STARTING HAND
Fruit Ninja
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
WORKERS
Spark
Older Brother
Fruit Ninja
NextHand
Wither
liches bargain
liches bargain
Bloom
Discard
Tenderfoot (1/2+A)
Granfalloon Flagbearer
Brick Thief
Blooming Ancient
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
make a skeleton - ($2)
helpful turtle - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Helpful Turtle (1/2+A)
Elite: Timely Messenger (2/1)
Scavenger: SK (1/1)
Technician: SK (1/1)
Lookout:
In Play:
Garth, lvl 1, (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 7
Thoughts
well, i was going to try and float 2 gold to drop a double LB, however - given finesse, he could very well have fencers, which would clear my skeleton patrol easily, let him kill garth, and maintain a strong board.ill drop turtle instead, and only use one LB net turn instead. that should help secure it.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk heals Rook and himself
Nimble Fencer - ($4)
Build a Tower - ($1)
Fox Primus (2/2)+Frenzy eliminates the turtle takes 1 DMG
Nimble Fencer takes out Scavenger Skelly receives 1 DMG for his trouble
STARTING HAND
Wither
Bloom
liches bargain
liches bargain
WORKERS
Spark
Older Brother
Fruit Ninja
NextHand
Brick Thief
Tenderfoot (1/2+A)
Death Rites
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
tech 2 growth - ($3)
liches bargain - ($1)
…trash worker (downt to 7)
…base to 16
…summon hoard
make s skeleton - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: SK (1/1+A)
Elite: Timely Messenger (2/1)
Scavenger: SK (1/1)
Technician: SK (1/1)
Lookout: Zombie (2/2)
In Play:
Garth, lvl 1, (1/3)
Horror (3/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
well, walling up to get that tech building. hoping he doesnt have fencers and starlets to clear my patrol too hard. based on my re-draw, ill be going molac for now.
Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
skip worker! still at 7
might of leaf and claw - ($5)
garth to lvl 5 - ($1)
horror trades with primus, MOLAC to 1
skeleton trades with sensei, MOLAC to 2
timely messenger walks under bird, trades with monk, MOLAC to 3
Garth kills Rook, maxbands and heals, summons nimble fencer from discard, MOLAC to 4
Nimble Fencer trades with your fencer, MOLAC to 5, activates
Garth makes a skeleton - ($0)
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Snapback
Doubling Barbarbarian
WORKERS
Safe Attacking
Smoker
Fox Viper
Discord
Snapback
NextHand
Oathkeeper of Kor Mountain
Sensei’s Advice
Colossus
Savior Monk
Jefferson DeGrey, Ghostly Diplomat
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
River comes dancing in. - ($7)
Zane is right behind her. - ($5)
Build Tech 3 - ($0)
Birds 1 & 2 hit your base for 2 DMG. Base to 14.
Tech 2 card(s)
Get Paid - ($7)
arg, wisp - ($5)
liches bargain, base to 10, down to 6 workers, - ($3)
make a skeleton, - ($2)
Skeleton #1 kills river, takes 3, arg to mid
garth kills zane, takes 3, arg maxband, summon water guy
STARTING HAND
Colossus
Jefferson DeGrey, Ghostly Diplomat
Sensei’s Advice
Oathkeeper of Kor Mountain
Savior Monk
Fox Primus
WORKERS
Safe Attacking
Smoker
Fox Viper
Discord
Snapback
NextHand
Doubling Barbarbarian
Oathkeeper of Kor Mountain
Grappling Hook
Aged Sensei
Nimble Fencer
Discard
Bird’s Nest
Oathkeeper of Kor Mountain
Fox Primus
Sensei’s Advice
Entangling Vines
Thunderclap
Tech 2 card(s)
Get Paid - ($10)
No Worker
Scavenger Gold and Tech Draw - ($11)
Summon Jefferson DeGrey, Ghostly Diplomat - ($8)
DeGrey destroys all tokens upon arrival. This should leave nothing on the board except for him and your heroes (my birds are gone as well).
Colossus - ($2)
Savior Monk - ($0)
STARTING HAND
Grappling Hook
Oathkeeper of Kor Mountain
Nimble Fencer
Aged Sensei
Doubling Barbarbarian
Morningstar Flagbearer
WORKERS
Safe Attacking
Smoker
Fox Viper
Discord
Snapback
NextHand
Fox Primus
Chameleon Lizzo
Thunderclap
Jefferson
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($10)
No Worker
Scavenger Gold and Tech Draw - ($11)
Colossus (6/7) Unstoppable when attacking a base. Your base to 5
Rebuild Tech 3
Nimble fencer - ($9)
Aged Sensei - ($8)
Zane L1 (2/2) - ($6)
Doubling Barbarbarian - ($3)
River L1 (2/3) - ($1)
Tear down Tower and Build a Tech Lab (Anarchy) Base takes 2 DMG Down to 14 - ($0)
STARTING HAND
Granfalloon Flagbearer
BA
star crossed starlet
Timely Messenger (1/1)
Artisan mantis (9/10+A)
WORKERS
Spark
Older Brother
NextHand
appel stomp
Death Rites
Nimble Fencer
Bloom
death rites
Tech 2 card(s)
Get Paid - ($6)
turtle heals garth and arg
star crossed starlet - ($4)
timely messenger - ($3)
River - ($1)
Fencer kills Doubling Barbarian, takes 4
arg kills river, takes 4, my river to lvl 3
garth kills zane, takes 3, my river to maxband
helpful turtle kills sensei, takes 2
timely messenger kills fencer, takes 3
Tenderfoot hits your base for 6, takes 1, your base to 8
Brick theif hits your base for 7, my base to 12, does final damage from ability.
GG!!!