IsotopeX (MonoGreen) vs Armed Pirate (Present/Demon/Finesse)

Let me know if you want to go another round.

Sure, Iā€™m down; Iā€™ll probably be slow this weekend, but might pick up on Monday.

Are you going first this time?

Sure. Iā€™m going to switch to Mono-Green.

"P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forestā€™s Favor


WORKERS
Tiger Cub


NextHand

Merfolk Prospector
Rampant Growth
Rich Earth
Verdant Tree
Ironbark Treant


Discard

Young Treant
Spore Shambler
Forestā€™s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Neo Plexus
Time Spiral
Forgotten Fighter
Nullcraft

WORKERS

Time Spiral

NextHand

Temporal Research
Fading Argonaut
Plasmodium
Tinkerer
Battle Suits

Discard

Neo Plexus
Forgotten Fighter
Nullcraft

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructible)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts]
Enh. Seems like as good a deck as any to try Dancing Immortals against.

[/details]

1 Like

"P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Merfolk Prospector
Verdant Tree
Ironbark Treant
Rampant Growth
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Verdant Tree
Young Treant
Ironbark Treant
Centaur
Centaur


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Merfolk Prospector - ($4)
Calamandra - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1+1A)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra Lv 1. (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH

Gargoyle
Two Step


STARTING HAND
Fading Argonaut
Plasmodium
Tinkerer
Battle Suits
Temporal Research

WORKERS

Time Spiral
Tinkerer

NextHand

Nullcraft
Plasmodium
Temporal Research
Gargoyle

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Upgrade to Battle Suits - ($2)
Recruit Fading Argonaut - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+a, Indestructible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Not bad so far.

[/details]

"P1T3


Tech StartingHand Workers

TECH
Behind the Ferns
Huntress


STARTING HAND
Ironbark Treant
Centaur
Centaur
Young Treant
Verdant Tree


WORKERS
Tiger Cub
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Spore Shambler
Forestā€™s Favor
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Centaur - ($3)
Centaur - ($0)
Merfolk Prospector mines for gold - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda (2/2+1A)
  • :pschip: [I]Technician[/I]: Centaur (3/4 Overpower)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) exhausted
  • Calamandra Lv 1. (2/3)
  • Centaur (3/4 Overpower)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH

Argonaut
Now!


STARTING HAND
Plasmodium
Nullcraft
Temporal Research
Gargoyle

WORKERS

Time Spiral
Tinkerer
Temporal Research

NextHand

Neo Plexus
Forgotten Fighter
Two Step

Discard

Plasmodium
Argonaut
Now!

Tech 2 card(s)
Get Paid - ($7)
FArgo fades to 2 runes
Worker - ($6)
Recruit Gargoyle - ($3)
Recruit Nullcraft - ($1)
Mox kills Wisp
Mox kills Panda; you get $1 No money for you! Keep your stinking grassbear!
Nullcraft kills Prospector

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Fading Argonaut (3+1/3, Fading 2)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestructible)
  • Gargoyle (0/2, Indestructible)
  • Nullcraft (1/1, Flying, canā€™t be (de)buffed)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]
Really not sure about the right techs here. I want to get the most value out of FArgo, and that means letting him take out my Tech I. Thatā€™s fine, as Iā€™ve already gotten what I need out of it for a bit. It might be back by the time I draw that Argo.

I could play out my entire hand next turn for some guaranteed good value.
[/spoiler]

[/details]

EDIT: Just swapped who kills what. Realized belatedly that I was taking damage to FArgo when I didnā€™t have to. Panda doesnā€™t have armor in real life. Only had three cards in deck, so didnā€™t affect my draws or decisions.

EDIT x2: Realized that while Argo has Readiness, FARGO does not. Adjusting.

@IsotopeX Should all be good and legal now.

Centaurs are good.

"P1T4


Tech StartingHand Workers

TECH
Nature Reclaims
Potent Basilisk


STARTING HAND
Rampant Growth
Spore Shambler
Forestā€™s Favor
Behind the Ferns


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Merfolk Prospector (1/1) exhausted
Ironbark Treant
Huntress
Young Treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Calamandra casts Rampant Growth on a Centaur (now 5/4+2A) - ($5)
Rampant Centaur kills Fading Argonaut, takes 2 damage after armor, Overpowers 2 damage to Tech I
Other Centaur destroys Tech I, your base takes 2 damage
Tech II (Balance) - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lv 1. (2/3)
  • Centaur (3/2 Overpower) exhausted
  • Centaur (3/4 Overpower) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

[details=Thoughts][spoiler]
I have a some tough choices here.

I could bring in River, Two Step my Indestructibles. (I really wish I had put FArgo in Scav. Iā€™m one gold short of playing my hand.) Leave Plexus in hand or worker it. Activate Gargoyle and bounce the Panda. Mox+Nullcraft take out Tech II and Gargoyle takes out Tech I. Then Cal and Centaurs shred River and my Tech I, and I have not much to play next turn. Unless I tech some Vandy stuff and hope? Or 2x Temporal Distortion and hope to hit with Gargoyle, swap for Fencers even with Tech I broken? That could work? And Iā€™d still have Gargoyle and Mox and Nullcraft, which, with him at Tech 0, should be enough to take out most of his board? Itā€™s not a bad option, and gives me time to catch up and build Tech II. If I do this, I want to start teching in Hyperions.

I could do the same plan, but instead of breaking both techs, have mox kill big Centaur and Gargoyle kill Cal. One Centaur shouldnā€™t be enough to kill River in SQL, unless he drew Forestā€™s Favor, or Rampant Growth. But then Dragons and flying Mimics and Basilisks. Blech.

I could split the difference, have one take out Tech II, the other take out Centaur. But who knows what tricks Cal is up to?

Totally different tactics: I could bring in Geiger, play the Plexus and bounce the Panda for only 2. So $6 spent leaves $3. Activate Gargoyle leaves $2. Level Geiger to midband. Nullcraft pokes a Centaur. Gargoyle takes out Cal, Geiger maxxes. Nullcraft flickers, pokes a Centaur again, killing it. Mox does 2 to the big Centaur. Now Iā€™ve got a 3/4 Geiger in SQL, so it should be much harder for him to take out Geiger (and definitely harder to OP past him). But heā€™s got Tech II.

Really, I have Nullcraft, so heā€™s counting on Mimics, 'cause Flying Hasted 4/4s are good. Letā€™s take out that Tech II.

I should probably just not rebuild Tech I, but on the off chance it survives, being able to play Argo would be cool.

Iā€™m skipping worker because Plexus isnā€™t bad with Suits in play, and because cards are important right now. Short term, the moneyā€™s the same either way. I think I need River in SQL to keep her from dying too easily (midband Cal would take her out no problem). Fire in the hole.
[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH

Temporal Distortion
Temporal Distortion


STARTING HAND
Forgotten Fighter
Neo Plexus
Two Step

WORKERS

Time Spiral
Tinkerer
Temporal Research

NextHand

Argonaut
Now!
Temporal Distortion

Tech 2 card(s)
Get Paid + float - ($9)
Skip worker
Rebuild Tech I
Summon River Montoya - ($7)
River casts Two Step on Mox and Gargoyle - ($5)
River casts an expensive Forgotten Fighter on Panda: it returns to your hand - ($2)
Animate Gargoyle - ($1)
Nullcraft hits Tech I for 1
Mox hits Tech I for 4, destroying it; your base takes 2
Gargoyle hits Tech II for 5, destroying it; your base takes 2

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River Montoya (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (4/3, Indestructible, dancing)
  • Gargoyle (5/4, Flying, dancing)
  • Nullcraft (1/1, Flying, canā€™t be (de)buffed)
  • Battle Suits
  • Two Step (Channeled by River, boosting Mox and Gargoyle)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Afterthoughts]
I drew an Argonaut and Now!, which will only be great on the off chance that Tech I survives. I guess the Now! can be played on Geiger himself. I did get a Temporal Distortion. So next turn should look something like:
Mox attacks, Nullcraft attacks, activate Gargoyle ($8) and it attacks. Geiger to midband ($4) and Now! ($3), and Temporal Distortion ($1) to turn Gargoyle into Fencer. Fencer and Geiger attack, and if I can take out Cal, flicker Fencer. If I can swing it, I want Fencer hitting wisp and panda, Gargoyle hitting Cal, Mox hitting Centaur. Thereā€™s also the possibility of flickering Nullcraft and having Nullcraft and Gargoyle take out Tech I again. Decent options no matter what.

[/details]

"P1T5


Tech StartingHand Workers

TECH
Circle of Life
Wandering Mimic


STARTING HAND
Ironbark Treant
Young Treant
Huntress
Merfolk Prospector (1/1) exhausted


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler
Merfolk Prospector (1/1) exhausted


NextHand

Nature Reclaims
Behind the Ferns
Rampant Growth
Forestā€™s Favor
Potent Basilisk


Discard

Playful Panda (2/2+1A)
Young Treant
Huntress
Circle of Life
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech I
Calamandra attacks River, does 1 damage after armor, takes 2 damage
Undamaged Centaur attacks River, kills her, takes 2 damage, Overpowers 1 damage to Tech I
Two Step goes awayā€¦NO MORE DANCING!
Calamandra gains 2 levels, goes to midband
Other Centaur attacks Tech I, does 3 damage
Tower - ($6)
Ironbark Treant - ($3)
Worker - ($2)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironback Treant (1/2+3A Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lv 3. (3/4) exhausted
  • Centaur (3/2 Overpower Resist 1) exhausted
  • Centaur (3/2 Overpower Resist 1) exhausted
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

You canā€™t summon Midori without either a Heroesā€™ Hall or Tech II.

Well, I HAD a Tech II, before a dancing Gothic statue blew it up real good.

2 Likes

Yeah, thatā€™ll happen. Itā€™s nesting season. They get real territorial. (:

Are you floating $2 or $0? Iā€™m counting $2. Did you want to play anything else with it and go down on cards?

2 Likes

Itā€™s the 2 from summoning Midori. Iā€™ll float it to next turn.

Hrrmm. If I were you, I might have replayed the Panda+wisp, or used the extra $2 to max Cal to take out River and have Centaurs take out my Tech I. Welp!

EDITS: Purely updating stats and thoughts.

P2T5


Tech StartingHand Workers

TECH

Metamorphosis
Shadow Blade


STARTING HAND
Temporal Distortion
Argonaut
Now!

WORKERS

Time Spiral
Tinkerer
Temporal Research

NextHand

Fading Argonaut
Temporal Distortion
Neo Plexus

Discard

Two Step
Now!
Temporal Distortion
Nullcraft
Gargoyle
Metamorphosis
Shadow Blade

Tech 2 card(s)
Get Paid + float - ($9)
Skip worker
Summon Geiger - ($7)
Recruit Argonaut - ($4)
Geiger casts Now! on Argonaut - ($3)
Activate Gargoyle - ($2)
Gargoyle (3/2, Flying) knocks off all of Treantā€™s armor, taking 1 from Tower
Geiger casts Temporal Distortion on Gargoyle: Gargoyle returns to my hand and Nimble Fencer enters play from my Codex - ($0)
Nimble Fencer kills Treant, taking 1 from Treant and 1 from Tower
Mox kills a Centaur, ā€œdies,ā€ is inwincible!
Argonaut hits Tech I for 4, taking 1 from Tower
Nullcraft destroys Tech I, dying to the Tower; your base takes 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/3+a, Readiness, includes +1ATK from BS)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Max Geiger, Lv. 1, (2/3, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestructible, includes +1ATK from BS)
  • Nimble Fencer (2/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
Went as well as I could have hoped. I teched in some Vandy spells, because I think Iā€™ll have her out in a few turns, or I at least want the option.

Unless Geigerā€™s still alive, itā€™ll probably be Fargo, Plexus, HH next turn, maybe a hero and/or a worker. Could be early max Vandy if it looks manageable.
[/spoiler]

[/details]

Ignore all this.

Your heroā€™s hall is not active yet (it takes a turn to build), therefore you canā€™t summon Midori.

2 Likes

ā€œrules are for noobzā€ - Captain Zane the insane 2017 XD

3 Likes

Blug, I always forget that. Will edit.