Casual Witspur MonoPurple vs Codexnewb MonoWhite

I see no reason to continue this game. I’ve been out of it for at least two, maybe three turns now.

That was brutal.

"P2T9


StartingHand Workers

STARTING HAND
Crashbarrow
Nimble Fencer
Star-Crossed Starlet
Crashbarrow


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Smoker
Snapback
Smoker


NextHand

Pirate-Gang Commander
Fox Primus


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech Draw
Crash Barrow (6/2) - ($7)
Crash Barrow #2 (6/2) - ($4)
Nimble Fencer (2/3) - ($2)
Star-Crossed Starlet - ($0)
Rebuild Tech 3
Both Crashbarrow trade with SL Elephant #2 Overpower 4 DMG to Lookout
Star-Crossed Starlet finishes off the second Elephant

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3 +A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
    "

I just went over the details, and I don’t know what I could have done. You had the draw power (along with Liches Bargain) to keep your side of the board stocked with great units. I ran out of cards and couldn’t find a way to replace them. I thought it was going to be Martial Mastery, but I didn’t read the card carefully enough. I thought it was discard one draw two. Discard two draw two does nothing worthwhile. To help your cause, you brought out those skellies. They fit nicely in the Tech and Scavenger slots. I read your thoughts and saw that you’d been expecting Discord for a minute. When I did get it off, it didn’t do anything lasting. Maybe Discord kept me in it one extra turn, not much beyond that.

looking back, i dont think that there was anything major you did wrong. i definitely got luckat at two parts: 1. Drawing the Theiving Imp right when you went down to 3 cards; 2. Feral Strike right when I maxed.

Skeleton spam is tough to deal with since you either fight the skeletons, or give the opposing player rewards. one thing i think that will help is not being so quick to skip workers. i would typically need to get a crucial tech kill, or maybe a hero kill, in order to skip a worker. it just compounds the rest of the game. the only reason i made it through this one was probably liches bargain, which costs you like 6 gold in total between the 2 up front, and the trashed worker.

i honestly felt behind almost the whole game. you did a great job of really addressing my board every turn. the only difference i would say is maybe an early tower instead of snapback. towers deal with skeletons well.

You make a couple of excellent points. I am too quick to skip a worker. Not just in this particular game. If you look back at our series of contests, I think you’ll find that I do that just about every single time. It always feels like the necessary action to make in the heat of the moment, but the implications are something I don’t really consider. The loss of one gold, if multiplied exponentially, is a serious handicap. The tower…the freaking tower. I didn’t put it together, even after looking back over the details, but you’re absolutely right. I was worried about Vandy. The big, bad boogieman (boogiewoman?) and used the snapback. If I had built the Tower I would have had protection against your weaker units or I could have purchased a beefier unit other than the weak-assed Aged Sensei. Plus, a tower would have prevented me going down a card. All-in-all, this was a tremendous learning experience. I’m not done yet, if you are good for another. I’m still honing my skills for the upcoming tourney and the large monetary purse that surely goes hand-in-hand with winning the thing. And the groupies. Anyhoo, I want to trade out Strength for Discipline and possibly Anarchy for Blood. I need to look it over, but you’re first anyway. I’ll def go white/red/finesse though. What’s your opinion on the Neutral starters? They seem to be a weaker amalgamation of the other starter sets, without any one thing being a standout. But maybe there’s something there that I’m not seeing. I do like the virtuoso that could turn into a force with with later additions of Grounded Guide, Maestro, and Nimble Fencer. Plus, wither/bloom are nice if expensive and the Brick Thief is unique. But are they better than the white or red starters?

sure, i don’ mind going first. lets find out about the neutral starter. ill use [neutral]/necro/growth.

"P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Helpful Turtle
Tenderfoot
Spark
Granfalloon Flagbearer


WORKERS
Spark


NextHand

Older Brother
Brick Thief
Wither
Timely Messenger
Bloom


Discard

Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - ($2)
river - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

let see if this is a legit option. probably not. max river turn 2, tech double appel stomp early.

"

"P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Snapback
Sensei’s Advice
Morningstar Flagbearer
Savior Monk


WORKERS
Morningstar Flagbearer


NextHand

Fox Viper
Fox Primus
Aged Sensei
Smoker
Grappling Hook


Discard

Sensei’s Advice
Safe Attacking
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4 +A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

strength anarchy finesse?

"P1T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Bloom
Timely Messenger
Wither
Brick Thief
Older Brother


WORKERS
Spark
Wither


NextHand

BC
BC
Helpful Turtle
Timely Messenger
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
brick thief, your base to 19 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • River, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

Exactly right. Apologies for not letting you know. Nice guess tho.

"P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Gunpoint Taxman


STARTING HAND
Smoker
Fox Viper
Aged Sensei
Grappling Hook
Fox Primus


WORKERS
Morningstar Flagbearer
Smoker


NextHand

Grappling Hook
Fox Viper
Gunpoint Taxman
Aged Sensei
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Fox Primus - ($0)
Savior Monk (2/2) eliminates Tenderfoot taking 1 DMG
Rook L1 (2/4) kills Brick Thief and takes 2 DMG in return
Scavenger gold and Tech draw to you

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Rook L1 (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
mirkwood allies


STARTING HAND
Helpful Turtle
BC
BC
Granfalloon Flagbearer
Timely Messenger
Older Brother


WORKERS
Spark
Wither
Granfalloon Flagbearer


NextHand

Timely Messenger
Fruit Ninja
Bloom
mirkwood allies
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
scav gold, tech draw - ($7)
Worker - ($6)
Bone Collector 1 - ($4)
Bone Collector 2 - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: BC (3/3)
  • :pschip: Technician: BC (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

so i think the gameplan is blooming ancients, BC’s, liches bargain. i dont think my BC’s will survive, so il tech an ancient and mirkwood.

"

"P2T3


Tech StartingHand Workers

TECH
Bird’s Nest
Mythmaking


STARTING HAND
Aged Sensei
Gunpoint Taxman
Fox Viper
Snapback
Grappling Hook


WORKERS
Morningstar Flagbearer
Smoker
Fox Viper


NextHand

Sensei’s Advice
Ardra’s Boulder
Safe Attacking
Fox Primus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk heals himself and Rook of 1 DMG
Employ the Grappling Hook on River pulling her to Lookout
Fox Primus (2/2+Frenzy) trades with River Rook gets +2 Levels
Midband Rook L5 (3/5) - ($4)
Gunpoint Taxman - ($1)
Rook takes out BC in Technician slot takes 3 DMG for the trouble

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook L5 (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
netherdrain
liches bargain


STARTING HAND
Fruit Ninja
Bloom
mirkwood allies
Helpful Turtle
Timely Messenger
Older Brother


WORKERS
Spark
Wither
Granfalloon Flagbearer
Fruit Ninja


NextHand

liches bargain
Blooming Ancient
Bloom
Brick Thief (2/1)
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
tech 2 growth - ($4)
Cal - ($2)
bloom bone collector, not an extra gold since it’s neutral. - ($0)
BC kills taxman, takes 3, makes skeleton

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Cal (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • BC (4/1) +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, ill take the one BC left. teching up, ancient next turn, getting LB in the deck, along with a nethdrain in case rook goes to max shortly, so i can mitigate earthquake.

"

P2T4


Tech StartingHand Workers

TECH
Morningstar Pass
Colossus


STARTING HAND
Ardra's Boulder
Safe Attacking
Sensei's Advice
Fox Primus


WORKERS
Morningstar Flagbearer
Smoker
Fox Viper
Safe Attacking


NextHand

Mythmaking
Grappling Hook
Bird's Nest
Snapback


Discard

Fox Primus
Sensei's Advice
Morningstar Pass
Colossus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Savior Monk (2/2) Takes out Skelly receiving 1 DMG in return
Rook L5 (3/2) Unstoppable to one patroler Hits your Tech 2 for 3 DMG
Build Tech 2 Strength - ($4)
Ardra's Boulder - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra's Boulder (0/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L5 (3/2)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

savior monk should have healed rook to 3/3. ill play my turn assuming that.

P1T5


Tech StartingHand Workers

TECH
blooming elm
dinosize


STARTING HAND
Brick Thief (2/1)
Blooming Ancient
Tenderfoot (1/2)
liches bargain
Bloom


WORKERS
Spark
Wither
Granfalloon Flagbearer
Fruit Ninja
Bloom


NextHand

mirkwood allies
netherdrain
Helpful Turtle
Timely Messenger


Discard

Brick Thief (2/1)
liches bargain
blooming elm
dinosize


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
Blooming Ancient - ($3)
Arg, wisp, 2 runes - ($1)
Tenderfoot, rune - ($0)
move 3 runes to Bone Collector (7/4) [4 runes]
Bone Collector kills Adra's Boulder, makes skeleton, rune to BA
Cal kills Monk, takes 2
BA moves rune to skeleton

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Sk (2/2) +
  • :target: Lookout:

In Play:

  • BC (7/4) ++++
  • Blooming Ancient (2/4)
  • Cal, lvl 1 (2/1)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

he'll need some barbs right now to keep up. lucky for me not drawing the ancient turn 4. teching elm and dinosize to have options for win conditions.

Man, I thought you were running Growth, Necro, and either River or Troq with the neutral starters. When you summoned Cal, I actually thought that was the Growth hero. Then Arg shows up and I had to go look up who I’m dealing with. I don’t play or face Green too often. So is this a thought experiment, or can we really take the neutral starters with any Spec?
That being said, I highly doubt I would have done anything different up to this point even if I’d known who/what I was facing. Oh, and Blooming Ancient is a Beast. That was like having 4 free Bloom spells right there. Damn.

Okay, on to my turn.

lo, hahahahaha, woops. looks like i need more sleep. im apparently playing fineese/necro/feral/growth. haaha. ill concede here by disqualification. that’s so funny. want to run it back as it should be FINESSE/NECRO/GROWTH? haha.

That works. Man I was so confused. But I didn’t want to come off looking stupid, cuz you really never know with this game. It stays out in left field pretty much all the time, and then occasionally it just wanders out to the meadows beyond left field, ya know? So I never really know what I’m getting into from one game to the next. Go ahead with your first turn.

I’ll stick with Strength/Anarchy/Finesse

"P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Spark
Timely Messenger
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Spark


NextHand

Older Brother
Brick Thief
Bloom
Wither


Discard

Granfalloon Flagbearer
Helpful Turtle


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - ($2)
timely messenger, hits your abse to 19 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

lol, that last game, so funny. okay, same idea this game

"

P2T1


StartingHand Workers

STARTING HAND
Sensei's Advice
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Savior Monk


WORKERS
Safe Attacking


NextHand

Fox Primus
Fox Viper
Aged Sensei
Smoker
Snapback


Discard

Sensei's Advice
Morningstar Flagbearer
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Rook L1 (2/4+A) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6