[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

Let’s see…

[details=Game 4, P2, Turn 1]Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
Verdant Tree -> Worker [/details]
5 gold (5)
Rich Earth (2)
Worker (2)
Tech I (0)
Discard 3, Draw 5

No Patrol

Base - 20
Tech I - 5

Rich Earth
6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

You have 1 floating gold not marked. overpaid for tech 1

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Smoker
Savior Monk


WORKERS
Fox Viper
Savior Monk


NextHand

Snapback
Rambasa Twin
Grappling Hook
Smoker
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Morningstar Flagbearer - ($1)
Tech 1 - ($0)
Grave and Sensei hit Tech 1 for 3

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/3
  • Aged Sensei 1/1
  • Morningstar Flagbearer 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=P2, Turn 2]Spore Shambler -> Worker
Forest’s Favor
Merfolk Prospector
Young Treant
Rampant Growth
+Tiny Basilisk

(Tech in Centaur + Basilisk)[/details]

6 gold (7)
Young Treant, rs and draw (5)
Worker (5)
Tiny Basilisk (3)
Argagarg (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold.

SQL - Tiny Basilisk (1/2 +1)
Scavenger - Young Treant (0/2)
Lookout - Wisp (0/1)

L1 Argagarg (1/3)

Base - 20
Tech I - 2

Rich Earth
7 workers, 0 gold
Hand: 5
Deck: 2
Discard: 0

[details=Next Hand]Rampant Growth
Tiger Cub
Ironbark Treant
Playful Panda
Centaur
[/details]

missing a gold again in the summary at the bottom.

P1T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Speed of the Fox


STARTING HAND
Snapback
Safe Attacking
Grappling Hook
Rambasa Twin
Smoker


WORKERS
Fox Viper
Savior Monk
Safe Attacking


NextHand

Sparring Partner
Fox Primus
Sensei’s Advice
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rambasa Twin - ($1)
Sensei and Flagbearer kill young treant and wisp
Smoker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin 3/2
  • :pschip: [I]Technician[/I]: Rambasa Twin 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/3
  • Aged Sensei 1/1
  • Morningstar Flagbearer 2/2
  • Smoker 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P2, Turn 3]Rampant Growth
Tiger Cub
Ironbark Treant -> Worker
Playful Panda
Centaur

Tech in Potent Basilisk and Moment’s Peace
[/details]
7 gold (9)
Worker (9)
Centaur (6)
Tech II Balance (2)
Discard 3, Draw 2, rs Draw 3. Float 2 gold.

SQL - Centaur (3/4 +1)
Elite - L1 Argagarg (2/3)
Technician - Tiny Basilisk (1/2)

Base - 20
Tech I - 2
Tech II - 5
Spec: Balance

Rich Earth
8 workers, 2 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next Hand]Forest’s Favor
Merfolk Prospector
Tiger Cub
Young Treant
Moment’s Peace
[/details]

P1T4


Tech StartingHand Workers

TECH
Hidden Ninja
Young Lightning Dragon


STARTING HAND
Sensei’s Advice
Sparring Partner
Fox Primus
Young Lightning Dragon


WORKERS
Fox Viper
Savior Monk
Safe Attacking
Fox Primus


NextHand

Grappling Hook
Snapback
Speed of the Fox
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sensei’s Advice on Morningstar flagbearer and Rambasa A - ($5)
Aged Sensei trains Rambasa A
Rambasa A kills Centaur and lives
Rambasa B trades with Basilisk
Morningstar Flagbearer kills Arg, Grave to lvl 3
Tech 2 Discipline - ($1)
Grave and Smoker hit Tech 2 to 1

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 3/4, lvl 3
  • Aged Sensei 1/1
  • Morningstar Flagbearer 2/1
  • Smoker 1/1
  • Rambasa Twin 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=P2, Turn 4]Forest’s Favor
Merfolk Prospector
Tiger Cub
Young Treant
Moment’s Peace
+Rampant Growth -> Worker
+Potent Basilisk

Tech for Faerie Dragon and Huntress
[/details]
8 gold (10) + tech draw
Young Treant (8), draw
Potent Basilisk (4)
Worker (4)
Tower (1)
Merfolk Prospector (0)
Discard 3, Draw 1, rs, Draw 4

SQL - Potent Basilisk (3/5 +1) untargetable, deathtouch
Scavenger - Merfolk Prospector (1/1)
Lookout - Young Treant (0/2)

Base - 20
Tech I - 2
Tech II - 1
Spec: Balance
Tower - 4

Rich Earth
9 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next Hand]Tiger Cub
Tiny Basilisk
Centaur
Fairie Dragon
Playful Panda
[/details]

P1T5


Tech StartingHand Workers

TECH
Reversal
Training Grounds


STARTING HAND
Grappling Hook
Snapback
Speed of the Fox
Sensei’s Advice


WORKERS
Fox Viper
Savior Monk
Safe Attacking
Fox Primus
Snapback


NextHand

Hidden Ninja
Young Lightning Dragon


Discard

Speed of the Fox
Grappling Hook
Reversal
Training Grounds


Tech 2 card(s)
Get Paid + float - ($9)
Setsuki Midband - ($4)
Speed of the Fox - ($2)
Rambasa hits Potent Basilisk and dies
Setsuki swift strikes and kills Potent Basilisk
Sensei’s Advice on sensei and morningstar - ($1)
Grappling Hook moves Merfolk from scav to Tech
Grave kills treant and merfolk
Sensei breaks tech 2, base to 18
Flagbearer breaks tech 1 base to 16
Worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 3/3, lvl 3
  • Aged Sensei 1/1
  • Morningstar Flagbearer 2/1
  • Smoker 1/1
  • Setsuki 2/2, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Too many tricks, I can’t come back from here.

1 Like

I am slightly encouraged that I am not the only one having trouble as p2 green. Somewhat more disappointed that the matchup is as unbalanced as it seems to be. Seemed a lot more balanced with white as P2 though.

Shall we go ahead and count these games toward the 10, switch back to our previous color roles, or start doing the 10 test matches from here?

Actually, let’s keep investigating this. I’ll start as white, but you should feel free to cheat as much as needed with to give yourself good draws / the right techs. Just don’t make decisions based on that ability, if that makes sense?

[details=P1, Turn 1]Heh, I had a flawless draw, but flipped the hands and now I have an awful draw.

Sensei’s Advice
Grappling Hook
Snapback
Fox Primus -> Worker
Safe Attacking[/details]
4 gold (4)
Worker (3)
Safe Attacking (2)
Rook (0)
Discard 3, Draw 5

Scavenger - Rook (2/4)

Safe Attacking
Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

1 Like

I gotta say that is a much more humble opening.

P2T1


[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant, because it will live - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1, Turn 2:
5 gold (5)
Worker (4)
Tech I (3)
Savior Monk (1)
Aged Sensei (0)
Discard 4, rs, Draw 4

Technician - Aged Sensei

Savior Monk (2/2)
Rook (2/4)

Safe Attacking
Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 4
Deck: 3
Discard: 0

[details=Next Hand]Smoker
Sparring Partner
Bird’s Nest
Grappling Hook
+Flagbearer?[/details]

P2T2

[/details]
Tech 2 card(s)
Get Paid - ($6)
Young Treant, reshuffle draw - ($4)
Ironbark kills Sensei
Centaur - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Ironbark Treant 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P1, Turn 3]Smoker
Sparring Partner
Bird’s Nest
Grappling Hook
+Flagbearer -> Worker
Tech Speed of the Fox and Rambassa Twins
[/details]

6 gold (6)
Worker (5)
Birds (3)
Sparring Partner (2)
Discard 2, Draw 2, rs, Draw 2. Float 2 gold

SQL - Rook (2/4 +1) w/ Birds Nest
Scavenger - Savior Monk (2/2)
Technician - Sparring Partner (2/2)

Big Bird (1/1)
Tweety Bird (1/1)

Safe Attacking
Base - 20
Tech I - 5

7 workers, 2 gold
Hand: 4
Deck: 2
Discard: 0

[details=Next Hand]Snapback
Sensei’s Advice
Smoker
Rambasa Twin
[/details]

I think your card counts are wrong?

P2T3

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midori - ($4)
Centaur and Treant kill Rook, midori to lvl 3, overpower uselessly
Moment’s Peace - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori 2/3+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur 3/2
  • Young Treant 0/2
  • Verdant Tree :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I’m not convinced any line I take here is worthwhile. Obviously I can kill Rook with just what is in play. If you have sensei’s advice, you can pretty easily destroy anything I set up, either a tech 2 or whatever else I might play. If I can kill rook and SP, then you can’t destroy my tech buildings, but I also wont have enough gold to actually build a tech 2, and you will still have 2-4 damage to swing back with, as well as plenty of gold to build your own tech 2. Then there is Speed of the Fox, Reversal, and Grappling Hook, any one of which causes me all sorts of problems, and all except reversal leaves you enough to build tech 2. And of course you can just continue to build a large board.

OK, so how about an oddball strategy: Circle of Life into Oversized Rhino so that I can have a wall that actually kills things, but not the damn birds…

Or other oddball is Moment’s Peace and a Verdant Tree, but that is open to speed of the fox death. I think I like this one the best.

You are correct - I forgot to reshuffle the sensei. I did that and re-drew. Which actually turned out better? Although I had Snapback either way.

[details=P1, Turn 4]Snapback
Sensei’s Advice
Grappling Hook -> Worker
Speed of the Fox
[/details]
7 gold (9)
Setsuki (7)
Speed of the Fox (5)
Spar with Setsuki (now a 3/4 armor piercing)
Setsuki kills Midori, levels to 3
Worker (4)
Tech II Strength (0)
Discard 3, Draw 3, rs, Draw 2.

SQL - Savior Monk (2/2 +1)
Technician - L3 Setsuki+ (2/2)

Sparring Partner (2/2)
Big Bird (1/1)
Tweety Bird (1/1)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength

8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

Well, I had hoped against speed of the fox, and assumed snapback or Reversal would prevent you from building your tech 2.

10 starting cards, T4 -4 workers + 6 techs, looks like bird’s nest is missing maybe?

as my thoughts above indicate, I don’t think there was a good line of play in the last turn.

Also, you discarded 2, not 3, so one less card in next hand.

P2T4

Tech 2 card(s)
Get Paid - ($8)
healing 1
Centaur kills Savior Monk
Build Tech 2 Balance Instantly - ($4)
Wandering Mimic - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wandering Mimic 4/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur 3/1
  • Verdant Tree :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

birds are 1/2. With Sparring they are 2/3, with Advice they are 3/4, if I am missing anything I will be sad. Reversal is still a thing, but I figure he cant get both Verdant and Tech 2? could be wrong…

No, the count is right: 4 workers, 3 in play (including SA), 9 between hand/deck (yes, I drew 1 too many) = 16

[details=P1, Turn 5]Aged Sensei
Smoker -> Worker
Rambasa Twin
Bird’s Nest

Defense: 3, 4f // 1, 3, 5
Attack: 2-3, 2, 1f, 1f, runes

Bring in a Reversal and a Doubling Barbarbarian
[/details]
8 gold (8)
Level Sets to 4 (7)
Sparring Partner and Bird kill Young Treant
Setsuki walks under the flying Mimic and swift strikes the Centaur to death
Worker (6)
Aged Sensei (5)
Tower (2)
Grave (0)
Discard 2, Draw 4

Scavenger - Tweety Bird (1/1)

L4 Setsuki+ (3/4)
L1 Grave (2/3)
Aged Sensei (1/1)
Sparring Partner (2/2)
Big Bird (1/1)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

9 workers, 0 gold
Hand: 4
Deck: 1
Discard: 5

[details=Next Hand]Sensei’s Advice
Speed of the Fox
Whitestar Grappler
Whitestar Grappler
[/details]

So if I had patrolled differently, I could have maybe gotten a gold or card, but then I would have two birds patrolling, probably.

Still, it’s not completely over yet… But it’s getting there.

"P2T5

Tech 2 card(s)
Get Paid - ($8)
Calamandra - ($6)
Potent Basilisk - ($2)
Ferocity - ($0)
wishing I had the Scav gold in order to worker

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic 4/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Potent Basilisk 3/5
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree :heart: 3
  • Calamandra 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8