Casual Witspur MonoPurple vs Codexnewb MonoWhite

"P1T2


Tech StartingHand Workers

TECH
liches bargain
liches bargain


STARTING HAND
Bloom
Older Brother
Brick Thief
Wither


WORKERS
Spark
Older Brother


NextHand

Brick Thief
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
garth - ($3)
skeleton - ($2)
Wither rook, gets a -1 rune - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, LB rush anyone?

"

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Nimble Fencer


STARTING HAND
Smoker
Fox Primus
Fox Viper
Snapback
Aged Sensei


WORKERS
Safe Attacking
Smoker


NextHand

Nimble Fencer
Morningstar Flagbearer
Snapback
Grappling Hook
Fox Viper


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fox Primus - ($2)
Build Tech 1 - ($0)
Rook hits tenderfoot takes 1 DMG
Savior Monk kills tenderfoot takes 1 DMG

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L1 (1/2)*
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Fruit Ninja
Helpful Turtle
Brick Thief
Granfalloon Flagbearer


WORKERS
Spark
Older Brother
Fruit Ninja


NextHand

Wither
liches bargain
liches bargain
Bloom


Discard

Tenderfoot (1/2+A)
Granfalloon Flagbearer
Brick Thief
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
make a skeleton - ($2)
helpful turtle - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2+A)
  • :psfist: Elite: Timely Messenger (2/1)
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: SK (1/1)
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, i was going to try and float 2 gold to drop a double LB, however - given finesse, he could very well have fencers, which would clear my skeleton patrol easily, let him kill garth, and maintain a strong board.ill drop turtle instead, and only use one LB net turn instead. that should help secure it.

"

P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Discord


STARTING HAND
Snapback
Morningstar Flagbearer
Fox Viper
Grappling Hook
Nimble Fencer


WORKERS
Safe Attacking
Smoker
Fox Viper


NextHand

Sensei's Advice
Bird's Nest
Discord
Doubling Barbarbarian
Aged Sensei


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk heals Rook and himself
Nimble Fencer - ($4)
Build a Tower - ($1)
Fox Primus (2/2)+Frenzy eliminates the turtle takes 1 DMG
Nimble Fencer takes out Scavenger Skelly receives 1 DMG for his trouble

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (1/3+A)*
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Tower
  • Nimble Fencer (2/2)
  • Fox Primus (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

edit: thoughts

"P1T4


Tech StartingHand Workers

TECH
Artisan mantis
Death Rites


STARTING HAND
Wither
Bloom
liches bargain
liches bargain


WORKERS
Spark
Older Brother
Fruit Ninja


NextHand

Brick Thief
Tenderfoot (1/2+A)
Death Rites
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
tech 2 growth - ($3)
liches bargain - ($1)
…trash worker (downt to 7)
…base to 16
…summon hoard
make s skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK (1/1+A)
  • :psfist: Elite: Timely Messenger (2/1)
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: SK (1/1)
  • :target: Lookout: Zombie (2/2)

In Play:

  • Garth, lvl 1, (1/3)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, walling up to get that tech building. hoping he doesnt have fencers and starlets to clear my patrol too hard. based on my re-draw, ill be going molac for now.

"

Can you trash worker #8 and build a Tech 2 building on the same turn?

P2T4


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Colossus


STARTING HAND
Bird's Nest
Sensei's Advice
Aged Sensei
Doubling Barbarbarian
Discord


WORKERS
Safe Attacking
Smoker
Fox Viper
Discord


NextHand

Snapback
Doubling Barbarbarian
Morningstar Flagbearer
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Monk heals Fox and Fencer
Savior Monk (2/2) eliminates SL Skelly takes 1 DMG
Nimble Fencer (2/3) kills Zombie takes 2 DMG
Rook L1 (1/3)* decimates Scavenger Skelly and takes 1 DMG
Rook casts Bird's Nest - ($6)
Aged Sensei is summoned - ($5)
Build Tech 2 Strength - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout: Bird #1 (1/1)

In Play:

  • Tower
  • Nimble Fencer (2/1)
  • Savior Monk (2/1)
  • Rook L1 (1/2)*
  • Bird #2 (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

yes. i started the tech 2 build while i had 8 workers.

"P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Death Rites
Might of Leaf and Claw
Tenderfoot (1/2+A)
Brick Thief


WORKERS
Spark
Older Brother
Fruit Ninja


NextHand

Artisan mantis
Granfalloon Flagbearer
Bloom
Blooming Ancient
liches bargain


Discard

Timely Messenger (1/1)
Death Rites
Tenderfoot (1/2+A)
Brick Thief
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
skip worker! still at 7
might of leaf and claw - ($5)
garth to lvl 5 - ($1)
horror trades with primus, MOLAC to 1
skeleton trades with sensei, MOLAC to 2
timely messenger walks under bird, trades with monk, MOLAC to 3
Garth kills Rook, maxbands and heals, summons nimble fencer from discard, MOLAC to 4
Nimble Fencer trades with your fencer, MOLAC to 5, activates
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK (6/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw - Active
  • Garth, lvl 7, (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

nice. that should be it.

"

Considering I have no upgrade removal, this shouldn’t take long.

"P2T5


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Snapback
Doubling Barbarbarian


WORKERS
Safe Attacking
Smoker
Fox Viper
Discord
Snapback


NextHand

Oathkeeper of Kor Mountain
Sensei’s Advice
Colossus
Savior Monk
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
River comes dancing in. - ($7)
Zane is right behind her. - ($5)
Build Tech 3 - ($0)
Birds 1 & 2 hit your base for 2 DMG. Base to 14.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: River L1 (2/3)
  • :pschip: Technician: Zane L1 (2/2)
  • :target: Lookout:

In Play:

  • Tower
  • Bird #1 (1/1)
  • Bird #2 (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

, edit, tower damage for garth, skeleton

"P1T6


Tech StartingHand Workers

TECH
death rites
star crossed starlet


STARTING HAND
Bloom
Artisan mantis
Granfalloon Flagbearer
liches bargain
Blooming Ancient


WORKERS
Spark
Older Brother


NextHand

liches bargain
liches bargain
Bloom
Brick Thief
Helpful Turtle (1/2+A)


Tech 2 card(s)
Get Paid - ($7)
arg, wisp - ($5)
liches bargain, base to 10, down to 6 workers, - ($3)
make a skeleton, - ($2)
Skeleton #1 kills river, takes 3, arg to mid
garth kills zane, takes 3, arg maxband, summon water guy

Float ($2)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5 (6/10)
  • :psfist: Elite: Sk #2 (6/6)
  • :ps_: Scavenger: Zombie (7/7)
  • :pschip: Technician: Wisp (5/6)
  • :target: Lookout: Water Elemental (8/8)

In Play:

  • Might of Leaf and Claw - Active
  • Garth, lvl 7, (8/6) [3 dmg]
  • SK #1 (6/3) [3 dmg]
  • Horror (8/8)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
    "

Is the B. Ancient on the board?

woops, editted. no B ancient.

"P2T6


Tech StartingHand Workers

TECH
Entangling Vines
Thunderclap


STARTING HAND
Colossus
Jefferson DeGrey, Ghostly Diplomat
Sensei’s Advice
Oathkeeper of Kor Mountain
Savior Monk
Fox Primus


WORKERS
Safe Attacking
Smoker
Fox Viper
Discord
Snapback


NextHand

Doubling Barbarbarian
Oathkeeper of Kor Mountain
Grappling Hook
Aged Sensei
Nimble Fencer


Discard

Bird’s Nest
Oathkeeper of Kor Mountain
Fox Primus
Sensei’s Advice
Entangling Vines
Thunderclap


Tech 2 card(s)
Get Paid - ($10)
No Worker
Scavenger Gold and Tech Draw - ($11)
Summon Jefferson DeGrey, Ghostly Diplomat - ($8)
DeGrey destroys all tokens upon arrival. This should leave nothing on the board except for him and your heroes (my birds are gone as well).
Colossus - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Jefferson (4/3)
  • :target: Lookout:

In Play:

  • Tower
  • Colossus (6/7)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
    "

**"P1T7


Tech StartingHand Workers

TECH
appel stomp
stampede


STARTING HAND
Helpful Turtle (1/2+A)
liches bargain
Brick Thief
Bloom
liches bargain
Tenderfoot (1/2+A)
Nimble Fencer


WORKERS
Spark
Older Brother


NextHand

star crossed starlet
Artisan mantis (9/10+A)
Timely Messenger (1/1)
Granfalloon Flagbearer
BA


Discard

liches bargain
Bloom
liches bargain
appel stomp
stampede


Tech 2 card(s)
Get Paid + float - ($8)
scav gold, tech draw - ($9)
make a skeleton, sacrifice, draw 1 - ($8)
Arg kills jefferson, takes 5, and vengence for the tokens
Garth kills savior monk, takes 3
nimble fencer, haste breaks tech 3, takes 1, your base to 17
tenderfoot ($7)
brick thief, your base to 16, mine to 11 - ($5)
helpful turtle - ($3)
hero’s hall- ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (6/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (7/6)
  • :pschip: Technician: Helpful Turtle (6/7)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw - Active
  • Garth, lvl 7, (8/4) [5 dmg]
  • Arg, lvl 5 (6/5) [5 damage]
  • Nimble Fencer (7/7) [1 damage]

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
    Hero’s Hall: 4HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 6
    "**

I believe you’ve got one more hero out than you should.

woops, dont know how that happened i removed river, added extra cost for tech 0 units, and then built a hero’s hall. this game is intense! good luck!

"P2T7


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Grappling Hook
Oathkeeper of Kor Mountain
Nimble Fencer
Aged Sensei
Doubling Barbarbarian
Morningstar Flagbearer


WORKERS
Safe Attacking
Smoker
Fox Viper
Discord
Snapback


NextHand

Fox Primus
Chameleon Lizzo
Thunderclap
Jefferson
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($10)
No Worker
Scavenger Gold and Tech Draw - ($11)
Colossus (6/7) Unstoppable when attacking a base. Your base to 5
Rebuild Tech 3
Nimble fencer - ($9)
Aged Sensei - ($8)
Zane L1 (2/2) - ($6)
Doubling Barbarbarian - ($3)
River L1 (2/3) - ($1)
Tear down Tower and Build a Tech Lab (Anarchy) Base takes 2 DMG Down to 14 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+A)
  • :psfist: Elite: River L1 (3/3)
  • :ps_: Scavenger: Zane L1 (2/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout: Nimble fencer (2/3)

In Play:

  • Tower
  • Colossus (6/7)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P1T8


Tech StartingHand Workers

TECH
appel stomp
stampede


STARTING HAND
Granfalloon Flagbearer
BA
star crossed starlet
Timely Messenger (1/1)
Artisan mantis (9/10+A)


WORKERS
Spark
Older Brother


NextHand

appel stomp
Death Rites
Nimble Fencer
Bloom
death rites


Tech 2 card(s)
Get Paid - ($6)
turtle heals garth and arg
star crossed starlet - ($4)
timely messenger - ($3)
River - ($1)
Fencer kills Doubling Barbarian, takes 4
arg kills river, takes 4, my river to lvl 3
garth kills zane, takes 3, my river to maxband
helpful turtle kills sensei, takes 2
timely messenger kills fencer, takes 3
Tenderfoot hits your base for 6, takes 1, your base to 8
Brick theif hits your base for 7, my base to 12, does final damage from ability.
GG!!!

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 5, (8/9)
  • :psfist: Elite:
  • :ps_: Scavenger: star crossed starlet (8/7)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw - Active
  • Nimble Fencer (7/3) [5 damage]
  • Arg, lvl 5 (6/2) [8 damage]
  • Garth, lvl 7, (8/2) [7 dmg]
  • Helpful Turtle (6/5) [2 dmg]
  • Timely Messenger (6/3) [3 dmg]
  • Tenderfoot (6/6) [1 dmg]
  • Brick Thief (7/5) [1 dmg]

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "