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Casual Witspur MonoPurple vs Codexnewb MonoWhite


#141

"P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Discord


STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Aged Sensei


WORKERS
Safe Attacking
Morningstar Flagbearer


NextHand

Grappling Hook
Sensei’s Advice
Fox Viper
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave takes out Jav Skelly taking 1 DMG
Snapback Vandy and bring out Garth - ($2)
Aged Sensei (1/1) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1) +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne L1 (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

#142

"P1T3


Tech StartingHand Workers

TECH
Soul Stone
Liches Bargain


STARTING HAND
Thieving Imp
Skeletal Archery
Summon Skeletons
BC
Poisonblade Rogue


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue


NextHand

BC
Skeletal Archery
Sk Jav (1/1)*
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
make a sleketon - ($4)
hero’s hall - ($2)
bone collector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collecetor (3/3)
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, not expecting early snapback like that, well, no dark pact this turn, but got tech draw. that should take care of it.

"


#143

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Savior Monk
Fox Viper
Sensei’s Advice
Grappling Hook


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Snapback
Martial Mastery
Discord
Smoker


Discard

Sensei’s Advice
Grappling Hook
Nimble Fencer
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech 1 - ($5)
Summon Savior Monk - ($3)
Grave smashes skelly taking 1 DMG
Midband Grave- he heals - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2) +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave Stormborne L3 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
    "

#144

edit: adding hero’s hall i paid for.

"P1T4


Tech StartingHand Workers

TECH
Skeletal Lord
between two ferns


STARTING HAND
Sacrifice the Weak
BC
Deteriorate
Skeletal Archery
Sk Jav (1/1)*


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Skeletal Archery
Summon Skeletons
Soul Stone
Thieving Imp
Liches Bargain


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bone collector #2 - ($4)
BC #1 kills monk, takes 2, makes skeleton
garth kills sensei, takes 1
tech 2 necro - ($0)
haunt pings tech 1

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: BC #2 (3/3)
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/2)
  • BC #1 (3/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, discord is for sure coming at some point due to my skeletons. next turn i can gg, 9, worker, 8, tech 2, 4, liches bargain/soul stone, 2, then Sk Lord following turn.
im teching up now to expidite getting skeletal lord out.

"


#145

"P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Discord
Snapback
Smoker
Martial Mastery
Fox Primus
Star-Crossed Starlet
Nimble Fencer


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Sensei’s Advice
Discord
Grappling Hook
Aged Sensei
Savior Monk


Discard

Martial Mastery
Star-Crossed Starlet
Nimble Fencer
Fox Primus
Snapback
Smoker
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Tech Draw
Grave casts Martial Mastery Discard 1 and Draw 2 Cards look at your hand - ($8)
Nimble Fencer - ($6)
Star-Crossed Starlet - ($4)
Grave Takes out your Skelly taking 1 DMG
Grave L3 (3/3) readies up
Starlet trades with BC#2
Nimble Fencer trades with BC#1
Build Tech 2 Blood - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L3 (3/3) +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
    "

#146

Readiness doesn’t work that way, unfortunately. If you have readiness, you can attack without exhausting. But you can’t retroactively “un-exhaust” once you get readiness.


#147

pending your turn update per dreamfire’s comment


#148

@Dreamfire @codexnewb
I think the way I worded it may have caused confusion. Grave started the turn at L3 with the readiness ability. He attacked and killed the skeleton, taking 1 DMG in return. Then, per his readiness ability, I put him in the SL position. Is this not correct? Or, are the rules such that having attacked, he is not able to patrol?


#149

ahhhh, i see it. yes. grave was already at level 3, but yeah, worded a little differently. ill continue with my turn.


#150

"P1T5


Tech StartingHand Workers

TECH
feral strike
feral strike


STARTING HAND
Summon Skeletons
Soul Stone
Liches Bargain
Thieving Imp
Skeletal Archery
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Sk Jav (1/1)*
between two ferns
Skeletal Lord
feral strike
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
liches bargain - ($5)
make a skeleton - ($4)
skeletal archery - ($2)
vandy - ($0)
haunt pings your tech 2

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+A)
  • :psfist: Elite: Garth, lvl 1, (2/2)
  • :ps_: Scavenger: Sk (1/1)
  • :pschip: Technician: SK (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Zombie (2/2)
  • Horror (3/3)
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

fingers crossed no discord.

"


#151

Sorry, I read your turn wrong. I guess the wording did throw me off…


#152

I feel like I’m barely hanging on here.

"P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Aged Sensei
Sensei’s Advice
Savior Monk
Discord
Grappling Hook


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Smoker
Fox Primus
Grappling Hook
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
No Worker
Summon River - ($6)
River casts Discord - ($4)
Discord takes out the patrol skeletons and the Haunt
Grappling Hook Vandy to Lookout
Grave Kills Vandy Takes 2 DMG Gains 2 lvls
Midband Grave - ($2)
Grave taps to use the Sword Rune on the Horror
Summon Savior Monk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River L1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Grave L7 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

#153

"P1T6


Tech StartingHand Workers

TECH
ferocity
ferocity


STARTING HAND
Skeletal Lord
between two ferns
Sk Jav (1/1)*
feral strike
Deteriorate
BC #1 (3/1)


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Liches Bargain
Soul Stone
feral strike
BC #2 (3/3)
Thieving Imp


Discard

Pestering Haunt (1/1)
Deteriorate
BC #1 (3/1)
between two ferns
feral strike
ferocity
ferocity


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
tech draw
Garth to lvl 5, heals - ($5)
Garth and zombie kill river, Garth maxband, summon skeletal lord from discard
sk lord #2 - ($2)
Garth Summons a skeleton - ($1)
summon skeleton javlineer - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth, lvl 7 (3/4)
  • :pschip: Technician: Sk Jav (3/3)*
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Sk Lord (3/3)
  • Sk Lord (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
    "

#154

"P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
True Power of Storms


STARTING HAND
Grappling Hook
Smoker
Fox Primus
Martial Mastery
Shoddy Glider
Crashbarrow


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Snapback
Discord
Shoddy Glider


Discard

Smoker
Martial Mastery
Grappling Hook
Savior Monk
Shoddy Glider
Crashbarrow
Fox Primus
Pirate-Gang Commander
True Power of Storms


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Martial Mastery - ($6)
Grappling Hook Squad Leader Skelly to Lookout
Summon Drakk - ($4)
Crashbarrow - ($1)
Shoddy Glider - ($0)
Grave kills Garth Sparkshot Jav Taking 3 DMG
Drakk gains 2 lvls
Savior Monk (2/2) finishes off Jav
Crashbarrow trades with Skelly in lookout and overpowers 3 to kill SL#1
Glider takes out SL#2
Glider goes poof cuz ephemeral

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L3 (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L7 (4/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
    "

#155

"P1T7


Tech StartingHand Workers

TECH
corpse catapault
netherdrain


STARTING HAND
Soul Stone
BC #2 (3/3)
Thieving Imp
feral strike
Liches Bargain
between two ferns


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Pestering Haunt (1/1)
feral strike
Deteriorate
ferocity
BC #1 (3/1)


Discard

Sk Lord (3/3)
Sk Lord (3/3)
between two ferns
Liches Bargain
feral strike
corpse catapault
netherdrain


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw, reshuffle, draw - ($9)
vandy - ($7)
Bone Collector - ($5)
theiving imp, discard #2 - ($2)
soul stone BC - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (4/4+A): SS
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
    "

#156

"P2T7


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Land Octopus


STARTING HAND
Snapback
Shoddy Glider
Discord


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Smoker
Snapback


NextHand

Sensei’s Advice
Aged Sensei


Discard

Smoker
Martial Mastery
Grappling Hook
Savior Monk
Shoddy Glider
Crashbarrow
Fox Primus
Pirate-Gang Commander
True Power of Storms
Discord
Shoddy Glider
Pirate-Gang Commander
Land Octopus


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Discard card #2
Shoddy Glider - ($7)
Glider eliminates Vandy Drakk to L5
Build Tech 3 - ($2)
Maxband Drakk - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L6 (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave L7 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 13

Gold:

  • Gold: 1
  • Workers: 10
    "

#157

"P1T8


Tech StartingHand Workers

TECH
dark pact
dark pact


STARTING HAND
Pestering Haunt (1/1)
feral strike
ferocity
BC #1 (3/1)
Deteriorate
ferocity


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

dark pact
feral strike
dark pact
corpse catapault
between two ferns


Tech 2 card(s)
Get Paid - ($8)
tech draw
Garth - ($6)
Cal - ($4)
Cal casts ferocity, - ($2)
summon bone collector #2 - ($0)
summon pestering haunt
BC #1 armor pierce swift strike kills Drak, cal to lvl 3, makes a skeleton
theiving imp swift strike kills grave, cal to maxband

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC #2 (3/3+A) Swift Strike
  • :psfist: Elite:
  • :ps_: Scavenger: Garth, lvl 1 (1/3)
  • :pschip: Technician: skeleton (1/1) Swift Strike
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Thieving Imp (2/2)
  • BC #1 (4/4): Soul Stone
  • Cal, lvl 5 (4/5)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

annnnnnnndddd NOW i can tech in double dark pact.

"


#158

"P2T8


StartingHand Workers

STARTING HAND
Sensei’s Advice
Aged Sensei


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Smoker
Snapback


NextHand

Star-Crossed Starlet
Crashbarrow
Nimble Fencer


Discard

Smoker
Martial Mastery
Grappling Hook
Savior Monk
Shoddy Glider
Crashbarrow
Fox Primus
Pirate-Gang Commander
True Power of Storms
Discord
Shoddy Glider
Pirate-Gang Commander
Land Octopus
Sensei’s Advice


Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Summon River - ($9)
Maxband her - ($5)
Aged Sensei - ($4)
Build Tower - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River L5 (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 14

Gold:

  • Gold: 1
  • Workers: 10
    "

#159

Oops. No worker, so I’m floating 1. NM, I fixed it.


#160

edit, forgot to tech, added teched 2 cards, put them in discard.

"P1T9


StartingHand Workers

STARTING HAND
feral strike
between two ferns
dark pact
corpse catapault
dark pact


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Sk Lord (3/3)
netherdrain
Deteriorate
Liches Bargain
ferocity


Discard

feral strike
between two ferns
corpse catapault
dark pact
dark pact
liches bargain
metamorphosis


Tech 2 card(s)
Get Paid - ($8)
boosted feral strike, summon x2 Rampaging Elephant - ($0)
skeleton shoots river, dies to tower
BC #1 kills river, makes a skeleton, loses soul stone, garth to lvl 3
Garth kills aged sensei, takes 1
Cal breaks tower, takes 1, your base to 18
BC #2 and Theiving Imp break tech 3, makes skeleton, your base to 16
haunt pings your tech 2 to 3

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elephant #2 (6/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: Sk (1/1)
  • :target: Lookout: Elephant #1 (6/7)

In Play:

  • Skeletal Archery
  • BC #1 (3/3)
  • Garth, lvl 3 (1/2)
  • Cal, lvl 5 (4/4)
  • BC #2 (3/3)
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

that should be it.

"