uh oh…
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Wrecking Ball
Wrecking Ball
STARTING HAND
Nautical Dog (1/1)
Mad Man (1/1)
Makeshift Rambaster (1/1)
Kidnapping
WORKERS
Bloodburn
Bloodrage Ogre
Charge
T4 - Pillage
T7 - careless musketeer
NextHand
Bombaster
Kidnapping
Hotter Fire
Discard
Doubleshot Archer (4/3)
Scorch
Bloodlust
Bloodlust
Ember Sparks
Flame Arrow
Doubleshot Archer (4/3)
Kidnapping
Nautical Dog (1/1)
Wrecking Ball
Wrecking Ball
Tech 2 card(s)
Get Paid - ($9)
drak - ($7)
tower detects cuddles, KIDNAPPING - ($3)
lobber/cuddles kill boulder
rambaster, mad man, hit your base to 2 - ($0)
return cuddles to you end of my turn
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Drak, lvl 1, (1/3)
-
Lookout:
In Play:
- Lobber (2/2)
- Makeshift Rambaster (1/1)
- Mad Man (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
i SHOULD learn my lesson and put drak in lookout, but odds are low they have it again. drak to tech instead.
Bro if u’d used Lobber to hit my base i wouldnt be able to kill drakk as I’d die from it
However, as it is there r so many ways I could die now anyway
P2T8
Tech StartingHand Workers
TECH
Earthquake
Morningstar Pass
STARTING HAND
Fox’s Den School
Porcupine
Smoker(1/1a)
WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer
Safe Attacking
Aged Sensei(1/1a)
NextHand
Flying Fox
Earthquake
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Hire Setsuki - ($9)
Rook kills Drakk, takes 1, base to 1
Fuzz kills Lobber takes 3
Maxband Setsuki - ($6)
tech lab strength - ($5)
Float ($5)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Porcupine(2/6a)deathtouch FDS-invisible
-
Elite:
-
Scavenger:
-
Technician: L6 Setsuki(3/4) upkeep draw, swift attacks
-
Lookout:
In Play:
- L8 Rook(4/4) two lives, ignores lone patroller
- Fox’s Den School(4) invisible, grants some invisibility, can teach ninja skills
Buildings:
-
Base HP: 1
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
ok, looks like i might keep my healer and they might stop being able to burn my units, this might be just possible yet (still not getting my hopes up)
i reckon a snapback -> kill jaina next turn might be vital to stop burning spells
yeah, but tapping the lobber for base damage would mean i can’t get through that boulder. i chose to get through the boulder and get rambaster/mad man out there.
it all came down to the tech draw here. this one was so close…
[b]P1T9[/b]
Tech StartingHand Workers
TECH
Flame Arrow
Flame Arrow
STARTING HAND
Bombaster
Kidnapping
Hotter Fire
Ember Sparks
WORKERS
Bloodburn
Bloodrage Ogre
Charge
T4 - Pillage
T7 - careless musketeer
NextHand
Flame Arrow
Ember Sparks
Hotter Fire
Bloodlust
Hotter Fire
Tech 2 card(s)
Get Paid - ($9)
tech draw…yes!!!
jaina - ($7)
ember sparks your base for the game…PHEW!!! - ($4)
Float ($4)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
- Jaina, lvl 1, (2/3)
- Makeshift Rambaster (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
2 Likes
After trying two different ways ive decided defending against a base burning deck is hard to get right, i think more aggression is key to get the upper hand because anything else is too slow. It seems i keep on re-realising that in codex agression is very regularly the best idea
Although that game was close, just for fun i did my setsuki draws for next turn and i did get a morninstar pass! U up for another game i enjoy the fast pace of our matches?
1 Like
absolutely! the fast pace is how i learn. better to just make a mistake and move on than overthink it.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Careless Musketeer
Nautical Dog
Pillage
Scorch
Bombaster
WORKERS
Careless Musketeer
NextHand
Charge
Mad Man
Makeshift Rambaster
Bloodburn
Discard
Scorch
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nautical dog, bombaster - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nautical Dog
- Bombaster (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Yeah it’s a nice contrast to tournament matches too where i end up thinking for so long about a turn and still missing things
Last match as White for me then I’ll try another deck
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Savior Monk
Smoker
Fox Viper
Grappling Hook
WORKERS
Fox Viper
NextHand
Fox Primus
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Snapback
Discard
Grappling Hook
Sensei’s Advice
Smoker
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Saviour Monk - ($2)
Hire Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Saviour Monk(2/2a) healing 1
-
Elite:
-
Scavenger: Garus Rook(2/4)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
ok this time we try to counter his deck with a mind-parry monk, that means i need money going into tech 2 and if i want to get it early I’d need a martial mastery but i doubt that’ll happen
yep yep. totally agree
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Iron Man
Bloodlust
STARTING HAND
Charge
Makeshift Rambaster
Mad Man
Bloodburn
WORKERS
Careless Musketeer
Bloodburn
NextHand
Makeshift Rambaster
Bloodrage Ogre
Charge
Iron Man
Mad Man
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech1 - ($3)
tower - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bombaster (2/2)
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
I wonder what i’ve teched…
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Snapback
Aged Sensei
Morningstar Flagbearer
Safe Attacking
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Morningstar Flagbearer
Sensei’s Advice
Snapback
Bird’s Nest
Smoker
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
safe attacking - ($4)
saviour monk kills dog
rook kills bombaster
midband rook - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Saviour Monk(2/1) healing 1
- L5 Garus Rook(3/5) ignores lone patroller
- Safe Attacking
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
let’s forecast some birds as hard as possible
lol, what could it be?
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Intimidate
Lobber
STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Charge
Iron Man
Mad Man
Bloodlust
WORKERS
Careless Musketeer
Bloodburn
charge
NextHand
Pillage
Scorch
intimidate
lobber
Tech 2 card(s)
Get Paid - ($6)
tech draw, scav gold - ($7)
Worker - ($6)
ironman - ($3)
bloodrage ogre - ($1)
mad man, trade with savior monk - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Iron Man (3/4+A)
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
woops, messed up my workers somehow. give me a few to update.
okay, all updated i think.
P2T3
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Sensei’s Advice
Smoker
Morningstar Flagbearer
Bird’s Nest
Snapback
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
NextHand
Sensei’s Advice
Aged Sensei
Sparring Partner
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Maxband Rook - ($2)
Burbs - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L8 Garus Rook(4/6) two lives ignores lone patroller
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: little bird(1/1)flying
In Play:
- Bird’s Nest
- Safe Attacking
- big bird(1/1)flying
Buildings:
-
Base HP: 20
Tech 1 5hp
Economy Info:
Cards:
Gold:
Thoughts
hmm no cards that r particularly worth playing beyond birds nest so just stick with thw traditional birds and earthquake play i think
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Firehouse
Molting Firebird
STARTING HAND
Scorch
Pillage
Mad Man
Bombaster (2/2)
Bloodlust
Scorch
Pillage
Lobber
Intimidate
WORKERS
Careless Musketeer
Bloodburn
Charge
Pillage
NextHand
Bloodlust
Bombaster (2/2)
Makeshift Rambaster
Discard
Intimidate
Scorch
Firehouse
Molting Firebird
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lobber - ($5)
troq - ($3)
intimidate rook, -4 atk this turn - ($2)
ogre, ironman, lobber safely take rooks first life
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Troq, lvl 1, (2/3)
-
Lookout:
In Play:
- Bloodrage Ogre (3/2)
- Iron Man (3/4)
- Lobber (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Martial Mastery
Rambasa Twin
STARTING HAND
Aged Sensei
Grappling Hook
Sparring Partner
Snapback
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Grappling Hook
NextHand
Smoker
Earthquake
Saviour Monk(2/1) healing 1
Discard
Sensei’s Advice
Snapback
Martial Mastery
Rambasa Twin
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sensei’s advice birds - ($6)
birds kill brogre and lobber, tower only hits armour
Rook kills iron man by running past troq
Hire Aged Sensei and Sparring Partner - ($4)
Heroes’ hall - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei(1/1a)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner(2+1/2)
-
Lookout:
In Play:
- Bird’s Nest
- Safe Attacking
- big bird(1/1)flying
- L8 Garus Rook(4/3) last life, ignores lone patroller
- little bird(1/1)flying
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm no cards that r particularly worth playing beyond birds nest so just stick with thw traditional birds and earthquake play i think
you know, i think i have to GG it there. i really struggle to deal with rook without zane.
mind if i switch up to MONO RED moving forward? i thought the 3/4 Ironman would be more helpful, but honestly, i miss Gunpoint Taxman more.
I’m surprised I never saw a wrecking ball in these games! But sure go ahead, I want to try out Peace/Truth/Finesse. since we’re probably gonna end up doing both ways round I’ll start the game up
P1T1
StartingHand Workers
STARTING HAND
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Building Inspector
Arrest
WORKERS
Arrest
NextHand
Manufactured Truth
Spectral Aven
Traffic Director
Jail
Porkhand Magistrate
Discard
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Onimaru - ($1)
Hire Building Inspector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Onimaru(2/3a) frenzy
-
Elite:
-
Scavenger: Building Inspector(1/1) first building each turn costs +1
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmm no cards that r particularly worth playing beyond birds nest so just stick with thw traditional birds and earthquake play i think
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Charge
Bloodrage Ogre
Makeshift Rambaster
Scorch
Pillage
WORKERS
Scorch
NextHand
Nautical Dog
Bombaster
Bloodburn
Mad Man
Careless Musketeer
Discard
Charge
Makeshift Rambaster
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bloodrage ogre - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Bloodrage Ogre (3/2)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
arrest would be a bummer, but not much i can do.
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Spectral Aven
Manufactured Truth
Jail
Porkhand Magistrate
Traffic Director
WORKERS
Arrest
Porkhand Magistrate
NextHand
Bluecoat Musketeer
Nimble Fencer
Jail
Traffic Director
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Spectral Aven - ($2)
Manufactured Truth Inspector into aven - ($1)
Inspector swoops down and kills brogre
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Onimaru(2/3a) frenzy
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Building Inspector(1/1) first building each turn costs +1
- Spectral Aven(2/2) flying illusion
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
might lose onimaru here should be able to keep inspector around though…
yuck
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Nautical Dog
Bombaster
Mad Man
Careless Musketeer
Bloodburn
WORKERS
Scorch
Careless Musketeer
NextHand
Nautical Dog
Charge
Mad Man
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
bloodburn - ($4)
expensive tech 1 - ($2)
bombaster - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
yep…not expecting tech 1 to survive…bloodburn is a must
woops, i meant to drop BB in scav. mind if i change that?
1 Like