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[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

@EricF

2 warmup games, we each do player 1, then we can dive into the real matches.

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favor


WORKERS
Rich Earth


NextHand

Ironbark Treant
Merfolk Prospector
Tiger Cub
Rampant Growth
Young Treant


Discard

Forest’s Favor
Verdant Tree
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler 2/3+A, +2 Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

I hate to interrupt the game like this, but how is it not better to play Feral Hero here? Or any hero, for that matter?

He probably didn’t have a 1-drop in hand, and would therefore be “wasting” a card. Also, Rook blocks most early hero shenanigans.

[details=P2, Turn 1]Safe Attacking
Snapback
Sensei’s Advice
Smoker
Grappling Hook -> Worker[/details]

5 gold (5)
Worker (4)
Rook (2)
Smoker (1)
Tech 1 (0)
Discard 3, Draw 5

SQL - Rook (2/4 +1)
Lookout - Smoker (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

1 Like

Rook is indeed a problem for any player 1 almost always.

P1T2


Tech StartingHand Workers

TECH
Ferocity
Tiny Basilisk


STARTING HAND
Ironbark Treant
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth
Tiger Cub


NextHand

Forest’s Favor
Rampant Growth
Tiny Basilisk
Ferocity
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Ironbark Treant - ($0)
Tap to move a rune to Ironbark

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 2/3+3A, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spore Shambler 1/2, +1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Smoker, I could waste a rune and a gold to bounce smoker, but that seems terribad. My original thought was a runed Ironbark, and if he wants to spend 4 on rook in order to walk past it, he can kill my shambler or just deal some damage, which isn’t really that bad. Even with Smoker, its not enough to actually destroy my tech 1. He could maybe get it next turn though, but it leaves very little on defense.

[details=P2, Turn 2]Fox Primus -> Worker
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk

Tech in Birds + Sparring Partner
[/details]
6 gold (6)
Worker (5)
Level Rook to 5 (1)
Aged Sensei (0)
Rook walks past Tree and kills Shambler
Smoker pokes Tech 1 for 1
Discard 3, rs, Draw 5

Tech - Aged Sensei (1/1)

Smoker (1/1)
L5 Rook (3/4)

Base - 20
Tech I - 5

7 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

P1T3


Tech StartingHand Workers

TECH
Ferocity
Huntress


STARTING HAND
Verdant Tree
Forest’s Favor
Rampant Growth
Ferocity
Tiny Basilisk


WORKERS
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Playful Panda
Young Treant
Huntress
Merfolk Prospector
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra - ($3)
Tiny Basilisk - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 2/3+3A, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Yup, dead shambler, probably will regret that lost money, effectively 1 more gold than putting out forest’s favor, coulda skipped tech 1, but I think I need the basilisk for this. Birds are also very likely. I need to work on getting to tech 2 Balance faster I think.

[details=P2, Turn 3]Fox Viper -> Worker
Morningstar Flagbearer
Savior Monk
Bird’s Nest
Sparring Partner

Add in an Earthquake and a Rambasa Twin
[/details]
7 gold (7)
Worker (6)
Birds (4)
Sparring Partner (3)
Max Rook (0)
Smoker pokes your Base for 1
Discard 2, Draw 3, rs, Draw 1

SQL - L8 Rook (4/6 +1) [two lives] (Bird’s Nest)
Tech - Aged Sensei (1/1)

Sparring Partner (2/2)
Smoker (1/1)
Big Bird (1/1)
Tweety Bird (1/1)

Base - 20
Tech I - 5

8 workers, 0 gold
Hand: 4
Deck: 3
Discard: 0

[details=Next Hand]Snapback
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
[/details]

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Playful Panda
Young Treant
Merfolk Prospector
Huntress
Ferocity


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda


NextHand

Spore Shambler
Forest’s Favor
Rampant Growth


Discard

Tiny Basilisk
Ferocity
Young Treant
Wandering Mimic
Fairie Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Huntress - ($5)
Merfolk Prospector - ($4)
Tiny Basilisk dies breaking the armor on Rook, gives a crumbling Rune
Ferocity Swift Strike and Armor Piercing - ($2)
Calamandra dies on Rook, now 4/4 no armor
Argagarg - ($0)
Ironbark kills Rook safely, Arg to lvl 3

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Huntress 4/3, Ferocity
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/4, lvl 3
  • Merfolk Prospector 1/1, ferocity
  • Ironbark Treant 4/3, +1 Rune, ferocity
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Ugh, thats a problem. I can kill Rook without spending any spells, i could even keep the ironbark, but I lose Calamandra. I think that might actually be the play because Rook has to go in order for ferocity to come close to working. :confused:

[details=P2, Turn 4]Snapback
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer -> Worker

Tech in two Whitestar Grapplers
[/details]
8 gold (8)
Worker (7)
Tech II Strength (3)
Tower (0)
Sparring Partner gives Big Bird a rune
Discard 3, Draw 3, rs, Draw 2.

SQL - Aged Sensei (1/1)
Elite - Big Bird (3/2)
Tech - Smoker (1/1)

Sparring Partner (2/2)
Tweety Bird (1/1)

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

9 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

[details=Next Hand]Savior Monk
Earthquake
Rambasa Twin
Whitestar Grappler
Bird’s Nest
[/details]

Armor Piercing is still in effect, none of those armor buffs will save your sparring partner from swift strike justice.

Hmm, good point. I will figure out something else to do. See above.

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Stampede


STARTING HAND
Spore Shambler
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Spore Shambler


NextHand

Tiny Basilisk
Ferocity
Potent Basilisk


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Ironbark kills Sensai
Arg taps to bounce Smoker
Huntress trades with Elite Bird
Rampant Growth Wisp, trades with Sparring Partner - ($5)
Prospect - ($6)
Maxband Argagarg - ($4)
Tech 2 Balance - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/5, lvl 5
  • Merfolk Prospector 1/1, ferocity
  • Ironbark Treant 4/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Bouncing smoker is better than giving more chances to draw tech 2 stuff. Probably still got problems, but eh, try try again.

That looks like a good had there

[details=P2, Turn 5]Savior Monk -> Worker
Earthquake
Rambasa Twin
Whitestar Grappler
Bird’s Nest
+Smoker

Bring in Speed of the Fox and Doubling Barbarbarian
[/details]
9 gold (9)
Tweety Bird flies over and kills Ironbark, dies to Elemental
Rambassa Twins (5)
Whitestar Grappler (2)
Worker (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold

Scavenger - Mario Rambassa (3/2)
Tech - Luigi Rambassa (3/2)

Whitestar Grappler (3/5)

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

10 workers, 1 gold
Hand: 5
Deck: 6
Discard: 0

[details=Next Hand]Safe Attacking
Snapback
Sensei’s Advice
Whitestar Grappler
Doubling Barbarbarian
[/details]

P1T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Ferocity
Tiny Basilisk
Potent Basilisk


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Spore Shambler
Tiny Basilisk


NextHand

Huntress
Young Treant


Discard

Ironbark Treant
Tyrannosaurus Rex
Tyrannosaurus Rex
Ferocity


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Potent Basilisk - ($4)
Calamandra - ($2)
Ferocity - ($0)
Tap Arg to buff Prospector, kills scav ferociously and safe from tower
Water Elemental kills Tech, takes 1 from tower

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk 3/5+A, Ferocity
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/5, lvl 5
  • Merfolk Prospector 1/1, ferocity
  • Calamandra 2/3, lvl 1
  • Water Elemental 3/2, ferocity
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

My precarious card position gets steadily worse. I could leave him with a rambasa and patrol water elemental in tech, figuring he uses whitestar to kill it, nah, keep his board low is a better plan.

For zhavier

What happened to Ferocity? Shouldn’t it be in your discard?

typo i just noticed!

[details=P2, Turn 6]Safe Attacking -> Worker
Snapback
Sensei’s Advice
Whitestar Grappler
Doubling Barbarbarian
+Speed of the Fox
[/details]
No Techs
10 gold (12)
Grappler grabs the Water Elemental, body slams it to death
Play another Grappler (9)
Rook (7)
Grave (5)
Doubling Barbarbarian (2)
Worker (1)
Discard 3, Draw 5. Float 1 gold.

SQL - Doubling Barbarbarian (3/5 +2)
Elite - Whitestar Grappler (4/5)
Tech - Grave (2/3)

Whitestar Grappler (3/5)
L1 Rook (2/4)

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

11 workers, 1 gold
Hand: 5
Deck: 0
Discard: 4

[details=Next Hand]Smoker
Earthquake
Bird’s Nest
Aged Sensei
Sparring Partner
[/details]

P1T7


StartingHand Workers

STARTING HAND
Huntress
Young Treant
Ferocity


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Spore Shambler
Tiny Basilisk


NextHand

Forest’s Favor
Wandering Mimic
Fairie Dragon


Discard

Ironbark Treant
Tyrannosaurus Rex
Tyrannosaurus Rex
Ferocity
Ferocity
Huntress


Tech 0 card(s)
Get Paid - ($10)
Young Treant, draw - ($8)
Ferocity - ($6)
Tech 3 - ($1)
Prospect - ($2)
Midband Cala for the resist - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk 3/5+A, Ferocity
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/5, lvl 5
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]: Calamandra 3/4, lvl 3
    [B]In Play:[/B]
  • Merfolk Prospector 1/1, ferocity
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Yea, Im not properly prepared to deal with these grapplers, I need to get Midori out for the somewhat more reliable flyer, but I think Next turn I just have so many problems anyway.

[details=P2, Turn 7]Smoker
Earthquake
Bird’s Nest
Aged Sensei
Sparring Partner

Tech a Reversal
[/details]
Tech one card
11 gold (12)
Max Grave (6)
Shoot down Cal (5), Rook to L3
Grapplers kill Prospector and Treant, you draw a card
Bird’s Nest (3)
Sparring Partner (2)
Smoker (1)
Discard 2, rs, Draw 4. Float 1 gold.

SQL - Smoker (1/1 +1)
Scavenger - Sparring Partner (2/2)
Tech - Doubling Barbarbarian (3/5)
Lookout - Big Bird (1/1)

Whitestar Grappler (3/5)
Whitestar Grappler (3/5)
L7 Grave (4/5)
L3 Rook (2/4) w/ Birds Nest
Tweety Bird (1/1)

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

11 workers, 1 gold
Hand: 4
Deck: 3
Discard: 0

[details=Next Hand]Reversal
Snapback
Sensei’s Advice
Rambasa Twin[/details]

Nope, I got nothing, GG!

Your turn to go first.