Casual Shadow (Mono Purple) vs FrozenStorm (Mono Black)

Yeap, here’s where that turn 1 hand comes back to bite me a bit…

Game 3 Player 2, Turn 2

P1 Purple vs P2 Black

Starting Hand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Bone Collector


Main:

  • Thieving Imp, discard #2 of 5 (3)
  • Pestering Haunt
  • Tech 1 (2)
  • Worker (1)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Sickness

End of Turn Discard
My Thoughts

I’m going right ahead to give him the kill on Vandy, he definitely wants it. Tech sickness as it will simultaneously deal with Mox and the Hero he gives levels to, Fargo will fade away, and I can replay Imp from Grave or Hand, depending on how he moves it. Haunt sticks around for moral support. Pretty straight-forward, think it keeps me in relatively good shape. Present T2 might be an issue, but we can grab a Dozer if needed.

Okay, hope he takes the bait, cuz I got nothing useful for Vandy next turn!


P1T3


Tech StartingHand Workers

TECH
Void Star
Void Star


STARTING HAND
Neo Plexus
Temporal Research
Time Spiral
Battle Suits
Argonaut


WORKERS
Tinkerer
Plasmodium
Temporal Research


NextHand

Forgotten Fighter
Gilded Glaxx
Nullcraft


Discard

Time Spiral
Neo Plexus
Void Star
Void Star


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battlesuits - ($4)
Argo - ($1)
Fargo kills Imp

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1 +A, )
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4, Readiness)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (3/1, Fading 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

Interesting…

Game 3 Player 2, Turn 3

P1 Purple vs P2 Black

Starting Hand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Sickness

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Thieving Imp from graveyard, discard #1 of 3 (5)
  • Haunt hits your tech 1 to 4hp
  • Worker (4)
  • Tech 2 Demonology (0)
Workers

Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Bone Collector
Skeleton Javelineer
Shrine of Forbidden Knowledge
Sickness

End of Turn Discard
My Thoughts

Hmm, no taking the bait… Well then! I suppose I can just go for Demonz and continue bleeding his cards? Argo isn’t going to get a tech kill, with only two cards he’ll likely follow suit in teching up.


@Frozenstorm, turn fixed, accidently put my imp discard in the worker column, fixed now.
P1T4


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Gilded Glaxx
Forgotten Fighter
Nullcraft


WORKERS
Tinkerer
Plasmodium
Temporal Research
Gilded Glaxx


NextHand

Hive
Time Spiral


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Future) - ($3)
Nullcraft - ($1)
Argo kills Imp
Mox + Nullcraft kill Vandy

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/2, Readiness)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1 +A, )
  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Game 3 Player 2, Turn 4

P1 Purple vs P2 Black

Starting Hand

Deteriorate
Bone Collector
Skeleton Javelineer
Shrine of Forbidden Knowledge
Sickness

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Zarramonde, the Obliterator, Gargoyle
Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Thieving Imp from graveyard, discard #2 of 2 (6)
  • Garth (4)
  • Deteriorate Argo, Haunt trades with it, you get a card
  • Bone Collector (2)
  • Skeleton (1)
  • Worker (0)
Workers

Skeleton Javelineer, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Graveyard (3hp, holding Haunt)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Blackhand Dozer
Summon Skeletons
Sacrifice the Weak
Shrine of Forbidden Knowledge

End of Turn Discard
My Thoughts

Well, with him teching up, I’m not sure the Mox really needs to be taken care of at this point… Argo does though. Worth giving him a card and taking one away, and just protecting. I’ll tech a Gargoyle so I have some answer if a big bad comes out, but if he whiffs a Void Star or Hive, I should be able to tech up for Zarra next turn. So I’ll put him in the deck to float around.


It feels weird that I seem to have more cards when playing as red then as purple against you… :stuck_out_tongue:

Ahh well, who needs cards when you have flying vehicles of destruction?

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Time Spiral
Hive
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Temporal Research
Gilded Glaxx
Forgotten Fighter


NextHand

Void Star
Hive


Discard

Time Spiral
Argonaut (4/2, Readiness)
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Mox hits Garth for 1 damage
Hive - ($2)
Prynn - ($0)
Nullcraft kills Skeleton

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stinger #1 (1/1, Flying)
  • :psfist: Elite:
  • :ps_: Scavenger: Stinger #2 (1/1, Flying)
  • :pschip: Technician: Prynn (1/3, lvl 1, Fading 4)
  • :target: Lookout: Hive (0/6, Resist 1 + 1)

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Stinger #3 (1/1, Flying)
  • Stinger #4 (1/1, Flying)
  • Stinger #5 (1/1, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

XD Burn the cards! Though fat lot of good it did me, I was hoping to avoid something like Hive or Void Star

Game 3 Player 2, Turn 5

P1 Purple vs P2 Black

Starting Hand

Blackhand Dozer
Summon Skeletons
Sacrifice the Weak
Shrine of Forbidden Knowledge

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blackhand Dozer, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Gargoyle
Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Bone Collector kills Prynn, I get a skeleton, you get a card, Garth to level 3
  • Maxband Garth, pull up a Blackhand Dozer (6)
  • Garth and Imp break your tech 2, your base to 18
  • Revive Haunt from grave
  • Worker (5)
  • Tech 3 (0)
Workers

Summon Skeletons, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Thieving Imp (2/2)
  • Bone Collector (3/2)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Haunt)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Zarramonde, the Obliterator
Sickness
Gargoyle
Shrine of Forbidden Knowledge

End of Turn Discard
My Thoughts

There’s the hive, but actually this is okay. I’m going to build the tech 3 anyway, to give him something to think about attacking. With his tech 2 down and a Dozer to worry about, he has a real choice to make about what to kill. If he uses that 6 attack to just mess up BC and and Imp, well go ahead and meet Zarra :wink: If he does break the tech 3, no biggie, I’ll tech another Zarra and I’m drawing into Sickness and Gargoyle, that’ll get the Hive monkey off my back


So today we figure out if air superiority is indeed everything, or if demons care not for my flying insects.
P1T6


Tech StartingHand Workers

TECH
Vortoss Emblem
Temporal Distortion


STARTING HAND
Hive
Void Star
Void Star


WORKERS
Tinkerer
Plasmodium
Temporal Research
Gilded Glaxx
Forgotten Fighter
Hive


NextHand

Now!
Void Star
Neo Plexus


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
Vir - ($7)
Vir swaps - ($6)
Stingers 1-4 kill Garth, vir to lvl 3
Nullcraft + Stinger #5 kill your bonecollector
Fargo - ($4)
Tower - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 3)
  • :target: Lookout: Hive (0/6, Resist 1 + 1)

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Stinger #1 (1/1, Flying)
  • Stinger #2 (1/1, Flying)
  • Stinger #3 (1/1, Flying)
  • Stinger #4 (1/1, Flying)
  • Stinger #5 (1/1, Flying)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Game 3 Player 2, Turn 6

P1 Purple vs P2 Black

Starting Hand

Deteriorate
Zarramonde, the Obliterator
Sickness
Gargoyle
Shrine of Forbidden Knowledge

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in
All Teched Cards

Doom Grasp, Gargoyle
Blackhand Dozer, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Gargoyle
Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Orpal (8)
  • Sickness two stingers, they dead (6)
  • Deteriorate another Stinger
  • Shrine of Forbidden Knowledge (3)
  • Haunt pings the tech 2, I replay it from graveyard
  • Dozer kills Vir and overpowers your tech 2, your base to 16, you get a card
  • Worker (2)
Workers

Gargoyle, Summon Skeletons, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Blackhand Dozer (7/3)
  • Pestering Haunt (1/1)
  • Shrine of Forbidden Knowledge (5hp)
  • Graveyard (3hp, holding Bone Collector)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

End of Turn Hand

Zarramonde, the Obliterator
Sacrifice the Weak
Blackhand Dozer
Deteriorate

End of Turn Discard
My Thoughts

Ugh! He doesn’t take the bait, and actually because of Dozer, Zarra is a bit of a liability if it isn’t taking that hive down… So I gotta save some dollars and try to get the best value I can in the meantime. Sickness and Deteriorate mitigate a building kill, as does Shrine to get his tech 2 killed and thus, avoid Prynn or Omegacrons. So worker and float 2 more, and I for sure can bring down the hive with Zarra next turn. Just to be safe, I’ll grab a Doom Grasp and a replacement Garg, though :wink:


Doesn’t SoFK only let you ignore units? There’s a hero standing in the way there!

3 Likes

Oh you’re right, hmm… In that case, I guess I’ll brave an origin story possibility, have Dozer kill Vir and hit tech 2 for 4, have haunt finish it, and have imp patrol technician along with Skeleton and orpal

Well no Origin story… But why would that bother you? you can always replay orpal from that?

P1T7


StartingHand Workers

STARTING HAND
Void Star
Neo Plexus
Now!
Time Spiral


WORKERS
Tinkerer
Plasmodium
Temporal Research
Gilded Glaxx
Forgotten Fighter
Hive
Time Spiral


NextHand

Temporal Distortion
Argonaut (4/2, Readiness)
Temporal Distortion


Discard

Now!
Void Star


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Geiger - ($8)
Neo - ($6)
Now! Neo - ($5)
Neo + Nullcraft kill Opral, Geiger to mid
Stingers kill Imp
Max Geiger, flicker Nullcract - ($3)
Nullcraft kills skele
Fargo kills Graveyard
Remake 2 stingers - ($1)
worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (3/4, lvl 5)
  • :psfist: Elite:
  • :ps_: Scavenger: Stinger #1 (1/1, Flying)
  • :pschip: Technician: Stinger #2 (1/1, Flying)
  • :target: Lookout: Hive (0/6, Resist 1 + 1)

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying Haste)
  • Neo Plexus (2/1) -
  • Fading Argonaut (3/3 , Fading 2)
  • Stinger #3 (1/1, Flying)
  • Stinger #4 (1/1, Flying)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11

I didn’t want the tech 3 to die :wink:

Game 3 Player 2, Turn 7

P1 Purple vs P2 Black

Starting Hand

Zarramonde, the Obliterator
Sacrifice the Weak
Blackhand Dozer
Deteriorate
Doom grasp (techn)

Events of Turn:


Upkeep:

  • Get Gold (11+2 float+1scav)
  • My base takes 1
  • Draw 1 techn
  • Tech 2 cards in
All Teched Cards

Doom grasp, Shadow Blade
Doom Grasp, Gargoyle
Blackhand Dozer, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Gargoyle
Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Haunt pings your base to 15
  • Vandy (12)
  • Dozer kills Geiger and overpowers your base to 13, dies with nothing to sacrifice, Vandy to level 3
  • Zarramonde, the Obliterator, kill hive paying resist 2, stingers drop, you get a card and a gold (0)
  • Deteriorate neo plexus
Workers

Gargoyle, Summon Skeletons, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Zarramonde (11/11 untargetable obliterate 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (3/4 lvl 3 resist 2)

In Play:

  • Shrine of Forbidden Knowledge (5hp)

Economy Info:

Cards:

  • Hand: 6
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Gargoyle
Sickness
Zarramonde, the Obliterator
Thieving Imp
Graveyard
Bone Collector

End of Turn Discard
My Thoughts

Hmm, he cleared me out pretty well. But I think with Vandy and Zarra, I can end things within a couple turns


Lets see how long I can hold out then…

P1T8


Tech StartingHand Workers

TECH
Ready or Not
Ready or Not


STARTING HAND
Temporal Distortion
Argonaut (4/2, Readiness)
Temporal Distortion
Vortoss Emblem


WORKERS
Tinkerer
Plasmodium
Temporal Research
Gilded Glaxx
Forgotten Fighter
Hive
Time Spiral


NextHand

Temporal Distortion
Argonaut (4/2, Readiness)
Void Star
Void Star
Neo Plexus (2/1) -


Tech 2 card(s)
Get Paid - ($11)
Scav + Tech - ($12)
Worker - ($11)
Max Vir - ($3)
Prynn - ($1)
Vortoss Emblem on Fargo

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir (3/5, lvl 7)
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1, Flying Haste)
  • :pschip: Technician: Fading Argonaut (3/3 , Fading 1, Flagbearer)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech
  • Vortoss Emblem (Fading 3)
  • Prynn (1/3, lvl 1, Fading 4)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

I estimate 1 more turn after this, maybe :wink:

Game 3 Player 2, Turn 8

P1 Purple vs P2 Black

Starting Hand

Gargoyle
Sickness
Zarramonde, the Obliterator
Thieving Imp
Graveyard
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (11)
  • My base takes 1
  • No techs
All Teched Cards

Doom grasp, Shadow Blade
Doom Grasp, Gargoyle
Blackhand Dozer, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Gargoyle
Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Garth (9)
  • Orpal (7)
  • Zarra kills Vir, Nullcraft and Fargo get obliterated, you get a card and a gold, Garth to level 3
  • Vandy kills Prynn, maxbands, nothing to doom
  • Gargoyle (4)
  • Thieving Imp, discard #4 of 6 (1)
  • Make a skeleton (0)
Workers

Gargoyle, Summon Skeletons, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 6
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 3)
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Vandy (4/5 lvl 5)
  • Zarramonde, the Obliterator (11/7 untargetable obliterate 4)
  • Gargoyle (0/2)
  • Shrine of Forbidden Knowledge (5hp)

Economy Info:

Cards:

  • Hand: 6
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Blackhand Dozer
Sacrifice the Weak
Doom Grasp
Blackhand Dozer
Doom Grasp
Deteriorate

End of Turn Discard

Bone Collector
Graveyard
Zarramonde, the Obliterator
Sickness

My Thoughts

Two heroes down, if he drew like Now + Void Star he’ll be able to ice Zarra but then that’s his whole turn and I can just make it happen with my other stuff, I think.


@Shadow_Night_Black action to you :slight_smile:

1 Like

sorry, been a bit busy this last week, will post turn later today (mainly consists of playing Ready or Not and a Void Star to try and live another turn, but an in hand meta undoes all of that…)

1 Like

P1T9


StartingHand Workers

STARTING HAND
Void Star
Temporal Distortion
Argonaut (4/2, Readiness)
Void Star
Neo Plexus (2/1) -
Ready or Not


WORKERS
Tinkerer
Plasmodium
Temporal Research
Gilded Glaxx
Forgotten Fighter
Hive
Time Spiral


NextHand

Now!
Temporal Distortion
Temporal Distortion
Hive (0/6, Resist 1 + 1)
Ready or Not


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Geiger - ($9)
Ready or Not! Zarra doesn’t untap… - ($5)
Void Star - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Void Star (5/4, Flying Overpower_
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech (6/7, forecast 1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

No Meta in hand

Game 3 Player 2, Turn 9

P1 Purple vs P2 Black

Starting Hand

Blackhand Dozer
Sacrifice the Weak
Doom Grasp
Blackhand Dozer
Doom Grasp
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (11)
  • My base takes 1
  • Tech 2 in
All Teched Cards

Death and Decay, Twilight Baron
Doom grasp, Shadow Blade
Doom Grasp, Gargoyle
Blackhand Dozer, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Gargoyle
Blackhand Dozer, Shrine of Forbidden Knowledge
Sickness, Bone Collector


Main:

  • Imp and Skeleton kill Geiger, you get a card
  • Sacrifice the weak, Zarra and Void Star go away (9)
  • Discard one and tutor for Meta (8)
  • Meta, Garth and Orpal to Max, gargoyle is exhausted, fetch Twilight Baron (2)
  • Orpal breaks Tower, your base to 11
  • Garth breaks tech 2, base to 9
  • make a skeleton (1)
  • Worker (0)
Workers

Blackhand Dozer, Gargoyle, Summon Skeletons, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 RS Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (5/6 lvl 7)
  • :exhaust: Technician: Orpal (4/6 lvl 6)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Vandy (6/7 lvl 5)
  • Twilight Baron (4/4)
  • Gargoyle (0/2)
  • Shrine of Forbidden Knowledge (5hp)

Economy Info:

Cards:

  • Hand: 6
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

End of Turn Hand

Pestering Haunt
Shadow Blade
Sacrifice the Weak
Metamorphosis
Sickness
Death and Decay

End of Turn Discard
My Thoughts

Ready or Not is a nice choice, have to transition to Meta. Pretty much done after that


GG. I have nothing, hmm, seems like I need to find a quickier way of dealing with graveyard shenanagens. thoughts?