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IsotopeX (MonoGreen) vs Armed Pirate (Present/Demon/Finesse)


#1

Good luck, @ARMed_PIrate

"P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Fox Primus
Snapback
Morningstar Flagbearer
Grappling Hook


WORKERS
Fox Primus


NextHand

Safe Attacking
Sensei’s Advice
Fox Viper
Aged Sensei
Smoker


Discard

Grappling Hook
Savior Monk
Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lv. 1 (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

Thematic "Decks"
#2

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Temporal Research
Fading Argonaut
Battle Suits
Plasmodium

WORKERS

Temporal Research

NextHand

Neo Plexus
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter

Discard

Fading Argonaut
Plasmodium
Battle Suits

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vandy - ($2)
Recruit Nullcraft - ($0)
Nullcraft pokes Grave

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Anadrose, Lv. 1 (2/3+a, Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Can’t be (de)buffed)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
So the stupid plan here is Gargoyle+Mox+Two Step. Not drawing Mox in my first hand hurt a bit, but not much. Present Tech II, replacing Mox with Immortals. Plasmodium also makes a decent Two-Step target if I can play it early enough.

[/details]


#3

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Safe Attacking
Fox Viper
Aged Sensei
Smoker
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper


NextHand

Snapback
Sparring Partner
Safe Attacking
Rambasa Twin
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Aged Sensei - ($3)
Grave midbands - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Lv. 3 (3/4+1A Sparkshot Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

#4

P2T2


Tech StartingHand Workers

TECH

Gargoyle
Two Step


STARTING HAND
Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral

WORKERS

Temporal Research
Time Spiral

NextHand

Gargoyle
Plasmodium
Tinkerer
Battle Suits
Two Step

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Hardened Mox - ($2)
Build Tech I - ($0)
Nullcraft kills Sensei; you get $1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+a, Indestructible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Vandy Anadrose, Lv. 1 (2/3, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Can’t be (de)buffed)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
So, not great getting Two Step on T3; T4 would have been safer, giving me time for a Heroes’ Hall if Vandy’s still alive. Maybe I’ll be able to pull something tricky. Also, I should have put Vandy in Scav., not Technician. I patrolled without thinking about it, but now I’ve seen my next hand, so too late. Blech.

[/details]


#5

"P1T3


Tech StartingHand Workers

TECH
Reversal (Discipline Magic)
Entangling Vines (Strength Magic)


STARTING HAND
Sensei’s Advice
Rambasa Twin
Snapback
Sparring Partner
Safe Attacking


WORKERS
Fox Primus
Fox Viper
Safe Attacking


NextHand

Grappling Hook
Morningstar Flagbearer
Sparring Partner
Savior Monk
Smoker


Tech 2 card(s)
Get Paid + float+Scavenger - ($8)
Worker - ($7)
Rambasa Twin and his brother - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin A (3/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]: Grave Lv. 3 (3/4+1A Sparkshot Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#6

Edit: adding details/slight corrections to Mox

P2T3


Tech StartingHand Workers

TECH

Immortal
Soul Stone


STARTING HAND
Battle Suits
Two Step
Tinkerer
Gargoyle
Plasmodium

WORKERS

Temporal Research
Time Spiral
Plasmodium

NextHand

Battle Suits
Fading Argonaut
Neo Plexus
Forgotten Fighter
Immortal

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy to maxband, dooming Scavenger Twin and Mox for +2/+2 - ($2)
Mox “trades” with SQL Twin and is inwincible
Vandy takes out Grave and survives on 1 HP after the Tower; you draw, levels fizzle; sparkshot hits doomed Twin down to 5/3
Recruit Tinkerer - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer (1/2)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Can’t be (de)buffed)
  • Hardened Mox (1+2/1+2, Indestructible, Vandy-doomed)
  • Vandy Anadrose, Lv. 5 (4/1, Sparkshot, Resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
So this is, like, the exact opposite of what I wanted to do?
I had just enough money to skip worker, suicide Vandy and Nullcraft into lead Twin, summon River, recruit Gargoyle, and Two Step Gargoyle and Mox. But Mox would be 1 short of killing Grave, and if I patrolled Mox in SQL, he could max Grave, take out Mox, and kill River with the other Twin.

Ironically, if I’d just led off with River, I would have been in much better shape, but maybe he would have reacted differently to the weaker threat?

So instead, I’m forced to play my 100% worker card as a patrolling unit because it’s the only unit I have that can patrol and provide defense while still letting me kill Grave.

Meanwhile, in my next hand, I’ve got an Immortal I can’t play yet since I skipped Tech II, but no Soul Stone while Vandy’s still alive (and no chance of drawing it with Tink in Scav.). Well, I’ll keep building the deck I want to have, even if I can’t play it yet. Next turn I tech up? And tech another Immortal+Two Step?

I’m so going to die to a bunch of stealthy ninjas.
[/spoiler]

[/details]


#7

That Technician draw was SO helpful…

P1T4


Tech StartingHand Workers

TECH
Mind Parry Monk (Tech II Discipline)
Training Grounds (Tech II Discipline)


STARTING HAND
Grappling Hook
Smoker
Savior Monk
Morningstar Flagbearer
Sparring Partner
Entangling Vines (Strength Magic)


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk


NextHand

Reversal (Discipline Magic)
Snapback
Smoker
Sensei’s Advice
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid - ($7)
Summon Rook - ($5)
Rook uses Entangling Vines on Tinkerer - ($2)
DOOOOMED Rambasa Twin trades his DOOOOOMED life for killing Vandy, Rook gains 2 levels
Worker - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 3 (2/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
  • Entangling Vines: Holding Tinkerer
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#8

P2T4


Tech StartingHand Workers

TECH

Argonaut
Harmony


STARTING HAND
Forgotten Fighter
Neo Plexus
Fading Argonaut
Battle Suits
Immortal

WORKERS

Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter

NextHand

Gargoyle
Soul Stone
Two Step

Discard

Immortal
Argonaut
Harmony

Tech 2 card(s)
Get Paid - ($8)
Doomed Mox dies, becomes real tired
Worker - ($7)
Upgrade to Battle Suits - ($5)
Recruit Fading Argonaut - ($3)
Recruit Neo Plexus - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :exhaust: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, Flying, Can’t be (de)buffed)
  • Hardened Mox (2/1, Indestructible, exhausted from all that doom)
  • Tinkerer (1/2) Time experiments have led to quantum entanglement
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts]
As long as I’m off book, let’s go craAAaaAAzy! I’m like a full two turns behind, but I’m finally gonna start doing my thing next turn.

[/details]


#9

"P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Reversal (Discipline Magic)
Aged Sensei (1/1)
Snapback
Sensei’s Advice
Smoker


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk
Smoker


NextHand

Grappling Hook
Mind Parry Monk (Tech II Discipline)
Training Grounds (Tech II Discipline)
Rambasa Twin
Morningstar Flagbearer


Discard

Sensei’s Advice
Snapback
Reversal (Discipline Magic)
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Discipline) - ($3)
Rook levels to midband - ($1)
Aged Sensei - ($0)
Sparring Partner trains Rook
Rook kills the Neo Plexus, takes 3 damage
You get a gold

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
  • Entangling Vines: Holding Tinkerer
  • Rook Lv. 5 (4/3 unstoppable by only one patroller, has +1/+1 rune) exhausted
  • Sparring Partner (2/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#10

P2T5


Tech StartingHand Workers

TECH

Hyperion
Now!


STARTING HAND
Soul Stone
Two Step
Gargoyle

WORKERS

Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter

NextHand

Hyperion
Now!
Neo Plexus

Tech 2 card(s)
Get Paid + float - ($10)
Scav. bonus - ($11)
Fargo loses a rune
Skip worker
Summon River - ($9)
Recruit Gargoyle - ($6)
River casts Two Step on Gargoyle and Mox - ($4)
Build Tech II (Present) - ($0)
Fargo takes out Sensei, taking 1 and another from Tower
Mox “trades” with Rook, but is inwincible!; River to midband

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Nullcraft (1/1, Flying, Can’t be (de)buffed)
  • :target: [I]Lookout[/I]: River Montoya, Lv. 3 (2/4)
    [B]In Play:[/B]
  • Hardened Mox (4/3, Indestructible, steppin’ out and showing some leg)
  • Fading Argonaut (3/1, Fading @2)
  • Gargoyle (2/4, Indestructible, Can’t patrol or attack, sloooow dancing)
  • Two Step (Channeled by River; Mox is dancing around Gargoyle)
  • Tinkerer (1/2) Time experiments have led to quantum entanglement
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
Well, that went way better than I would have hoped. I teched in Hyperion for the potential Temporal Distortion, and TD, then changed my mind and put in Now! for Immortal, but didn’t change Hyperion to second Immortal. I now need a TD and something else next turn?

[/details]


#11

I really doubt I stand a chance here, but let’s see. That dancing Mox is pretty nice, but at least it does force you to stay with Tech I units for now. Impressive that he can dance with all 4 legs like that, really dexterous.

P1T6


Tech StartingHand Workers

TECH
Mind Parry Monk
Versatile Style (Discpline Magic)


STARTING HAND
Training Grounds (Tech II Discipline)
Rambasa Twin
Grappling Hook
Morningstar Flagbearer
Mind Parry Monk (Tech II Discipline)


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Savior Monk
Smoker
Morningstar Flagbearer


NextHand

Young Lightning Dragon
Versatile Style (Discpline Magic)
Mind Parry Monk
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mind Parry Monk - ($3)
Grave - ($1)
Sparring Partner trains Grave

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mind Parry Monk (5/4+1A Units are protected from target effects)
  • :psfist: [I]Elite[/I]: Grave Lv. 1 (3/4 Sparkshot) (has +1/+1 rune)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
  • Entangling Vines: Holding Tinkerer
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

#12

Yeah, things really worked out well for me. I had no idea I was in such good shape.

P2T6


Tech StartingHand Workers

TECH

Ready or Not
Temporal Distortion


STARTING HAND
Now!
Neo Plexus
Hyperion
Argonaut

WORKERS

Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter

NextHand

Immortal
Harmony
Soul Stone
Fading Argonaut

Tech 2 card(s)
Get Paid - ($9)
Fargo to 1 rune
Gargoyle activates, becomes 5/4 flying - ($8)
Gargoyle breaks your Tech II, taking 1 from Tower; your base takes 2
Mox hits MPM for 3 after armor and is inwincible!
Nullcraft trades with MPM
Summon Geiger - ($6)
Recruit Hyperion; Mox is trashed, Two Step is discarded, and Gargoyle stops dancing - ($1)
Fargo suicides into Grave for 3 damage
River trades with Grave; Geiger to midband
Geiger casts Now! on himself - ($0)
Geiger takes out Sparring Partner, taking 2 and 1 from the Tower
Hyperion breaks your Tech I, taking 1 from the Tower; your base takes 2; I draw
Skip worker

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (3/1, Flying)
  • Max Geiger, Lv. 3 (2/1, Sparkshot)
  • Hyperion (5/4)
  • Tinkerer (1/2) Time experiments have led to quantum entanglement
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
GG?

[/details]


#13

Yeah, at this point my ONLY choice would be to summon a hero. I can’t even Grappling Hook because you have nothing in patrol!

Hyperions are SO CRAZY GOOD.


#14

Yeah; and Hyperion+Geiger maxband flicker+Geiger midband draw has a good chance of drawing me into Now!, Ready or Not, or Temporal Distortion. RoN or TD would get added value from the Hyperion (as would the Soul Stone I have in hand). Now! would allow me to attack with the Immortal I have in hand.

I think a lot of my draws lined up just right, though it felt like the opposite at the time. Playing all my Tech 0 stuff felt like a Hail Mary. But it’s also rare that I can get and keep so much stuff on the board (Entangling Vines actually helped there), which meant my deck was much thinner than I’m used to.

Good game!


#15

I always think it’s funny when I am moaning about how I didn’t get a certain card on the turn I wanted it, but when I look back I see it forced me into unexpected plays that turned out really good. :wink:


#16

Mike Tyson said that “everybody has a plan until they get punched in the mouth.” Something similar, but less awesome, could be said about a bad shuffle.


#17

Let me know if you want a rematch. I’ll probably switch to a different deck.


#18

I’d be happy to, but I’ll probably want to wait until the FFA match finishes up. (:


#19

No worries.


#20

Ready whenever you are.

There was a small window where I was playing a game with Niko, a game with you, and the first Multicolor Madness simultaneously. They all resolved quickly, but it was such a swarm of Codex in my head that I needed a break to recharge.

Good luck in the MM 2, by the way. Everybody’s being awesome, so it’s a ton of fun to spectate.

Since you said you’re going with a new deck, I’ll re-roll for first player: 77.