- So presumably, Porcupine goes to your discard pile here.
- And, even though they’re attacking the tower directly, the tower does not inflict any damage on ninjalino and Fox Primus when they attack - that’s interesting to know / makes Stealth a bit cooler!
- Curious about snapback - I guess you just wanted to make sure I could not summon Qunice on my turn?
Well, here’s a buncha units for you to carve up. Happy that I managed to crank the Peace engine, the draws could have been better but also, could have certainly been worse!
P1T8
Tech StartingHand Workers
TECH
Overeager Cadet
STARTING HAND
Drill Sergeant
Arrest
Building Inspector
Brave Knight
Drill Sergeant
Boot Camp
Traffic Director
Overeager Cadet
The Art of War
WORKERS
Jail
Lawful Search
Manufactured Truth
Porkhand Magistrate
Boot Camp
Bluecoat Musketeer
NextHand
Boot Camp
Spectral Aven
Overeager Cadet
Arrest
The Art of War
Tech 1 card(s)
Get Paid + Scavenger gold - ($11)
Play Drill Sergeant (3/3), draw one - ($8)
Draw
Brave Knight
Play Building Inspector (1/1), draw one, add 1st rune to DS - ($7)
Draw
Drill Sergeant, awww yiss!
Play Drill Sergeant “Bravo” (3/3), draw one, add 2nd rune to DS, now Drill Sergeant “Alpha” - ($4)
Draw
Boot Camp
Play Brave Knight (3/3, Readiness), draw one, add 3rd rune to DS “Alpha”, add 1st rune to DS “Bravo” - ($1)
Draw
Traffic Director
Play Traffic Director (1/1), reshuffle, draw one, add 4th rune to DS “Alpha”, add 2nd rune to DS “Bravo” - ($0)
Draw
Overeager Cadet! Yay! That was a coin flip.
Play Overeager Cadet (2/2), draw one, add 5th rune to DS “Alpha”, add 3rd rune to DS “Bravo”
Draw
The Art of War
Adding two +1/+1 runes to Brave Knight.
Adding three +1/+1 runes to Drill Sergeant “Alpha”.
Adding three +1/+1 runes to Drill Sergeant “Bravo”.
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (5/5+A, Readiness, two +1/+1 runes)
-
Elite: Drill Sergeant “Alpha” (6+1/6, three +1/+1 runes)
-
Scavenger: Drill Sergeant “Bravo” (6/6, three +1/+1 runes)
-
Technician: Reputable Newsman “Old Faithful” (0/2, 1 damage, can’t cast spells costing $0)
-
Lookout: Overeager Cadet (2/2)
In Play:
- Flagstone Garrison (4)
- Traffic Director (1/1, Unstoppable, Untargetable)
- Building Inspector (1/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Well I contemplated the math on where to stick all those +1/+1’s but kinda gave up. Really it’s what’s in his hand that I need to be worried about. This was a good turn, but still not enough to gain the initiative I don’t think.
@FrozenStorm’s turn!