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Casual Witspur MonoPurple vs Codexnewb MonoWhite


#61

OK. It did make a difference. Needed blockers, which is not great for Red. I’d say you certainly have the momentum. Edited my last turn.


#62

"P1T7


Tech StartingHand Workers

TECH
yesterday’s goldgort
shimmering ray


STARTING HAND
Time Spiral
second chances
KOTC #1 (4/4+A)


WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
Neo Plexus (2/2+A)


NextHand

Seer (2/1)
KOTC #2 (4/4)
unphase
slow time generator


Discard

KOTC #1 (4/4+A)
Time Spiral
yesterday’s goldgort
shimmering ray


Tech 2 card(s)
Get Paid - ($9)
Golgort fades (2), rememberers fade (1 and 2), summon yesterday’s golgort and shimmering ray from discard
second chances - ($7)
Prynn - ($5)
tech 3 - ($0)
tap tinkerer, add rune to remember 1 (2)
nullcraft pings armor off fencer
Remember #1 kills fencer, takes 2 back
Remember #2 kills musketeer, takes 2 back
Golgort #1 kills River, takes 3, prynnto lvl 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort #2 (6/4) ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn, lvl 3, (1/3)
  • :target: Lookout: Shimmering Ray (3/4) **

In Play:

  • Tinkerer (1/2)
  • Nullcraft (1/1)
  • Second Chances
  • Yesterday’s Golgort #1 (6/4) **
  • Rememberer #1 (3/1) **
  • Rememberer #2 (3/1) **

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

dang…remember’s are so good if you can get them just for even one turn. ebflow archon’s coming up next.

"


#63

"P2T7


Tech StartingHand Workers

TECH
Kidnapping
Maximum Anarchy


STARTING HAND
Bloodrage Ogre 3/2
Nautical Dog 1/1
Gunpoint Taxman3/3


WORKERS
Bloodburn
Pillage
Scorch
Charge


NextHand

Desperation
Discord


Discard

Nimble Fencer 2/3
Desperation
Kidnapping
Chaos Mirror
Makeshift Rambaster 1/2
Land Octopus
Crashbarrow
Nimble Fencer 2/3
Careless Musketeer 2/1
Kidnapping
Maximum Anarchy


Tech 2 card(s)
Get Paid - ($9)
No Worker
Get Gold from Scavenger - ($10)
Captain Zane - ($8)
Gunpoint Taxman3/3 - ($6)
Bloodrage Ogre 3/2 - ($4)
Construct a Tower - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman3/3 +A
  • :psfist: Elite: Mad Man 1/1
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician: Captain Zane L1 2/2
  • :target: Lookout: Nautical Dog 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9
    "

#64

I keep making little mistakes. I guess it’s because I’m not used to the nuances of the Red faction. But, on Turn 5 you killed Drakk and his first ability is: He dies deal 1 DMG to opponents base. I’m not sure that it will matter. I’m in quite a hole and you’ve got an impressive array of forces lined up against me. Plus, with the Rememberers you have the ability to bring back any units that might get killed. The Past Spec has turned into a juggernaut this game.


#65

yeah. no worries. it happens to everyone i think.

"P1T8


Tech StartingHand Workers

TECH
ebflow archon
ebflow archon


STARTING HAND
unphase
Seer (2/1)
KOTC #2 (4/4)
slow time generator


WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
Neo Plexus (2/2+A)


NextHand

Battle Suits
Seer (2/1)
Temporal Research
KOTC #2 (4/4)
Seer (2/1)


Tech 2 card(s)
Get Paid - ($9)
golgorts and shimmering ray fade to 1, prynn fade to 3
remember’s fade to one, summon two ebflow archon’s from discard
archons remove 5 runes, lift your patrol zone to your hand / hero’s zone ($8)
golgorts and remember’s hit your base for 18 and the game. GG.

Float ($8)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn, lvl 3, (1/3) ***
  • :target: Lookout: Shimmering Ray (3/4) *

In Play:

  • Tinkerer (1/2)
  • Nullcraft (1/1)
  • Second Chances
  • Yesterday’s Golgort #1 (6/4) **
  • Rememberer #1 (3/1) *
  • Rememberer #2 (3/1) *
  • ebflow archon
  • ebflow archon
  • Yesterday’s Golgort #2 (6/4) **

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck:4
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 9
Thoughts

dang…remember’s are so good if you can get them just for even one turn. ebflow archon’s coming up next.

"


#66

yeah, past seems like it is meant play sort of like the peace engine. board flood for very cheap.


#67

Well, at least it wasn’t an agonizingly slow death. Up for another? I’m taking the same build and would go first.


#68

"P1T1


StartingHand Workers

STARTING HAND
Charge
Bloodrage Ogre
Pillage
Makeshift Rambaster
Bombaster


WORKERS
Pillage


NextHand

Scorch
Careless Musketeer
Nautical Dog
Bloodburn
Mad Man


Discard

Charge
Bloodrage Ogre
Bombaster


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Rambaster 1/2 draws first blood hitting your Base for 3 DMG

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

#69

"P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Plasmodium
Forgotten Fighter
Tinkerer


WORKERS
Forgotten Fighter


NextHand

Time Spiral
Fading Argonaut
Nullcraft
Hardened Mox
Battle Suits


Discard

Neo Plexus
Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tinkerer - ($2)
geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, this game going for the warp gate disciple. trying to get better with purple overall, might as well try strategies not often used.

"


#70

"P1T2


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Gunpoint Taxman


STARTING HAND
Scorch
Careless Musketeer
Bloodburn
Mad Man
Nautical Dog


WORKERS
Pillage
Bloodburn


NextHand

Scorch
Bombaster
Bloodrage Ogre
Charge
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Nautical Dog 1/1 - ($3)
River Montoya L1 2/3 dances onto the scene - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: River Montoya L1 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

#71

looks like you picked up an extra worker along the way. i think you should have 6. but i dont think it changes anything with your turn.


#72

"P2T2


Tech StartingHand Workers

TECH
KOTC
KOTC


STARTING HAND
Time Spiral
Fading Argonaut
Hardened Mox
Nullcraft
Battle Suits


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

KOTC
Temporal Research
time spiral
Neo plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
fargo - ($2)
tap tinkerer, add rune to fargo
battle suits - ($0)
gieger kills dog, takes 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A) ****
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tinkerer (1/2)
    Geiger, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, with river, im just going to wall up for now.

"


#73

Quite right. Thank you.

Where did Geiger get off to?


#74

oh woops! dont know how that happened. allow me to adjust and redraw.


#75

okay, updated.


#76

"P1T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Charge
Bombaster
Gunpoint Taxman
Bloodrage Ogre
Scorch


WORKERS
Pillage
Bloodburn
Bombaster


NextHand

Scorch
Discord
Careless Musketeer
Star-Crossed Starlet
Mad Man


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Gunpoint Taxman 3/3 - ($4)
Midband River - ($2)
River sidelines Fargo with Midband Ability
Rambaster hits your Base for 3 DMG taking it to 14.

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya L3 2/4
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

#77

I noticed while making this turn that you have your base at 20. Rambaster hit it turn 1 for 3 DMG.


#78

"P2T3


Tech StartingHand Workers

TECH
hyperion
hyperion


STARTING HAND
Nullcraft
Plasmodium
Neo Plexus
Temporal Research
Temporal Research
Time Spiral
KOTC
Neo Plexus
Plasmodium (4/4) ***
KOTC


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

hyperion
hyperion
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid - ($7)
fargo fades to 3
Worker - ($6)
tech 2 present - ($2)
knight of the conclave
temporal research, 7 runes, draw 2 - ($0)
knight of the conclave #2

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3) ***
  • :pschip: Technician: Geiger, lvl 1, (2/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • KOTC #1 (5/4)***
  • KOTC #2 (5/4)***

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, instead of flooding with seers and kngihts, im going tp pivot and rush tech 2. geiger can die, but ill get him back for maxband in 2 turns. should ahve TD by then too. hyperions to stablize, keep drawing for those seers later.

"


#79

"P1T4


Tech StartingHand Workers

TECH
Kidnapping
Grounded Guide


STARTING HAND
Mad Man
Careless Musketeer
Star-Crossed Starlet
Scorch
Discord


WORKERS
Pillage
Bloodburn
Bombaster
Careless Musketeer


NextHand

Charge
Nautical Dog
Nimble Fencer
Bloodrage Ogre


Discard

Discord
Star-Crossed Starlet
Scorch
Kidnapping
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech 2 (Finesse) - ($4)
River casts Discord - ($2)
Summon Mad Man - ($1)
Mad Man 1/1 and Rambaster 1/2 dispatch Tinkerer
River eliminates Geiger taking 2 DMG, she levels and heals
You Draw a Card
Taxman Polishes off Fargo taking 1 DMG
You get 1 Gold but the Taxman wants his cut and steals it. - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • Mad Man 1/1
  • River Montoya L5 3/4
  • Gunpoint Taxman 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
    "

#80

"P2T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Nullcraft
hyperion
Temporal Research
hyperion
Neo Plexus
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

plasmodium
seer
hyperion
nullcraft
time spiral


Tech 2 card(s)
Get Paid - ($7)
fade KOTC’s
scav gold (taxed), and tech draw
hyperion, breaks your tech 2, your base to 18, draw 1 - ($2)
Vir - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • KOTC #1 (4/4)**
  • KOTC #2 (4/4)**
  • Hyperion (5/5)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, ill either lose this turn, or gaina LOT of ground.

"