STARTING HAND
Sensei’s Advice
Sparring Partner
Fox Primus
Young Lightning Dragon
WORKERS
Fox Viper
Savior Monk
Safe Attacking
Fox Primus
NextHand
Grappling Hook
Snapback
Speed of the Fox
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sensei’s Advice on Morningstar flagbearer and Rambasa A - ($5)
Aged Sensei trains Rambasa A
Rambasa A kills Centaur and lives
Rambasa B trades with Basilisk
Morningstar Flagbearer kills Arg, Grave to lvl 3
Tech 2 Discipline - ($1)
Grave and Smoker hit Tech 2 to 1
STARTING HAND
Grappling Hook
Snapback
Speed of the Fox
Sensei’s Advice
WORKERS
Fox Viper
Savior Monk
Safe Attacking
Fox Primus
Snapback
NextHand
Hidden Ninja
Young Lightning Dragon
Discard
Speed of the Fox
Grappling Hook
Reversal
Training Grounds
Tech 2 card(s)
Get Paid + float - ($9)
Setsuki Midband - ($4)
Speed of the Fox - ($2)
Rambasa hits Potent Basilisk and dies
Setsuki swift strikes and kills Potent Basilisk
Sensei’s Advice on sensei and morningstar - ($1)
Grappling Hook moves Merfolk from scav to Tech
Grave kills treant and merfolk
Sensei breaks tech 2, base to 18
Flagbearer breaks tech 1 base to 16
Worker - ($0)
I am slightly encouraged that I am not the only one having trouble as p2 green. Somewhat more disappointed that the matchup is as unbalanced as it seems to be. Seemed a lot more balanced with white as P2 though.
Shall we go ahead and count these games toward the 10, switch back to our previous color roles, or start doing the 10 test matches from here?
Actually, let’s keep investigating this. I’ll start as white, but you should feel free to cheat as much as needed with to give yourself good draws / the right techs. Just don’t make decisions based on that ability, if that makes sense?
[details=P1, Turn 1]Heh, I had a flawless draw, but flipped the hands and now I have an awful draw.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midori - ($4)
Centaur and Treant kill Rook, midori to lvl 3, overpower uselessly
Moment’s Peace - ($2)
Verdant Tree - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Midori 2/3+A, lvl 3
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Centaur 3/2
Young Treant 0/2
Verdant Tree 3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
I’m not convinced any line I take here is worthwhile. Obviously I can kill Rook with just what is in play. If you have sensei’s advice, you can pretty easily destroy anything I set up, either a tech 2 or whatever else I might play. If I can kill rook and SP, then you can’t destroy my tech buildings, but I also wont have enough gold to actually build a tech 2, and you will still have 2-4 damage to swing back with, as well as plenty of gold to build your own tech 2. Then there is Speed of the Fox, Reversal, and Grappling Hook, any one of which causes me all sorts of problems, and all except reversal leaves you enough to build tech 2. And of course you can just continue to build a large board.
OK, so how about an oddball strategy: Circle of Life into Oversized Rhino so that I can have a wall that actually kills things, but not the damn birds…
Or other oddball is Moment’s Peace and a Verdant Tree, but that is open to speed of the fox death. I think I like this one the best.
birds are 1/2. With Sparring they are 2/3, with Advice they are 3/4, if I am missing anything I will be sad. Reversal is still a thing, but I figure he cant get both Verdant and Tech 2? could be wrong…
Bring in a Reversal and a Doubling Barbarbarian
[/details]
8 gold (8)
Level Sets to 4 (7)
Sparring Partner and Bird kill Young Treant
Setsuki walks under the flying Mimic and swift strikes the Centaur to death
Worker (6)
Aged Sensei (5)
Tower (2)
Grave (0)
Discard 2, Draw 4