WORKERS
Bloodburn
Bombaster
Intimidate
Nautical Dog (1/1)
Charge
NextHand
Lobber
Bloodlust
Ember Sparks
Tech 2 card(s)
Get Paid - ($9)
kidnapping adra’s boulder, now 1/5 on my side from mythmaking - ($5)
boulder hits grave for 1 (will return to you at 2/5 with 3 dmg)
mad man and lobber trade with grave
musketeer and rambaster hit your base for 5 and the game. GG!!
Yeah I’ll play another for sure. GG, despite knowing full well how dangerous it is to let your base get low against red i didnt defend enough early on, between versatile style and morningstar pass white should do well against a base-burning deck but i find they r too inefficient…
Can you go first again I want to practice against red p1 pls
not much of a way to keep a hero safe against a board like and the possible 3 extra dmg they can drop so rely on patrol bonuses to trade saviour monk favourably
Careless Musketeer (3/1)
Doubleshot Archer
Bloodlust
Ember Sparks
Bombaster
Discard
Lobber (2/2)
Makeshift Rambaster (1/1)
Nautical Dog (1/1)
Mad Man (1/1)
Hotter Fire
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($11)
max drak - ($4)
doubleshot archer, long distance frenzy kills a puppy, your base to 15 - ($1)
lobber, trades with rook, lvls fizzle - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Drak, lvl 6, (3/4+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Doubleshot Archer (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
hmm, no reshuffle, i dont THINK they would have tech 2’s yet. but you never know. preparing for glorious ninja’s
grappling hook not an option this turn, so ill skip worker, drop drak out front,and try to preseve archer.
have to play the odds that they dont have snapback right now (40% that they do).
Yeah sorry about that, kept forgetting to add them!
P2T5
Tech StartingHand Workers
TECH
Flying Fox
Fox’s Den School
STARTING HAND
Savior Monk(2/2)
Porcupine
Snapback
Aged Sensei(1/1a)
WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer
Safe Attacking
Aged Sensei(1/1a)
NextHand
Sparring Partner
Sensei’s Advice
Ardra’s Boulder
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
porcupine - ($6)
Hire Grave - ($4)
Snapback drakk to troq, maybe u shoulda gone lookout but i guess hasty ninja was a threat too - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Porcupine(2/6a)deathtouch
Elite:
Scavenger:
Technician: L1 Grave(2/3)
Lookout:
In Play:
*
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info: Cards:
Hand: 3
Deck: 9
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
going for the economy win here with defensive plays; reall really need that fox’s den school operational to hide my units from fire
Nautical Dog (1/1)
Makeshift Rambaster (1/1)
Mad Man (1/1)
Kidnapping
Discard
Doubleshot Archer (4/3)
Scorch
Bloodlust
Bloodlust
Ember Sparks
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
archer hits boulder for armor and 3, your base to 9
lobber, tap, your base to 8 - ($7)
scorch your base to 6 - ($4)
tower - ($1)
worker - ($0)
Tech 2 card(s)
Get Paid + float - ($11)
Grappling hook Jaina to lookout - a maneuver known as the “spiteful grapple”
midband Rook, he kills Jaina - ($9)
grave kills archer and dies
Build Fox’s den school - ($5)
Hire Fuzz Cuddles - ($3)
maxband rook - ($2)
Fox’s Den School(4) invisible, grants some invisibility, can teach ninja skills
Buildings:
Base HP: 6
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 7
Gold:
Gold: 2
Workers: 10
Thoughts
ok, looks like i might keep my healer and they might stop being able to burn my units, this might be just possible yet (still not getting my hopes up)
i reckon a snapback -> kill jaina next turn might be vital to stop burning spells