Ah, that would make sense for Vendetta. I’d suggest a gradient between a brighter and darker shade of green than Midori’s green, but it’s up to you.
One thing I just observed that might help with the gradient issue is that when I hover my cursor over a solid (non-gradient) colored row in the move lists it makes the background lighter, but when hovering over a row with a gradient it doesn’t do that. I’m assuming that having the row being hovered over become lighter is intentional, so maybe the disappearance of that behavior is a clue?
Don’t worry about the dragon moves; they’re pretty low priority overall compared to most of the other things we’ve been discussing, and it’s clear enough what’s meant right now. Though it is a bit odd that neither of his dragon throws is notated the same as the dragon attacks (Talon Swoop is shown in black and Final Dragon Buster is shown incorrectly in red, but neither of them has a ‘d’ in front; not sure whether this is possible to fix or even worth fixing).
Glad to hear there’s at least a plan for the EX characters. Unrelated to that, I’ve finished up Zane – the only thing I’m not confident about is whether the notes will appear correctly on his normal attacks.