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Casual Shadow (Mono Purple) vs FrozenStorm (Mono Black)


#61

Assimilate


#62

Assimilate is a thought, its just whether the tempo + tech loss against black is survivable (reason I havn’t teched it the last few games). Once black gets ahead, its really hard to crawl back a board against it. Definitely something to try though


#63

Agreed, I’ve been somewhat-expecting Assimilate but in order to do it, you have to spend 5 gold and leave Vir exposed.

I’m not sure there’s a great way to deal with it early. Mox + Nullcraft are my go-to countermeasures against Black starter (sans Vir). Nullcraft + Argo and Fargo I think are pretty solid bangers. But idk that Assimilate is the right approach, unless you immediately follow it up with Origin Story and somehow find the money in doing all that to tech up to Hyperions. That could be just stall-y (as P2 anyway) to put Purple on the backfoot and reach a point of advantage for yourself.

Happy to play again if you like @Shadow_Night_Black, GG WP!


#64

Go for it, I believe it is your turn to go first


#65

GL HF then!

Game 4 Player 1, Turn 1

P2 Purple vs P1 Black

Starting Hand

Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Graveyard (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Summon Skeletons

End of Turn Discard

Deteriorate
Pestering Haunt
Skeleton Javelineer

My Thoughts

Graveyard does kinda feel like Purple’s kryptonite, so let’s keep moving with it.



#66

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Nullcraft
Fading Argonaut
Temporal Research
Forgotten Fighter


WORKERS
Tinkerer


NextHand

Battle Suits
Time Spiral
Plasmodium
Neo Plexus
Hardened Mox


Discard

Forgotten Fighter
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading 3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

That graveyard cant live, so lets get the pressure on…


#67

Game 4 Player 1, Turn 2

P2 Purple vs P1 Black

Starting Hand

Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shadow Blade, Bone Collector


Main:

  • Vandy (4)
  • Sacrifice the Weak, Fargo dies, you get a gold (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Shadow Blade
Pestering Haunt
Summon Skeletons
Thieving Imp

End of Turn Discard
My Thoughts

Sucks that I don’t have Jav, then I could go Jav + Imp and be okay that the graveyard survives. This isn’t a great trade but at least it establishes good board and sets up Vandy nicely for free levels, especially with a Shadow Blade I can tech. BC as well just b/c :wink:

RS gets Shadow Blade, I should be able to get me a kill on Geiger XD



#68

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Gilded Glaxx


STARTING HAND
Neo Plexus
Time Spiral
Plasmodium
Battle Suits
Hardened Mox


WORKERS
Tinkerer
Plasmodium


NextHand

Nullcraft
Gilded Glaxx
Battle Suits
Time Spiral
Fading Argonaut (2/3, Fading 3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mox - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

#69

@Shadow_Night_Black fyi, you should be floating 2, I killed your Fargo on turn 2. If that changes your turn 2, lmk and I can back this out

Game 4 Player 1, Turn 3

P2 Purple vs P1 Black

Starting Hand

Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Dark Pact
Shadow Blade, Bone Collector


Main:

  • Vandy smacks Geiger for 2
  • Shadow Blade Geiger, discard #3 of 5, Vandy to midband (4)
  • Skeleton Javelineer (3)
  • Pestering Haunt
  • Hero’s Hall (1)
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Heroes Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy (3/4 lvl 3)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Skeletal Archery
Bone Collector

End of Turn Discard

Shadow Blade
Dark Pact
Hooded Executioner
Thieving Imp

My Thoughts

Shadow Blade, pretty nice. The discard means I’m mostly eliminating fast-teching for him as a useful option. Jav in SQL gives me the best chance to keep him for attacking next turn. I’ll either be playing for Turn 5 or 6 meta, so teching a Dark Pact for now, and a Hooded Exec for flexibility later. If I’m teching up next turn, I’ll probably bring in Gorgon or Ghoul + Meta or maybe Sickness / Soul Stone



#70

Good catch! No thats fine, Ill just add it in this turn.

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Gilded Glaxx
Time Spiral
Battle Suits
Nullcraft
Fading Argonaut (2/3, Fading 3)


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Forgotten Fighter
Neo Plexus
Stewardess of the Undone
Temporal Research


Discard

Battle Suits
Fading Argonaut (2/3, Fading 3)
Nullcraft
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($8)
Old Scav - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Glaxx - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

#71

Game 4 Player 1, Turn 4

P2 Purple vs P1 Black

Starting Hand

Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Dark Pact
Hooded Executioner, Dark Pact
Shadow Blade, Bone Collector


Main:

  • Garth (5)
  • Maxband Vandy, dooming Skeleton Javelineer and Mox (3)
  • Haunt pings your base to 19
  • Bone Collector (1)
  • Worker (0)
Workers

Deteriorate, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 RS Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Heroes Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy (4/5 lvl 5)
  • Garth (1/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Hooded Executioner
Thieving Imp

End of Turn Discard

Shadow Blade
Dark Pact
Hooded Executioner
Thieving Imp

My Thoughts

Teching Meta, and what else? If not Dark Pact, 52% I draw Meta or DP. If another DP, 71%. Worth the 19% increase I get his tech 2 even if tower (why would he not tower?), so let’s go with that.

Well fuck, still didn’t hit… So maybe I tech up? or Maybe I fetch, I guess it depends on how he patrols…



#72

P2T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Neo Plexus


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Hyperion
Now!
Neo Plexus
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewardess, bounce Skele Jav - ($5)
Powered up Mox kills Bone Collector
Tower - ($2)
Glaxx kills Garth
Mox calms down during your upkeep and goes back to normal

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)
  • Gilded Glaxx (3/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

#73

Game 4 Player 1, Turn 5

P2 Purple vs P1 Black

Starting Hand

Skeleton Javelineer (returned)
Sacrifice the Weak
Hooded Executioner
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay x2
Metamorphosis, Dark Pact
Hooded Executioner, Dark Pact
Shadow Blade, Bone Collector


Main:

  • Sacrifice the Weak, Stewardess dies (7)
  • Bone Collector, replayed from graveyard (5)
  • Vandy smacks your tech 2
  • Haunt breaks your tech 2
  • Orpal (3)
  • Worker (2)
Workers

Skeleton Javelineer, Deteriorate, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Heroes Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/4 lvl 5)
  • Orpal (1/3 lvl 1)
  • Graveyard (3hp, holding Pestering Haunt)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Skeletal Archery
Shadow Blade
Metamorphosis
Dark Pact

End of Turn Discard

Sacrifice the Weak
Cursed Ghoul
Gorgon
Thieving Imp
Hooded Executioner

My Thoughts

I want that tech 2 down, and I want to tech up. But I want to keep his tech building down more. So BC goes in front and Orpal, and I only get 2 on the Meta.



#74

You didnt pay for this?

P2T5


Tech StartingHand Workers

TECH
Now!
Origin Story


STARTING HAND
Neo Plexus
Hyperion
Temporal Distortion
Now!
Fading Argonaut (2/3, Fading 3)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Neo Plexus


NextHand

Origin Story
Temporal Research
Nullcraft
Battle Suits
Tricycloid


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Max Prynn - ($2)
Prynn trashes Bone Collector
Glaxx + Mox kill Vandy
Fading Argo - ($0)
Rebuild Tech 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 +A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (3/5, Fading 2, lvl 7)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#75

Indeed I didn’t, and I also am a bonehead about patrolling it seems lol…

Game 4 Player 1, Turn 6

P2 Purple vs P1 Black

Starting Hand

Skeletal Archery
Shadow Blade
Metamorphosis
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (9+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blackhand Dozer, Lich’s Bargain
Death and Decay x2
Metamorphosis, Dark Pact
Hooded Executioner, Dark Pact
Shadow Blade, Bone Collector


Main:

  • Midband Orpal, Smack Fargo to give him -1/1 (8)
  • Replay Haunt from Graveyard
  • Maxband Orpal (6)
  • Tech 2 Demonology (2)
  • Worker (1)
Workers

Skeletal Archery, Skeleton Javelineer, Deteriorate, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Heroes Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Dark Pact
Lich’s Bargain
Death and Decay
Death and Decay
Sacrifice the Weak

End of Turn Discard
My Thoughts

This is kinda dumb, but I want to lay a double tech kill as bait and see if I can draw Death and Decay. Stupid patrol last turn, let’s see if I can recover.



#76

Did you replay Haunt or No?


#77

Yes replayed him


#78

Why did seeing this make me think of Schrödinger’s cat? “The Haunt is both dead and alive until Frozen opens the box.” :wink:


#79

P2T6


StartingHand Workers

STARTING HAND
Battle Suits
Tricycloid
Temporal Research
Nullcraft
Origin Story


WORKERS
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Neo Plexus


NextHand

Now!
Now!
Stewardess of the Undone (2/3)
Hyperion


Discard

Origin Story
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($10)
Battlesuits - ($8)
Origin Story Orpal - ($5)
Prynn breaks Graveyard
Mox + Fargo deal 4 to tech 2
Tricycloid - ($0)
Tri pings Tech 2 to death

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (5/5 + A, 2 time runes)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/2, Fading 2)-
  • Battle Suits
  • Prynn (3/5, Fading 2, lvl 7)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

#80

Game 4 Player 1, Turn 7

P2 Purple vs P1 Black

Starting Hand

Dark Pact
Lich’s Bargain
Death and Decay
Death and Decay
Sacrifice the Weak
Dark Pact + Hooded Exec

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 1 card in
All Teched Cards

Zarramonde, the Obliterator
Blackhand Dozer, Lich’s Bargain
Death and Decay x2
Metamorphosis, Dark Pact
Hooded Executioner, Dark Pact
Shadow Blade, Bone Collector


Main:

  • Garth (9)
  • Vandy (7)
  • Dark Pact, base to 16 draw 2
  • Sacrifice the Weak, Fargo dies (5)
  • Lich’s Bargain, base to 12 (3)
  • Hooded Executioner (1)
  • Worker (0)
Workers

Death and Decay, Skeletal Archery, Skeleton Javelineer, Deteriorate, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Heroes Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Hooded Executioner (3/3)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Zombie (2/2)

In Play:

  • Garth (1/3 lvl 1)
  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Blackhand Dozer
Thieving Imp
Shadow Blade
Metamorphosis

End of Turn Discard

Graveyard
Lich’s Bargain
Sacrifice the Weak
Dark Pact
Zarramonde, the Obliterator
Dark Pact
Death and Decay

My Thoughts

I think I’m pretty well spent, going to try for tech 3 but this is probs GG