IsotopeX (Red) vs VaeVictus (Purple)

True, it’s very easy to score a knockout blow early on, and reach a point where the game isn’t over, but it feels futile to continue. Of course, so much depends on the specs…a Blue/Blue match can take a long time. Red is certainly explosive, but they aren’t good at taking a punch.

I’ll go another match, planning to switch to Green. Which may or may not involve ninja-Calamandra.

I don’t think I have ever played a game where base HP mattered out of a few dozen games. Both me and my usual opponent play control oriented games where it’s usual to have one or the other of us concede when the opponent has too high of a positional advantage.

The wins are secured when one person is at tech 2+ and the other won’t ever have a tech building or hero survive the turn again for the rest of the game.

The greatest potential for the opponent to come back and win is when they have surviving units and tech buildings. Our win condition is just to prevent them from getting back into the game. We don’t even consider base racing a thing.

Give me some time to choose a deck please. I’d like to try a specific plan this time rather than just… play new stuff.

Do you have a preference for first or second?

@Raiddinn - yeah, our experiences matche pretty closely. Watching people play in the forum have made me realize that I might have given on game that could have potentially be turned out due to me trying to play too much on tempo. But yeah, since most high-level stuff requires a Tech building or a living hero, it’s pretty much impossible to play from behind.

Ok, I’m ready to play some more games if you are still around :slight_smile: I’m going Blue, for kicks. Rolled 30.

OK, cool. I’ll go Mono-Black. Rolled 49, so I’ll get it started.

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt


Discard

Graveyard
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3 Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Umm… Isn’t Blue actually impossible to win against Black going first? ^^

As seen here: Black vs Blue: FrozenStorm & EricF experiment

I’m not sure it’s actually impossible, but it definitely is lopsided. Might not be much fun. I’ll go White instead.

It isn’t impossible, certainly not against a patrolling Jandra opening (@IsotopeX P1T1 has no need to patrol against Blue, unless you want your unit Arrested ^_^) That experiment was against Black’s “hardest” opening, Vandy Jav Haunt, which is just a really nasty opening for any P2 deck.

But I would set my expectations at that of an uphill battle, @VaeVictus :wink:

1 Like

Heh, I WISH I could have done Vandy/Jav/Haunt…though the thought of skipping a Worker in turn 1 kind of makes me break out in hives. :grinning:

Sure, let’s roll a few turns, I gotta see it for myself, and thanks @FrozenStorm.

yea don’t skip a worker turn 1 lol :wink:

@VaeVictus I think it’s a good exercise to try it for sure, I’m happy to offer tips / advice about the matchup!

Quick question: Deteriorating a 1/1 at Squad Leader DOES kill it, right?

Yes. The Deteriorate reduces the unit’s life, it doesn’t do damage, so the armor doesn’t help.

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Arrest
Manufactured Truth
Building Inspector
Traffic Director


WORKERS
Bluecoat Musketeer


NextHand

Manufactured Truth (stashed)
Porkhand Magistrate
Reputable Newsman


Discard

Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby - ($2)
Building Inspector (time to pay for your sins!) - ($1)
Traffic Director (more like slightly annoying road bump in this case) - ($0)

Float ($0)
Stash 1 card with Bigby
Discard 1, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1 + armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1 resist 1, your Tech I will cost 1 more)
    [B]In Play:[/B]
  • Bigby (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I could have gone with either of the 3 heroes. Bigby would have awlloed me to play Injuction which I find helpful in halting the Black early rush. Quince comes with an extra body for blocking which could later turn into a threat on itself. Onimaru is the most straightforward but he might end up being a sitting duck if he’s not given a good target to attack.

"

Jandra has FAR too many sins to pay for. :smiling_imp:

"P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Gargoyle


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Poisonblade Rogue


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Twilight Baron
Pestering Haunt
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra kills the Traffic Director, Overpowers 1 damage to the Building Inspector killing him
Tech I - ($3)
Thieving Imp (which discards #1) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra the Negator (3/2 Overpower) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Oops, I completely forgot about the Overpower. For some reason I confused it for Sparkshot. Be ready for a rematch, btw.

"P2T2


Tech StartingHand Workers

TECH
Injunction
Overeager Cadet


STARTING HAND
Lawful Search
Porkhand Magistrate
Reputable Newsman


WORKERS
Bluecoat Musketeer
Reputable Newsman


NextHand

Jail
Lawful Search


Discard

Arrest
Manufactured Truth
Injunction
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Porkhand Magistrate - ($2)
Tech 1 - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bigby (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts]

OK, I figured that was some sort of mix-up on your part. Definitely more common online when you don’t have all the cards out there.

"P1T3


Tech StartingHand Workers

TECH
Nether Drain
Voidblocker


STARTING HAND
Pestering Haunt
Twilight Baron
Deteriorate
Graveyard
Skeletal Archery


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Graveyard
Voidblocker
Skeleton Javelineer
Gargoyle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
Garth casts Deteriorate on the Pigman (currently 1/2+A)
Jandra kills Pigman, takes 1 damage
Garth makes a Skeleton - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra the Negator (3/1 Overpower) exhausted
  • Thieving Imp (2/2)
  • Garth Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

Yeah, sorry for that, man. I… get so caught up in panning out future turns that I end up overlooking trivial things. I spent half the day thinking which of the 3 heroes would be best to have out on the board.

It’s over, that Deteriorate sealed the deal.

Let’s go another Black/Blue :wink: Rolled 55.

No worries. Jandra is really hard to handle early on anyway. My roll is 22, you’re up first!

I’m having a real hard time decided which hero to bring in first, with Blue.
Onimaru is great of course, but if you just play Jandra on squad leader, Onimaru’s frenzy becomes obsolete for a few turns. And he levels reaaally expensive, so I feared he’d become a dead weight.
Quince was more interesting, giving me an extra body and potential shenanigans with illusions copying Jandra/Imp. Also, access to Freespeech.
I’ve decided to go with Bigby because he’s more fighty than Quince and more importanly - with his max band, will help me recover from the inevitable Imp discard.
GL HF :slight_smile:

"P1T1


StartingHand Workers

STARTING HAND
Spectral Aven
Jail
Traffic Director
Porkhand Magistrate
Arrest


WORKERS
Porkhand Magistrate


NextHand

Building Inspector
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Lawful Search


Discard

Jail
Arrest
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Traffic Director - ($2)
Summon Bigby - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1) + A, untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

"