IsotopeX (Red) vs VaeVictus (Purple)

Good luck, @VaeVictus. Let me know if you have any questions!

"P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Merfolk Prospector
Playful Panda
Ironbark Treant
Rampant Growth


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Spore Shambler
Verdant Tree
Young Treant
Rich Earth


Discard

Rampant Growth
Ironbark Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Midori - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori Lv. 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Deteriorate
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


Discard

Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jandra, the Negator - ($1)
Summon Pestering Haunt

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

If I’m reading this right, you still need to draw your new hand - that is, draw your T2 hand at the end of T1, just as you do in your draw/discard phase in your first turn in a real game - before the spreadsheet will give you the correct output.

I’m pretty sure “Discard/Draw” is only for subsequent turns. Your initial hand is dealt when you click “Start Game”. And so it did, for me, I can see 5 cards listed in the “Hand” area on the State tab, it’s just that in the Generated template tab, those cards appear as “Next Hand” and “Current Hand” is empty.

I delete the file, made another copy out of the original link, still the same. Weird.

At the end of the turn, you need to click Discard/Draw. This is accurate to the rules for the physical Codex game, since the discard/draw step happens before the opponent’s turn. When you click it, the post template will be generated automatically: you won’t need to click the Generate Post button most of the time. The latter is mostly there as a backup in case something goes wrong.

@zhavier, maybe this ought to be made clearer next time you update the sheet?

1 Like

I’m open to suggestions, where to write any instructions

The tool is great. It’s just that some people, like myself, are… confused, let us say :smirk: That said, I’ll throw in some suggestions on the “on-boarding” process at the spreadsheet’s main thread. Thanks, once again.

@IsotopeX, I’ve fixed my first turn post. You can continue.

I am the first to admit, As an engineer, I am the last person that should be responsible for a coherent user interface for lay people.

3 Likes

"P1T2


Tech StartingHand Workers

TECH
Circle of Life (Balance Magic)
Gemscount Owl


STARTING HAND
Spore Shambler
Forest’s Favor
Rich Earth
Young Treant
Verdant Tree
Rampant Growth


WORKERS
Tiger Cub
Verdant Tree


NextHand

Ironbark Treant
Circle of Life (Balance Magic)
Rampant Growth
Gemscount Owl
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospects for gold - ($5)
Young Treant + card draw - ($3)
Tech I - ($2)
Midori casts Forest’s Favor on himself - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+1A can’t attack)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Midori Lv. 1 (3/4) (has +1/+1 rune)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Also, what did you decide on for your other two specs?

Ah, pff, sorry. Since I selected the specs in the spreadsheet I assumed you knew as well.

[Demonology]/Bashing/Necromancy. It ended up not a multicolor deck, mostly because I’ve never played Black in the first place, so I shied away from multi-coloring. Bashing is there, instead of Decease, just for kicks.

I had a minor problem with the Generate post and I needed to do a manual correction. Last turn, since I discarded only 2 cards, I drew 4 and naturally 1 card remained in the “Deck”. After I finished my actions for this turn and clicked the “Discard/Draw” button, in the Generate post code, the card appeared under my “Starting Hand” as a 5th card, where I should have had only 4. I just deleted that card’s entry by hand in the post.

Do you “delete” the cards from the “Hand” column when you play/discard/worker them?

"P2T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Thieving Imp
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Cast Deteriorate to kill Prospector
Summon Skeleton Javelineer - ($5)
Cast Sacrifice the Weak - I sac the skeleton, you’d need to sac the Treant - ($3)
Pestering Haunt attacks Midori for 1 dmg, and dies
Summon Vandy - ($1)
Jandra attacks Midori for 3 dmg, and both die
Vandy levels up to 3 for free

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (3/4) +1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I have no idea if this strategy will work but the play looks flashy. I’m down to 2 cards, no Tech I, and no defenders. I pray you didn’t tech in basilisks, or that I get a unit to patrol with or a spell to kill it.

"

Going down to 2 cards? Impressively aggressive.

P1T3


Tech StartingHand Workers

TECH
Centaur (Tech I)
Tiny Basilisk (Tech I)


STARTING HAND
Gemscount Owl
Ironbark Treant
Playful Panda
Circle of Life (Balance Magic)
Rampant Growth


WORKERS
Tiger Cub
Verdant Tree
Playful Panda


NextHand

Merfolk Prospector (1/1) (exhausted)
Young Treant (0/2+1A can’t attack)
Spore Shambler
Rich Earth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra Lv. 1 (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

This will most certainly suck :smile: I still have a few shots left but it mostly depends on what you draw, and what you discard (Imp) this turn. I’m off to be now, until tomorrow!

"P2T3


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Poisonblade Rogue
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Dark Pact


Discard

Metamorphosis
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Thieving Imp - you’d need to discard a card - ($4)
Heroes Hall - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (3/4) (if you can kill her, patrol bonuses won’t matter)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

"

Yes, any cards you play should no longer be in the “hand” section. I’d recommend something like cutting and pasting rather than actually deleting and retyping each card, but as long as every card you play leaves your hand and appears in the correct zone, it should be fine no matter what.

You probably understand that by now, but I thought I’d go ahead and answer since no one else had!

1 Like

Mhm. It makes sense… it’s only that at first glance I wasn’t sure what is “automated” and what I need to do by hand. Thanks for stepping in :slight_smile:

Basically, the only automated parts that you’ll use frequently are Discard/Draw and Draw 1 card, and the gold float. And the Tech cards.

Two can play the “Who needs a hand anyway?” game!

P1T4


Tech StartingHand Workers

TECH
Moment’s Peace (Balance Magic)
Potent Basilisk (Tech II Balance)


STARTING HAND
Spore Shambler
Rich Earth
Forest’s Favor
Merfolk Prospector (1/1) (exhausted)
Young Treant (0/2+1A can’t attack)


WORKERS
Tiger Cub
Verdant Tree
Playful Panda
Merfolk Prospector (1/1) (exhausted)


NextHand

Tiny Basilisk (Tech I)
Centaur (Tech I)


Discard

Spore Shambler
Rich Earth
Forest’s Favor
Young Treant (0/2+1A can’t attack)
Moment’s Peace (Balance Magic)
Potent Basilisk (Tech II Balance)


Tech 2 card(s)
Get Paid - ($7)
I discarded #3
Calamandra casts Forest’s Favor on herself - ($5)
Calamandra levels to midband - ($3)
Calamandra discards 2 cards to gain stealth
Calamandra kills Vandy, levels to maximum
Worker - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A) (resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lv. 5 (5/6) (has +1/+1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "
2 Likes

Aaand it’s gone. Good game :slight_smile:

There’s no coming back, my only plan was to go all or nothing after that early play. I felt that momentum can carry me over.
My only regret is that I made a very huge noobish mistake by tech-ing both Dark Pacts (which could have allowed me to come back from “running out of gas”), where I should have tech-ed in just 1, so I could fetch the other with my midband Vandy. Other than that, I was cool with losing, so long as I could see it for myself what happens when someone pulls a move like that.

All and all, sorry for not entertaining you with a decent challenge.

I’d like to play more. Is there any particular match-up that interests you?

Good game! I figured you were going all in on Vandy, which is why I went more aggressive in that last turn to kill her. Figured if things kept going I could use Cala to generate tigers. It was lucky on my part that I had Forest’s Favor in that turn, which allowed me to push Calamandra enough to kill Vandy and survive herself. When you ganked my entire board in turn 2, I thought it was over.

I’ll switch to Mono-Blue, I want to try a spec I’ve never played…which means I fully intend to lose badly. :slight_smile: