Gunpoint Taxman
Nautical Dog
Shoddy Glider
Bombaster
Discard
Mad Man
Pillage
Scorch
Shoddy Glider
Crashbarrow
Discord
Nimble Fencer
Bloodrage Ogre
Kidnapping
Land Octopus
Captured Bugblatter
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River casts Discord - ($5)
River L5 3/4 hits Brogre 1/1+A killing him and taking 2 DMG (Ogre+Tower)
Zane Maxbands and pushes Jaina to Lookout and deals 1 DMG to her - ($3)
Zane L6 4/4 takes out Lobber we both get a Gold He takes 1 DMG -Tower - ($4)
Nimble Fencer 2/2 trades with Jaina
Build Tech 2 Blood - ($0)
Tech 0 card(s)
Get Paid + float - ($11)
scav gold - ($12)
tech draw
tech 3 - ($7)
zane - ($5)
troq - ($3)
nautical dog - ($2)
charge dog - ($0)
dog and zane break your tech 2, your base to 16, same as mine.
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Troq (2/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nautical Dog (1/1)
Zane, lvl 1 (2/2)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 10
Thoughts
hmmm, trade into his heroās, or break the tech 2?.. definitely break te tech 2. get my tech three up and running.
Bamstamber Lizzo
Cinderblast Dragon
Mad Man
Nautical Dog (1/1)
Charge
Tech 2 card(s)
Get Paid - ($10)
cinderblast dragon, plays ember sparks from codex, kills your zane my zane to lvl 3 - ($3)
max my zane, shove taxman to lookout, takes a damage. - ($0)
dog frenzy trades with taxman
zane kills river, troq to lvl 3
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Troq (2/3)
Technician:
Lookout:
In Play:
Zane, lvl 6 (4/1)
Cinderblast Dragon (6/6)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
no patrol against red starterā¦but i got dragon down, so feeling good.
Crazy. I actually had the turn worked out as maxbanding Drakk, summoning the octopus, and then getting the glider out. The glider could then hit Troq and the rest of the turn could proceed accordingly. The drawback was not being able to save the 2 gold by having Drakk on the board when Troq was eliminated. Obviously I didnāt realize I couldnāt level up Drakk and then use his ability. I do now, LOL. Should I start the turn over, or proceed from the point that I bring out the Octopus?
This is for fun, so I can do it either way. I read earlier that there will be a tournament later this month. In that announcement were instructions on how to fix an illegal move. Iām going to have a quick look at that. Actually, I am going to look at that, but to keep things moving Iāll just adjust the turn according to what would happen bringing out the Octopus third.
Ok. Ran into a small problem. I got the Glider on a Tech draw, so I couldnāt recreate the turn from scratch. The easiest solution that I could come up with was to just move the Octopus over to the SL position and then repost. So effectively, everything should be correct, there just wasnāt 9 DMG done to your base. I think this fixes it. If not, let me know.
its okay. just go ahead and edit your post. you still draw the glider. if you want to haste the octo, youāll have to max drak first AND summon it first (before the glider).
Tech 2 card(s)
Get Paid + float - ($16)
No Worker
Tech Draw and Scavenger Gold - ($17)
Summon Drakk - ($15)
Maxband Drakk - ($10)
Octopus - ($7)
Glider - ($6)
Bombaster - ($4)
Glider takes out Troq and will cease to exist at the end of the turn due to ephemeral
Octopus does 9 DMG to your Base Base=7
Tear Down HH and Build Tech Lab (Finesse) my base to 14 - ($3)
Ogre (3/2+A)
ember sparks
Nautical Dog (1/1)
Lobber (2/2)
hotter fire
Discard
Charge
flame arrow
firehouse
Bamstamber Lizzo
hotter fire
Lobber (2/1)
Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
bamstamper lizzo, kill bombaster - ($7)
charge bamstamper lizzo - ($5)
zane, trade with drak , we both draw
cinderblast hits your base to 8, plays flame arrow, his your base to 5
charged lizzo hits your base for 6 and game. GG!!
Once you got your Tech 3 unit on the board, I knew I was in trouble. Iāll have to look it over, but my initial thought is that I could have brought out more patrollers on my last turn and possibly stopped the lizzo from breaking through. That being said, I donāt know if that would have changed the results or just extended the game one more turn before you did me in. GG!
yeah man. i felt down the whole game, so i figured a tech 3 was my only chance. although i really thought i was done for. i was full on expecting double crashbarrows to blow through my base. and yeah, ill for sure join the next tournament.
you want to switch it up and and run a few more games? im thinking about [Necro]/Demon/Feral. let me know.
Necro/Demon/Feral sounds like it could cause a whole lot of hurt. I will change it up. Iām going to drop Anarchy and go with Discipline/Finesse/Blood- White Starters. I started last one, so why donāt you light this candleā¦
I went back to reread that link you gave me re: Drakk and hasted units. I scrolled down and the last sentence blew me away.
Drakkās max level ability grants Haste to units permanently. ā sharpo, 11/24/16
saving archery for later when i have more skeletons. starting with vandy insteadof garth, cause i can bring the skellies in with BCās later. i need a strong start to counter Grave.