I’ve done my turn as if BB was in scav
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Overeager Cadet
STARTING HAND
Bluecoat Musketeer
Jail
Nimble Fencer
Traffic Director
WORKERS
Arrest
Porkhand Magistrate
Traffic Director
NextHand
Nimble Fencer
Manufactured Truth
Lawful Search
Discard
Jail
Flagstone Garrison
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer kills Bombaster (in scavenger position) Bloodburn on 1 rune - ($3)
Oni and Aven destroy tech 1
Hire Bluecoat Musketeer - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bluecoat Musketeer(1/2a) long-range on 1 atk
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Building Inspector(1/1) first building each turn costs +1
In Play:
- Spectral Aven(2/2) flying illusion
- Nimble Fencer(2/1)
- L1 Onimaru(2/3) frenzy
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hopefully I still have Oni and a float to lawful search, fencer and tech 2 next turn. with building inspector in lookout I’m sure to get value out of him, I wonder whether he’ll go my fencer or inspector with BB
1 Like
thanks!
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Charge
Mad Man
Surprise Attack
Nautical Dog
WORKERS
Scorch
Careless Musketeer
Nautical Dog
NextHand
Pillage
Bloodrage Ogre (3/2)
Surprise Attack
Makeshift Rambaster
Discard
Bombaster (2/2+A)
Surprise Attack
Mad Man
Charge
Hotter Fire
Hotter Fire
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
BB at 1
zane - ($6)
surprise attack - ($1)
shark->musketeer, BB at 3
zane->inspector, BB at 4
tap BB (2), kill aven, BB at 3
shark->oni, zane to lvl 3, BB at 4
rebuild tech 1
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn*4
- Zane, lvl 3, (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
ugh, well, let’s do teh best we can.
sorry what happened to almost my whole board?
I could swear I had more units…
P1T4
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Manufactured Truth
Lawful Search
Nimble Fencer
Reputable Newsman
WORKERS
Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth
NextHand
Jail
Nimble Fencer(2/1)
Overeager Cadet
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Quince - ($5)
Lawful search your hand, I draw… looks like my tech 2 should be safe… - ($4)
Tech 2 Peace - ($0)
Fencer trades with Zane, Quince Midbands
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Quince(1/4)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Mirror(0/1) illusion
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Firehouse
Firehouse
STARTING HAND
Surprise Attack
Makeshift Rambaster
Bloodrage Ogre (3/2)
Pillage
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
NextHand
Surprise Attack
Hotter Fire
Makeshift Rambaster
Hotter Fire
Firehouse
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 fire - ($3)
tap BB (3), kill mirror, pay resist, BB at 3 - ($2)
jaina - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Jaina, lvl 1, (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
that worked out better than i thought!!
P1T5
Tech StartingHand Workers
TECH
Drill Sergeant
Spectral Flagbearer
STARTING HAND
Flagstone Garrison
Jail - worker
Nimble Fencer(2/1)
Overeager Cadet
Bluecoat Musketeer(1/2a) long-range on 1 atk
Lawful Search
Nimble Fencer
WORKERS
Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth
NextHand
Flagstone Garrison
Spectral Aven(2/2) flying illusion
Reputable Newsman
Overeager Cadet
Building Inspector(1/1) first building each turn costs +1
Discard
Drill Sergeant
Spectral Flagbearer
Lawful Search
Nimble Fencer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Flagstone Garrison - ($4)
Overeager cadet, draw
Nimble Fencer, draw - ($2)
Bluecoat Musketeer, draw - ($0)
Fencer and Quince kill Jaina, quince maxbands
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet(2/2a)
-
Elite:
-
Scavenger: Bluecoat Musketeer(1/2) long-range on 1 atk
-
Technician:
-
Lookout:
In Play:
- Flagstone Garrison(4)
- Nimble Fencer(2/1)
- Quince(1/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
hopefully I still have Oni and a float to lawful search, fencer and tech 2 next turn. with building inspector in lookout I’m sure to get value out of him, I wonder whether he’ll go my fencer or inspector with BB
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Hotter Fire
Makeshift Rambaster
Hotter Fire
Firehouse
Surprise Attack
Mad Man
WORKERS
Scorch
Careless Musketeer
Nautical Dog
Pillage
NextHand
Charge
Surprise Attack
Bloodrage Ogre (3/2)
Bombaster (2/2+A)
Firehouse
Discard
Detonate
Detonate
Hotter Fire
Surprise Attack
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($9)
tech draw
firehouse - ($6)
hotter fire - ($3)
tap BB (1), kill fencer (BB at 2)
mad man - ($2)
drak - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Drak, lvl 1, (1/3+A)
-
Elite:
-
Scavenger:
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
- Firehouse 4HP
- Hotter Fire
- Bloodburn*2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
ugh, not looking good.
P1T6
Tech StartingHand Workers
TECH
Drill Sergeant
Two Step
STARTING HAND
Spectral Aven(2/2) flying illusion
Reputable Newsman
Overeager Cadet
Building Inspector(1/1) first building each turn costs +1
Flagstone Garrison
Drill Sergeant
Two Step
Nimble Fencer
Spectral Flagbearer
Nimble Fencer(2/1)
Drill Sergeant
WORKERS
Arrest
Porkhand Magistrate
Traffic Director
Manufactured Truth
Jail
NextHand
Reputable Newsman
Spectral Aven(2/2) flying illusion
Flagstone Garrison
Lawful Search
Drill Sergeant
Tech 2 card(s)
Get Paid - ($9)
hire overeager cadet, drae
drill sargeant, draw - ($6)
Building Inspector, draw, rune - ($5)
Hire Nimble Fencer, draw, rune - ($3)
Hire Spectral Flagbearer, draw, rune - ($2)
Hire Nimble Fencer, draw, rune - ($0)
Two runes on overeager cadet
Overeager kills Drakk, my base to 19
Bluecoat long ranges your madman, BB gains rune
two fencers destroy firehouse
quince hits your tech 2 for 1 dmg
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet(2/2a)
-
Elite:
-
Scavenger: Drill Sergeant(5/5) 2(+)
-
Technician:
-
Lookout: Spectral Flagbearer(2/2) +r1
In Play:
- Flagstone Garrison(4)
- Quince(1/5)
- Building Inspector(1/1) first building each turn costs +1
- Nimble Fencer(2/3)
- Nimble Fencer2(2/3)
- Overeager Cadet(4/3) 2(+)
- Bluecoat Musketeer(1/2) long-range on 1 atk
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I domt have enough gold if i build the second garrison so i need to just hope i draw drill sargeant first then fencers after draws: phew that was a rollercoaster, drill sargeant first was good, but then when I drew twostep i had to decide between ending up with a 4/5 bluecoat musketeer or to keep drawing for second nimble fencer, then realised one fencer was enough because of DS runes so went for the second fencer as well just realised i coupdve mirrored the drill sargeant! too late now though
i have to GG it there. can’t handle the heat!
run it back?
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Bloodburn
Careless Musketeer
Bombaster
Bloodrage Ogre
Charge
WORKERS
Bloodrage Ogre
NextHand
Makeshift Rambaster
Mad Man
Pillage
Nautical Dog
Scorch
Discard
Careless Musketeer
Bombaster
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bloodburn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Yh that was the main turn, had i not managed to get the firehouse boy would you have had fun shooting all my units
P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Traffic Director
Reputable Newsman
Arrest
Manufactured Truth
WORKERS
Porkhand Magistrate
NextHand
Jail
Lawful Search
Bluecoat Musketeer
Building Inspector
Spectral Aven
Discard
Reputable Newsman
Arrest
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
traffic director - ($3)
Hire River - ($1)
level up river by 1 to stop u stealing my gold - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director(1/1a) untargetablr, unstoppable against buildings
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L2 River(2/3) +r1
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Gunpoint Taxman
Lobber
STARTING HAND
Nautical Dog
Scorch
Pillage
Mad Man
Makeshift Rambaster
WORKERS
Bloodrage Ogre
Pillage
NextHand
Scorch
Mad Man
Bombaster
Charge
Careless Musketeer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
zane, kill traffic director, BB 1 - ($1)
nautical dog - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (2/1)
-
Lookout:
In Play:
- Bloodburn*1
- Zane, lvl 1, (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Jail
Spectral Aven
Bluecoat Musketeer
Lawful Search
Building Inspector
WORKERS
Porkhand Magistrate
Jail
NextHand
Traffic Director(1/1a) untargetablr, unstoppable against buildings
Lawful Search
Nimble Fencer
Spectral Aven
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
River kills nautical dog (takes 1 btw, dog has frenzy but only 1 atk)
Midband River - ($3)
Hire Bluecoat Musketeer - ($1)
Hire Building Inspector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bluecoat Musketeer(1/2a) longrange
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Building Inspector(1/1) +r1
In Play:
- L3 River(2/4) tap:sideline T0/1
Buildings:
-
Base HP: 20
Tech 1 5 hp
Economy Info:
Cards:
Gold:
Thoughts
really against red I’m not sure what else to tech, BB is a great counter to illusions, pillage means I want to avoid big floats so overeager is out, starlets only need 1dmg ping (which red has lots available to use) and Brave knight doesnt like all the fire; gotta be fencers or spell, spell i would do two step but I’m low on board presence so fencers to start
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Scorch
Bombaster
Charge
Careless Musketeer
Mad Man
Makeshift Rambaster
WORKERS
Bloodrage Ogre
Pillage
Scorch
NextHand
Careless Musketeer
Lobber
Charge
Hotter Fire
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($6)
tech draw, BB at 2
worker - ($5)
tap BB, kill BI, pay resist, BB at 1 - ($4)
mad man, zane, trade with musketeer, river maxes, BB 3 - ($3)
jaina - ($1)
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Jaina, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
I know these r rapid games but save yourself a gold and switch round BB’s ping and madman’s damage to avoid paying for resist
P2T3
Tech StartingHand Workers
TECH
Grounded Guide
Grounded Guide
STARTING HAND
Lawful Search
Traffic Director(1/1a) untargetablr, unstoppable against buildings
Nimble Fencer
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
NextHand
Arrest
Manufactured Truth
Nimble Fencer
Discard
Bluecoat Musketeer(1/2) longrange
Building Inspector(1/1)
Lawful Search
Grounded Guide
Grounded Guide
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Traffic director for free
Tech 2 Finesse - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer(2/3a)
-
Elite:
-
Scavenger:
-
Technician: Traffic Director(1/1) untargetablr, unstoppable against buildings
-
Lookout:
In Play:
- L5 River(3/4) tap:sideline T0/1, T0 r cheaper
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[details=Thoughts
[/details]
2 Likes
you are a gentleman and a scholar
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Bloodlust
Molting Firebird
STARTING HAND
Gunpoint Taxman
Lobber
Charge
Careless Musketeer
Hotter Fire
WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
NextHand
Hotter Fire
Bombaster (2/2)
Makeshift Rambaster
Mad Man (1/1)
Discard
Hotter Fire
Careless Musketeer
Bloodlust
Molting Firebird
Tech 2 card(s)
Get Paid + float - ($8)
extra gold from dumb mistakes last turn - ($9)
Worker - ($8)
tech 2 fire - ($4)
gunpoint taxman - ($2)
lobber, tap, ping tech 2 - ($1)
tap BB (1), ping tech 1, BB at 1
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: Jaina, lvl 1, (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
well, let’s see if it was worth it. fire is kind of hard to make work.
P2T4
Tech StartingHand Workers
TECH
Appel Stomp
Appel Stomp
STARTING HAND
Arrest
Nimble Fencer
Manufactured Truth
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Arrest
NextHand
Reputable Newsman
Building Inspector(1/1)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Quince, mirror arrives - ($5)
River taps to sideline taxman
Manufactured Truth Fencer is now a taxman - ($4)
Gunpoint Fencerman kills Jaina, they steal your float but you draw a card, take 2 dmg, Quince midbands - ($5)
Maxband Quince - ($3)
Hire Nimble Fencer 2, mirror copies it - ($1)
Mirror and Traffic director trade with GPT
Fencer 2 kills your Lobber
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L5 Quince(1/5a) copies stuff
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 River(3/4) tap:sideline T0/1, T0 r cheaper
- Nimble Fencer(2/1)
- Nimble Fencer 2 (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 4
Economy Info:
Cards:
Gold:
Thoughts
not sure which tech building to destroy so went for clearing the board instead
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Lobber
Bloodlust
STARTING HAND
Makeshift Rambaster
Mad Man (1/1)
Hotter Fire
Bombaster (2/2)
Nautical Dog (1/1)
WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
Bombaster (2/2)
NextHand
Lobber
Makeshift Rambaster
Lobber (2/2)
Tech 2 card(s)
Get Paid + float - ($9)
stolen float - ($8)
BB at 4
tech draw
Worker - ($7)
hotter fire - ($4)
tap BB, your tech 2 down to 2
zane - ($2)
mad man - ($1)
nautical dog - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Zane, lvl 1, (2/2)
-
Elite:
-
Scavenger: Mad Man (1/1)
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
So many options for BB, how will u chose?
P2T5
StartingHand Workers
Tech
Star-crossed starlet
Cloud Sprite
STARTING HAND
Reputable Newsman
Building Inspector(1/1)
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Arrest
NextHand
Bluecoat Musketeer(1/2) longrange
Appel Stomp
Grounded Guide
Discard
Nimble Fencer(2/1)
Building Inspector(1/1)
Tech 2 card(s)
Get Paid + float - ($10)
Surplus - ($5)
Quince makes a mirror - ($3)
Hire Reputable Newsman, choose $3, mirror copies - ($2)
River kills Zane, Quince kills madman, fencer trades with dog, fencer 2 hits tech 2 down to 3hp
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman(0/3) banning 3-cost spells and upgrades
-
Lookout: Reputable Newsman mirror(0/3) i dont think this ever “arrived” so not banning anything?
In Play:
- L5 River(3/2) tap:sideline T0/1, T0 r cheaper
- L5 Quince(1/4) copies stuff
- Nimble Fencer (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 2
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
im not quite sure…
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Cinderblast Dragon
Bamstamper Lizzo
STARTING HAND
Lobber (2/2)
Lobber
Makeshift Rambaster
Careless Musketeer
WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
Bombaster (2/2)
makeshift rambaster
NextHand
Hotter Fire
Bloodlust
Molting Firebird
Discard
Mad Man (1/1)
Nautical Dog (1/1)
Careless Musketeer
Cinderblast Dragon
Bamstamper Lizzo
Tech 2 card(s)
Get Paid - ($9)
tech draw, scav gold, BB at 4 - ($10)
Worker - ($9)
lobber - ($8)
lobber - ($7)
tap BB (2), break tech 2, your base to 18
tap lobbers, break tech 1, your base to 16
jaina - ($5)
tech 3 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Jaina, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn*2
- Hotter Fire
- Lobber (2/2)
- Lobber (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 3 (Fire)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, this certainly helps, but not out of the woods yet.
P2T6
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Spectral Flagbearer
STARTING HAND
Appel Stomp
Grounded Guide
Bluecoat Musketeer(1/2) longrange
Grounded Guide
Manufactured Truth
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Arrest
Bluecoat Musketeer(1/2) longrange
NextHand
Traffic Director(1/1) untargetablr, unstoppable against buildings
Appel Stomp
Star-crossed starlet
Lawful Search
Tech 2 card(s)
Get Paid + float, surplus draw, start on tech 1 - ($11)
Appel Stomp Jaina out of SQL, i draw and then decide whether to put Stomp on top of my deck - ($10)
Manufactured Truth my newsman Mirror into a Lobber, trades with a lobber - ($9)
Quince makes a mirror, pays for it to copy a lobber, trades with other lobber - ($5)
River destroys tech 2
Fencer hit your tech 3 down to 3
Quince makes a mirror - ($3)
Worker - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Mirror(0/1a)
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman(0/3) banning 3-cost spells and upgrades
-
Lookout:
In Play:
- L5 River(3/2) tap:sideline T0/1, T0 r cheaper
- L5 Quince(1/4) copies stuff
- Nimble Fencer (2/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
i have a feeling that River has earned enough bad karma with codexnewb that she’s gonna get popped soon to i dont like teching in her spells rn, but they would be good with my current style of play…
I’m light on defence this turn but they’re locked into Jaina at least so not so many nasty surprises available with only 3 cards in their hand
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Cinderblast Dragon
STARTING HAND
Bloodlust
Molting Firebird
Hotter Fire
Bloodlust
Hotter Fire
Bloodlust
Molting Firebird
Bloodlust
WORKERS
Bloodrage Ogre
Pillage
Scorch
Charge
Bombaster (2/2)
Makeshift Rambaster
NextHand
Gunpoint Taxman (3/3+A)
Bloodlust
Cinderblast Dragon
Lobber (2/2)
Tech 1 card(s)
Get Paid - ($10)
rebuild tech 2, base to 18
BB to 4
tap BB, hit tech 1 down to 3
drak - ($8)
mid zane - ($3)
bloodlust drak and miror (dies), BB 3
zane kills newsman, we both draw, BB 4
bloodlust #2, jaina and fencer (dies end of turn) - ($1)
drak trades with river, jaina to lvl 3, your base to 14
jaina breaks tech 1, your base to 12
mid jaina, heals - ($0)
end of turn, jaina and zane take 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn*4
- Hotter Fire
- Jaina, lvl 4, (3/2)
- Zane, lvl 4, (3/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tech III HP: 3
Economy Info:
Cards:
Gold: