OK. It did make a difference. Needed blockers, which is not great for Red. I’d say you certainly have the momentum. Edited my last turn.
"P1T7
Tech StartingHand Workers
TECH
yesterday’s goldgort
shimmering ray
STARTING HAND
Time Spiral
second chances
KOTC #1 (4/4+A)
WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
Neo Plexus (2/2+A)
NextHand
Seer (2/1)
KOTC #2 (4/4)
unphase
slow time generator
Discard
KOTC #1 (4/4+A)
Time Spiral
yesterday’s goldgort
shimmering ray
Tech 2 card(s)
Get Paid - ($9)
Golgort fades (2), rememberers fade (1 and 2), summon yesterday’s golgort and shimmering ray from discard
second chances - ($7)
Prynn - ($5)
tech 3 - ($0)
tap tinkerer, add rune to remember 1 (2)
nullcraft pings armor off fencer
Remember #1 kills fencer, takes 2 back
Remember #2 kills musketeer, takes 2 back
Golgort #1 kills River, takes 3, prynnto lvl 3
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Yesterday’s Golgort #2 (6/4) ***
- Elite:
- Scavenger:
- Technician: Prynn, lvl 3, (1/3)
- Lookout: Shimmering Ray (3/4) **
In Play:
- Tinkerer (1/2)
- Nullcraft (1/1)
- Second Chances
- Yesterday’s Golgort #1 (6/4) **
- Rememberer #1 (3/1) **
- Rememberer #2 (3/1) **
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 2
Gold:
- Gold: 0
- Workers: 9
Thoughts
dang…remember’s are so good if you can get them just for even one turn. ebflow archon’s coming up next.
"
"P2T7
Tech StartingHand Workers
TECH
Kidnapping
Maximum Anarchy
STARTING HAND
Bloodrage Ogre 3/2
Nautical Dog 1/1
Gunpoint Taxman3/3
WORKERS
Bloodburn
Pillage
Scorch
Charge
NextHand
Desperation
Discord
Discard
Nimble Fencer 2/3
Desperation
Kidnapping
Chaos Mirror
Makeshift Rambaster 1/2
Land Octopus
Crashbarrow
Nimble Fencer 2/3
Careless Musketeer 2/1
Kidnapping
Maximum Anarchy
Tech 2 card(s)
Get Paid - ($9)
No Worker
Get Gold from Scavenger - ($10)
Captain Zane - ($8)
Gunpoint Taxman3/3 - ($6)
Bloodrage Ogre 3/2 - ($4)
Construct a Tower - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman3/3 +A
- Elite: Mad Man 1/1
- Scavenger: Bloodrage Ogre 3/2
- Technician: Captain Zane L1 2/2
- Lookout: Nautical Dog 1/1
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 11
Gold:
- Gold: 0
- Workers: 9
"
I keep making little mistakes. I guess it’s because I’m not used to the nuances of the Red faction. But, on Turn 5 you killed Drakk and his first ability is: He dies deal 1 DMG to opponents base. I’m not sure that it will matter. I’m in quite a hole and you’ve got an impressive array of forces lined up against me. Plus, with the Rememberers you have the ability to bring back any units that might get killed. The Past Spec has turned into a juggernaut this game.
yeah. no worries. it happens to everyone i think.
"P1T8
Tech StartingHand Workers
TECH
ebflow archon
ebflow archon
STARTING HAND
unphase
Seer (2/1)
KOTC #2 (4/4)
slow time generator
WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
Neo Plexus (2/2+A)
NextHand
Battle Suits
Seer (2/1)
Temporal Research
KOTC #2 (4/4)
Seer (2/1)
Tech 2 card(s)
Get Paid - ($9)
golgorts and shimmering ray fade to 1, prynn fade to 3
remember’s fade to one, summon two ebflow archon’s from discard
archons remove 5 runes, lift your patrol zone to your hand / hero’s zone ($8)
golgorts and remember’s hit your base for 18 and the game. GG.
Float ($8)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Prynn, lvl 3, (1/3) ***
- Lookout: Shimmering Ray (3/4) *
In Play:
- Tinkerer (1/2)
- Nullcraft (1/1)
- Second Chances
- Yesterday’s Golgort #1 (6/4) **
- Rememberer #1 (3/1) *
- Rememberer #2 (3/1) *
- ebflow archon
- ebflow archon
- Yesterday’s Golgort #2 (6/4) **
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck:4
- Disc: 0
Gold:
- Gold: 8
- Workers: 9
Thoughts
dang…remember’s are so good if you can get them just for even one turn. ebflow archon’s coming up next.
"
yeah, past seems like it is meant play sort of like the peace engine. board flood for very cheap.
Well, at least it wasn’t an agonizingly slow death. Up for another? I’m taking the same build and would go first.
"P1T1
StartingHand Workers
STARTING HAND
Charge
Bloodrage Ogre
Pillage
Makeshift Rambaster
Bombaster
WORKERS
Pillage
NextHand
Scorch
Careless Musketeer
Nautical Dog
Bloodburn
Mad Man
Discard
Charge
Bloodrage Ogre
Bombaster
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Rambaster 1/2 draws first blood hitting your Base for 3 DMG
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster 1/2
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Temporal Research
Neo Plexus
Plasmodium
Forgotten Fighter
Tinkerer
WORKERS
Forgotten Fighter
NextHand
Time Spiral
Fading Argonaut
Nullcraft
Hardened Mox
Battle Suits
Discard
Neo Plexus
Plasmodium
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tinkerer - ($2)
geiger - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Geiger (2/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tinkerer (1/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
okay, this game going for the warp gate disciple. trying to get better with purple overall, might as well try strategies not often used.
"
"P1T2
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Gunpoint Taxman
STARTING HAND
Scorch
Careless Musketeer
Bloodburn
Mad Man
Nautical Dog
WORKERS
Pillage
Bloodburn
NextHand
Scorch
Bombaster
Bloodrage Ogre
Charge
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Nautical Dog 1/1 - ($3)
River Montoya L1 2/3 dances onto the scene - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Nautical Dog 1/1
- Elite:
- Scavenger: River Montoya L1 2/3
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster 1/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
"
looks like you picked up an extra worker along the way. i think you should have 6. but i dont think it changes anything with your turn.
"P2T2
Tech StartingHand Workers
TECH
KOTC
KOTC
STARTING HAND
Time Spiral
Fading Argonaut
Hardened Mox
Nullcraft
Battle Suits
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
KOTC
Temporal Research
time spiral
Neo plexus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
fargo - ($2)
tap tinkerer, add rune to fargo
battle suits - ($0)
gieger kills dog, takes 1
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3+A) ****
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Tinkerer (1/2)
Geiger, lvl 1 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
hmmm, with river, im just going to wall up for now.
"
Quite right. Thank you.
Where did Geiger get off to?
oh woops! dont know how that happened. allow me to adjust and redraw.
okay, updated.
"P1T3
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Charge
Bombaster
Gunpoint Taxman
Bloodrage Ogre
Scorch
WORKERS
Pillage
Bloodburn
Bombaster
NextHand
Scorch
Discord
Careless Musketeer
Star-Crossed Starlet
Mad Man
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Gunpoint Taxman 3/3 - ($4)
Midband River - ($2)
River sidelines Fargo with Midband Ability
Rambaster hits your Base for 3 DMG taking it to 14.
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman 3/3 +A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- River Montoya L3 2/4
- Makeshift Rambaster 1/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
"
I noticed while making this turn that you have your base at 20. Rambaster hit it turn 1 for 3 DMG.
"P2T3
Tech StartingHand Workers
TECH
hyperion
hyperion
STARTING HAND
Nullcraft
Plasmodium
Neo Plexus
Temporal Research
Temporal Research
Time Spiral
KOTC
Neo Plexus
Plasmodium (4/4) ***
KOTC
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
hyperion
hyperion
Temporal Research
Nullcraft
Tech 2 card(s)
Get Paid - ($7)
fargo fades to 3
Worker - ($6)
tech 2 present - ($2)
knight of the conclave
temporal research, 7 runes, draw 2 - ($0)
knight of the conclave #2
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Tinkerer (1/2+A)
- Elite:
- Scavenger: Fading Argonaut (3/3) ***
- Technician: Geiger, lvl 1, (2/2)
- Lookout:
In Play:
- Battle Suits
- KOTC #1 (5/4)***
- KOTC #2 (5/4)***
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
hmm, instead of flooding with seers and kngihts, im going tp pivot and rush tech 2. geiger can die, but ill get him back for maxband in 2 turns. should ahve TD by then too. hyperions to stablize, keep drawing for those seers later.
"
"P1T4
Tech StartingHand Workers
TECH
Kidnapping
Grounded Guide
STARTING HAND
Mad Man
Careless Musketeer
Star-Crossed Starlet
Scorch
Discord
WORKERS
Pillage
Bloodburn
Bombaster
Careless Musketeer
NextHand
Charge
Nautical Dog
Nimble Fencer
Bloodrage Ogre
Discard
Discord
Star-Crossed Starlet
Scorch
Kidnapping
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech 2 (Finesse) - ($4)
River casts Discord - ($2)
Summon Mad Man - ($1)
Mad Man 1/1 and Rambaster 1/2 dispatch Tinkerer
River eliminates Geiger taking 2 DMG, she levels and heals
You Draw a Card
Taxman Polishes off Fargo taking 1 DMG
You get 1 Gold but the Taxman wants his cut and steals it. - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster 1/2
- Mad Man 1/1
- River Montoya L5 3/4
- Gunpoint Taxman 3/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 2
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Nullcraft
hyperion
Temporal Research
hyperion
Neo Plexus
Time Spiral
WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus
NextHand
plasmodium
seer
hyperion
nullcraft
time spiral
Tech 2 card(s)
Get Paid - ($7)
fade KOTC’s
scav gold (taxed), and tech draw
hyperion, breaks your tech 2, your base to 18, draw 1 - ($2)
Vir - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Vir (2/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- KOTC #1 (4/4)**
- KOTC #2 (4/4)**
- Hyperion (5/5)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
hmmm, ill either lose this turn, or gaina LOT of ground.
"