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[MMM1] Warmup: Akiata (Blue) vs FrozenStorm (White)

Thanks for volunteering to try out an MMM matchup @Akiata! The idea of this warm-up thread is that we play as few or as many games as we’d like until we feel we’re comfortable with how this matchup works, before playing a 10-game series “for real” to measure how balanced we feel the matchup is.

GL HF and during this warm-up phase, feel free to discuss midgame or postgame, or swap sides to help gain better understanding of the different options available!

MMM1 Game 1 Player 1, Turn 1

P1 White vs P2 Blue

Starting Hand

Grappling Hook
Fox Primus
Fox Viper
Safe Attacking
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Grave (2)
  • Safe Attacking (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Smoker
Morningstar Flagbearer
Snapback
Aged Sensei
Sensei’s Advice

End of Turn Discard
My Thoughts

I’m pumped to be both reviving MMM1 and playing some White, this should be fun :slight_smile:


Hi what’s mmm

MMM1 is a series of monocolour matches, where a pair of players plays lots of games in a single monocolour matchup, to find out how balanced it is. It’s been inactive for a while, but FrozenStorm’s trying to get it going again.

Incidentally, @FrozenStorm, the main series thread might get more attention if it has the #codex:codex-play-by-forum tag removed, since threads with that tag don’t appear on the main forum page.

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I noticed that also @charnel_mouse, I will move it :slight_smile: I will also clear out the sheet of the abandoned past attempts so it’s clearer to folks which matchups need attention

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Abandoned attempts that completed some non-warmup games will still be kept in my matchup data.

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GL HF!

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Building Inspector
Arrest
Jail
Manufactured Truth


WORKERS
Jail


NextHand

Spectral Aven
Lawful Search
Traffic Director
Porkhand Magistrate
Reputable Newsman


Discard

Bluecoat Musketeer
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Begin constructing Tech I building - ($3)
Play Building Inspector - ($2)
Summon Sirius Quince, a Mirror illusion appears - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1, Illusion)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Sirius Quince (1/3)
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

You would have a very dead Quince there, were it not for a whiff of Grappling Hook on my part.

MMM1 Game 1 Player 1, Turn 2

P1 White vs P2 Blue

Starting Hand

Events of Turn:

Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

All Teched Cards

Main:

  • Smoker (4)
  • Aged Sensei (3)
  • Worker (2)
  • Tech1 + bureaucracy tax (0)

Workers

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand End of Turn Discard My Thoughts

Of course! Had not considered that. I expect I’ll learn a few surprising methods for dispelling illusions during these games! :slight_smile:

P2T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Traffic Director
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Lawful Search
Arrest


WORKERS
Jail
Traffic Director


NextHand

Spectral Flagbearer
Bluecoat Musketeer
Manufactured Truth
Spectral Hound


Discard

Lawful Search
Porkhand Magistrate
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Quince conducts a Lawful Search of your hand - ($4)

  • I draw a card and peek at your hand.
  • Specifically, I’m viewing the “End of Turn Hand” details in your last post.
  • Let me know if there’s any established etiquette here for looking at your opponent’s hand, and apologies in advance if I’ve done the wrong thing here!

Play Reputable Newsman (0/3, can’t play spells/upgrades costing $0) - ($2)
Play Spectral Aven (2/2, Flying, Illusion) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1, Illusion)
  • :pschip: Technician: Reputable Newsman (0/3, can’t play spells/upgrades costing $0)
  • :target: Lookout:

In Play:

  • L1 - Sirus Quince (1/3)
  • Building Inspector (1/1)
  • Spectral Aven (2/2, Flying, Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, I’m hoping the Aven can counter the Rambasa twins in his hand, and it’ll be worth going down to 4 cards for. I could have also summoned another mirror, or floated that gold, but I like countering the twins before they can benefit from Safe Attacking.

Not sure about specifying $0 on the Newsman. Might be a bit shortsighted, but I know it’ll help somewhat next turn. He’s pretty much toast where ever he patrols, and with sensei + safe attacking there’s no point in slotting him at Elite, so it may as well be Technician.

Gonna go for an Illusions deck here… see how that goes.

@FrozenStorm’s turn!

Unfortunately, Grappling Hook is one of my best targeting mechanisms, but only works on patrollers. Thus, Aven can be quite a nuisance for White in this matchup.

MMM1 Game 1 Player 1, Turn 3

P1 White vs P2 Blue

Starting Hand

Grappling Hook
Rambasa Twin
Snapback
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Martial Mastery, Bird’s Nest
Rambasa Twin, Sparring Partner


Main:

  • Rambasa Twin, the Rambasa Mario twins arrive (2) aside: when two copies of the same card on the board, it is customary on the forums to give them unique names, mostly for fun but also to help clarify which is acting in a given moment. Thus why I am calling these tigers Mario and Luigi
  • Aged Sensei buffs Grave, who kills Newsman and sparkshot kills Mirror, you get a card and a gold
  • Smoker safe attacks Building Inspector, he dies
  • Worker (1)
Workers

Sensei’s Advice, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Rambasa Mario (3/2)
  • :exhaust: Technician: Rambasa Luigi (3/2)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Smoker (1/1)
  • Grave (2/3 lvl 1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Sparring Partner
Savior Monk
Fox Primus
Bird’s Nest

End of Turn Discard
My Thoughts

Ugh aven


I think you posted a copy of last turn by mistake?

Nope I edited over my last turn by mistake

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P2T3


Tech StartingHand Workers

TECH
Free Speech
Tax Collector


STARTING HAND
Bluecoat Musketeer
Spectral Hound
Manufactured Truth
Spectral Flagbearer
Arrest


WORKERS
Jail
Traffic Director
Bluecoat Musketeer


NextHand

Lawful Search
Free Speech
Tax Collector
Reputable Newsman


Discard

Building Inspector
Arrest
Manufactured Truth
Spectral Flagbearer


Tech 2 card(s)
Get Paid + Scavenger. I draw 1 card for Technician. - ($8)
Worker - ($7)
Spectral Aven kills Scavenger Rambasa Mario. You gain $1.
Play Spectral Hound - ($6)
Sirus Quince has several administrative duties to attend to! He…

  • Summons a Mirror Illusion - ($4)
  • Arrests Rambasa Luigi (Exhaust Luigi and he doesn’t ready next turn). - ($2)
  • Kills Aged Sensei, suffering 1 damage himself.
  • Levels to 3rd, midbanding, and healing. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror (0/1+A, Illusion)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound (3/3, Illusion)
  • :target: Lookout:

In Play:

  • :exhaust: L3 - Sirus Quince (1/4)
  • :exhaust: Spectral Aven (2/2, Flying, Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Pretty slim chance he’s holding Grappling hook, but next turn it’s going to be an issue. I could tech Free Speech, seems like a useful choice for this deck.

@FrozenStorm’s turn!

Mario’s brother Luigi has something to say about protecting his castle… Are you suiciding Quince into the green plumber / ghost vacuum-er? or his Quince just not attacking?

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Ah ok. I misunderstood the Rambasa Twins card text, my apologies. That alters my thinking quite a bit. Do you mind if I reconsider my turn?

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Not at all, that’s exactly why we’re warming up. Better to re-do turns than re-do whole games :wink:

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OK, I’ve edited my post to reflect my reconsidered turn. :slight_smile:

@FrozenStorm’s turn.

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Yyyk, rough spot for me continuing to not have Grappling Hook line up.

MMM1 Game 1 Player 1, Turn 4

P1 White vs P2 Blue

Starting Hand

Sparring Partner
Savior Monk
Fox Primus
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Fox’s Den School
Martial Mastery, Bird’s Nest
Rambasa Twin, Sparring Partner


Main:

  • Grave kills SQL
  • Smoker safely puts Quince on 3hp
  • Fox Primus (6)
  • Sparring Partner (5)
  • Worker (4)
  • Tech 2 Ninjutsu (0)
Workers

Sensei’s Advice, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1armor)
  • :psfist: Elite: Fox Primus (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1)
  • Grave (2/3 lvl 1)
  • Rambasa Luigi (3/2)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Martial Mastery
Snapback
Grappling Hook

End of Turn Discard

Aged Sensei
Glorious Ninja
Fox’s Den School
Bird’s Nest

My Thoughts

Aven is killin’ me… Maybe I should have gone IPN and Tower on turn 2/3, and yeah my Birds draw did not line up well here… Oh well. Going to Ninjas and hopefully I can take the fight back. Maybe Grapplers would be better against Truth? Idk I feel like the haste is worth the tradeoff.


Yes, I guessed that it was unlikely (but not impossible) for you to be holding Grappling Hook on your turn. Lucky to have Newsman in hand again.

P2T4


Tech StartingHand Workers

TECH
Spectral Tiger
Macciatus, The Whisperer


STARTING HAND
Tax Collector
Lawful Search
Free Speech
Reputable Newsman
Porkhand Magistrate


WORKERS
Jail
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Free Speech
Lawful Search
Macciatus, The Whisperer
Spectral Aven


Tech 2 card(s)
Get Paid - ($8)
Sirus Quince conducts a Lawful Search of your Discard pile. I draw a card. - ($7)

  • Juicy discards!

Worker - ($6)
Begin constructing Tech II … TRUTH! (Surprise!!! :D) - ($2)
Play Tax Collector (no funds to tax though) - ($0)
Spectral Hound kills Sparring Partner, takes 2 damage
Spectral Aven trades with Fox Primus
Sirus Quince kills Smoker, and takes 1 damage in the process.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector (2/3)
  • :target: Lookout:

In Play:

  • :exhaust: L3 - Sirus Quince (1/4, 2 damage)
  • :exhaust: Spectral Hound (3/1+A, Illusion, 2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Good chance of Grappling Hook on his next turn. I have Free Speech in hand, but actually, the Newsman works as a blocker, which I need, so he’ll come out again.

Tech II Truth has some cool stuff!

@FrozenStorm’s turn!

Sorry for not having discard spoiler in order! I’ve corrected that.

Also two things:

  1. Hound can’t patrol if it attacks
  2. It might be a better trade to have Quince kill smoker on your line. With considering anyway (EDIT forgot I patrolled Primus in elite lol, having hound kill Primus would not really be better)

Take a look at my discard and lmk whether or not you’d like to make any changes to your turn!

Whoops, sorry, that was dumb. There may not be such a need to counter Grappling Hook if I don’t have any patrolling illusions. I might play Tax Collector instead of Reputable Newsman if that’s OK, and have Quince hit Smoker instead of the Tech II.

I’ll amend my post above to that effect.

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