[MMM1] Warmup: Akiata (Blue) vs FrozenStorm (White)

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth


WORKERS
Traffic Director


NextHand

Lawful Search
Jail
Arrest
Spectral Aven
Bluecoat Musketeer


Discard

Porkhand Magistrate
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Reputable Newsman (0/3, blocking $0 cost spells) - ($2)
Summon Sirus Quince (1/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror (0/1+A, Illusion)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3, blocking $0 cost spells)
  • :target: Lookout:

In Play:

  • L1 - Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

OK, Rook and all his (rather good) spells… If I get Quince out, and he isn’t killed, then Free Speech might be useful. How to defend him though… that’s the question…

@FrozenStorm’s turn!

MMM1 Game 5 Player 1, Turn 2

P2 White vs P1 Blue

Starting Hand

Savior Monk
Aged Sensei
Sensei’s Advice
Fox Primus
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Thunderclap


Main:

  • Fox Primus (2)
  • Aged Sensei (1)
  • Rook kills Mirror
  • Smoker hits your base to 19
  • Worker (0)
Workers

Savior Monk, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Fox Primus (2/2)

In Play:

  • Rook (2/4 lvl 1)
  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Snapback
Safe Attacking
Bird’s Nest
Sensei’s Advice

End of Turn Discard
My Thoughts

Going to skip tech 1 for now, doesn’t feel warranted when what I want is Bird’s Nest (and maybe tclap for a kill on little quince there? yea sure)


P2T2


Tech StartingHand Workers

TECH
Dreamscape
Dreamscape


STARTING HAND
Jail
Lawful Search
Spectral Aven
Arrest
Bluecoat Musketeer


WORKERS
Traffic Director
Jail


NextHand

Bluecoat Musketeer
Porkhand Magistrate
Dreamscape
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Quince orders the Arrest of Fox Primus - ($2)
Play Spectral Aven - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+A, blocking $0 cost spells)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 - Sirus Quince (1/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying, Illusion)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ok, so let’s say we play Arrest.

It’ll cost me 3 to arrest Primus. Patrol with Quince.

Leaves him with Sensei + Rook + Smoker Vs Newsman.

If I put Newsman in SQL
Even with Sensei’s advice he can’t use Smoker and Aged Sensei to knock over Newsman.
Midband Rook + Aged Sensei would kill newsman.
Smoker can’t kill qunice so yay, problem solved.

Only I’m left with only Quince on the board against Mid Rook + Aged Sensei + Smoker. And Primus is back T4.

And overeager cadets would be perhaps the quickest way to catch up to his board… spectral hounds are risky because I won’t necessarily have newsman to block grappling hooks. But that means building Tech I and sloating $1. Which I just don’t think I’ll be able to defend. I know I’ll have Quince, so maybe 2x dreamscape to try and pull some illusions trickery. I’ll have to get pretty lucky with my next hand, but it’s something different and I don’t have too many other options here.

Overall… I hate it. Quince survives T2, but it might be GG by T4. Arresting Primus for 3 really just doesn’t let me catch up enough here, but I see no other way to prevent midband Rook from murdering Quince. And if he’s holding Thunderclap then there’s nothing to be done.

@FrozenStorm’s turn!

Will do a full post later but tldr will be birds nest + heroes hall + kill Newsman with all attackers, birds patrol SQL and elite

MMM1 Game 5 Player 1, Turn 3

P2 White vs P1 Blue

Starting Hand

Snapback
Safe Attacking
Bird’s Nest
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Vigor Adept
Bird’s Nest, Thunderclap


Main:

  • Hero’s Hall (4)
  • Bird’s Nest (2)
  • Rook, Smoker and Sensei kill newsman
  • Tech1 (1)
  • Worker (0)
Workers

Safe Attacking, Savior Monk, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Big Bird (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Smoker (1/1)
  • Aged Sensei (1/1)
  • Fox Primus (2/2)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Thunderclap
Grappling Hook
Morningstar Flagbearer
Training Grounds

End of Turn Discard
My Thoughts

Okay this feels really good, rough spend for him to Arrest the Primus anyway (especially considering I drew the birds) but oh well tough luck


I think Newsman and Quince is too passive a start against white. I have also made some tech choice errors - which certainly hasn’t helped things. Not sure there’s a lot of value in playing this out.

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Dreamscape
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


WORKERS
Traffic Director
Jail
Dreamscape


NextHand

Manufactured Truth
Arrest
Dreamscape


Discard

Reputable Newsman
Lawful Search
Overeager Cadet
Brave Knight


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Construct Tech I building - ($5)
Play Porkhand Magistrate - ($2)
Play Bluecoat Musketeer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer (1/2, Long-range)
  • :pschip: Technician: L1 - Sirus Quince (1/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying, Illusion)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

OK, lol, meant to tech 2x Hallucination last turn, not 2x Dreamscape. In my defense, they’re pretty similar (almost to the point of being redundant), aaand neither are super useful to me here, as it turns out. If I was holding 2x Hallucinations I could potentially kill off two of his units, but that’d leave me too low on funds to field a patrol. The thinking was to tech spells as I knew Quince would survive, and I would be skipping Tech I. But the spells are… not simple to execute.

So, what can I do? Honestly, Quince is dead here, so playing a channeling spell that I can not immediately benefit from isn’t a great use of my cashola.

Tower would be nice, but it’s not safe against a levelled Rook. Porky + Musketeer it is.

@FrozenStorm’s turn!

I can’t say I totally disagree, I don’t like your chances here, and am fine if you wanna scoop and run it back as P1. In case not though here’s where I’m going with things

MMM1 Game 5 Player 1, Turn 4

P2 White vs P1 Blue

Starting Hand

Thunderclap
Grappling Hook
Morningstar Flagbearer
Training Grounds

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Young Lightning Dragon
Training Grounds, Vigor Adept
Bird’s Nest, Thunderclap


Main:

  • Aged Sensei buffs Rook, he puts 2 on Porky after armor
  • Tweetie Bird finishes the job on Porky
  • Grave (5)
  • Primus kills Quince, you draw 1, Grave midbands
  • Smoker hits your tech1 to 4hp
  • Worker (4)
  • Tech 2 Discipline (0)
Workers

Grappling Hook, Safe Attacking, Savior Monk, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISCIPLINE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (3/4 lvl 3)
  • :target: Lookout:

In Play:

  • Rook (2/3 lvl 1)
  • Smoker (1/1)
  • Aged Sensei (1/1)
  • Fox Primus (2/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Vigor Adept
Snapback
Sensei’s Advice
Training Grounds
Thunderclap

End of Turn Discard
My Thoughts

I don’t like Aki’s position here


1 Like

Yeah, I’m going to call this one. GG WP! Arrest on Primus was the only way I could see to prevent Quince from being sacked T2. Learning that Quince is not a great early game choice - though very tempting for those extra bodies against all of white’s 1-drop starter cards.

Let’s try this again.

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Reputable Newsman
Jail


WORKERS
Jail


NextHand

Arrest
Building Inspector
Spectral Aven
Lawful Search
Porkhand Magistrate


Discard

Manufactured Truth
Bluecoat Musketeer
Reputable Newsman


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru (2/3, Frenzy 1) - ($1)
Play Traffic Director (1/1, Untargetable) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A, Untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - General Onimaru (2/3, Frezy 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

OK, my 1-drops are split between T1 and T2 hands, which is nice. Would like to be a bit more aggressive here, and these might be good starting hands to try that.

@FrozenStorm’s turn!

Indeed, while Quince seems deceptively good for the free body early, he’s only really useful if you can stick a Tower as well and just stall behind stuff. Counter-pressure is expensive early for Blue, so Aven is really key (+MTruth to get other things to mock the Aven), as is Oni (legit scary).

MMM1 Game 6 Player 2, Turn 1

P2 White vs P1 Blue

Starting Hand

Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Aged Sensei (4)
  • Grave (2)
  • Worker (1)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Savior Monk
Smoker
Safe Attacking
Snapback
Grappling Hook

End of Turn Discard
My Thoughts

I’m gonna go Grave this time, and dare Oni to trade, as that’s a win for me. He could try to go maxband, but I can just snapback to make that a pretty bad trade. Would be better if I had Smoker or Savior Monk to back 'em up


Definitely feel like I have more effective options available with this start. Will give the General a chance to get involved here and see how it goes.

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Arrest
Building Inspector
Lawful Search
Porkhand Magistrate
Spectral Aven


WORKERS
Jail
Lawful Search


NextHand

Spectral Aven
Bluecoat Musketeer
Building Inspector
Boot Camp
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Promote the General to 5th level, midbanding - ($0)
General Onimaru defeats Grave Stromborne, suffering 3 damage in the battle. General to 7th.
Traffic Director trades with Aged Sensei.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 - General Onimaru (3/1, Frenzy 1, Readiness, 3 damage)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So I’m seeing a couple of options here.

  1. Midband Oni, kill grave, and have Traffic Director trade with Aged Sensei. Leaves me enough for a worker, but not enough for Tech I. I can tech some Oni spells, and will be able to maxband Oni for further board control in subsequent turns.

  2. Play Aven, and Building Inspector. Hand size drops, but it puts the squeeze on him building Tech I. Then I can worker and build my own Tech I. He’s obliged to play Primus (or build Tower) to counter Aven.

Dunno, seems like killing Grave while I have the chance may be worth letting him Tech up ahead of me. Let’s try option 1, wanted to try a more aggressive approach.

Ah, just realised Snapback could be in the offing. But $2 to summon a hero, and $4 to cast it (with Oni in Lookout) is prohibitive. I’ll have to make a point of maxbanding Oni next turn to avoid that T3.

@FrozenStorm’s turn!

MMM1 Game 6 Player 2, Turn 2

P2 White vs P1 Blue

Starting Hand

Savior Monk
Smoker
Safe Attacking
Snapback
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Rook (5)
  • Snap out Oni for Bigby (1)
  • Worker (0)
Workers

Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sensei’s Advice
Grappling Hook
Bird’s Nest
Fox Primus
Morningstar Flagbearer

End of Turn Discard
My Thoughts

Smart move to lookout. Think it’s worth both the teched cards whiff and no little ducky soldiers to snap out, so I’ll do that.


P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Boot Camp
Manufactured Truth
Spectral Aven
Building Inspector
Bluecoat Musketeer


WORKERS
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Manufactured Truth
Porkhand Magistrate
Arrest
Traffic Director


Discard

Boot Camp
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Begin constructing Tech I building - ($4)
Play Spectral Aven (2/2, Flying Illusion) - ($2)
Play Building Inspector (1/1) - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Bigby Hayes (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Seems like Bigby be will be in play for a turn or two, and I’m tempted to tech Injunction to slow White down a bit here. But of course, there’s an opportunity cost to that, and ultimately, Injunction isn’t a game winner. I’ll just commit to the Peace engine.

@FrozenStorm’s turn!

MMM1 Game 6 Player 2, Turn 3

P2 White vs P1 Blue

Starting Hand

Sensei’s Advice
Grappling Hook
Bird’s Nest
Fox Primus
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake, Rambasa Twin
Bird’s Nest x2


Main:

  • Grappling hook Bigby to Lookout
  • Rook midbands, kills Bibgy, takes 2, goes to level 7 (3)
  • Maxband Rook to heal (2)
  • Worker (1)
Workers

Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Smoker
Aged Sensei
Bird’s Nest
Savior Monk
Snapback

End of Turn Discard
My Thoughts

Maxing rook here and teching up seems worth skipping birds for a turn. I know I’m drawing into another one anyway.


I believe that will cost you 2 cause of inspector

Oh hmm, you’re right. I’ll skip it then, and float the 1g

Huge holiday season weekend here prevented me from posting until now. Feels like I’ve got a shot at getting ahead on Tech buildings here, so I’ll try that.

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HANDManufactured Truth
Arrest
Porkhand Magistrate
Traffic Director


WORKERS
Jail
Lawful Search
Bluecoat Musketeer
Arrest


NextHand

Flagstone Garrison
Overeager Cadet
Boot Camp
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Begin constructing Tech II building… PEACE! - ($3)
Play Traffic Director - ($2)
Summon Sirus Qunice (1/3) - ($0)
Spectral Aven swoops at Rook, inflicting 2 damage.

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A, Untargetable)
  • :psfist: Elite: Mirror (0+1/1, Illusion)
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • :exhaust: Spectral Aven (2/2, Flying Illusion)
  • L1 - Sirus Qunice (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Seems like a good opportunity to Tech up, and might give me a turn to get the Peace engine working before Frozen can catch up tech-wise.

Really wanted to get Porky out, but I like having the extra bodies that Traffic Director + Quince (+ mirror) gives me. Just going to make it hard for Rook to use his midband ability.

I don’t love workering Arrest, but Manufactured Truth is going to be more useful with Peace, and I want to keep Porky to ensure I’ve got plenty of units.

@FrozenStorm’s turn!

Not a problem! I was on a little mini vacation over the weekend anyway :slight_smile:

MMM1 Game 6 Player 2, Turn 4

P2 White vs P1 Blue

Starting Hand

Smoker
Aged Sensei
Bird’s Nest
Savior Monk
Snapback

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake, Hidden Ninja
Earthquake, Rambasa Twin
Bird’s Nest x2


Main:

  • Rook kills SQL, takes 1
  • Savior Monk (7)
  • Bird’s Nest (5)
  • expensive Tech 1 (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Smoker, Bird’s Nest, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook (4/3 lvl 8)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Snapback
Rambasa Twin
Earthquake
Fox Primus

End of Turn Discard
My Thoughts

Derp BI prevented teching up last turn so I’m a little behind… So index a little more towards Earthquaking (especially w/ Garrisons imminent). Hidden Ninja would compliment that plan nicely to help birds sneak in, so I’ll go with that.


P1T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Drill Sergeant


STARTING HAND
Reputable Newsman
Overeager Cadet
Boot Camp
Flagstone Garrison
Manufactured Truth
Overeager Cadet
Drill Sergeant


WORKERS
Jail
Lawful Search
Bluecoat Musketeer
Arrest
Boot Camp


NextHand

Manufactured Truth
Porkhand Magistrate
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Build a Flagstone Garrison - ($5)
Play Overeager Cadet (2/2), draw one.
Play Reputable Newsman (0/3), draw one - ($3)
Play Overeager Cadet (2/2), draw one.
According to Quince’s Manufactured Truth, the Mirror was infact a Savior Monk all along. - ($2)
“Savior Monk” trades with Savior Monk. You draw one.
Worker - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite: Reputable Newsman (0+1/3, blocking spells/upgrades costing $3)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout: Spectral Aven (2/2, Flying, Illusion, Resist 1)

In Play:

  • L1 - Sirus Qunice (1/3)
  • :heart: Flagstone Garrison: HP 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Not exactly a flood, but it does extend my board. Doesn’t feel quite right to discard Drill Sergeant here, but it was the last card I drew and I only had $3 left when it came into my hand. Better, I think, to keep up on workers, and sit tight, should be able to draw (at least) one out of my deck next turn.

Gonna try blocking something other than Grappling Hook with Newsman. Gotta try different things here.

@FrozenStorm’s turn!

Manufactured Truth only costs 1 gold

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Right you are! Thank you for catching that. I think this might even be my first time casting it - I’ll just float the extra $1. I’ll edit my turn above to fix the error.

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