main things i'm looking at are bh3, kg3, and i guess maybe d3 or something. notably qxh7 is an option now but not a terribly good one. maybe it could be in the future though
this approach by empowered is very interesting and different from what i'm used to messing with (it actually looks ridiculously obvious but hey). there are a lot of points where it's vulnerable to reaper sac stuff but there are just so many minors developed that eventually i run out of stones. a worry that i'd have as empowered here is 'how does the long game play out,' since your pieces are so vulnerable to trades. that's probably a big concession to make, but if it accomplishes the goal of actually reaching a complex midgame, probably worth it?
i never looked that deeply at the rg6 opening move surprisingly enough! at first i was always running rg6 (as reaper!) specifically to avoid this, but then i looked at rg6 (for empowered) and it didn't look good to me. at the end of the day i could move a ghost to g5 or whatever, or harass it with a pawn. but with a billion minors developed it hasn't been that simple. we've seen how the latter approach can kind of fail badly. and the problem with ghost to g5 is that you can get knight and rook connected, and my reaper is stretched thin enough that maybe there's no opportunity to sac there, ever. having that second rook developed seemed slow to me at first but there have been lots of lines where it's been a really big deal.
anyway let's try bh3.