Blocked on Birds, bah humbug. I suppose Aki probably teched both Elite Training, so killing Oni here makes sense to me. I’ll throw Smoker out front and hope there’s no Arrest + MTruth, which would suck, but would cost a lot for not a huge benefit. So I’m teching Earthquake, too, and I hope I’ll draw the birds on the way back
Not a problem at all - I had some tournament turns to catch up on so it worked out well.
P2T3
Tech StartingHand Workers
TECH
Scribe
Brave Knight
STARTING HAND
Spectral Aven
Elite Training
Arrest
Manufactured Truth
WORKERS
Porkhand Magistrate
Jail
Elite Training
NextHand
Lawful Search
Elite Training
Building Inspector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Begin constructing Tech I building - ($5)
Summon Bigby Hayes (2/3) - ($3)
Play Spectral Aven (2/2, Flying, Illusion) - ($1)
According to Bigby’s Manufactured Truth, Musketeer is actually a Spectral Aven - ($0)
“Spectral Aven” kills Rook, Bigby midbands.
Well, got my levels back! Elite Training really helped me to keep a unit or two on the board and now look, Careless Musketeer has been a body for some very useful spells. It has come at the cost of hand size though, which, I guess I can cycle with lawful search and maxband Bigby.
I’d still like to try law here… if I can stay up on board juggernauts would be good!
I have spaced on Aven too many times… that was really dumb, should have maxed Rook instead of smoker. Got greedy lol… Oh well, let’s see if this is salvageable!
Why do I always forget about Aven??!? So frustrating, I need to remember that! Ugh, oh well, try to salvage things here by getting an SP to stick, next turn Birds + maybe tech up, maybe somethin else
Tech 2 card(s)
Get Paid - ($8)
Bigby has a Lawful Search of your hand carried out, I draw 1 - ($7)
Draw
Traffic Director
Level up and activate Bigby’s maxband, to draw another - ($5)
Draw
Arrest
Worker - ($4)
Bigby issues a warrant for the Arrest of SQL Sparring Partner - ($2)
Spectral Aven swoops on Tech Sparring Partner, you draw 1.
Play Traffic Director (1/1) - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Traffic Director (1/1, Untargetable)
Earthquake, well that could be a thing.
Bird’s Nest… blocked, but he has the attackers to nuke Newsman, so that could also come out… and probably pretty itchy to play that to counter Aven.
Sensei’s Advice… man, never a comfortable card to see. And with safe attacking, oof.
Walling up with 1-drop weenies might buy me some time? I think I’d better max bigby to see if I can fish out something beefier.
OK, well, Arrest + Aven takes care of the Sparring Partners, effectively counters Sensei’s Advice. Still, there’s a couple of ways to assassinate Bigby, which seems likely. Maybe there’ll be a quiet Tech up turn?
Pesky fkin Aven lol… I’ll try to setup Bigby for a death next turn that I can use, same with Newsman, bummer to draw Birds w/ that MM (and NOT grappler or doubling) though
Well here comes the Justice Juggernaut. It feels really tough to establish enough board presence to get one of these out, and in so doing I’m worried I’ve taken too much pressure off. Lets see how this goes!
P2T6
StartingHand Workers
STARTING HANDFree Speech
Justice Juggernaut
Elite Training
WORKERS
Porkhand Magistrate
Jail
Elite Training
Building Inspector
Manufactured Truth
NextHand
Traffic Director (1/1, Untargetable)
Arrest
Insurance Agent
Elite Training
OK, well… Doubling Barbarrian(s) is(are) coming, and that is going to be painful.
Oni + Elite Training ($6), means Bigby and Scribe can go kill patrollers. Leaves me with Newsman + Oni + Brave Knight ($3) to patrol vs Smoker, Sparring Partner, and Grave.
Play the Juggernaut ($4). Stash Elite Training for next trun tech break. Replay Brave Knight for BK ($1) + Scribe + Newsman + Bigby vs Smoker, Sparring Partner, Sparring Partner.
Quince + Free Speech ($6), This has the benefit of a) an extra body to block, and b) newsman death isn’t so critical.
Tech 2 card(s)
Get Paid - ($10) Skipping Worker
Summon General Onimaru (2/3, Frenzy 1) - ($8)
The General conducts Elite Training with Scribe and Justice Juggernaut - ($6)
Insurance Agent (2/2) writes a policy for Scribe - ($5)
Scribe and Justice Juggernaut kill Rook,
Scribe dies, I gain $2 and draw 1,
Justice Juggernaut takes 3 after amour,
The General advances to levels to 3rd - ($7)
Draw
Injunction
Promote Onimaru to maxband, the recruits arrive - ($2)
Play Traffic Director (1/1, Unstoppable vs buildings, Untargetable) - ($1)
Traffic Director (1/1, Unstoppable vs buildings, Untargetable)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Blargh, I should have thought harder about my previous turn. I’d like to try playing some of the cards in the law spec, but it’s not so straight forward.
I’m going to be killing a lot of stuff and then casting Martial Mastery, could you let me know what your techn draw is (and perhaps include it in future turns?) I have my outline of what I’m likely to do at the ready here to post once you do, may edit the post-MM part based on the draw
Whitestar Grappler taps to suplex techn, you draw 1
Martial Mastery, dc 1 draw 2 and look at your hand (7)
… probably what comes nextJJ isn’t super scary, I can deal with that!
Sparring Partner Miyagi kills Lookout
Snapback Oni for Bigby (4)
Doubling Barb kills scav and overpowers to kill Bigby, Sets to level 3
**Sparring Partner Splinter kills TD
Savior Monk (2)
Worker (1)
Workers
Bird’s Nest, Earthquake, Grappling Hook, Fox Primus, Fox Viper, Morningstar Flagbearer
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 STRENGTH
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Grave (5/4+1armor lvl 7 no sword)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Safe Attacking
Doubling Barbarbarian (5/6, ++)
Whitestar Grappler (3/5)
Savior Monk (2/2)
Sparring Partner Miyagi (2/2)
Sparring Partner Splinter (2/1)
Setsuki (1/3 lvl 3 pay 1 to attack)
Economy Info:
Cards:
Hand: 3
Deck: 3
Disc: 6
Gold:
Gold: 1
Workers: 10
End of Turn Hand
Reversal
Smoker
Reversal
End of Turn Discard
My Thoughts
Yep, I’ve got really strong board now, can probably Max Sets or Rook by next cycle and want some kind of game-ender threat, so let’s tech one each of FDS and EQ. Plan to MM then snap out oni for whichever of Quince or Bigby poses the bigger threat based on Aki’s hand
…
We’ll wait and see on techn but w/ the Injunction there, likely I’m snapping in Bigby and killin’ em
Ah, I’ll concede the game there - very well played!
Law seems pretty tough. I’d like to give it another shake but I’m not seeing the types of plays that make Peace and Truth viable. Basically every card feels like I’m giving up tempo in order to get it out. Possibly somewhat exacerbated as P2.
GG WP! Yea, law is kinda slow, don’t feel bad struggling to find success with it; it’s undertuned. Insurance Agent is the only really decent card in tech 2, and the Tech 3 is good but not top 5 in terms of Tech 3 options in the game (though it’s probably top ten). So I think the only strong winning line there is to use Agents to boost econ for the Gryphon (or better yet, tech lab for Liberty Gryphon XD).
That said, I think you had the right general idea of boosting the JJ w/ Elite Training (or Boot Camp if you can get that going), and maybe Tower would’ve been better on turn 6 to keep Bigby alive? Idk, I can’t say I know for sure if it could’ve worked.
Yeah, seems like using Insurance Agents to build some advantage is the way to go - but a) it’s slow, b) does not help to build board presence (because things have to die for insurance purposes), and c) cedes tempo - all problems that blue already starts with.
However - it was a very useful lesson for me!
I think that’ll do for warm ups - let’s begin the series. If it’s OK with you, I’d like to play out all the blue P2 matches before switching to P1?