Let me know if you want to go another round.
Sure, Iām down; Iāll probably be slow this weekend, but might pick up on Monday.
Are you going first this time?
Sure. Iām going to switch to Mono-Green.
"P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Tiger Cub
Young Treant
Playful Panda
Forestās Favor
WORKERS
Tiger Cub
NextHand
Merfolk Prospector
Rampant Growth
Rich Earth
Verdant Tree
Ironbark Treant
Discard
Young Treant
Spore Shambler
Forestās Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (0/1+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Hardened Mox
Neo Plexus
Time Spiral
Forgotten Fighter
Nullcraft
WORKERS
Time Spiral
NextHand
Temporal Research
Fading Argonaut
Plasmodium
Tinkerer
Battle Suits
Discard
Neo Plexus
Forgotten Fighter
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Hardened Mox - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Hardened Mox (1+1/1, Indestructible)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts]
Enh. Seems like as good a deck as any to try Dancing Immortals against.
[/details]
"P1T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Merfolk Prospector
Verdant Tree
Ironbark Treant
Rampant Growth
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Verdant Tree
Young Treant
Ironbark Treant
Centaur
Centaur
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Merfolk Prospector - ($4)
Calamandra - ($2)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Playful Panda (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1+1A)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Calamandra Lv 1. (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Gargoyle
Two Step
STARTING HAND
Fading Argonaut
Plasmodium
Tinkerer
Battle Suits
Temporal Research
WORKERS
Time Spiral
Tinkerer
NextHand
Nullcraft
Plasmodium
Temporal Research
Gargoyle
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Upgrade to Battle Suits - ($2)
Recruit Fading Argonaut - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (2/1+a, Indestructible)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
[details=Thoughts]
Not bad so far.
[/details]
"P1T3
Tech StartingHand Workers
TECH
Behind the Ferns
Huntress
STARTING HAND
Ironbark Treant
Centaur
Centaur
Young Treant
Verdant Tree
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
NextHand
Rampant Growth
Spore Shambler
Forestās Favor
Behind the Ferns
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Centaur - ($3)
Centaur - ($0)
Merfolk Prospector mines for gold - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (0/1+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Playful Panda (2/2+1A)
- [I]Technician[/I]: Centaur (3/4 Overpower)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1) exhausted
- Calamandra Lv 1. (2/3)
- Centaur (3/4 Overpower)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Argonaut
Now!
STARTING HAND
Plasmodium
Nullcraft
Temporal Research
Gargoyle
WORKERS
Time Spiral
Tinkerer
Temporal Research
NextHand
Neo Plexus
Forgotten Fighter
Two Step
Discard
Plasmodium
Argonaut
Now!
Tech 2 card(s)
Get Paid - ($7)
FArgo fades to 2 runes
Worker - ($6)
Recruit Gargoyle - ($3)
Recruit Nullcraft - ($1)
Mox kills Wisp
Mox kills Panda; you get $1 No money for you! Keep your stinking grassbear!
Nullcraft kills Prospector
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Fading Argonaut (3+1/3, Fading 2)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Hardened Mox (2/1, Indestructible)
- Gargoyle (0/2, Indestructible)
- Nullcraft (1/1, Flying, canāt be (de)buffed)
- Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 8
[details=Thoughts][spoiler]
Really not sure about the right techs here. I want to get the most value out of FArgo, and that means letting him take out my Tech I. Thatās fine, as Iāve already gotten what I need out of it for a bit. It might be back by the time I draw that Argo.
I could play out my entire hand next turn for some guaranteed good value.
[/spoiler]
[/details]
EDIT: Just swapped who kills what. Realized belatedly that I was taking damage to FArgo when I didnāt have to. Panda doesnāt have armor in real life. Only had three cards in deck, so didnāt affect my draws or decisions.
EDIT x2: Realized that while Argo has Readiness, FARGO does not. Adjusting.
@IsotopeX Should all be good and legal now.
Centaurs are good.
"P1T4
Tech StartingHand Workers
TECH
Nature Reclaims
Potent Basilisk
STARTING HAND
Rampant Growth
Spore Shambler
Forestās Favor
Behind the Ferns
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Merfolk Prospector (1/1) exhausted
Ironbark Treant
Huntress
Young Treant
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Calamandra casts Rampant Growth on a Centaur (now 5/4+2A) - ($5)
Rampant Centaur kills Fading Argonaut, takes 2 damage after armor, Overpowers 2 damage to Tech I
Other Centaur destroys Tech I, your base takes 2 damage
Tech II (Balance) - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Playful Panda (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra Lv 1. (2/3)
- Centaur (3/2 Overpower) exhausted
- Centaur (3/4 Overpower) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
[details=Thoughts][spoiler]
I have a some tough choices here.
I could bring in River, Two Step my Indestructibles. (I really wish I had put FArgo in Scav. Iām one gold short of playing my hand.) Leave Plexus in hand or worker it. Activate Gargoyle and bounce the Panda. Mox+Nullcraft take out Tech II and Gargoyle takes out Tech I. Then Cal and Centaurs shred River and my Tech I, and I have not much to play next turn. Unless I tech some Vandy stuff and hope? Or 2x Temporal Distortion and hope to hit with Gargoyle, swap for Fencers even with Tech I broken? That could work? And Iād still have Gargoyle and Mox and Nullcraft, which, with him at Tech 0, should be enough to take out most of his board? Itās not a bad option, and gives me time to catch up and build Tech II. If I do this, I want to start teching in Hyperions.
I could do the same plan, but instead of breaking both techs, have mox kill big Centaur and Gargoyle kill Cal. One Centaur shouldnāt be enough to kill River in SQL, unless he drew Forestās Favor, or Rampant Growth. But then Dragons and flying Mimics and Basilisks. Blech.
I could split the difference, have one take out Tech II, the other take out Centaur. But who knows what tricks Cal is up to?
Totally different tactics: I could bring in Geiger, play the Plexus and bounce the Panda for only 2. So $6 spent leaves $3. Activate Gargoyle leaves $2. Level Geiger to midband. Nullcraft pokes a Centaur. Gargoyle takes out Cal, Geiger maxxes. Nullcraft flickers, pokes a Centaur again, killing it. Mox does 2 to the big Centaur. Now Iāve got a 3/4 Geiger in SQL, so it should be much harder for him to take out Geiger (and definitely harder to OP past him). But heās got Tech II.
Really, I have Nullcraft, so heās counting on Mimics, 'cause Flying Hasted 4/4s are good. Letās take out that Tech II.
I should probably just not rebuild Tech I, but on the off chance it survives, being able to play Argo would be cool.
Iām skipping worker because Plexus isnāt bad with Suits in play, and because cards are important right now. Short term, the moneyās the same either way. I think I need River in SQL to keep her from dying too easily (midband Cal would take her out no problem). Fire in the hole.
[/spoiler][/details]
P2T4
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Forgotten Fighter
Neo Plexus
Two Step
WORKERS
Time Spiral
Tinkerer
Temporal Research
NextHand
Argonaut
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Skip worker
Rebuild Tech I
Summon River Montoya - ($7)
River casts Two Step on Mox and Gargoyle - ($5)
River casts an expensive Forgotten Fighter on Panda: it returns to your hand - ($2)
Animate Gargoyle - ($1)
Nullcraft hits Tech I for 1
Mox hits Tech I for 4, destroying it; your base takes 2
Gargoyle hits Tech II for 5, destroying it; your base takes 2
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: River Montoya (2/3+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Hardened Mox (4/3, Indestructible, dancing)
- Gargoyle (5/4, Flying, dancing)
- Nullcraft (1/1, Flying, canāt be (de)buffed)
- Battle Suits
- Two Step (Channeled by River, boosting Mox and Gargoyle)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
[details=Afterthoughts]
I drew an Argonaut and Now!, which will only be great on the off chance that Tech I survives. I guess the Now! can be played on Geiger himself. I did get a Temporal Distortion. So next turn should look something like:
Mox attacks, Nullcraft attacks, activate Gargoyle ($8) and it attacks. Geiger to midband ($4) and Now! ($3), and Temporal Distortion ($1) to turn Gargoyle into Fencer. Fencer and Geiger attack, and if I can take out Cal, flicker Fencer. If I can swing it, I want Fencer hitting wisp and panda, Gargoyle hitting Cal, Mox hitting Centaur. Thereās also the possibility of flickering Nullcraft and having Nullcraft and Gargoyle take out Tech I again. Decent options no matter what.
[/details]
"P1T5
Tech StartingHand Workers
TECH
Circle of Life
Wandering Mimic
STARTING HAND
Ironbark Treant
Young Treant
Huntress
Merfolk Prospector (1/1) exhausted
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler
Merfolk Prospector (1/1) exhausted
NextHand
Nature Reclaims
Behind the Ferns
Rampant Growth
Forestās Favor
Potent Basilisk
Discard
Playful Panda (2/2+1A)
Young Treant
Huntress
Circle of Life
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech I
Calamandra attacks River, does 1 damage after armor, takes 2 damage
Undamaged Centaur attacks River, kills her, takes 2 damage, Overpowers 1 damage to Tech I
Two Step goes awayā¦NO MORE DANCING!
Calamandra gains 2 levels, goes to midband
Other Centaur attacks Tech I, does 3 damage
Tower - ($6)
Ironbark Treant - ($3)
Worker - ($2)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ironback Treant (1/2+3A Resist 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra Lv 3. (3/4) exhausted
- Centaur (3/2 Overpower Resist 1) exhausted
- Centaur (3/2 Overpower Resist 1) exhausted
- Tower
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
You canāt summon Midori without either a Heroesā Hall or Tech II.
Well, I HAD a Tech II, before a dancing Gothic statue blew it up real good.
Yeah, thatāll happen. Itās nesting season. They get real territorial. (:
Are you floating $2 or $0? Iām counting $2. Did you want to play anything else with it and go down on cards?
Itās the 2 from summoning Midori. Iāll float it to next turn.
Hrrmm. If I were you, I might have replayed the Panda+wisp, or used the extra $2 to max Cal to take out River and have Centaurs take out my Tech I. Welp!
EDITS: Purely updating stats and thoughts.
P2T5
Tech StartingHand Workers
TECH
Metamorphosis
Shadow Blade
STARTING HAND
Temporal Distortion
Argonaut
Now!
WORKERS
Time Spiral
Tinkerer
Temporal Research
NextHand
Fading Argonaut
Temporal Distortion
Neo Plexus
Discard
Two Step
Now!
Temporal Distortion
Nullcraft
Gargoyle
Metamorphosis
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($9)
Skip worker
Summon Geiger - ($7)
Recruit Argonaut - ($4)
Geiger casts Now! on Argonaut - ($3)
Activate Gargoyle - ($2)
Gargoyle (3/2, Flying) knocks off all of Treantās armor, taking 1 from Tower
Geiger casts Temporal Distortion on Gargoyle: Gargoyle returns to my hand and Nimble Fencer enters play from my Codex - ($0)
Nimble Fencer kills Treant, taking 1 from Treant and 1 from Tower
Mox kills a Centaur, ādies,ā is inwincible!
Argonaut hits Tech I for 4, taking 1 from Tower
Nullcraft destroys Tech I, dying to the Tower; your base takes 2
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (4/3+a, Readiness, includes +1ATK from BS)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Max Geiger, Lv. 1, (2/3, Sparkshot)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Hardened Mox (2/1, Indestructible, includes +1ATK from BS)
- Nimble Fencer (2/1)
- Battle Suits
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
[details=Thoughts][spoiler]
Went as well as I could have hoped. I teched in some Vandy spells, because I think Iāll have her out in a few turns, or I at least want the option.
Unless Geigerās still alive, itāll probably be Fargo, Plexus, HH next turn, maybe a hero and/or a worker. Could be early max Vandy if it looks manageable.
[/spoiler]
[/details]
Ignore all this.
Your heroās hall is not active yet (it takes a turn to build), therefore you canāt summon Midori.
ārules are for noobzā - Captain Zane the insane 2017 XD
Blug, I always forget that. Will edit.