Hrrmm. If I were you, I might have replayed the Panda+wisp, or used the extra $2 to max Cal to take out River and have Centaurs take out my Tech I. Welp!
EDITS: Purely updating stats and thoughts.
Tech StartingHand Workers
Tech 2 card(s)
Get Paid + float - ($9)
Summon Geiger - ($7)
Recruit Argonaut - ($4)
Geiger casts Now! on Argonaut - ($3)
Activate Gargoyle - ($2)
Gargoyle (3/2, Flying) knocks off all of Treant's armor, taking 1 from Tower
Geiger casts Temporal Distortion on Gargoyle: Gargoyle returns to my hand and Nimble Fencer enters play from my Codex - ($0)
Nimble Fencer kills Treant, taking 1 from Treant and 1 from Tower
Mox kills a Centaur, "dies," is inwincible!
Argonaut hits Tech I for 4, taking 1 from Tower
Nullcraft destroys Tech I, dying to the Tower; your base takes 2
Discard 1, draw 3
* Squad Leader: Argonaut (4/3+a, Readiness, includes +1ATK from BS)
* Technician: Max Geiger, Lv. 1, (2/3, Sparkshot)
* Hardened Mox (2/1, Indestructible, includes +1ATK from BS)
* Nimble Fencer (2/1)
* Battle Suits
* Base HP: 18
* Tech I HP: 1
* Hand: 3
* Deck: 2
* Disc: 7
* Gold: 0
* Workers: 8
Went as well as I could have hoped. I teched in some Vandy spells, because I think I'll have her out in a few turns, or I at least want the option.
Unless Geiger's still alive, it'll probably be Fargo, Plexus, HH next turn, maybe a hero and/or a worker. Could be early max Vandy if it looks manageable.