IsotopeX (MonoGreen) vs Armed Pirate (Present/Demon/Finesse)

OK, my roll was a 54. I’m switching to mono-black.

Good luck t’ye, sir! Enjoy!

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Nullcraft
Battle Suits
Plasmodium
Temporal Research

WORKERS

Time Spiral

NextHand

Forgotten Fighter
Neo Plexus
Fading Argonaut
Tinkerer
Hardened Mox

Discard

Battle Suits
Nullcraft
Temporal Research
Plasmodium

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Vandy Anadrose - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy Anadrose, Lv. 1 (2/3, Sparkshot, Resist 1 from Lookout)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts][spoiler]
So, bad luck, Nullcraft in the first hand. I can’t get it and Vandy out without skipping worker, so next turn will be tricky. I can’t do the same Two-Stepping Mox shenanigans I did last game because Deteriorate answers Mox nicely in the short term, and Orpal answers hard in the long term.
I could cast an expensive Forgotten Fighter next turn and still level Vandy or build Tech I. It’ll depend on what Iso does. But I’m leaning towards just Tech I and trying to float as much as possible, pushing for Ready or Not on Twilight Baron. It’ll be very expensive, and I don’t know when/how I’ll pull it off, but it would be pretty devastating if timed right. Maybe Fencer first, since that also works nicely and more cheaply with Ready or Not. If I make it to Tech II, I’ll probably go Finesse for Leaping Lizard and Grounded Guide.

…or there’s TQ+Discord+Now!, in which case I’ll want Dark Pacts to get through this expensive deck. So many choices!
[/spoiler]

[/details]

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Graveyard
Skeleton Javelineer
Deteriorate
Jandra, the Negator


Discard

Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth makes a skeleton - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

With Vandy out already, and Present, I need defense…unfortunately that’s exactly what I can’t get with this hand. So Garth + skellie seems like a good choice, especially because I plan to go Necro.

"

P1T2


Tech StartingHand Workers

TECH

Metamorphosis
Dark Pact


STARTING HAND
Hardened Mox
Neo Plexus
Fading Argonaut
Forgotten Fighter
Tinkerer

WORKERS

Time Spiral
Tinkerer

NextHand

Plasmodium
Forgotten Fighter
Fading Argonaut
Neo Plexus
Metamorphosis

Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Vandy casts expensive Forgotten Fighter on Skele; it tries to return to your hand but vanishes into the void; no Scav. bonus - ($2)
Vandy to midband - ($0)
Vandy (3/4) kills Garth and maxbands; doom fizzles

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose, Lv. 5 (4/5, Sparkshot, Resist 1) exhausted ('cause that’s what happens when you attack something and you don’t have Readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
I dunno what I’m doing. Seems interesting!

[/details]

1 Like

Vandy doesn’t have readiness, so she can’t patrol, right?

1 Like

I know that sleep dep. causes a decline in cognitive function, but PbF Codex is a really great way to get clear evidence when it’s happening. (;

@IsotopeX, I’ve fixed it; you’re up. (:

2 Likes

Well, that turn sucked.

"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Deteriorate
Pestering Haunt
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Graveyard
Sacrifice the Weak
Bone Collector
Deteriorate
Bone Collector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Jandra the Negator - ($3)
Tech I - ($2)
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy Lv. 1 (2/3 Sparkshot)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

"

EDIT: Adding to Thoughts

P1T3


Tech StartingHand Workers

TECH

Dark Pact
Shadow Blade


STARTING HAND
Forgotten Fighter
Neo Plexus
Metamorphosis
Plasmodium
Fading Argonaut

WORKERS

Time Spiral
Tinkerer

NextHand

Hardened Mox
Nullcraft
Dark Pact
Battle Suits
Temporal Research

Discard

Metamorphosis
Neo Plexus
Fading Argonaut
Forgotten Fighter
Plasmodium
Dark Pact
Shadow Blade

Tech 2 card(s)
Get Paid - ($6)
Skip worker
Vandy casts Metamorphosis on herself - ($0)
Vandy breaks Tech I; your base takes 2

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Anadrose, Lv. 5 (6/7+a, Includes +2/+2 in runes, Sparkshot, Resist 1, Invisible, Readiness (Demon))
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
Classic me! This will definitely not work!
HAH! I put Vandy in SQL thinking Jandra and max Vandy wouldn’t be able to take her. I forgot about Vandy doom! Jandra’ll put a dent in her for sure. It’ll just be a question of if he’s willing to sac his board to take her out.

[/details]

Sometimes, everybody just has to die.

P2T3


Tech StartingHand Workers

TECH
Nether Drain (Necro Magic)
Corpse Catapult


STARTING HAND
Bone Collector
Sacrifice the Weak
Deteriorate
Bone Collector
Graveyard


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons
Thieving Imp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild Tech I
Max Level Vandy - ($2)
Vandy dooms Jandra
My Vandy dies to yours, breaks armor, does 3 damage
Jandra does 5 damage to Vandy, kills her and Overpowers 1 damage to Tech I
Garth Lv. 1 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth Lv. 1 (1/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

That was a terrible turn to lose Tech I. However, things are clean now, and he’s down a Worker and without Tech I yet, so hopefully I’ve got the advantage.

"

1 Like

I don’t have one of those, but I’ll take it to my base. (:

You do have one of those, but it’s not showing.

P1T4


Tech StartingHand Workers

TECH

Harmony
Two Step


STARTING HAND
Hardened Mox
Nullcraft
Battle Suits
Dark Pact
Temporal Research

WORKERS

Time Spiral
Tinkerer
Temporal Research

NextHand

Battle Suits
Shadow Blade
Fading Argonaut
Neo Plexus
Nullcraft

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Build Heroes’ Hall - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]
Since I seem relatively safe for the moment, I decided to tech up. Since I already have a ton of spells in my deck, I decided to add a HH and Harmony, and added Two Step as my final tech. The hope is to put out Harmony, Dark Pact or other spells x2, and Two Step some dancers. Maybe doom a Nullcraft. Go all-in on base?
I really think this is a terrible plan, but my previous techs are driving me towards it a bit.

My next hand includes Shadow Blade+Nullcraft, and 2x Soldiers + Battlesuits, so I should have two somewhat viable lines to lead into a spell-heavy turn.
[/spoiler]

[/details]

I’ve got a Tech I for you to hit now!

P2T4


Tech StartingHand Workers

TECH
Blackhand Resurrector
Skeleton Lord


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
Summon Skeletons


NextHand

Bone Collector
Deteriorate
Jandra the Negator (3/3+1A Overpower)
Bone Collector


Discard

Sacrifice the Weak
Skeletal Archery
Blackhand Resurrector
Skeleton Lord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp - ($4)
Imp discards #4
Skeleton Javelineer - ($3)
Garth makes a Skeleton - ($2)
Garth hits Heroes Hall for 1 damage

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javenlineer (1/1 javelin rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv. 1 (1/3+1A)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Almost certainly Bone Collector/Bone Collector/Tech II/Worker this turn, which leave me low on cards but that should be worth it.

"

P1T5


Tech StartingHand Workers

TECH

Discord
Discord


STARTING HAND
Fading Argonaut
Battle Suits
Neo Plexus
Nullcraft
Shadow Blade

WORKERS

Time Spiral
Tinkerer
Temporal Research
Battle Suits

NextHand

Plasmodium
Dark Pact
Dark Pact

Discard

Neo Plexus
Shadow Blade
Nullcraft
Discord
Discord

Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Vandy, back again! - ($5)
Vandy casts Shadow Blade on Imp, killing it; random.org says you discard card #2 of 4 - ($2)
Recruit FArgo - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+a, Fading @3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Vandy Anadrose (2/3, Sparkshot)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 8

[details=Thoughts]
Here’s hoping he has no Sac the Weak in hand; I have a chance, given his 3-card hand.
I really wanted Nullcraft, but that would have let him kill Vandy no matter where I placed here without Sac the Weak.

[/details]

Well, at least the thing you made me discard wasn’t THAT important…

P2T5


Tech StartingHand Workers

TECH
Lord of Shadows
Doom Grasp


STARTING HAND
Deteriorate
Bone Collector
Jandra the Negator (3/3+1A Overpower)
Bone Collector


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
Summon Skeletons
Jandra the Negator


NextHand

Corpse Catapult
Skeletal Archery
Nether Drain (Necro Magic)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Garth summons a Skeleton - ($9)
Bone Collector - ($7)
Tech 2 (Necro) - ($3)
Garth levels to midband - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1 javelin rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth Lv. 4 (2/4)
  • Bone Collector (3/3 makes skellies)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

OK, few cards next turn. I know I’ll get Nether Grasp, so if Garth survives I can do something nasty. I don’t know if he’ll go for the max-Vandy again, but I assume so with such a small hand. Otherwise, maybe Geiger shenanigans?

"

P1T6


Tech StartingHand Workers

TECH

Ready or Not
Twilight Baron


STARTING HAND
Dark Pact
Dark Pact
Plasmodium
Forgotten Fighter
Two Step
Metamorphosis
Harmony

WORKERS

Time Spiral
Tinkerer
Temporal Research
Battle Suits
Plasmodium

NextHand

Dark Pact
Hardened Mox
Metamorphosis
Ready or Not

Tech 2 card(s)
Get Paid - ($8)
FArgonaut fades to 2 runes
Vandy casts Dark Pact on my base; I take 2 and draw two…curses
Vandy casts Dark Pact on my base again; I take another 2 and draw 2 more…too late to be good…
Summon River - ($6)
River casts Harmony - ($4)
River casts expensive Forgotten Fighter on SQL Skele, bouncing it to the nether regions; (you heard me); a dancer appears! - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+a, Fading @2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Dancer (0/1)
  • :exhaust: [I]Technician[/I]: Vandy Anadrose, Lv. 1 (2/3, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River Montoya, Lv. 1 (2/3)
  • Harmony (Channeled by River)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]
If I had drawn Harmony off the first Dark Pact, this would have been much better. I’m really regretting teching Two Step instead of double Harmony.

And my draw looks really bad right now. Here’s hoping I draw Discord off Vandy’s death?
[/spoiler]

[/details]

Dancing, eh? They did the Mash…THE MONSTAH MASH!

P2T6


StartingHand Workers

STARTING HAND
Corpse Catapult
Nether Drain (Necro Magic)
Skeletal Archery
Deteriorate


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
Summon Skeletons
Jandra the Negator
Skeletal Archery


NextHand

Sacrifice the Weak
Bone Collector
Blackhand Resurrector


Discard

Deteriorate
Nether Drain (Necro Magic)


Tech 0 card(s)
Get Paid - ($10)
Garth makes a skeleton - ($9)
Garth sacrifices a skeleton to draw
Worker - ($8)
Corpse Catapult - ($5)
Garth casts Deteriorate on Fading Argonaut (it becomes 1/2+a)
Bone Collector kills Fading Argonaut, takes 1 damage, makes a Skeleton
Skeleton Javelineer uses Javelin rune, attacks Vandy, does 1 damage
Garth kills Vandy, gains 2 levels, buys 1 more goes to maximum - ($4)
Garth summons Skeleton Lord
You draw a card from Technician
Skeleton kills Dancer, you get a gold
Summon Vandy - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Lord (3/3 buffs skeletons)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv. 4 (2/4) exhausted
  • Bone Collector (3/2 makes skellies) exhausted
  • Skeleton (2/2) exhausted
  • Skeleton Javelineer (2/2) exhausted
  • Corpse Catapult (1/4)
  • Vandy Lv. 1 (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
Thoughts

That worked well, next turn will not be interesting with such a small hand, likely levelling up Vandy and going Tech III. If the Catapult survives, I should be able to easily charge it up and smash a Tech.

"

1 Like

P1T7


Tech StartingHand Workers

TECH

Nimble Fencer
Shadow Blade


STARTING HAND
Hardened Mox
Dark Pact
Metamorphosis
Ready or Not
Twilight Baron

WORKERS

Time Spiral
Tinkerer
Temporal Research
Battle Suits
Plasmodium

NextHand

Two Step
Discord
Nullcraft
Forgotten Fighter
Discord

Discard

Fading Argonaut
Ready or Not
Metamorphosis
Hardened Mox
Dark Pact
Nimble Fencer
Shadow Blade

Tech 2 card(s)
Get Paid - ($9)
Draw from technician; Scavenger bonus - ($10)
Skip worker
Recruit Twilight Baron - ($6)
Summon Geiger - ($4)
Geiger casts Ready or Not: your exhausted units don’t ready next upkeep; Harmony brings in a Dancer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+a), Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Dancer (0/1)
  • :exhaust: [I]Technician[/I]: Max Geiger, Lv. 1 (2/3, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River Montoya, Lv. 1 (2/3)
  • Harmony (Channeled by River)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
I don’t think I did enough to stop River from dying. But if she survives, I can Discord x2, Two Step the dancers that come up (making a third), then make them angry. That would be cool.

[/details]

1 Like

There will be no more dancing.

"P2T7


StartingHand Workers

STARTING HAND
Blackhand Resurrector
Sacrifice the Weak
Bone Collector
Doom Grasp


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
Summon Skeletons
Jandra the Negator
Skeletal Archery


NextHand

Thieving Imp (2/2+1)
Deteriorate
Sacrifice the Weak
Lord of Shadows


Tech 0 card(s)
Get Paid + float - ($13)
Garth makes a Skeleton - ($12)
Garth sacrifices a Skeleton to draw a card; Corpse Catapult gets a rune
Garth casts Doom Grasp, sacrifices exhausted Skeleton and kills River - ($8)
Corpse Catapult gains rune
Vandy gains 2 levels
Harmony is sacrificed
Corpse Catapult exhausts to do 6 damage to Tech I, breaks it
Your base takes 2 damage
Tech III - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Lord (3/3 buffs skeletons)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv.7 (3/4) exhausted
  • Bone Collector (3/2 makes skellies) exhausted
  • Skeleton Javelineer (2/2) exhausted
  • Corpse Catapult (1/4) exhausted
  • Vandy Lv. 3 (3/4 Sparkshot Resist 1)
  • Bone Collector (3/3 makes skeletons)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

Lord of Shadows next turn, and I should be able to swing for the win or close to it.

"

I knew I was hosed for a while now, but my only hope was keeping River alive for one more turn for the Double-Discord-Two-Step.

Good game, sir!

I know I really shouldn’t have meta’d Vandy all by herself, but I drew it early and couldn’t help myself!

I just looked over your next hand; I’m sorry I ended it before you got Lord of Shadows active!

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Yeah, that early Vandy gambit, especially with skipping a worker or two, didn’t quite pay off. The Lord was going to be a finisher…I do sorta wish I had the chance to play him, it’s so rare to get a Tech III into play. :slight_smile:

I honestly thought I was done after your 2nd turn when you cleared my board and ganked Garth; I could see the Metamorphosis coming. Fortunately I was able to go all in on Jandra/Vandy. It seems like your Turn 6 Forgotten Fighter on my Skeleton was an odd choice, an expensive way to deal with a token and get a Dancer, when you weren’t able to follow up with an attack.

Yeah, that hand had a Plasmodium and a Meta (and Vandy was not at max) and a Two Step (with only FArgo in play).
I was really hoping to draw Harmony off the first Dark Pact, then Two Step off the second. Getting them in reverse order was really rough.