[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

I’m assuming you want to blow up the Safe Attacking with your basilisk?

9 gold (9)
Max setsuki (7)
Buff Sets with sensei
Sets trades with Basilisk, Cal to L3
Grave to L3 (5)
Spar with Grave
Grave kills Cal, levels to 5
Grappler (2)
Worker (1)
Discard 2, draw 1, rs, draw 3. Float 1 gold

Elite - Bird (2/1)
Tech - Bird (1/1)

L5 Grave+ (4/2)
Grappler (3/5)
Sensei (1/1)
Partner (2/2)

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

10 Workers, 1 gold
Hand: 4
Deck: ?
Discard: 0

Continuing to try anything that might work, not hopeful.

I mean, without haste, I don’t see how I can keep anything on the board long enough to attack and bring your board back down to something I might be able to deal with. And I don’t see how I can keep anything this turn either.

P2T6

Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Centaur - ($5)
Argagarg - ($3)
Polymorph: Squirrel on Grappler - ($0)
Wandering Mimic kills both bird’s with overpower. then loses flying :frowning:

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Argagarg 1/3
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • Wandering Mimic 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

You could, alternately, polymorph one of the birds, and Overpower to kill Grave?

[details=P1, Turn 7]Snapback
Sensei’s Advice
Savior Monk
Oathkeeper
+Safe Attacking[/details]
No Tech
10 gold (11)
Max Grave (9)
Rook (7)
Sensei’s Advice to buff Sparring Partner and Squirrel (6)
Grave kills Centaur
Sparring partner kills Arg, Rook to L3
Sensei kills Wisp
Ready Sparring partner and spar with Squirrel (4)
Squirrel breaks Verdant Tree
Grave throws sword at Mimic
Savior Monk (2)
Discard 3, Draw 5. Float 2 gold.

No Patrol needed

L7 Grave+ (5/3)
L3 Rook (2/4)
Grappler+ (4/6)
Aged Sensei (1/1)
Sparring Partner (2/2)
Savior Monk (2/2)

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

10 Workers, 2 gold
Hand: 5
Deck: 1
Discard: 4

I don’t see how that alternative ends up with me in any better of a position, as the grappler trivially removes something from contention almost as well as grave did. Admittedly I didnt really see that line to consider it. So, bad player plays badly :stuck_out_tongue:

Any suggestions? I think I made a few just flat out misplays, though. I could have put out huntress on T2 instead of Centaur, not sure how that would have played out, probably not massively different, but who knows, 1 extra gold! T3 had a lot of possible directions to go, but I didn’t like any of them. I ended up settling on moment’s peace as a maybe he will survive plan. Odds were pretty slim though if you had teched SotF. Note that were just as slim with any of the other plans. Can we play from P2T2 with a huntress in Tech instead of a centaur?

Sure, I’ll re-set to that point

[details=P1, Alternate T3]Morningstar Flagbearer -> Worker
Grappling Hook
Smoker
Sparring Partner
Bird’s Nest

Tech in SotF and Rambassa
[/details]
6 gold (6)
Worker (5)
Pay 4 to level Rook to 5 (1)
Sparring Partner (0)
Grappling Hook SQL to Lookout
Monk kills Young Treant
Rook kills Huntress
Discard 2, Draw 2, rs, Draw 2.

Technician - Sparring Partner (2/2)

L5 Rook (3/2)
Savior Monk (2/2)

Safe Attacking
Base - 20
Tech I - 5

7 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next Hand]Snapback
Advice
Smoker
Bird’s Nest

Technician Draw?: Aged Sensei[/details]

Ah guess that 1 hp makes a big difference… :wink:

But HOPEFULLY that 1g will make a big difference…

P2T3

Tech 2 card(s)
Get Paid + Float - ($8)
Worker - ($7)
Ironbark Trades with Sparring Partner
Playful Panda - ($5)
Merfolk - ($4)
Galina - ($3)
Argagarg - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector 1/1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plaful Panda 2/2
  • Argagarg 1/3
  • Galina 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

tech T2 = Huntress and Galina
tech T2 = TBD, maybe spells or maybe gemscout to slow down the damn birds, or maybe yet another Huntress! :stuck_out_tongue:

[details=P1, Turn 4]Snapback
Advice
Smoker -> Worker
Bird’s Nest
Aged Sensei

Tech in Earthquake and Entangling Vines
[/details]
8 gold (8)
Monk kills SQL Wisp
Bird’s Nest (6)
Max Rook (3)
Worker (2)
Aged Sensei (1)
Discard 3, Draw 3, rs, Draw 2. Float 1 gold.

SQL - L8 Rook (4/6) 2lives
Scavenger - Bird
Tech - Sensei (1/1)
Lookout - Bird

Savior Monk (2/2)

Safe Attacking
Base - 20
Tech I - 5

8 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next Hand]Grappling Hook
Speed of the Fox
Rambasa Twin
Sensei’s Advice
Tech Draw: Entangling Vines
[/details]

The patrol got way too complicated for me to figure out what was really the optimal deployment here.

P2T4

Tech 2 card(s)
Get Paid + float + Galina 2 + Prospect - ($12)
Huntress - ($10)
Maxband Arg - ($6)
Huntress - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda 2/2+A
  • :psfist: [I]Elite[/I]: Huntress 4/3
  • :ps_: [I]Scavenger[/I]: Water Elemental 3/3
  • :pschip: [I]Technician[/I]: Argagarg 1/5
  • :target: [I]Lookout[/I]: Huntress 3/3
    [B]In Play:[/B]
  • Wisp 0/1
  • Galina Glimmer 2/2
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

huntress and galina
huntress and X, Arg spell seems most likely, but I am not discounting a tech 2 unit here. The Most Oddball would be behind the ferns, but I doubt he leaves me a way to play it.
Definitely Tech 2 units.

I’ve got a couple of options here, but I’m going to assume that patrolling Arg means no Stampede and leave him alive.

[details=P1, Turn 5]Grappling Hook
Speed of the Fox -> Worker
Rambasa Twin
Sensei’s Advice

Tech in 2x Grappler
[/details]
8 gold (9)
Worker (8)
Tech II Strength (4)
Rambassa Twins (0)
Sensei buffs a Bird, who kills Galina, dying to the mass of Anti-Air
Bird and Savior Monk kill Panda
Rook eats the Lookout Huntress
Discard 2, Draw 4

Elite - Rambassa Twin (4/2)
Technician - Rambassa Twin (3/2)

L8 Rook (4/3) 2lives w/ Birds Nest
Savior Monk (2/1)
Bird (1/1)
Aged Sensei (1/1)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength

9 workers, 0 gold
Hand: 4
Deck: 0
Discard: 4

[details=Next Hand]Sparring Partner
Snapback
Earthquake
Entangling Vines
[/details]

P2T5

Tech 2 card(s)
Get Paid - ($8)
Young Treant, reshuffle, draw - ($6)
Might of Leaf and Claw - ($3)
Rampant Growth on Wisp - ($1)
Wisp trades with Elite, MOLAC 1
Arg hits Tech, merfolk trades with Tech, MOLAC 3
Water Elemental kills Bird, MOLAC at 4
Huntress kills Aged Sensei, MOLAC active
Galina Glimmer - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 5/7+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Galina Glimmer 7/7
    [B]In Play:[/B]
  • Water Elemental 8/7
  • Huntress 8/7
  • Argagarg 6/7, lvl 5
  • Might of Leaf and Claw ACTIVE
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Huntress and Galina Glimmer
Huntress and Galina Glimmer, trying the cheap fodder approach
Might of Leaf and Claw and Stampede
Might of Leaf and Claw and Blooming Ancient maybe, getting pretty low on cards here, also two MOLAC is pretty good against versatile style maybe?

Excuse me one moment while I cheat and switch one of my techs last turn…

[details=P1, Turn 6]Sparring Partner -> Worker
Snapback
Earthquake
Entangling Vines
+Rambasa Twin

Tech in Grappler + Speed of the Fox
[/details]
9 gold (9)
Spawn new birds
Entangling Vines on Galina (5)
Rook hits your Base for 4
Worker (4)
Rambassa Twins return (0)
Discard 2, Draw 4

SQL - Rambassa Twin (3/2 +1)
Scavenger - Rambassa Twin (3/2)
Tech - Savior Monk (2/2)

Bird #1 (1/1)
Bird #2 (1/1)
L8 Rook (4/4) 2lives w/ Birds Nest

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength

10 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5

[details=Next Hand]Grappling Hook
Sensei’s Advice
Whitestar Grappler
Versatile Style[/details]

What, I don’t get points for being daring, figuring you wouldn’t have versatile style yet? :stuck_out_tongue:

I don’t think there’s any good play if you have Versatile Style in your next hand, but I could maybe pull off a daring victory if you don’t.

P2T6

Tech 2 card(s)
Get Paid + galina - ($9)
Worker - ($8)
Stampede - ($2)
Midori - ($0)
Water Elemental kills SQL, deal 8 to base
Huntress kills Scav Rambasa, deals 9 to base, uselessly sparks savior monk
Arg kills Savior Monk

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 5/7+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori 7/8, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental 8/7
  • Huntress 8/7
  • Argagarg 6/5, lvl 5
  • Might of Leaf and Claw ACTIVE
  • Galina Glimmer 7/7, Entangled, but still making money
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Huntress and Galina Glimmer
Huntress and Galina Glimmer
Might of Leaf and Claw and Stampede
Might of Leaf and Claw and Blooming Ancient
??

The “correct” thing is to grab a VS when you build Tech II Growth (though not before), but I’m not putting too much energy into these games, and forgot.

[details=P1, T7]Grappling Hook
Sensei’s Advice
Whitestar Grappler
Versatile Style
Aged Sensei
[/details]
10 gold (11)
Tech 1 card
Grave (9)
Versatile Style, destroy MOLAC.
Arg dies from accumulated damage, Grave to L3
Whitestar Grappler (6)
Playing around a lethal Behind the Ferns:
Sensei’s Advice (5), buffing the birds
Tower (2)
Birds kill Midori, Grave to L5
Rook walks by the Treant and kills the Huntress
Discard 2, Draw 4. Float 2 gold

SQL - Whitestar Grappler (3/5 +1)
Scavenger - L5 Grave (3/4)

Bird #1 (1/1)
Bird #2 (1/1)
L8 Rook (4/1) 2lives w/ Birds Nest

Safe Attacking
Base - 3
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

10 workers, 2 gold
Hand: 4
Deck: 2
Discard: 5

[details=Next Hand]Speed of the Fox
Whitestar Grappler
Rambasa Twin
Savior Monk[/details]

Yea, I don’t see any path forward here, thoughts?

Call it 9-1 for White going first against Green, and move on to exploring Green’s options when going first?

Sure.

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Merfolk Prospector
Spore Shambler
Rich Earth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Playful Panda
Verdant Tree
Tiger Cub
Young Treant
Rampant Growth


Discard

Ironbark Treant
Forest’s Favor
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 2/3
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=P2, Turn 1]Safe Attacking
Smoker -> Worker
Grappling Hook
Savior Monk
Snapback[/details]
5 gold (5)
Worker (4)
Savior Monk (2)
Rook (0)
Discard 3, Draw 5.

SQL - L1 Rook (2/4 +1)
Scavenger - Savior Monk (2/2)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P1T2


Tech StartingHand Workers

TECH
Ferocity
Behind the Ferns


STARTING HAND
Playful Panda
Verdant Tree
Tiger Cub
Young Treant
Rampant Growth


WORKERS
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rampant Growth on merfolk - ($2)
Merfolk hits Rook
Calamandra finishes rook, goes to lvl 3
Playful Panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 3/4, lvl 3
  • Merfolk Prospector 1/1
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=P2, Turn 2]Fox Primus -> Worker
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei

Tech in Rambassa + IPN #non-bo
[/details]
6 gold (6)
Worker (5)
Tech I (4)
Aged Sensei (3)
Tower (0)
Discard 3, rs, Draw 5.

Scavenger - Aged Sensei (1/1)
Tech - Savior Monk (2/2)

Base - 20
Tech I - 5
Tower - 4

7 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next hand]Sensei’s Advice
Snapback
Inverse Power Ninja
Rambasa Twin
Morningstar Flagbearer[/details]

"P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Huntress


STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Young Treant
Behind the Ferns


WORKERS
Rich Earth
Verdant Tree
Behind the Ferns


NextHand

Rampant Growth
Tiger Cub
Ironbark Treant
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Prospect - ($5)
Cal kills Sensei
Spore Shambler - ($2)
Worker - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 3/2, lvl 3
  • Merfolk Prospector 1/1
  • Playful Panda 2/2
  • Spore Shambler 2/3, +2 runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7