Dwarddd monoWhite vs codexnewb bliod/fire/bashing

I’ve done my turn as if BB was in scav :slight_smile:

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Bluecoat Musketeer
Jail
Nimble Fencer
Traffic Director


WORKERS
Arrest
Porkhand Magistrate
Traffic Director


NextHand

Nimble Fencer
Manufactured Truth
Lawful Search


Discard

Jail
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer kills Bombaster (in scavenger position) Bloodburn on 1 rune - ($3)
Oni and Aven destroy tech 1
Hire Bluecoat Musketeer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer(1/2a) long-range on 1 atk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector(1/1) first building each turn costs +1

In Play:

  • Spectral Aven(2/2) flying illusion
  • Nimble Fencer(2/1)
  • L1 Onimaru(2/3) frenzy

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hopefully I still have Oni and a float to lawful search, fencer and tech 2 next turn. with building inspector in lookout I’m sure to get value out of him, I wonder whether he’ll go my fencer or inspector with BB

1 Like

thanks!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Charge
Mad Man
Surprise Attack
Nautical Dog


WORKERS
Scorch
Careless Musketeer
Nautical Dog


NextHand

Pillage
Bloodrage Ogre (3/2)
Surprise Attack
Makeshift Rambaster


Discard

Bombaster (2/2+A)
Surprise Attack
Mad Man
Charge
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
BB at 1
zane - ($6)
surprise attack - ($1)
shark->musketeer, BB at 3
zane->inspector, BB at 4
tap BB (2), kill aven, BB at 3
shark->oni, zane to lvl 3, BB at 4
rebuild tech 1
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn*4
  • Zane, lvl 3, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ugh, well, let’s do teh best we can.

sorry what happened to almost my whole board?
I could swear I had more units…

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Manufactured Truth
Lawful Search
Nimble Fencer
Reputable Newsman


WORKERS
Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth


NextHand

Jail
Nimble Fencer(2/1)
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Quince - ($5)
Lawful search your hand, I draw… looks like my tech 2 should be safe… - ($4)
Tech 2 Peace - ($0)
Fencer trades with Zane, Quince Midbands

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince(1/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Mirror(0/1) illusion

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Firehouse
Firehouse


STARTING HAND
Surprise Attack
Makeshift Rambaster
Bloodrage Ogre (3/2)
Pillage


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage


NextHand

Surprise Attack
Hotter Fire
Makeshift Rambaster
Hotter Fire
Firehouse


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 fire - ($3)
tap BB (3), kill mirror, pay resist, BB at 3 - ($2)
jaina - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Bloodburn*3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

that worked out better than i thought!!

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Flagbearer


STARTING HAND
Flagstone Garrison
Jail - worker
Nimble Fencer(2/1)
Overeager Cadet
Bluecoat Musketeer(1/2a) long-range on 1 atk
Lawful Search
Nimble Fencer


WORKERS
Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth


NextHand

Flagstone Garrison
Spectral Aven(2/2) flying illusion
Reputable Newsman
Overeager Cadet
Building Inspector(1/1) first building each turn costs +1


Discard

Drill Sergeant
Spectral Flagbearer
Lawful Search
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Flagstone Garrison - ($4)
Overeager cadet, draw
Nimble Fencer, draw - ($2)
Bluecoat Musketeer, draw - ($0)
Fencer and Quince kill Jaina, quince maxbands

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer(1/2) long-range on 1 atk
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison(4)
  • Nimble Fencer(2/1)
  • Quince(1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hopefully I still have Oni and a float to lawful search, fencer and tech 2 next turn. with building inspector in lookout I’m sure to get value out of him, I wonder whether he’ll go my fencer or inspector with BB

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Hotter Fire
Makeshift Rambaster
Hotter Fire
Firehouse
Surprise Attack
Mad Man


WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage


NextHand

Charge
Surprise Attack
Bloodrage Ogre (3/2)
Bombaster (2/2+A)
Firehouse


Discard

Detonate
Detonate
Hotter Fire
Surprise Attack
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($9)
tech draw
firehouse - ($6)
hotter fire - ($3)
tap BB (1), kill fencer (BB at 2)
mad man - ($2)
drak - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Firehouse 4HP
  • Hotter Fire
  • Bloodburn*2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ugh, not looking good.

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Two Step


STARTING HAND
Spectral Aven(2/2) flying illusion
Reputable Newsman
Overeager Cadet
Building Inspector(1/1) first building each turn costs +1
Flagstone Garrison
Drill Sergeant
Two Step
Nimble Fencer
Spectral Flagbearer
Nimble Fencer(2/1)
Drill Sergeant


WORKERS
Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth
Jail


NextHand

Reputable Newsman
Spectral Aven(2/2) flying illusion
Flagstone Garrison
Lawful Search
Drill Sergeant


Tech 2 card(s)
Get Paid - ($9)
hire overeager cadet, drae
drill sargeant, draw - ($6)
Building Inspector, draw, rune - ($5)
Hire Nimble Fencer, draw, rune - ($3)
Hire Spectral Flagbearer, draw, rune - ($2)
Hire Nimble Fencer, draw, rune - ($0)
Two runes on overeager cadet
Overeager kills Drakk, my base to 19
Bluecoat long ranges your madman, BB gains rune
two fencers destroy firehouse
quince hits your tech 2 for 1 dmg

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant(5/5) 2(+)
  • :pschip: Technician:
  • :target: Lookout: Spectral Flagbearer(2/2) +r1

In Play:

  • Flagstone Garrison(4)
  • Quince(1/5)
  • Building Inspector(1/1) first building each turn costs +1
  • Nimble Fencer(2/3)
  • Nimble Fencer2(2/3)
  • Overeager Cadet(4/3) 2(+)
  • Bluecoat Musketeer(1/2) long-range on 1 atk

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I domt have enough gold if i build the second garrison so i need to just hope i draw drill sargeant first then fencers after draws: phew that was a rollercoaster, drill sargeant first was good, but then when I drew twostep i had to decide between ending up with a 4/5 bluecoat musketeer or to keep drawing for second nimble fencer, then realised one fencer was enough because of DS runes so went for the second fencer as well just realised i coupdve mirrored the drill sargeant! too late now though

i have to GG it there. can’t handle the heat!

run it back?

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Bloodburn
Careless Musketeer
Bombaster
Bloodrage Ogre
Charge


WORKERS
Bloodrage Ogre


NextHand

Makeshift Rambaster
Mad Man
Pillage
Nautical Dog
Scorch


Discard

Careless Musketeer
Bombaster
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bloodburn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Yh that was the main turn, had i not managed to get the firehouse boy would you have had fun shooting all my units

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Traffic Director
Reputable Newsman
Arrest
Manufactured Truth


WORKERS
Porkhand Magistrate


NextHand

Jail
Lawful Search
Bluecoat Musketeer
Building Inspector
Spectral Aven


Discard

Reputable Newsman
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
traffic director - ($3)
Hire River - ($1)
level up river by 1 to stop u stealing my gold - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director(1/1a) untargetablr, unstoppable against buildings
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L2 River(2/3) +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Nautical Dog
Scorch
Pillage
Mad Man
Makeshift Rambaster


WORKERS
Bloodrage Ogre
Pillage


NextHand

Scorch
Mad Man
Bombaster
Charge
Careless Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
zane, kill traffic director, BB 1 - ($1)
nautical dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (2/1)
  • :target: Lookout:

In Play:

  • Bloodburn*1
  • Zane, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Jail
Spectral Aven
Bluecoat Musketeer
Lawful Search
Building Inspector


WORKERS
Porkhand Magistrate
Jail


NextHand

Traffic Director(1/1a) untargetablr, unstoppable against buildings
Lawful Search
Nimble Fencer
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
River kills nautical dog (takes 1 btw, dog has frenzy but only 1 atk)
Midband River - ($3)
Hire Bluecoat Musketeer - ($1)
Hire Building Inspector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer(1/2a) longrange
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Building Inspector(1/1) +r1

In Play:

  • L3 River(2/4) tap:sideline T0/1

Buildings:

  • :heart: Base HP: 20
    Tech 1 5 hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

really against red I’m not sure what else to tech, BB is a great counter to illusions, pillage means I want to avoid big floats so overeager is out, starlets only need 1dmg ping (which red has lots available to use) and Brave knight doesnt like all the fire; gotta be fencers or spell, spell i would do two step but I’m low on board presence so fencers to start

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Scorch
Bombaster
Charge
Careless Musketeer
Mad Man
Makeshift Rambaster


WORKERS
Bloodrage Ogre
Pillage
Scorch


NextHand

Careless Musketeer
Lobber
Charge
Hotter Fire
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
tech draw, BB at 2
worker - ($5)
tap BB, kill BI, pay resist, BB at 1 - ($4)
mad man, zane, trade with musketeer, river maxes, BB 3 - ($3)
jaina - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn*3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

I know these r rapid games but save yourself a gold and switch round BB’s ping and madman’s damage to avoid paying for resist :rofl:

P2T3


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Lawful Search
Traffic Director(1/1a) untargetablr, unstoppable against buildings
Nimble Fencer
Spectral Aven


WORKERS
Porkhand Magistrate
Jail
Spectral Aven


NextHand

Arrest
Manufactured Truth
Nimble Fencer


Discard

Bluecoat Musketeer(1/2) longrange
Building Inspector(1/1)
Lawful Search
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Traffic director for free
Tech 2 Finesse - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director(1/1) untargetablr, unstoppable against buildings
  • :target: Lookout:

In Play:

  • L5 River(3/4) tap:sideline T0/1, T0 r cheaper

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

[details=Thoughts
[/details]

2 Likes

you are a gentleman and a scholar

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Bloodlust
Molting Firebird


STARTING HAND
Gunpoint Taxman
Lobber
Charge
Careless Musketeer
Hotter Fire


WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge


NextHand

Hotter Fire
Bombaster (2/2)
Makeshift Rambaster
Mad Man (1/1)


Discard

Hotter Fire
Careless Musketeer
Bloodlust
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($8)
extra gold from dumb mistakes last turn - ($9)
Worker - ($8)
tech 2 fire - ($4)
gunpoint taxman - ($2)
lobber, tap, ping tech 2 - ($1)
tap BB (1), ping tech 1, BB at 1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Bloodburn*1
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, let’s see if it was worth it. fire is kind of hard to make work.

P2T4


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Arrest
Nimble Fencer
Manufactured Truth


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Arrest


NextHand

Reputable Newsman
Building Inspector(1/1)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Quince, mirror arrives - ($5)
River taps to sideline taxman
Manufactured Truth Fencer is now a taxman - ($4)
Gunpoint Fencerman kills Jaina, they steal your float but you draw a card, take 2 dmg, Quince midbands - ($5)
Maxband Quince - ($3)
Hire Nimble Fencer 2, mirror copies it - ($1)
Mirror and Traffic director trade with GPT
Fencer 2 kills your Lobber

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Quince(1/5a) copies stuff
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River(3/4) tap:sideline T0/1, T0 r cheaper
  • Nimble Fencer(2/1)
  • Nimble Fencer 2 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

not sure which tech building to destroy so went for clearing the board instead

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Lobber
Bloodlust


STARTING HAND
Makeshift Rambaster
Mad Man (1/1)
Hotter Fire
Bombaster (2/2)
Nautical Dog (1/1)


WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
Bombaster (2/2)


NextHand

Lobber
Makeshift Rambaster
Lobber (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
stolen float - ($8)
BB at 4
tech draw
Worker - ($7)
hotter fire - ($4)
tap BB, your tech 2 down to 2
zane - ($2)
mad man - ($1)
nautical dog - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane, lvl 1, (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodburn*2
  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

So many options for BB, how will u chose? :wink:

P2T5


StartingHand Workers

Tech
Star-crossed starlet
Cloud Sprite

STARTING HAND
Reputable Newsman
Building Inspector(1/1)


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Arrest


NextHand

Bluecoat Musketeer(1/2) longrange
Appel Stomp
Grounded Guide


Discard

Nimble Fencer(2/1)
Building Inspector(1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Surplus - ($5)
Quince makes a mirror - ($3)
Hire Reputable Newsman, choose $3, mirror copies - ($2)
River kills Zane, Quince kills madman, fencer trades with dog, fencer 2 hits tech 2 down to 3hp

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman(0/3) banning 3-cost spells and upgrades
  • :target: Lookout: Reputable Newsman mirror(0/3) i dont think this ever “arrived” so not banning anything?

In Play:

  • L5 River(3/2) tap:sideline T0/1, T0 r cheaper
  • L5 Quince(1/4) copies stuff
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

im not quite sure…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Cinderblast Dragon
Bamstamper Lizzo


STARTING HAND
Lobber (2/2)
Lobber
Makeshift Rambaster
Careless Musketeer


WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
Bombaster (2/2)
makeshift rambaster


NextHand

Hotter Fire
Bloodlust
Molting Firebird


Discard

Mad Man (1/1)
Nautical Dog (1/1)
Careless Musketeer
Cinderblast Dragon
Bamstamper Lizzo


Tech 2 card(s)
Get Paid - ($9)
tech draw, scav gold, BB at 4 - ($10)
Worker - ($9)
lobber - ($8)
lobber - ($7)
tap BB (2), break tech 2, your base to 18
tap lobbers, break tech 1, your base to 16
jaina - ($5)
tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn*2
  • Hotter Fire
  • Lobber (2/2)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, this certainly helps, but not out of the woods yet.

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Spectral Flagbearer


STARTING HAND
Appel Stomp
Grounded Guide
Bluecoat Musketeer(1/2) longrange
Grounded Guide
Manufactured Truth


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Arrest
Bluecoat Musketeer(1/2) longrange


NextHand

Traffic Director(1/1) untargetablr, unstoppable against buildings
Appel Stomp
Star-crossed starlet
Lawful Search


Tech 2 card(s)
Get Paid + float, surplus draw, start on tech 1 - ($11)
Appel Stomp Jaina out of SQL, i draw and then decide whether to put Stomp on top of my deck - ($10)
Manufactured Truth my newsman Mirror into a Lobber, trades with a lobber - ($9)
Quince makes a mirror, pays for it to copy a lobber, trades with other lobber - ($5)
River destroys tech 2
Fencer hit your tech 3 down to 3
Quince makes a mirror - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror(0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman(0/3) banning 3-cost spells and upgrades
  • :target: Lookout:

In Play:

  • L5 River(3/2) tap:sideline T0/1, T0 r cheaper
  • L5 Quince(1/4) copies stuff
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

i have a feeling that River has earned enough bad karma with codexnewb that she’s gonna get popped soon to i dont like teching in her spells rn, but they would be good with my current style of play…
I’m light on defence this turn but they’re locked into Jaina at least so not so many nasty surprises available with only 3 cards in their hand

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Cinderblast Dragon


STARTING HAND
Bloodlust
Molting Firebird
Hotter Fire
Bloodlust
Hotter Fire
Bloodlust
Molting Firebird
Bloodlust


WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
Bombaster (2/2)
Makeshift Rambaster


NextHand

Gunpoint Taxman (3/3+A)
Bloodlust
Cinderblast Dragon
Lobber (2/2)


Tech 1 card(s)
Get Paid - ($10)
rebuild tech 2, base to 18
BB to 4
tap BB, hit tech 1 down to 3
drak - ($8)
mid zane - ($3)
bloodlust drak and miror (dies), BB 3
zane kills newsman, we both draw, BB 4
bloodlust #2, jaina and fencer (dies end of turn) - ($1)
drak trades with river, jaina to lvl 3, your base to 14
jaina breaks tech 1, your base to 12
mid jaina, heals - ($0)
end of turn, jaina and zane take 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn*4
  • Hotter Fire
  • Jaina, lvl 4, (3/2)
  • Zane, lvl 4, (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10