Well, I had hoped against speed of the fox, and assumed snapback or Reversal would prevent you from building your tech 2.
10 starting cards, T4 -4 workers + 6 techs, looks like bird's nest is missing maybe?
as my thoughts above indicate, I don't think there was a good line of play in the last turn.
Also, you discarded 2, not 3, so one less card in next hand.
Tech 2 card(s)
Get Paid - ($8)
Centaur kills Savior Monk
Build Tech 2 Balance Instantly - ($4)
Wandering Mimic - ($0)
Discard 3, draw 4, reshuffle, draw 1
* Squad Leader: Young Treant 0/2+A
* Scavenger: Wandering Mimic 4/4
* Centaur 3/1
* Verdant Tree 3
* Base HP: 20
* Tech I HP: 5
* Tech II HP: 5 (Balance)
* Hand: 5
* Deck: 4
* Disc: 0
* Gold: 0
* Workers: 8
birds are 1/2. With Sparring they are 2/3, with Advice they are 3/4, if I am missing anything I will be sad. Reversal is still a thing, but I figure he cant get both Verdant and Tech 2? could be wrong...