EricF
June 29, 2017, 1:59pm
122
[details=P2, Turn 3]Morningstar Flagbearer -> Worker
Sensei’s Advice
Snapback
Rambasa Twin
Inverse Power Ninja
Tech in 2x Grappler
[/details]
7 gold (8)
Worker (7)
Tech II Strength (3)
Inverse Power Ninja (0)
Discard 3, Draw 3, rs, Draw 2.
SQL - Savior Monk (2/2 +1)
Tech - Inverse Power Ninja (5/5)
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0
P1T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Ironbark Treant
Ferocity
Tiger Cub
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Behind the Ferns
Ironbark Treant
NextHand
Galina Glimmer
Huntress
Forest’s Favor
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ferocity - ($4)
Tech 2 Growth - ($0)
Prospect - ($1)
Panda kills Savior Monk ferociously
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Young Treant 0/2
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 3/2, lvl 3
Merfolk Prospector 1/1
Playful Panda 2/1
Spore Shambler 2/3, +2 runes
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
EricF
June 29, 2017, 4:13pm
124
[details=P2, Turn 4]Fox Viper -> Worker
Safe Attacking
Grappling Hook
Snapback
Whitestar Grappler
Tech in Versatile Style and Oathkeeper
[/details]
8 gold (8)
Worker (7)
Whitestar Grappler (4)
Rook (2)
Discard 3, Draw 4, rs, Draw 1. Float 2 gold.
SQL - Rook (2/4 +1)
Scavenger - Inverse Power Ninja (4/4)
Tech - Whitestar Grappler (3/5)
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
9 workers, 2 gold
Hand: 5
Deck: 5
Discard: 0
[details=Next Hand]Aged Sensei
Sensei’s Advice
Rambasa Twin
Whitestar Grappler
Safe Attacking
[/details]
P1T5
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Feral Strike
STARTING HAND
Huntress
Galina Glimmer
Forest’s Favor
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Behind the Ferns
Ironbark Treant
Forest’s Favor
NextHand
Blooming Ancient
Blooming Ancient
Discard
Rampant Growth
Playful Panda
Might of Leaf and Claw
Feral Strike
Tech 2 card(s)
Get Paid + float - ($9)
Rampant Growth on Spore Shambler - ($7)
Spore Shambler hits Rook, takes 1
Pay to move rune to Wisp - ($6)
Wisp trades with Rook, Cal to max heals
Cal and Panda kill Grappler
Argagarg - ($4)
Prospect - ($5)
Galina Glimmer - ($4)
Huntress - ($2)
Worker - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant 0/2
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 4/1, lvl 5
Merfolk Prospector 1/1
Argagarg 1/3
Spore Shambler 1/1, +1 runes
Galina Glimmer 2/2
Huntress 3/3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 9
EricF
June 29, 2017, 7:52pm
126
[details=P2, Turn 5]Tech in Reversal and SotF
Hand:
Aged Sensei
Sensei’s Advice -> Worker
Rambasa Twin
Whitestar Grappler
Safe Attacking
+Oathkeeper #dang .
[/details]
9 gold (11)
IPN kills Young Treant
Rambassa Twins (7)
Worker (6)
Whitestar Grappler (3)
Discard 3, Draw 4, rs, Draw 1. Float 3 gold.
SQL - Rambassa Twin (3/2 +1)
Scavenger - Rambassa Twin (3/2)
Tech - Whitestar Grappler (3/5)
IPN (3/3), but will grow as things die?
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
10 workers, 3 gold
Hand: 5
Deck: 5
Discard: 0
P1T6
Tech StartingHand Workers
TECH
Stampede
Guargum, Eternal Sentinel
STARTING HAND
Blooming Ancient
Blooming Ancient
WORKERS
Rich Earth
Verdant Tree
Behind the Ferns
Ironbark Treant
Forest’s Favor
NextHand
Tiger Cub
Ferocity
Discard
Rampant Growth
Playful Panda
Might of Leaf and Claw
Feral Strike
Young Treant
Spore Shambler
Stampede
Guargum, Eternal Sentinel
Tech 2 card(s)
Get Paid + float + Galina 2 + Scav - ($13)
Blooming Ancient - ($9)
Blooming Ancient, +1 Rune - ($5)
Maxband Argagarg, +2 Runes - ($1)
Prospect - ($2)
Cal trades with SQL
Midori, +2 Runes - ($0)
Move 1 Rune to Spore, trade with Scav
Move 1 Runes to Huntress, tap Arg to buff Huntress, kill Grappler
Move 3 to Galina, destroys Tech 2
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Water Elemental 3/3
[I]Lookout[/I]:
[B]In Play:[/B]
Midori 2/3
Merfolk Prospector 1/1
Argagarg 1/5, lvl 5
Galina Glimmer 5/4, +3 Runes
Huntress 4/1, +1 Rune
Blooming Ancient 2/4
Blooming Ancient 2/4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 9
EricF
June 29, 2017, 8:50pm
128
I had an unfortunate set of draws, but I don’t think I would have a winning line here against double Ancient, even with only 2 cards in your hand, and even if I had built my Tech III last turn (I didn’t because I drew my Oathkeeper off the Tech draw). I presume that you would have broken the Tech III, which would still just leave me playing catch-up to your extensive board.
1 Like
Yea, and you would have less things patrolling in my way if the tech 3 was back there.
My hand was pretty useless, for what its worth, but with Midori I was fairly confident I could break the tower and swarm whatever else you might put down.
I was pretty worried going down so far on cards would be more of a problem.
On the topic of p2 green, how do you think a line like this would play out?
P2T3
Get paid ($7)
Midori ($5)
Galina ($4)
Midori casts Circle of Life on Galina. Gets an Oversized Rhinoceros ($1)
Worker ($0)
@GRAG did that to me turning a Gemscout owl into Rhino.
I was playing red thankfully and I was able to bring it down but I lost Zane and two other units doing so.
Jadiel
July 5, 2017, 8:16am
132
redxaxder:
On the topic of p2 green, how do you think a line like this would play out?
P2T3
Get paid ($7)
Midori ($5)
Galina ($4)
Midori casts Circle of Life on Galina. Gets an Oversized Rhinoceros ($1)
Worker ($0)
As P1 White usually has Grave out, and maxband Grave deals with Rhino pretty easily. If Grave is out, you’re trading 2 cards and 4g for 6g, and your opponent gets a maxbanded hero into the bargain. If Grave has already midbanded, it’s even worse. It also requires drawing both your techs in your T3 hand (and CoL isn’t a great spell after the early game). If I were going to try this, I suspect it would probably work better as P1.
2 cards and 4g and making sure Midori is out. So potentially all 6 gold you have on p2t3. It isn’t as appealing as it sounds at first I think.
Hmm.
I have the vague idea that if green invests more heavily into early game (skipping workers?) it might be able to find an edge due to alternate income and alternate paths to T2.
zhavier
August 23, 2017, 4:40pm
135
@EricF
We will call this game 2 of green going first.
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Playful Panda
Merfolk Prospector
Young Treant
Rich Earth
WORKERS
Rich Earth
NextHand
Rampant Growth
Ironbark Treant
Forest’s Favor
Tiger Cub
Spore Shambler
Discard
Young Treant
Verdant Tree
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector 1/1
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 2/3, lvl 1
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
EricF
August 23, 2017, 5:12pm
136
P2, Turn 1:
5 gold (5)
Worker (4)
Rook (2)
Monk (0)
Discard 3, Draw 5
SQL - Rook (2/4 +1)
Scavenger - Monk (2/2)
Base - 20
6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
[details=Summary]Savior Monk
Smoker
Fox Viper -> Worker
Morningstar Flagbearer
Grappling Hook[/details]
zhavier
August 23, 2017, 5:29pm
137
P1T2
Tech StartingHand Workers
TECH
Murkwood Allies
Centaur
STARTING HAND
Ironbark Treant
Tiger Cub
Forest’s Favor
Rampant Growth
Spore Shambler
WORKERS
Rich Earth
Ironbark Treant
NextHand
Young Treant
Playful Panda
Rampant Growth
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rampant Growth on Merfolk - ($2)
Merfolk and Cala kill Rook, Cala to lvl 3 heals
Tiger Cub - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiger Cub 2/2+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 3/4, lvl 3
Merfolk Prospector 1/1
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
EricF
August 24, 2017, 7:32pm
138
P2, Turn 2:
6 gold (6)
Setsuki (4)
Worker (3)
Aged Sensei (2)
Tech I (1)
Sensei’s Advice on Monk (0)
Monk kills Cub
Discard 2, rs, Draw 4
Technician - Aged Sensei (1/1)
L1 Setsuki (1/3) [pay 1 to attack]
Savior Monk (2/1)
Base - 20
Tech I - 5
7 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0
[details=Summary]Tech Twins & Nest
Plan on developing some sort of advantageous trades on defense. Tech 1 stuff delayed, so probably some Cal spells incoming.[/details]
zhavier
August 24, 2017, 7:50pm
139
P1T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Young Treant
Rampant Growth
Verdant Tree
Playful Panda
Murkwood Allies
WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
NextHand
Centaur
Tiger Cub
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Worker - ($3)
Tech 1 - ($2)
Cal kills Sensei, you draw
Merfolk trades with Savior
Playful Panda - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant 0/2
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 3/3, lvl 3
Wisp 0/1
Playful Panda 2/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
EricF
August 24, 2017, 8:13pm
140
P2, Turn 3:
7 gold (7)
Worker (6)
Tech II Discipline (2)
Safe Attacking (1)
Discard 3, Draw 3, rs, Draw 2. Float 1 gold.
Scavenger - L1 Setsuki (1/3)
Base - 20
Tech I - 5
Tech II - 5
Spec: Discipline
Safe Attacking
8 workers, 1 gold
Hand: 5
Deck: 5
Discard: 0
zhavier
August 24, 2017, 8:54pm
141
P1T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Moment’s Peace
STARTING HAND
Centaur
Forest’s Favor
Spore Shambler
Tiger Cub
WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler
NextHand
Rampant Growth
Murkwood Allies
Merfolk Prospector
Blooming Ancient
Blooming Ancient
Discard
Forest’s Favor
Tiger Cub
Centaur
Might of Leaf and Claw
Moment’s Peace
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cala kills Setsuki, max level heals
Tech 2 Growth - ($2)
Panda hits Tech 2 for 2
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant 0/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 4/5, lvl 5
Playful Panda 2/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 8