I have a some tough choices here.
I could bring in River, Two Step my Indestructibles. (I really wish I had put FArgo in Scav. I’m one gold short of playing my hand.) Leave Plexus in hand or worker it. Activate Gargoyle and bounce the Panda. Mox+Nullcraft take out Tech II and Gargoyle takes out Tech I. Then Cal and Centaurs shred River and my Tech I, and I have not much to play next turn. Unless I tech some Vandy stuff and hope? Or 2x Temporal Distortion and hope to hit with Gargoyle, swap for Fencers even with Tech I broken? That could work? And I’d still have Gargoyle and Mox and Nullcraft, which, with him at Tech 0, should be enough to take out most of his board? It’s not a bad option, and gives me time to catch up and build Tech II. If I do this, I want to start teching in Hyperions.
I could do the same plan, but instead of breaking both techs, have mox kill big Centaur and Gargoyle kill Cal. One Centaur shouldn’t be enough to kill River in SQL, unless he drew Forest’s Favor, or Rampant Growth. But then Dragons and flying Mimics and Basilisks. Blech.
I could split the difference, have one take out Tech II, the other take out Centaur. But who knows what tricks Cal is up to?
Totally different tactics: I could bring in Geiger, play the Plexus and bounce the Panda for only 2. So $6 spent leaves $3. Activate Gargoyle leaves $2. Level Geiger to midband. Nullcraft pokes a Centaur. Gargoyle takes out Cal, Geiger maxxes. Nullcraft flickers, pokes a Centaur again, killing it. Mox does 2 to the big Centaur. Now I’ve got a 3/4 Geiger in SQL, so it should be much harder for him to take out Geiger (and definitely harder to OP past him). But he’s got Tech II.
Really, I have Nullcraft, so he’s counting on Mimics, 'cause Flying Hasted 4/4s are good. Let’s take out that Tech II.
I should probably just not rebuild Tech I, but on the off chance it survives, being able to play Argo would be cool.
I’m skipping worker because Plexus isn’t bad with Suits in play, and because cards are important right now. Short term, the money’s the same either way. I think I need River in SQL to keep her from dying too easily (midband Cal would take her out no problem). Fire in the hole.
Tech StartingHand Workers
Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech I
Summon River Montoya - ($7)
River casts Two Step on Mox and Gargoyle - ($5)
River casts an expensive Forgotten Fighter on Panda: it returns to your hand - ($2)
Animate Gargoyle - ($1)
Nullcraft hits Tech I for 1
Mox hits Tech I for 4, destroying it; your base takes 2
Gargoyle hits Tech II for 5, destroying it; your base takes 2
Discard 1, reshuffle, draw 3
[I]Squad Leader[/I]: River Montoya (2/3+a)
- Hardened Mox (4/3, Indestructible, dancing)
- Gargoyle (5/4, Flying, dancing)
- Nullcraft (1/1, Flying, can’t be (de)buffed)
- Battle Suits
- Two Step (Channeled by River, boosting Mox and Gargoyle)
Base HP: 18
Tech I HP: 5
- Hand: 3
- Deck: 5
- Disc: 0
- Gold: 1
- Workers: 8
I drew an Argonaut and Now!, which will only be great on the off chance that Tech I survives. I guess the Now! can be played on Geiger himself. I did get a Temporal Distortion. So next turn should look something like:
Mox attacks, Nullcraft attacks, activate Gargoyle ($8) and it attacks. Geiger to midband ($4) and Now! ($3), and Temporal Distortion ($1) to turn Gargoyle into Fencer. Fencer and Geiger attack, and if I can take out Cal, flicker Fencer. If I can swing it, I want Fencer hitting wisp and panda, Gargoyle hitting Cal, Mox hitting Centaur. There’s also the possibility of flickering Nullcraft and having Nullcraft and Gargoyle take out Tech I again. Decent options no matter what.