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Casual Witspur MonoPurple vs Codexnewb MonoWhite


#101

Finesse is so much tougher than I ever gave it credit for. That and I think Purple has to have a near perfect draw to get the job done. Granted, you knocked the snot out of me a couple of games ago using the Past engine. I’m always down for another if you are. Might change up the stripes.


#102

yeah. im going to go with anarchy/fire/bashing. you go ahead and post first.


#103

I was going to do something different, but I want to see how this shakes out.


#104

"P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
Bloodburn


WORKERS
Bloodburn


NextHand

Pillage
Bombaster
Scorch
Charge
Mad Man


Discard

Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog 1/1 - ($2)
Drakk L1 1/3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#105

"P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bloodrage Ogre
Bombaster
Careless Musketeer
Charge


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Pillage
Makeshift Rambaster
Scorch


Discard

Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bloodrage ogre - ($2)
bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

trying to see how useful bashing is.

"


#106

"P1T2


Tech StartingHand Workers

TECH
Bloodlust
Nimble Fencer


STARTING HAND
Bombaster
Charge
Scorch
Pillage
Mad Man


WORKERS
Bloodburn
Charge
Careless Musketeer


NextHand

Scorch
Mad Man
Bloodrage Ogre
Careless Musketeer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk Scorches BROgre Immolation occurs. - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

#107

"P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Nautical Dog
Pillage
Makeshift Rambaster
Scorch
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Bloodrage Ogre (3/2)
Lobber
Makeshift Rambaster
Scorch


Tech 2 card(s)
Get Paid - ($6)
tech draw 1
worker - ($5)
tech 1 - ($4)
jaina - ($2)
bombaster kills dog, you get a gold
Pillage, steal your gold, 2 damage to your base
nautical dog - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bombaster (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

probably going the fire route at this pace. maybe firehouse. hotter fire as the win condition.

"


#108

Never realized that Bombaster was a pirate.


#109

I think your 1 Gold off.


#110

woops, just the dog, no HH. that was a former turn idea.


#111

Yea, I want a HH too. Like you, I’m not sure it’s in the budget.


#112

"P1T3


Tech StartingHand Workers

TECH
Discord
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Careless Musketeer
Scorch
Nimble Fencer
Mad Man


WORKERS
Bloodburn
Charge


NextHand

Pillage
Bombaster
Makeshift Rambaster
Gunpoint Taxman
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
No Worker
Heroes’ Hall - ($4)
Nimble Fencer - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:

  • Drakk L1 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

#113

Wait, I had moved a worker over before I decided not to get one. Let me adjust that.

OK. Fixed


#114

"P2T3


Tech StartingHand Workers

TECH
firehouse
molten firebird


STARTING HAND
Lobber
Bloodrage Ogre (3/2)
Makeshift Rambaster
Scorch


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Pillage
Charge
Mad Man
Lobber
firehouse


Tech 2 card(s)
Get Paid - ($7)
exra float fro last turn - ($8)
Worker - ($7)
tech 2 fire - ($3)
sacrifice bombaster, kill Ogre - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina, lvl 1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

probably going the fire route at this pace. maybe firehouse. hotter fire as the win condition.

"


#115

"P1T4


Tech StartingHand Workers

TECH
Kidnapping
Shoddy Glider


STARTING HAND
Makeshift Rambaster
Pillage
Bloodlust
Bombaster
Gunpoint Taxman
Nautical Dog


WORKERS
Bloodburn
Charge
Makeshift Rambaster


NextHand

Scorch
Discord
Mad Man
Careless Musketeer


Discard

Bloodlust
Pillage
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Kidnapping
Shoddy Glider


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech Draw
Nimble Fencer 2/3 eliminates the Dog taking 1 DMG
Bombaster - ($3)
Drakk casts Pillage 2 DMG to your Base and I steal 2 Gold - ($4)
River Montoya arrives fashionably late - ($2)
Drakk casts Bloodlust on River and Bombaster - ($0)
River Montoya 3/3 (w/BL) does a wee riverdance and extinguishes Jaina’s flames taking 2 DMG then Midbanding with +2 Levels
Bombaster 3/2 (w/BL) does 3 DMG to your Tech 2. Your Base to 15.
River and Bombaster take 1 DMG from Bloodlust

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L1 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L3 2/3
  • Nimble Fencer 2/2
  • Bombaster 2/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
    "

#116

Your base is at 18 not 15. I was thinking of hitting it instead of Tech 2 but changed my mind.


#117

"P2T4


Tech StartingHand Workers

TECH
Bamstamber Lizzo
Bamstamber Lizzo


STARTING HAND
Pillage
Lobber
Mad Man
Charge
firehouse
Bombaster (2/1)


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

molten firebird
Charge
Lobber
Makeshift Rambaster
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid + float - ($10)
2 stolen gold - ($8)
Worker - ($7)
tech draw
Lobber - ($6)
Zane - ($4)
troq - ($2)
lobber and zane safely kill drak, troq to lvl 3
bombaster - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Lobber (2/1)
  • Zane, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

lizzo to stablize and clear his units,

"


#118

"P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Scorch
Careless Musketeer
Discord
Mad Man
Pillage


WORKERS
Bloodburn
Charge
Makeshift Rambaster
Careless Musketeer


NextHand

Bloodrage Ogre
Discord
Kidnapping
Bloodlust


Discard

Mad Man
Pillage
Scorch
Shoddy Glider
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane stumbles in. - ($4)
Bombaster 2/1suicides on Troq.
River finishes the job taking 2 DMG. +2 Levels to Zane.
Midband Zane - ($3)
River casts Discord, Lobber dies. - ($1)
Zane kills Bombaster unharmed, we both Draw a card.
Mad Man is summoned. - ($0)
Mad Man guts your Zane. River +2 Levels
Nimble Fencer breaks Tech 2. Base to 16.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L5 3/4
  • Zane L4 3/3
  • Nimble Fencer 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

#119

"P2T5


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Bloodrage Ogre (3/2)
molten firebird
Makeshift Rambaster
Lobber
Charge
Bamstamber Lizzo


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage
Makeshift Rambaster


NextHand

Nautical Dog (1/1+A)
Bamstamber Lizzo
Mad Man
firehouse
Charge


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
tech draw
lobber - ($8)
bloodrage ogre - ($6)
jaina - ($4)
tower - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber (2/2)
  • :pschip: Technician: Jaina (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
    "

#120

It’s been a few days, so I’m going to have to get back into the flow this game. Looking at your turn, it looks like you paid $2 for your Lobber. Shouldn’t that have been $1, or is there something I’m not understanding? Also, I think your base should be 16. It was 18 on Turn 3 and then I broke Tech 2 last turn taking it to 16.