last $1 on a worker.

The card I drew with Scribe

Spectral Hound - it was the only card left in my deck, which would be a rad card to play with only $1 left to spend, but if I can’t play Scribe I can’t draw it.

This would mean unwinding a reshuffle when drawing my T9 hand, and drawing less cards.

1 Like

Yea, just take the card you drew from Scribe, put it in your hand, put the rest of the cards (including the scribe) in your draw pile, and draw 2 of them (since after a worker and no scribe, you would be dc 1 draw 1 rs draw 2). I’ll play on as if that’s what happened, if you have any patrol edits though please lmk

1 Like

No patrol edits, just Tiger in SQL, and Reteller in Technician - I’ll retcon my turn now.

Also just an FYI bigby is on 2hp, he didn’t heal from last turn

MMM1 Game 8 Player 2, Turn 8

P2 White vs P1 Blue

Starting Hand

Smoker
Sensei’s Advice
Fox’s Den Students
Savior Monk
Shuriken Hail
Snapback (techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • draw 1 tech
  • Tech 2 cards in
All Teched Cards

Earthquake, Fox’s Den School
Shuriken Hail, Flying Fox
Fox’s Den Students x2
Glorious Ninja, Shuriken Hail
Bird’s Nest, Fox’s Den School
Glorious Ninja, Porcupine
Martial Mastery, Reversal


Main:

  • Rook + lvl 6 (3)
  • Sensei’s Advice to Bird and GN (2)
  • Two Ninjalinos run into tiger, GN swiftly strikes him back to your hand
  • Bird kills Quince, Rook maxbands
  • Smoker (1)
  • Worker (0)
Workers

Fox’s Den Students, Fox’s Den School, Safe Attacking, Martial Mastery, Grappling Hook, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJA
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician: Ninjalino (1/1)
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/2)
  • Tweetie Bird (1/1)
  • Porcupine (2/6 deathtouch)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Bird’s Nest
Snapback
Earthquake
Aged Sensei
Fox’s Den Students

End of Turn Discard
My Thoughts

Well I’m keeping up, but only just. Max Rook should help, as should an Earthquake…


Wait why doesn’t Bigby heal? Setsuki still died and he still reached maxband

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Oh I thought he was maxbanded already… Not paying close enough attention. You’re right, bigby at maxband with 4hp

1 Like

Turn 9 - turning into quite the game here!

P1T9


StartingHand Workers

STARTING HAND
Spectral Hound (3/3, Illusion)
Scribe
Liberty Gryphon
Spectral Roc
Spectral Roc


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Reputable Newsman
Traffic Director (1/1, Untargetable)
Manufactured Truth


NextHand

Arrest
Spectral Hound (3/3+A, Illusion)
Injunction
Spectral Roc


Discard

Liberty Gryphon


Tech 0 card(s)
Get Paid - ($10)
In the surprise of the decade, I am playing Scribe (1/3). I draw a card - ($8)

Scribe Draw

Spectral Roc

In further Developments That Everyone Saw Coming™, I am playing Spectral Tiger (6/6, Illusion) - ($5)
And now for something completely different…
Bigby activates his maxband ability to draw a card.

Judge Hayes Draw

The other Spectral Roc!

Play Spectral Roc (5/6, Flying, Illusion) - ($1)
Play Spectral Hound (4/4, Illusion) - ($0)
Spectral Aven swoops in for the kill on Glorius Ninja.

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4+A, Illusion)
  • :psfist: Elite: Scribe (1+1/3)
  • :ps_: Scavenger: Spectral Tiger (6/6, Illusion)
  • :pschip: Technician: Reteller of Truths (4/4, Illusion)
  • :target: Lookout: Spectral Roc (5/6, Flying, Illusion, Resist 1)

In Play:

  • :exhaust: L5 - Bigby Hayes (3/4)
  • Macciatus, The Whisperer (3/3)
  • :exhaust: Spectral Aven (3/2, Flying, Illusion, 1 damage)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

OK, got a couple of card draws coming to me this turn, but what’s in my deck that I’d actually like to see?

Rad - Injunction!
OK - Spectral Roc x2, Spectral Hound, Spectral Flagbearer, Lawful Search
Bad - Arrest, Building Inspector
Unplayable - Macciatus, Liberty Gryphon, Free Speech

So I don’t actually like my chances of pulling out win conditions here.


Hmm, pulled out the Rocs. They’re gonna be good assuming he doesn’t play Bird’s Nest again… which, I mean, he’d obviously do that if he could. But hey, these are the cards I’ve been dealt. That I teched into my deck for myself to deal. I only have myself to blame. Still! If I can get a round in prior to another Brid’s next casting, I may be able to get a tech break and pull ahead.

Let’s see, if he’s holding it now, then he can cast it and it’s a hard counter to the Rocs. If he pulls it next turn, I’ll hopefully get 1 tech break in, and could potentially get Free Speech off. And if I’m really lucky he won’t pull it until the turn after that… if we’re still going by then. OK, I’ll stash the other Roc and hope to get lucky.

@FrozenStorm’s turn!

This is quite the game indeed!

MMM1 Game 8 Player 2, Turn 9

P2 White vs P1 Blue

Starting Hand

Bird’s Nest
Snapback
Earthquake
Aged Sensei
Fox’s Den Students

Events of Turn:


Upkeep:

  • Get Gold (11)
  • No techs
All Teched Cards

Earthquake, Fox’s Den School
Shuriken Hail, Flying Fox
Fox’s Den Students x2
Glorious Ninja, Shuriken Hail
Bird’s Nest, Fox’s Den School
Glorious Ninja, Porcupine
Martial Mastery, Reversal


Main:

  • Bird rams into Roc, Roc takes 1
  • Bird’s Nest (9)
  • Smoker tags your tech 2 building
  • Earthquake, your tech 2 crumbles, your base takes 6 down to 12, your tech 1 cracks a little (4)
  • Grave (2)
  • Setsuki (0)
Workers

Fox’s Den Students, Fox’s Den School, Safe Attacking, Martial Mastery, Grappling Hook, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJA
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout: Porcupine (2/6)

In Play:

  • Smoker (1/1)
  • Ninjalino (1/1)
  • Grave (2/3 lvl 1)
  • Setsuki (1/3 lvl 1)
  • Bird’s Nest
  • Fox’s Den School

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Sensei’s Advice
Morningstar Flagbearer
Fox Primus
Reversal
Savior Monk

End of Turn Discard
My Thoughts

Earthquake helps a lot here, but it’s still going to be tough sledding. Really need to keep Grave alive


A wild Fox’s Den School appears!

Right. It took until turn 10 here, but I think I finally managed to crank up the Truth.

Be wary of any errors I may have made, I haven’t played much with some of these mechanics.

P1T10


StartingHand Workers

STARTING HANDSpectral Roc
Spectral Hound (3/3+A, Illusion)
Arrest
Injunction


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Reputable Newsman
Traffic Director (1/1, Untargetable)
Manufactured Truth


NextHand

Liberty Gryphon
Building Inspector (1/1)
Spectral Roc
Free Speech


Discard

Liberty Gryphon
Injunction
Arrest


Tech 0 card(s)
Get Paid - ($10)
Skipping worker
Judge Hayes orders the Injunction of the infamous Tech II NINJA building. Porcupine is sidelined. - ($7)
Summon Sirus Quince (1/3). A Mirror (1/2, Illusion) arrives with him. - ($5)
Spectrals Hound and Aven attack Rook, inflicting 7 damage, and crumbling Rook. Hound is killed and returns to my hand.
Spectral Tiger pounces on Rook and puts him down. Tiger takes 4 damage. Quince midbands.
Spectral Roc kills Technician Big Bird, takes 1 damage, you draw a card.
Macciatus (of all people) pays and slays Setsuki, takes 1 damage. Quince maxbands. - ($4)
Bigby punches out Grave, takes 2 damage, levels fizzle.
Scribe smacks Smoker, takes 1 damage.
Reteller kills Ninjalino, takes 1 damage.
Play Spectral Hound “Alpha” (4/4, Illusion) - ($3)
Mirror token copies Spectral Hound “Alpha”.
Quince summons a second Mirror. - ($1)
Play Spectral Hound “Beta” (4/4, Illusion) - ($0)
2nd Mirror token copies Spectral Hound “Beta”.

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound “Alpha” (4/4+A, Illusion)
  • :psfist: Elite: Spectral Hound “Beta” (4+1/4, Illusion)
  • :ps_: Scavenger: Mirror of Spectral Hound “Alpha” (4/4, Illusion)
  • :pschip: Technician: Mirror of Spectral Hound “Beta” (4/4, Illusion)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Bigby Hayes (3/2, 2 damage)
  • :exhaust: Macciatus, The Whisperer (3/2, 1 damage)
  • :exhaust: Spectral Aven (3/2, Flying, Illusion, 1 damage)
  • :exhaust: Spectral Roc (5/4, Flying, Illusion, 2 damage)
  • :exhaust: Spectral Tiger (6/2, Illusion, 4 damage)
  • :exhaust: Scribe (1/2, 1 damage)
  • :exhaust: Reteller of Truths (4/3, Illusion, 1 damage)
  • L5 - Sirus Quince (1/5)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oh, he was holding Bird’s Nest after all. Whew, it’s hard being right all the time.

On the plus side I’m now in the position to Arrest Porcupine again, which amuses me, if only it wasn’t made moot by Injunction.

Well, with a board wipe, no heroes available to cast spells, and with only Tech 0 and I units available to play, this could be game.

@FrozenStorm’s turn!

1 Like

GG WP! I can’t come back from that

Good game! Looks like you got a bit unlucky there, and it felt quite even. I suspect as P2 Blue may not have taken the W there. Arrest and Injunction felt pretty strong.

Starting to get pretty warmed up, but I’d like another 1-2 games before we start proper - especially with P2 starts.

1 Like

Arrest definitely kicked my butt a bit there. I’m down to warm up some more for your P2, lets do it :slight_smile: GL HF!

MMM1 Game 9 Player 1, Turn 1

P1 White vs P2 Blue

Starting Hand

Safe Attacking
Grappling Hook
Sensei’s Advice
Snapback
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (2)
  • Safe Attacking (1)
  • Worker (0)
Workers

Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Fox Viper
Smoker
Aged Sensei
Fox Primus
Savior Monk

End of Turn Discard
My Thoughts

Does feel like I do better starting Rook, let’s keep at it


P2T1


StartingHand Workers

STARTING HAND
Arrest
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Jail
Lawful Search
Reputable Newsman
Traffic Director
Building Inspector


Discard

Manufactured Truth
Spectral Aven
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bluecoat Musketeer (1/2, Long-range) - ($2)
Summon General Onimaru (2/3, Frenzy 1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2+A, Long-range)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 - General Onimaru (2/3, Frenzy 1, Resist 1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

How does one build a law deck anyways?

@FrozenStorm’s turn!

MMM1 Game 9 Player 1, Turn 2

P1 White vs P2 Blue

Starting Hand

Fox Viper
Smoker
Aged Sensei
Fox Primus
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Sparring Partner


Main:

  • Aged Sensei (4)
  • Savior Monk (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Smoker
Fox Primus
Sensei’s Advice
Bird’s Nest

End of Turn Discard
My Thoughts

Somewhat sub-optimal here, not being able to attack properly, but I suppose that should’ve been expected. Birds and Sparring Partner should help some


P2T2


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Traffic Director
Jail
Building Inspector
Reputable Newsman
Lawful Search
Elite Training


WORKERS
Porkhand Magistrate
Jail


NextHand

Arrest
Elite Training
Spectral Aven
Manufactured Truth


Discard

Lawful Search
Elite Training
Traffic Director
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru orders a Lawful Search of your hand. I draw a card - ($4)
Onimaru enrolls himself and Bluecoat Musketeer in Elite Training - ($2)
Onimaru slays Aged Sensei, takes no damage after armour.
Bluecoat Musketeer (now 2/2+A) kills Savior Monk, takes 1 damage after armour, you draw a card (Morningstar Flagbearer, or Fox Viper would be my preferences, if that helps).
Play Reputable Newsman (0/3, blocking spells/upgrades consting $2) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+A, blocking spells/upgrades consting $2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Elite Training…
  • :exhaust: Bluecoat Musketeer (2/1, Anti-air, Sparkshot, 1 damage)
  • :exhaust: L1 - General Onimaru (3/3, Frenzy 1, Anti-air, Sparkshot)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ergh, I don’t really like any of this.

Safe Attacking is quite strong. Especially with the freaking birds, which are undoubtedly coming. Best counter is to attack before they can benefit from Safe Attacking. If I tech 2x Elite training, then cast Lawful Search, I have a 40% chance of drawing one of them. If I do then I can wipe his patrol. If I don’t… then I’ll have delayed Tech I units, and I’ll have $4 to spend ($3 if I build Tech I). I’d really want to get newsman down to block $2 cost spells. And one other unit to screen newsman…?

Thing is if I don’t tech 2x spells and conduct a Lawful Search then I’ve still got a 40% chance of drawing a Tech I card, which I can’t play. Not the end of the world, but it will gum things up a bit. I don’t have to play Lawful Search obviously…

I could counter Safe Attacking with a Tower… that’d mean I wouldn’t get Newsman and Tech I built this turn.

Lets say he plays Birds on his turn. On my turn, 80% chance I hold Aven. So that can kinda counter one of them… and maybe Scribe to recover hand size. I’ll have $7, so that’d account for $4, $5 with worker, and I’m still a little short on a tower.

Blargh, I’m just going to hope I hit on Elite Training, and possibly GG next turn if I don’t? Ok, that might be a bit melodramatic, but the starts on Blue P2 feel wicked brutal.


Well I hit, don’t like it that I’m still behind on Tech buildings… let’s see how this plays out.

@FrozenStorm’s turn!

Just want to give a chance to remind that you have one patroller and Rook can midband to sneak past it

1 Like

Ah, thanks, I had neglected that. But honestly, I think I’m OK to proceed as is, I really don’t want to leave you with units on the board to benefit from Safe Attacking, and I don’t have too many other ways of clearing them. So whilst I wouldn’t say I welcome Onimaru’s assasination - you may go ahead and have your two free levels. :smiley: