Casual Shadow (Mono Purple) vs FrozenStorm (Mono Black)

GG WP! I certainly wasn’t even thinking about lethal, glad it wasn’t close enough! I spose with a Now! or another TD, you mighta had it, that woulda been scary!

Game 2 Player 1, Turn 1

P2 Purple vs P1 Black

Starting Hand

Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Pestering Haunt
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #1 of 5 (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Graveyard

End of Turn Discard

Skeletal Archery
Pestering Haunt
Skeleton Javelineer

My Thoughts

I have “the dream” for Vandy + Haunt + Jav, but I don’t actually think that’s the most effective against Purple. Fargo and Nullcraft are actually pretty effective against them, and Purple doesn’t play much around heroes early anyway. I think hitting his cards is more effective, so I’m going to do this and see how it goes.


Is this left over from a previous game?

2 Likes

Yep, good catch! Fixed it

1 Like

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Plasmodium
Temporal Research
Hardened Mox


WORKERS
Tinkerer


NextHand

Neo Plexus
Battle Suits
Fading Argonaut
Forgotten Fighter


Discard

Hardened Mox
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, Forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

He just had to hit the mox with that imp didn’t he? Well then, lets try a new strat then…

Hmm, slow play eh?

Game 2 Player 1, Turn 2

P2 Purple vs P1 Black

Starting Hand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector x2


Main:

  • Graveyard (3)
  • Imp smacks your base to 18
  • Tech 1 (2)
  • Worker (1)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Bone Collector

End of Turn Discard
My Thoughts

Hmm this has me a bit flabbergasted… It’d be nice to go Vandy or Garth + Haunt here, but obviously not in my hand…

The Plasmo is going to be a bother. Graveyard seems a decent play to suicide Imp and get some further card pressure on! Pair that with like Jav + Vandy or Garth + Skele, seems a decent choice. In the name of being non-committal then, two BCs instead of the usual Dark Pact.

Well I spose I could skip the hero next turn and do BC + Jav, too


P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Fading Argonaut
Neo Plexus
Battle Suits
Forgotten Fighter


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Nullcraft
Hardened Mox
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Fading Argo - ($4)
Battlesuits - ($2)
Vir - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3 + A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading 3)
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, Forecast 2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Two plans here. Either drop hand massively, and immediatly tech Hyperion + Tricyleoid for tech 2 next turn and tech 2 units the turn after. Or go full forecast spam. Dropping vir here so I can start fixing my draws as I assume he gonna keep hitting my hand size with that imp graveyard combo.

Neither is optimal, but I havnt tried forecast spam against black, so lets give that a go, might be useful for the upcoming tourney.

Dropping vir to help fix my draws, as that imp is going to go to town on my hand.

This already feels like a very weird game…

Game 2 Player 1, Turn 3

P2 Purple vs P1 Black

Starting Hand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Dark Pact
Bone Collector x2


Main:

  • Imp suicides into Vir, deals 1 after armor
  • Replay Imp from Graveyard, you discard #2 of 3 (4)
  • Bone Collector (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Pestering Haunt
Bone Collector
Dark Pact

End of Turn Discard
My Thoughts

BC + Jav seems the best option, not give away free levels when almost certainly the call was Seers or Assimilate from him. Possibly could be a tech rush. Going to tech Sickness, as it seems a good choice against all the likely techs from him. Almost want to get another, but think Dark Pact is a better backup plan. Next turn probably teching up + hero, we’ll see. Could do HH + BC + Hero also, or replay imp again to just totally deny his card pool

Dark Pact, interesting rs draw. Gives us the most options for sure!


That it is, but this is what happens when you discard my only good play T1 :stuck_out_tongue: and now Im curious if this works against black going second…

P2T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Nullcraft
Temporal Research
Hardened Mox
Nullcraft
Time Spiral
Knight of the Conclave


WORKERS
Tinkerer
Forgotten Fighter
Nullcraft


NextHand

Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Vir Peeks and swaps - ($6)
Knight of the Conclave
Vir trades with Imp
Prynn - ($4)
Temporal Research, Draw 3 - ($2)
Knight of the Conclave
Worker - ($1)
Time Spiral, Plasmodium Arrives! - ($0)
Fargo kills Skeleton Jav
Plasmodium kills Graveyard

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn (1/3, lvl 1, Fading 4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, Haste)
  • Battle Suits
  • Knight of the Conclave #1 (5/4, Resist 1, Forecast 3)
  • Knight of the Conclave #2 (5/4, Resist 1, Forecast 3)
  • Fading Argonaut (3/2, Fading 2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 2 Player 1, Turn 4

P2 Purple vs P1 Black

Starting Hand

Deteriorate
Pestering Haunt
Bone Collector
Dark Pact
Sickness (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Voidblocker
Sickness, Dark Pact
Bone Collector x2


Main:

  • Orpal + lvl 2 (5)
  • Sickness to Fargo and Prynn (3)
  • Bone Collector kills Prynn, Orpal midbands, I get a skeleton
  • Deteriorate Fargo, it dies
  • Sacrifice Skeleton to put -1/1 on Plasmo, now a 3/3
  • Bone Collector Saddler (old one is now Grant) (1)
  • Worker (0)
Workers

Pestering Haunt, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/4+1armor, lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Summon Skeletons
Death and Decay

End of Turn Discard
My Thoughts

Nice technician! I can make a big play with Orpal + Sickness, so definitely doing that. I’ll tech towards a Demon t3 victory with Voidblocker, but through in DnD for good measure. Gives me options.

Next turn tech up and either play skeletons or maxband Orpal.

DAMMIT Why did that draw happen??? Only 25% to draw what I teched, 12.5 to draw this specifically… What a bummer. Would have much preferred Imp or Sickness or Graveyard or even Deteriorate… Oh well, definitely teching up now… Maybe tower also? Or float? We’ll see… Actually will probably end up maxing Orpal just for the heal and threat


P2T4


Tech StartingHand Workers

TECH
Origin Story
Void Star


STARTING HAND
Neo Plexus
Time Spiral


WORKERS
Tinkerer
Forgotten Fighter
Nullcraft
Time Spiral


NextHand

Seer
Seer


Discard

Fading Argonaut (3/2, Fading 2)
Origin Story
Void Star


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Future) - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (3/3 + A, Haste) -
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave #1 (5/4, Resist 1, Forecast 2)
  • Knight of the Conclave #2 (5/4, Resist 1, Forecast 2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

Very weird indeed…

Game 2 Player 1, Turn 5

P2 Purple vs P1 Black

Starting Hand

Sacrifice the Weak
Summon Skeletons
Death and Decay

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Crow, Cursed Ghoul
Death and Decay, Voidblocker
Sickness, Dark Pact
Bone Collector x2


Main:

  • Orpal slaps Plasmo, takes 3 but makes Plasmo a 2/2
  • Maxband Orpal to heal (6)
  • BC Grant kills Plasmo, takes 2, I get a skeleton
  • Sacrifice the skeleton to give Plexus -1/1
  • BC Saddler kills Plexus, I get a skeleton, you get a card
  • Tech 2 Disease (2)
  • Worker (1)
Workers

Pestering Haunt, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Orpal (2/5 lvl 6)
  • Bone Collector Saddler (3/1)
  • Bone Collector Jones (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Dark Pact
Thieving Imp
Skeleton Javelineer
Sickness

End of Turn Discard

Cursed Crow
Cursed Ghoul
Death and Decay
Sacrifice the Weak

My Thoughts

Well, fuck… Looking a LOT like this DnD would have come in handy… If there’s a Void Star in the next hand, I’m definitely in trouble, as I have zippo for anti-air. I spose I should have teched 2x DnD…

So now what do we do… I’ve already workered Archery. I could swap to disease so I can pull up a Cursed Crow… Yeah, I guess let’s do that. I can tech lab demonz later if needed, otherwise just worker the Voidblocker…


Wierd it may be, but its going better than I expected it to… at least it is if you dont have death and decay in hand…

P2T5


Tech StartingHand Workers

TECH
Now!
Void Star


STARTING HAND
Seer
Seer
Temporal Research
Hardened Mox
Void Star


WORKERS
Tinkerer
Forgotten Fighter
Nullcraft
Time Spiral
Hardened Mox


NextHand

Origin Story
Fading Argonaut (3/2, Fading 2)
Now!


Discard

Temporal Research
Void Star


Tech 2 card(s)
Get Paid + float - ($10)
Prynn - ($8)
Temporal Research, Draw 1, RS, Draw 1 - ($6)
Seer, KotC #1 arrives! - ($5)
Seer, KotC #2 arrives! - ($4)
Worker - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave #1 (5/4, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Knight of the Conclave #2 (5/4, Resist 1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout: Seer (3/1)

In Play:

  • Battle Suits
  • Prynn (1/3, lvl 1, Fading 4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10

I wish…

Game 2 Player 1, Turn 6

P2 Purple vs P1 Black

Starting Hand

Dark Pact
Thieving Imp
Skeleton Javelineer
Sickness

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Gorgon
Cursed Crow, Cursed Ghoul
Death and Decay, Voidblocker
Sickness, Dark Pact
Bone Collector x2


Main:

  • Vandy (8)
  • Dark Pact, base to 18 draw 2
  • Sickness, Prynn and Lookout Seer die. Triggers Orpal maxband, spread -1/1 to other seer (dies, you get a card) and SQL, paying resist 2 along the way (4)
  • Bone Collector Grant and Skeleton trade with SQL Knight, I get a skeleton
  • Sacrifice that skeleton to go -1/1 on Scav Knight (3)
  • BC Saddler trades with Scav, you get a gold, I get a skeleton
  • Orpal kills Prynn, Vandy midbands
  • Hero’s Hall (1)
  • Worker (0)
Workers

Pestering Haunt, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Graveyard
Cursed Ghoul
Death and Decay
Sickness

End of Turn Discard
My Thoughts

Yeap… DnD here would have swept the board with relative impunity here… oh well. Sometimes, them’s the breaks :slight_smile: Sickness can still do some good work, along with Orpal abilities. Let’s hope he doesn’t draw a Now + Void Star Combo, as long as that doesn’t happen we’ll just DnD next turn (hopefully)

Well, draw’s good as long as we avoid the deadlyness!


P2T6


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Fading Argonaut (3/2, Fading 2)
Origin Story
Now!
Plasmodium (3/3 + A, Haste) -


WORKERS
Tinkerer
Forgotten Fighter
Nullcraft
Time Spiral
Hardened Mox


NextHand

Knight of the Conclave #2 (5/4, Resist 1)
Void Star
Plasmodium (3/3 + A, Haste) -
Origin Story


Tech 2 card(s)
Get Paid + float - ($13)
Tech + Scav - ($14)
Vir - ($12)
Vir swaps - ($11)
Fargo - ($9)
Neo - ($7)
Tech 3 - ($2)
Tech lab (Past) - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Now I got it though :wink:

Game 2 Player 1, Turn 7

P2 Purple vs P1 Black

Starting Hand

Deteriorate
Graveyard
Cursed Ghoul
Death and Decay
Sickness

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Death and Decay, Gorgon
Cursed Crow, Cursed Ghoul
Death and Decay, Voidblocker
Sickness, Dark Pact
Bone Collector x2


Main:

  • Garth (8)
  • Death and Decay, all your buildings sag, Fargo Plexus and Vir die, you get a card and a gold, Vandy maxbands and dooms my skeleton (0)
  • Vandy breaks tech 3, your base to 15
  • Orpal breaks tech 2, your base to 13
  • Skeleton breaks tech 1, your base to 11
Workers

Pestering Haunt, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Orpal (2/5 lvl 6)
  • Skeleton (3/3 doomed)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Bone Collector
Dark Pact
Cursed Crow
Sacrifice the Weak
Gorgon

End of Turn Discard

Bone Collector
Dark Pact
Cursed Crow
Sacrifice the Weak
Gorgon

My Thoughts

Should be GG unless he somehow draws 2x OS… Even so I think I have a good enough lead that I could overcome that.


That’ll be GG. Origin story a turn too late, needed prynn to live last turn. Nice sickness T4, was not expecting that. Maybe should have gone for Teching Hyperion + Tric game plan. With my super low hand size going into T3, I could build tech 2 T3, then draw + play them T4. Imp hitting mox T1 hurt a lot though :stuck_out_tongue: as that was my only real card T1 to play. I think I should also have skipped the second Seer/worker T5 and played the void Star…

1 Like

GG WP! As you can see looking back, my end of turn 4 drawing of DnD really cheesed me. I really ought to have teched both, I teched Voidblocker hedging that you’d go Present in all likelihood, and anticipating i’d be in the 75% bucket of NOT drawing either card on the RS.

I’m not sure Mox is such a good choice against black… Too easy to neutralize with Orpal. I think the Plasmo was a good move, makes me much more reticent to play around heroes which gives you a lot more space to operate. The KotCs were neat in combating low hand size, but a little too slow; I think Stewardess, Argo or Glaxx would have been a better bet, along with early teching up to Present (or Future)

Happy to play it back if you want a crack at P1!

1 Like

I think I’m gonna be the first person to say that Im glad your gonna be running without disease in the tournament, even with the added pain of Discord + Fencers. Mox is more easily neaturialised by orpal, but I can normally make people over commit to the removal, and punish it, don’t think that will work against you looking at our past games, means Im gonna need to play much tighter. I agree the KotC were slow, was an experiment, defo needs the larger handsize for that to work.

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Neo Plexus
Time Spiral
Battle Suits


WORKERS
Tinkerer


NextHand

Hardened Mox
Temporal Research
Nullcraft
Forgotten Fighter
Plasmodium


Discard

Time Spiral
Battle Suits
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading 3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Tough choice between Fargo + Battlesuits for my play. Battlesuits leads into Nullcraft + hero (would take this play if I had Neo/Fargo next hand).
Fargo allows more presure but is weaker to Sac the weak (leaving him with hero + me with nothing). Scav takes some of the sting out, but not a lot.
Assuming worst case senarios, Orpal + Sac the weak + haunt. Battlesuits mean I stuggle to regain tempo. He shown a weakness to Air units in the past few games, so I think full on skytoss should work. Assuming tech 2 future then, I want Glax/Argos for my first tech 1s, and I have even less tempo options without stewardess. so Fargo it is.

1 Like

GG WP! It is different playing with Finesse, I miss Orpal sometimes, but overall Fencers are just such a menace…

GL HF!

Game 3 Player 2, Turn 1

P1 Purple vs P2 Black

Starting Hand

Deteriorate
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Graveyard (3)
  • Vandy (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Summon Skeletons
Pestering Haunt

End of Turn Discard

Deteriorate
Sacrifice the Weak
Skeleton Javelineer

My Thoughts

Bit of a bummer starting hand, I could go Garth + Jav + Skele and gamble no Nullcraft, but I kinda like Graveyard better. Still, would be nice to be able to go Archery + Jav next turn… oh well


P1T2


Tech StartingHand Workers

TECH
Argonaut
Gilded Glaxx


STARTING HAND
Hardened Mox
Forgotten Fighter
Temporal Research
Plasmodium
Nullcraft


WORKERS
Tinkerer
Plasmodium


NextHand

Argonaut
Time Spiral
Battle Suits
Neo Plexus
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mox - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 +A, )
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading 2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Fargo is going to die this turn, either he gets sac the weaked, or I play nullcraft and he gets deteroirated and killed by vandy. I can’t win this early game war, so Im just gonna try and keep him off me til I get tech 2 down.