Casual Witspur MonoPurple vs Codexnewb MonoWhite

hmm, for some reason, my sheet only read 7 workers, when i have 8 (see starting gold). ill just add an extra gold in as my sheet seems fine. 8 workers, 8 gold, and ill float 1.

Sounds good

"P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Maestro


STARTING HAND
Charge
Bloodrage Ogre
Nimble Fencer
Nautical Dog


WORKERS
Pillage
Bloodburn
Bombaster
Careless Musketeer
Nautical Dog 1/1


NextHand

Maestro
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech 2
River hits Vir for 3 Taking 2 DMG back, Mad Man perishes finishing the job.
Summon BROgre (1 cheaper due to River’s Maxband) - ($8)
River casts Charge on Brogre (1 extra because she ain’t Red enough). - ($5)
Summon Nimble Fencer - ($3)
BROgre 4/2, Nimble Fencer 2/3, Taxman 3/2, and Rambast 3/2 hit your Base
12 DMG taking your Base to 2
Build Heroes’ Hall - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L5 3/2
  • Gunpoint Taxman 3/2
  • Makeshift Rambaster 1/2
  • BROgre 3/2
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
    "

not looking too good…

"P2T5


Tech StartingHand Workers

TECH
ready or not
temporal distortion


STARTING HAND
Plasmodium (4/4) ***
Time Spiral
hyperion
Fading Argonaut (3/3) ***
Nullcraft
Time Spiral
hyperion
Nullcraft
Plasmodium (4/4) ***
Seer
Seer
Fading Argonaut (3/3) ***


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

Tinkerer (1/2+A)
ready or not
Temporal Research
Nullcraft
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
extra float from lst turn’s weird issue - ($9)
fade knights to 1
hyperion #2 - ($4)
hyperion #1 breaks your tech 2, your base to 16, draw 1
hyperion #2 break your hero’s hall, your base to 14, draw 1
Seer #1, remove rune from KOTC 1, arrives - ($3)
Seer #2, remove final rune from KOTC #2, arrives - ($2)
fargo - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer #1 (3/1+A)
  • :psfist: Elite: Seer #2 (4/1)
  • :ps_: Scavenger: KOTC #1 (5/4)
  • :pschip: Technician: KOTC #2 (5/4)
  • :target: Lookout: Fargo (3/3)***

In Play:

  • Battle Suits
  • Hyperion #1 (5/5)
  • Hyperion #2 (5/5)

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, i think im done here.

"

"P1T6


Tech StartingHand Workers

TECH
Maestro
Star-Crossed Starlet


STARTING HAND
Kidnapping
Maestro


WORKERS
Pillage
Bloodburn
Bombaster
Careless Musketeer
Nautical Dog 1/1


NextHand

Grounded Guide
Charge
Discord


Discard

Kidnapping
Gunpoint Taxman
Nimble Fencer
Maestro
Maestro
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($10)
No Worker
River Montoya Trades with Seer #1
Summon Drakk - ($8)
Midband Drakk (gives units Frenzy) - ($5)
Drakk casts Kidnapping on KOTC #2 sends him in to trade with Seer #2 (costs 1 Gold for Resist Power). - ($0)
Taxman trades with Seer #1 and steals the subsequent Gold. - ($1)
Nimble Fencer dies while eliminating Fargo
Rambaster 4/2 and BROgre 4/2 hit your Base for 8. GG!

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L4 2/3
  • Makeshift Rambaster 1/2
  • BROgre 3/2

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
    "

I think I had to wrap it up that turn or I was toast.

nice one! i was really feeling teh pressure there and wasnt sure how to respond since i was so committed to the kotc / seers strategy. i tried to rush tech 2 to no avail.

here’s my T1 if you’re down to run it back

"P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Fading Argonaut
Forgotten Fighter
Hardened Mox
Battle Suits


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Temporal Research
Plasmodium
Time Spiral
Tinkerer


Discard

Fading Argonaut
Battle Suits
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

going for future this time. lets make it happen.

"

"P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bloodrage Ogre
Pillage
Bombaster
Makeshift Rambaster


WORKERS
Pillage


NextHand

Bloodburn
Scorch
Nautical Dog
Mad Man
Charge


Discard

Bombaster
Careless Musketeer
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
River Montoya - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: River Montoya L1 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
stewardess of the undone
stewardess of the undone


STARTING HAND
Tinkerer
Time Spiral
Nullcraft
Temporal Research
Plasmodium


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Nullcraft
Neo Plexus
stewardess of the undone
Battle Suits
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
tinkerer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: tinkerer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

stewardess, need that imediate value. hopefully he drops bombaster or musketeer.

"

"P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Nautical Dog
Bloodburn
Charge
Scorch
Mad Man


WORKERS
Pillage
Bloodburn


NextHand

Nimble Fencer
Scorch
Charge
Discord
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Mad Man - ($3)
Midband River and Sideline Mox - ($1)
BROgre 3/2 kills Tinkerer taking 1 DMG in return you Scavenge 1 Gold.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L3 2/4
  • Bloodrage Ogre 3/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Argo
Now


STARTING HAND
Neo Plexus
Battle Suits
Temporal Research
stewardess of the undone
Nullcraft


WORKERS
Forgotten Fighter
Plasmodium
Temporal Research


NextHand

stewardess of the undone
Nullcraft
Time Spiral
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
stewardess of the undone, bounce ogre - ($4)
battle suits - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

well, getting sidelined, and my tech 1 hit wouldnt be the worst thing. dont want to put a hero out thre for free levels against double nimble fencer. you know, i just need to leave mad man out there. patrol mox in sql so mad man cant sideline him. moving stewardess to tech in case he trdes mad man and a single fencer.

"

"P2T3


Tech StartingHand Workers

TECH
Maestro
Star-Crossed Starlet


STARTING HAND
Charge
Discord
Nautical Dog
Nimble Fencer
Scorch


WORKERS
Pillage
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Nimble Fencer
Bombaster
Careless Musketeer
Maestro


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband River (Tech 0 units cost 1 less) - ($5)
Nautical Dog
Bloodrage Ogre - ($4)
Build Tech 2 (Finesse) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2 +A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:

  • River Montoya L5 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
tricycloid
temporal distortion


STARTING HAND
Time Spiral
Fading Argonaut
stewardess of the undone
Nullcraft


WORKERS
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral


NextHand

Neo Plexus
Argo
Now
tinkerer (1/2)


Discard

Fading Argonaut
Nullcraft (1/1)
tricycloid
temporal distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess #2, bounce ogre again, goodbye - ($5)
tech 2 present - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess #1 (3/3)
  • :pschip: Technician: Stewardess #2 (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

man, fineese with red starter is oppressive. threat of so much haste. wall up and teching up while i can. tri and TD for options. hopefully he doesnt have appel stomp yet.

"

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Grounded Guide


STARTING HAND
Careless Musketeer
Makeshift Rambaster
Bombaster
Maestro
Nimble Fencer


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Kidnapping
Discord
Charge
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maestro - ($4)
Nimble Fencer (Free from Maestro)
Bloodrage Ogre - ($3)
Drakk L1 1/3 - ($1)
Nimble Fencer taps and does 2 DMG to your Tech 2 (per Maestro’s ability)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro 3/5 +A
  • :psfist: Elite: Nautical Dog 2/1
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:

  • River Montoya L5 3/4
  • Nimble Fencer 2/3
  • Drakk L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
    "

"P1T5


Tech StartingHand Workers

TECH
octavian
octavian


STARTING HAND
Now
Neo Plexus
Argo
tinkerer (1/2)


WORKERS
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
tinkerer (1/2)


NextHand

temporal distortion
octavian


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
geiger - ($6)
neo - ($4)
argo - ($1)
now argo - ($0)
mox hits maestro for armor and 1
argo readily kills maestro, takes 3 back
stewardess #2 trades with Ogre
stewardess #1 kills dog, takes 2

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argo (4/1)
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus (3/2)

In Play:

  • Battle Suits
  • Hardened Mox (2/1)
  • Stewardess (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, going down on cards to tech up next turn, and minimize chances of drawing the least used tech 3 in the game. hopefully he doesnt have appel stimp still, nor another maestro.

"

"P2T5


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Charge
Star-Crossed Starlet
Discord
Kidnapping


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Charge


NextHand

Grounded Guide
Bombaster


Discard

Kidnapping
Nautical Dog
Maestro
Bloodrage Ogre
Kidnapping
Discord
Blademaster
Blademaster


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Scavenger Gold - ($10)
Drakk casts Kidnapping on Argo and gleefully sends him against Geiger. Argo and Geiger perish. - ($6)
Drakk gets 2 Levels for his effort.
Star-Crossed Starlet - ($4)
River casts Discord, killing the Stewardess - ($2)
Hanging by a thread after Discord, Neo is pummeled by Drakk. Drakk takes 1 DMG.
Midband Drakk, he heals. - ($1)
Nimble Fencer breaks your Tech 2. Base to 18.
Starlet and Mad Man break your Tech 1. Base to 16.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya L5 3/4 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L4 2/3
  • Nimble Fencer 2/3
  • Star-Crossed Starlet 3/2
  • Mad Man 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
    "

"P1T6


Tech StartingHand Workers

TECH
ready or not
ready or not


STARTING HAND
temporal distortion
octavian


WORKERS
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
tinkerer (1/2)


NextHand

tricycloid
Stewardess #2 (3/3)
octavian


Discard

Argo (4/1)
Neo Plexus (3/2)
Stewardess #1 (3/1)
octavian
temporal distortion
ready or not
ready or not


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1, my abse to 16
Worker - ($8)
max Vir - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (2/1)

In Play:

  • Battle Suits
  • Mech Token (6/7)**

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T6


StartingHand Workers

STARTING HAND
Grounded Guide
Bombaster


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Charge


NextHand

Bombaster
Kidnapping
Makeshift Rambaster


Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Grounded Guide - ($6)
Build Tech 3 - ($1)
Star-Crossed Starlet takes 1 DMG increases ATK by 1 per her ability
Star-Crossed Starlet 7/2 (+1 ATK from DMG, +1 from Frenzy, +2/+1 from Guide) Trades with Vir
Drakk 2 Levels
Drakk hits Mox takes 2 DMG
Fencer 5/3 (+1 DMG from Frenzy, +2 DMG from Guide) breaks Tech 1 Base to 14
River Montoya hits Base for 3 DMG, Mad Man 3/1 (+1 Frenzy, +1 Guide) hits Base for 3 DMG Base to 8.
Maxband Drakk he heals - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide 4/4 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L6 3/4
  • River Montoya L5 3/4
  • Nimble Fencer 4/3
  • Mad Man 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P1T7


StartingHand Workers

STARTING HAND
Nullcraft (1/1)
octavian
Stewardess #2 (3/3)
tricycloid


WORKERS
Forgotten Fighter
Plasmodium
Temporal Research
Time Spiral
tinkerer (1/2)
octavian


NextHand

NC
TRI
Now
Argo
Neo
teched cards (immortal x2)


Tech 2 card(s)
Get Paid - ($9)
mech token to 1
rebuild tech 1, base to 8
max prynn - ($1)
prynn trashes Guide, mad man dies, fencer 2/2
worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn, lvl 7 (3/5)**
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech Token (6/7)*

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T7


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bombaster
Kidnapping
Bloodrage Ogre


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Charge


NextHand

Maestro
Discord
Star-Crossed Starlet
Blademaster
Nautical Dog


Discard

Mad Man
Nimble Fencer
Bombaster
Makeshift Rambaster
Kidnapping


Tech 0 card(s)
Get Paid - ($10)
No Worker
Zane finally joins the party. - ($8)
Maxband Zane - ($3)
Zane shoves Mox to Scavenger and deals 1 DMG. Not sure if either of us get a Gold from that.
Nimble Fencer suicides on Prynn for 2 DMG.
Zane 4/4 finishes the job taking 3 DMG. We both Draw a card.
Grounded Guide 4/4 reappears.
BROgre is summoned. - ($2)
BROgre 5/2 hits your base for 5.
River Montoya L5 3/4 hits Base for 3. Base crumbles.

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/1
  • Grounded Guide 4/4
  • Drakk L6 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
    "