@EricF
2 warmup games, we each do player 1, then we can dive into the real matches.
P1T1
StartingHand Workers
STARTING HAND
Playful Panda
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favor
WORKERS
Rich Earth
NextHand
Ironbark Treant
Merfolk Prospector
Tiger Cub
Rampant Growth
Young Treant
Discard
Forest’s Favor
Verdant Tree
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shambler 2/3+A, +2 Runes
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
I hate to interrupt the game like this, but how is it not better to play Feral Hero here? Or any hero, for that matter?
EricF
June 9, 2017, 5:20pm
3
He probably didn’t have a 1-drop in hand, and would therefore be “wasting” a card. Also, Rook blocks most early hero shenanigans.
[details=P2, Turn 1]Safe Attacking
Snapback
Sensei’s Advice
Smoker
Grappling Hook -> Worker[/details]
5 gold (5)
Worker (4)
Rook (2)
Smoker (1)
Tech 1 (0)
Discard 3, Draw 5
SQL - Rook (2/4 +1)
Lookout - Smoker (1/1)
Base - 20
Tech I - 5
6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
1 Like
Rook is indeed a problem for any player 1 almost always.
P1T2
Tech StartingHand Workers
TECH
Ferocity
Tiny Basilisk
STARTING HAND
Ironbark Treant
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector
WORKERS
Rich Earth
Tiger Cub
NextHand
Forest’s Favor
Rampant Growth
Tiny Basilisk
Ferocity
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Ironbark Treant - ($0)
Tap to move a rune to Ironbark
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant 2/3+3A, +1 Rune
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Spore Shambler 1/2, +1 Rune
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Smoker, I could waste a rune and a gold to bounce smoker, but that seems terribad. My original thought was a runed Ironbark, and if he wants to spend 4 on rook in order to walk past it, he can kill my shambler or just deal some damage, which isn’t really that bad. Even with Smoker, its not enough to actually destroy my tech 1. He could maybe get it next turn though, but it leaves very little on defense.
EricF
June 9, 2017, 8:10pm
5
[details=P2, Turn 2]Fox Primus -> Worker
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk
Tech in Birds + Sparring Partner
[/details]
6 gold (6)
Worker (5)
Level Rook to 5 (1)
Aged Sensei (0)
Rook walks past Tree and kills Shambler
Smoker pokes Tech 1 for 1
Discard 3, rs, Draw 5
Tech - Aged Sensei (1/1)
Smoker (1/1)
L5 Rook (3/4)
Base - 20
Tech I - 5
7 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0
P1T3
Tech StartingHand Workers
TECH
Ferocity
Huntress
STARTING HAND
Verdant Tree
Forest’s Favor
Rampant Growth
Ferocity
Tiny Basilisk
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
NextHand
Playful Panda
Young Treant
Huntress
Merfolk Prospector
Ferocity
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra - ($3)
Tiny Basilisk - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant 2/3+3A, +1 Rune
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk 1/2
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra 2/3, lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
Yup, dead shambler, probably will regret that lost money, effectively 1 more gold than putting out forest’s favor, coulda skipped tech 1, but I think I need the basilisk for this. Birds are also very likely. I need to work on getting to tech 2 Balance faster I think.
EricF
June 9, 2017, 8:50pm
7
[details=P2, Turn 3]Fox Viper -> Worker
Morningstar Flagbearer
Savior Monk
Bird’s Nest
Sparring Partner
Add in an Earthquake and a Rambasa Twin
[/details]
7 gold (7)
Worker (6)
Birds (4)
Sparring Partner (3)
Max Rook (0)
Smoker pokes your Base for 1
Discard 2, Draw 3, rs, Draw 1
SQL - L8 Rook (4/6 +1) [two lives] (Bird’s Nest)
Tech - Aged Sensei (1/1)
Sparring Partner (2/2)
Smoker (1/1)
Big Bird (1/1)
Tweety Bird (1/1)
Base - 20
Tech I - 5
8 workers, 0 gold
Hand: 4
Deck: 3
Discard: 0
[details=Next Hand]Snapback
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
[/details]
P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Fairie Dragon
STARTING HAND
Playful Panda
Young Treant
Merfolk Prospector
Huntress
Ferocity
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
NextHand
Spore Shambler
Forest’s Favor
Rampant Growth
Discard
Tiny Basilisk
Ferocity
Young Treant
Wandering Mimic
Fairie Dragon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Huntress - ($5)
Merfolk Prospector - ($4)
Tiny Basilisk dies breaking the armor on Rook, gives a crumbling Rune
Ferocity Swift Strike and Armor Piercing - ($2)
Calamandra dies on Rook, now 4/4 no armor
Argagarg - ($0)
Ironbark kills Rook safely, Arg to lvl 3
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Huntress 4/3, Ferocity
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg 1/4, lvl 3
Merfolk Prospector 1/1, ferocity
Ironbark Treant 4/3, +1 Rune, ferocity
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Ugh, thats a problem. I can kill Rook without spending any spells, i could even keep the ironbark, but I lose Calamandra. I think that might actually be the play because Rook has to go in order for ferocity to come close to working.
EricF
June 9, 2017, 10:08pm
9
[details=P2, Turn 4]Snapback
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer -> Worker
Tech in two Whitestar Grapplers
[/details]
8 gold (8)
Worker (7)
Tech II Strength (3)
Tower (0)
Sparring Partner gives Big Bird a rune
Discard 3, Draw 3, rs, Draw 2.
SQL - Aged Sensei (1/1)
Elite - Big Bird (3/2)
Tech - Smoker (1/1)
Sparring Partner (2/2)
Tweety Bird (1/1)
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
9 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0
[details=Next Hand]Savior Monk
Earthquake
Rambasa Twin
Whitestar Grappler
Bird’s Nest
[/details]
Armor Piercing is still in effect, none of those armor buffs will save your sparring partner from swift strike justice.
EricF
June 9, 2017, 10:54pm
11
Hmm, good point. I will figure out something else to do. See above.
P1T5
Tech StartingHand Workers
TECH
Potent Basilisk
Stampede
STARTING HAND
Spore Shambler
Rampant Growth
Forest’s Favor
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Spore Shambler
NextHand
Tiny Basilisk
Ferocity
Potent Basilisk
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Ironbark kills Sensai
Arg taps to bounce Smoker
Huntress trades with Elite Bird
Rampant Growth Wisp, trades with Sparring Partner - ($5)
Prospect - ($6)
Maxband Argagarg - ($4)
Tech 2 Balance - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental 3/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg 1/5, lvl 5
Merfolk Prospector 1/1, ferocity
Ironbark Treant 4/1
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Bouncing smoker is better than giving more chances to draw tech 2 stuff. Probably still got problems, but eh, try try again.
That looks like a good had there
EricF
June 12, 2017, 2:30pm
14
[details=P2, Turn 5]Savior Monk -> Worker
Earthquake
Rambasa Twin
Whitestar Grappler
Bird’s Nest
+Smoker
Bring in Speed of the Fox and Doubling Barbarbarian
[/details]
9 gold (9)
Tweety Bird flies over and kills Ironbark, dies to Elemental
Rambassa Twins (5)
Whitestar Grappler (2)
Worker (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold
Scavenger - Mario Rambassa (3/2)
Tech - Luigi Rambassa (3/2)
Whitestar Grappler (3/5)
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
10 workers, 1 gold
Hand: 5
Deck: 6
Discard: 0
[details=Next Hand]Safe Attacking
Snapback
Sensei’s Advice
Whitestar Grappler
Doubling Barbarbarian
[/details]
P1T6
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Ferocity
Tiny Basilisk
Potent Basilisk
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Spore Shambler
Tiny Basilisk
NextHand
Huntress
Young Treant
Discard
Ironbark Treant
Tyrannosaurus Rex
Tyrannosaurus Rex
Ferocity
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Potent Basilisk - ($4)
Calamandra - ($2)
Ferocity - ($0)
Tap Arg to buff Prospector, kills scav ferociously and safe from tower
Water Elemental kills Tech, takes 1 from tower
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Potent Basilisk 3/5+A, Ferocity
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg 1/5, lvl 5
Merfolk Prospector 1/1, ferocity
Calamandra 2/3, lvl 1
Water Elemental 3/2, ferocity
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 6
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
My precarious card position gets steadily worse. I could leave him with a rambasa and patrol water elemental in tech, figuring he uses whitestar to kill it, nah, keep his board low is a better plan.
EricF
June 12, 2017, 4:18pm
18
[details=P2, Turn 6]Safe Attacking -> Worker
Snapback
Sensei’s Advice
Whitestar Grappler
Doubling Barbarbarian
+Speed of the Fox
[/details]
No Techs
10 gold (12)
Grappler grabs the Water Elemental, body slams it to death
Play another Grappler (9)
Rook (7)
Grave (5)
Doubling Barbarbarian (2)
Worker (1)
Discard 3, Draw 5. Float 1 gold.
SQL - Doubling Barbarbarian (3/5 +2)
Elite - Whitestar Grappler (4/5)
Tech - Grave (2/3)
Whitestar Grappler (3/5)
L1 Rook (2/4)
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
11 workers, 1 gold
Hand: 5
Deck: 0
Discard: 4
[details=Next Hand]Smoker
Earthquake
Bird’s Nest
Aged Sensei
Sparring Partner
[/details]
P1T7
StartingHand Workers
STARTING HAND
Huntress
Young Treant
Ferocity
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Spore Shambler
Tiny Basilisk
NextHand
Forest’s Favor
Wandering Mimic
Fairie Dragon
Discard
Ironbark Treant
Tyrannosaurus Rex
Tyrannosaurus Rex
Ferocity
Ferocity
Huntress
Tech 0 card(s)
Get Paid - ($10)
Young Treant, draw - ($8)
Ferocity - ($6)
Tech 3 - ($1)
Prospect - ($2)
Midband Cala for the resist - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Potent Basilisk 3/5+A, Ferocity
[I]Elite[/I]:
[I]Scavenger[/I]: Argagarg 1/5, lvl 5
[I]Technician[/I]: Young Treant 0/2
[I]Lookout[/I]: Calamandra 3/4, lvl 3
[B]In Play:[/B]
Merfolk Prospector 1/1, ferocity
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Balance)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Yea, Im not properly prepared to deal with these grapplers, I need to get Midori out for the somewhat more reliable flyer, but I think Next turn I just have so many problems anyway.
EricF
June 12, 2017, 6:33pm
20
[details=P2, Turn 7]Smoker
Earthquake
Bird’s Nest
Aged Sensei
Sparring Partner
Tech a Reversal
[/details]
Tech one card
11 gold (12)
Max Grave (6)
Shoot down Cal (5), Rook to L3
Grapplers kill Prospector and Treant, you draw a card
Bird’s Nest (3)
Sparring Partner (2)
Smoker (1)
Discard 2, rs, Draw 4. Float 1 gold.
SQL - Smoker (1/1 +1)
Scavenger - Sparring Partner (2/2)
Tech - Doubling Barbarbarian (3/5)
Lookout - Big Bird (1/1)
Whitestar Grappler (3/5)
Whitestar Grappler (3/5)
L7 Grave (4/5)
L3 Rook (2/4) w/ Birds Nest
Tweety Bird (1/1)
Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4
11 workers, 1 gold
Hand: 4
Deck: 3
Discard: 0
[details=Next Hand]Reversal
Snapback
Sensei’s Advice
Rambasa Twin[/details]