Casual Witspur MonoPurple vs Codexnewb MonoWhite

"P1T6


Tech StartingHand Workers

TECH
Land Octopus
Captured Bugblatter


STARTING HAND
Discord
Bloodlust
Kidnapping
Bloodrage Ogre


WORKERS
Bloodburn
Charge
Makeshift Rambaster
Careless Musketeer
Bloodlust


NextHand

Gunpoint Taxman
Nautical Dog
Shoddy Glider
Bombaster


Discard

Mad Man
Pillage
Scorch
Shoddy Glider
Crashbarrow
Discord
Nimble Fencer
Bloodrage Ogre
Kidnapping
Land Octopus
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River casts Discord - ($5)
River L5 3/4 hits Brogre 1/1+A killing him and taking 2 DMG (Ogre+Tower)
Zane Maxbands and pushes Jaina to Lookout and deals 1 DMG to her - ($3)
Zane L6 4/4 takes out Lobber we both get a Gold He takes 1 DMG -Tower - ($4)
Nimble Fencer 2/2 trades with Jaina
Build Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L5 3/2
  • Zane L6 4/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9
    "

"P2T6


StartingHand Workers

STARTING HAND
Nautical Dog (1/1+A)
Bamstamber Lizzo
Mad Man
firehouse
Charge
Bombaster (2/2)


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Makeshift Rambaster


NextHand

Bamstamber Lizzo
Lobber (2/1)
Cinderblast Dragon
Cinderblast Dragon
molten firebird


Discard

Ogre (3/2+A)
Lobber (2/2)
Charge
firehouse
Bombaster (2/2)
Bamstamber Lizzo
Mad Man


Tech 0 card(s)
Get Paid + float - ($11)
scav gold - ($12)
tech draw
tech 3 - ($7)
zane - ($5)
troq - ($3)
nautical dog - ($2)
charge dog - ($0)
dog and zane break your tech 2, your base to 16, same as mine.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)
  • Zane, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, trade into his heroā€™s, or break the tech 2?.. definitely break te tech 2. get my tech three up and running.

"

"P1T7


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Nautical Dog
Shoddy Glider
Bombaster
Gunpoint Taxman


WORKERS
Bloodburn
Charge
Makeshift Rambaster
Careless Musketeer
Bloodlust
Nautical Dog


NextHand

Land Octopus
Pirate-Gang Commander
Kidnapping
Bombaster


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 2
Gunpoint Taxman - ($6)

Float ($6)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: River Montoya L5 3/2
  • :pschip: Technician: Zane L6 4/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10
    "

sorry, i just realized i never posted this.

"P2T7


Tech StartingHand Workers

TECH
hotter fire
hotter fire


STARTING HAND
Lobber (2/1)
molten firebird
Cinderblast Dragon
Cinderblast Dragon
Bamstamber Lizzo


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Makeshift Rambaster


NextHand

Bamstamber Lizzo
Cinderblast Dragon
Mad Man
Nautical Dog (1/1)
Charge


Tech 2 card(s)
Get Paid - ($10)
cinderblast dragon, plays ember sparks from codex, kills your zane my zane to lvl 3 - ($3)
max my zane, shove taxman to lookout, takes a damage. - ($0)
dog frenzy trades with taxman
zane kills river, troq to lvl 3

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Troq (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6 (4/1)
  • Cinderblast Dragon (6/6)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

no patrol against red starterā€¦but i got dragon down, so feeling good.

"

Get Paid - ($10)
cinderblast dragon, plays ember sparks from codex, kills your zane my zane to lvl 3 - ($4)

Cinderblast costs $7

1 Like

woops, updated.

"P1T8


Tech StartingHand Workers

TECH
Cloud Sprite
Cloud Sprite


STARTING HAND
Pirate-Gang Commander
Bombaster
Land Octopus
Kidnapping
Crashbarrow


WORKERS
Bloodburn
Charge
Makeshift Rambaster
Careless Musketeer
Bloodlust
Nautical Dog


NextHand

Pillage
Nimble Fencer
Captured Bugblatter
Crashbarrow


Discard

Gunpoint Taxman
Shoddy Glider
Kidnapping
Pirate-Gang Commander
Cloud Sprite
Cloud Sprite


Tech 2 card(s)
Get Paid + float - ($16)
No Worker
Tech Draw and Scavenger Gold - ($17)
Summon Drakk - ($15)
Maxband Drakk - ($10)
Land Octopus - ($7)
Glider - ($6)
Bombaster - ($4)
Tear Down HH and Build a Tech Lab (Finesse) 2 DMG Base to 14 - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L6 3/4
  • :target: Lookout:

In Play:

  • Land Octopus 8/7

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 10
    "

Good game thus far. Iā€™m just wondering what youā€™ve got coming, and whether I can hold out against Cinderblast.

unfortunately, the glider is the first unit you played from hand this turn, so octopus would not get haste from drak. per here.

let me know the turn change.

Crazy. I actually had the turn worked out as maxbanding Drakk, summoning the octopus, and then getting the glider out. The glider could then hit Troq and the rest of the turn could proceed accordingly. The drawback was not being able to save the 2 gold by having Drakk on the board when Troq was eliminated. Obviously I didnā€™t realize I couldnā€™t level up Drakk and then use his ability. I do now, LOL. Should I start the turn over, or proceed from the point that I bring out the Octopus?

This is for fun, so I can do it either way. I read earlier that there will be a tournament later this month. In that announcement were instructions on how to fix an illegal move. Iā€™m going to have a quick look at that. Actually, I am going to look at that, but to keep things moving Iā€™ll just adjust the turn according to what would happen bringing out the Octopus third.

Ok. Ran into a small problem. I got the Glider on a Tech draw, so I couldnā€™t recreate the turn from scratch. The easiest solution that I could come up with was to just move the Octopus over to the SL position and then repost. So effectively, everything should be correct, there just wasnā€™t 9 DMG done to your base. I think this fixes it. If not, let me know.

its okay. just go ahead and edit your post. you still draw the glider. if you want to haste the octo, youā€™ll have to max drak first AND summon it first (before the glider).

Though fashionably late, my turn has arrived.

"P1T8


Tech StartingHand Workers

TECH
Cloud Sprite
Cloud Sprite


STARTING HAND
Pirate-Gang Commander
Bombaster
Land Octopus
Kidnapping


WORKERS
Bloodburn
Charge
Makeshift Rambaster
Careless Musketeer
Bloodlust
Nautical Dog


NextHand

Pirate-Gang Commander
Nimble Fencer
Discord
Shoddy Glider


Discard

Shoddy Glider
Gunpoint Taxman
Pirate-Gang Commander
Kidnapping
Cloud Sprite
Cloud Sprite


Tech 2 card(s)
Get Paid + float - ($16)
No Worker
Tech Draw and Scavenger Gold - ($17)
Summon Drakk - ($15)
Maxband Drakk - ($10)
Octopus - ($7)
Glider - ($6)
Bombaster - ($4)
Glider takes out Troq and will cease to exist at the end of the turn due to ephemeral
Octopus does 9 DMG to your Base Base=7
Tear Down HH and Build Tech Lab (Finesse) my base to 14 - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L6 3/4
  • :target: Lookout:

In Play:

  • Land Octopus 8/7

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 10
    "

GG man!

"P2T8


StartingHand Workers

STARTING HAND
Mad Man
Nautical Dog (1/1)
Cinderblast Dragon
Bamstamber Lizzo
Charge
hotter fire
Lobber (2/1)
Bamstamber Lizzo
Bamstamber Lizzo
Charge
firehouse


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Makeshift Rambaster


NextHand

Ogre (3/2+A)
ember sparks
Nautical Dog (1/1)
Lobber (2/2)
hotter fire


Discard

Charge
flame arrow
firehouse
Bamstamber Lizzo
hotter fire
Lobber (2/1)


Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
bamstamper lizzo, kill bombaster - ($7)
charge bamstamper lizzo - ($5)
zane, trade with drak , we both draw
cinderblast hits your base to 8, plays flame arrow, his your base to 5
charged lizzo hits your base for 6 and game. GG!!

Float ($5)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cinderblast Dragon (6/6)
  • Bamstamber Lizzo

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 10
    "

Once you got your Tech 3 unit on the board, I knew I was in trouble. Iā€™ll have to look it over, but my initial thought is that I could have brought out more patrollers on my last turn and possibly stopped the lizzo from breaking through. That being said, I donā€™t know if that would have changed the results or just extended the game one more turn before you did me in. GG!

You entering the upcoming tourney?

yeah man. i felt down the whole game, so i figured a tech 3 was my only chance. although i really thought i was done for. i was full on expecting double crashbarrows to blow through my base. and yeah, ill for sure join the next tournament.

you want to switch it up and and run a few more games? im thinking about [Necro]/Demon/Feral. let me know.

Necro/Demon/Feral sounds like it could cause a whole lot of hurt. I will change it up. Iā€™m going to drop Anarchy and go with Discipline/Finesse/Blood- White Starters. I started last one, so why donā€™t you light this candleā€¦

I went back to reread that link you gave me re: Drakk and hasted units. I scrolled down and the last sentence blew me away.

Drakkā€™s max level ability grants Haste to units permanently. ā€” sharpo, 11/24/16

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Graveyard


NextHand

Summon Skeletons
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Deteriorate


Discard

Sacrifice the Weak
Thieving Imp
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
skeleton javlineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1 (2/3)
  • Sk Jav (1/1)*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

saving archery for later when i have more skeletons. starting with vandy insteadof garth, cause i can bring the skellies in with BCā€™s later. i need a strong start to counter Grave.

"

"P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Grappling Hook
Fox Viper
Safe Attacking
Smoker


WORKERS
Safe Attacking


NextHand

Morningstar Flagbearer
Senseiā€™s Advice
Fox Primus
Snapback
Aged Sensei


Discard

Smoker
Fox Viper
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk (2/2) - ($2)
Grave Stormborne L1 (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2) +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne L1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Summon Skeletons
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


WORKERS
Graveyard
Jandra, the Negator


NextHand

Summon Skeletons
BC
Thieving Imp
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
deteriorate savior monk
pestering haunt
vandy attacks kills monk, takes 1
mid vandy, heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sk Jav (1/1)*
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, hopefuly he doesnt have grappling hook. i can tap to get dark pact anyways.

"