STARTING HAND
Sacrifice the Weak
BC
Deteriorate
Skeletal Archery
Sk Jav (1/1)*
WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
NextHand
Skeletal Archery
Summon Skeletons
Soul Stone
Thieving Imp
Liches Bargain
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bone collector #2 - ($4)
BC #1 kills monk, takes 2, makes skeleton
garth kills sensei, takes 1
tech 2 necro - ($0)
haunt pings tech 1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Sk (1/1+A)
Elite:
Scavenger:
Technician: BC #2 (3/3)
Lookout:
In Play:
Garth, lvl 1, (1/2)
BC #1 (3/1)
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
hmmm, discord is for sure coming at some point due to my skeletons. next turn i can gg, 9, worker, 8, tech 2, 4, liches bargain/soul stone, 2, then Sk Lord following turn.
im teching up now to expidite getting skeletal lord out.
Readiness doesn’t work that way, unfortunately. If you have readiness, you can attack without exhausting. But you can’t retroactively “un-exhaust” once you get readiness.
@Dreamfire@codexnewb
I think the way I worded it may have caused confusion. Grave started the turn at L3 with the readiness ability. He attacked and killed the skeleton, taking 1 DMG in return. Then, per his readiness ability, I put him in the SL position. Is this not correct? Or, are the rules such that having attacked, he is not able to patrol?
WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
NextHand
Smoker
Fox Primus
Grappling Hook
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
No Worker
Summon River - ($6)
River casts Discord - ($4)
Discord takes out the patrol skeletons and the Haunt
Grappling Hook Vandy to Lookout
Grave Kills Vandy Takes 2 DMG Gains 2 lvls
Midband Grave - ($2)
Grave taps to use the Sword Rune on the Horror
Summon Savior Monk - ($0)
WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Smoker
Snapback
NextHand
Sensei’s Advice
Aged Sensei
Discard
Smoker
Martial Mastery
Grappling Hook
Savior Monk
Shoddy Glider
Crashbarrow
Fox Primus
Pirate-Gang Commander
True Power of Storms
Discord
Shoddy Glider
Pirate-Gang Commander
Land Octopus
STARTING HAND
Pestering Haunt (1/1)
feral strike
ferocity
BC #1 (3/1)
Deteriorate
ferocity
WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
NextHand
dark pact
feral strike
dark pact
corpse catapault
between two ferns
Tech 2 card(s)
Get Paid - ($8)
tech draw
Garth - ($6)
Cal - ($4)
Cal casts ferocity, - ($2)
summon bone collector #2 - ($0)
summon pestering haunt
BC #1 armor pierce swift strike kills Drak, cal to lvl 3, makes a skeleton
theiving imp swift strike kills grave, cal to maxband
edit, forgot to tech, added teched 2 cards, put them in discard.
"P1T9
StartingHand Workers
STARTING HAND
feral strike
between two ferns
dark pact
corpse catapault
dark pact
WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
NextHand
Sk Lord (3/3)
netherdrain
Deteriorate
Liches Bargain
ferocity
Discard
feral strike
between two ferns
corpse catapault
dark pact
dark pact
liches bargain
metamorphosis
Tech 2 card(s)
Get Paid - ($8)
boosted feral strike, summon x2 Rampaging Elephant - ($0)
skeleton shoots river, dies to tower
BC #1 kills river, makes a skeleton, loses soul stone, garth to lvl 3
Garth kills aged sensei, takes 1
Cal breaks tower, takes 1, your base to 18
BC #2 and Theiving Imp break tech 3, makes skeleton, your base to 16
haunt pings your tech 2 to 3