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Casual Shadow (Mono Purple) vs FrozenStorm (Mono Black)


#1

@FrozenStorm GL, HF! Let see how much I remember over my break :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Nullcraft


WORKERS
Tinkerer


NextHand

Battle Suits
Temporal Research
Neo Plexus
Hardened Mox
Fading Argonaut


Discard

Plasmodium
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1, Flying, Haste)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Not the best starting hand, have a choice of either Nullcraft or Plasmodium for my opening. Plasmodium leaves me open for a very quick blowout from Vandy + 1 drop, as sac the weak can deal with fargo + Deterioate deals with mox. Nullcraft gives me slightly earlier defence and allows me to pick of weaker units, which I think is preferable rather then trying to get the tempo push T3/4 (which black is very adept at turning around)


#2

GL HF!

Game 1 Player 2, Turn 1

P1 Purple vs P2 Black

Starting Hand

Summon Skeletons
Sacrifice the Weak
Graveyard
Deteriorate
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Skeletal Archery (1)
  • Worker (0)
Workers

Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Pestering Haunt
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer

End of Turn Discard

Deteriorate
Sacrifice the Weak
Summon Skeletons

My Thoughts

Bit of a weird first hand, won’t have my spells next turn. I feel like I’m essentially deciding between StW, Graveyard and Archery. Archery seems a good way to thin the deck and deal with the pesky Nullcraft, it will invite Stewardess but that was probably happening anyway. Next turn will almost certainly bring Jav, beyond that probably Imp or Midband Vandy and tech up. Probably bring BC and Dark Pact, standard stuff



#3

Now that is an early skeletal archery, gonna be interesting reading your thoughts after this game…
P1T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Neo Plexus
Battle Suits
Temporal Research
Hardened Mox


WORKERS
Tinkerer
Temporal Research


NextHand

Gilded Glaxx
Plasmodium
Neo Plexus
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Battlesuits - ($2)
Fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1, Flying, Haste)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmm, early Skeleton Archery… That limits his early aggresion by a lot, But I do need to be worried about mass skeletons. Doubling up on stewardess of the undone does gives me more options against that, but I am worried about later on having a less powerful deck at at that point, and the less flexibility does hurt.
Standard tech plan should be good to start, if we get very worried we can always switch to Future, as Xenostalkers do a lot of work against Skeletonal Lords + Skeletons.


#4

I’m afraid you’ll probably be disappointed with the reasoning lol :wink:

Game 1 Player 2, Turn 2

P1 Purple vs P2 Black

Starting Hand

Pestering Haunt
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Dark Pact


Main:

  • Thieving Imp, discard #1 of 4 (3)
  • Skeleton Javelineer (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor anti-air long range)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bone Collector
Dark Pact
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

I’m kind of really confused with the decision to patrol Nullcraft instead of pot-shot my base; doesn’t want it StW’d without getting a card back? Seems strange. I’ve already committed 2g to the nullcraft with Archery, why would I StW it?

Anyways though, can’t do much about the Fargo atm, so I think I stick to the Jav + Imp + T1, BC + DP plan. Perhaps next turn I combine that with some usage of Vandy Midband, or more likely just use her in-combat and HH.

100% a Stewardess is coming (unless I hit it with Imp, decent change I spose?), but returning Jav or Imp isn’t so bad for me and they keep Vandy decently safe.

Nice draw, double techs



#5

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Stewardess of the Undone
Neo Plexus
Gilded Glaxx
Plasmodium


WORKERS
Tinkerer
Temporal Research
Plasmodium


NextHand

Hardened Mox
Time Spiral
Forgotten Fighter


Discard

Gilded Glaxx
Neo Plexus
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid - ($6)
Geiger - ($4)
Worker - ($3)
Stewardess bounce Skeleton Jav - ($0)
Fargo kills Imp
Nullcraft deals 1 to Vandy

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (3/1, Fading 2)
  • Nullcraft (1/1, Flying, Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, lets beat his board back, discard doesnt hurt too much as we can use vir/geiger to recover if need be, and we can still hit out tech 2 units on time. would be nicer to use fargo to take out the jav and bounce the imp, but thats too much pain for my hand to handle.
Hero choice, Vir is better if I think he gonna be hitting the discard hard, Geiger is better if i really want to push tempo… Really pushing tempo sounds good, I can always recover hand size with Hyperions later…


#6

Game 1 Player 2, Turn 3

P1 Purple vs P2 Black

Starting Hand

Jav (returned, discarded)
Bone Collector
Dark Pact
Deteriorate
Sacrifice the Weak
Jandra + Haunt (DP)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Soul Stone, Bone Collector
Bone Collector, Dark Pact


Main:

  • Deteriorate Fargo, it dies
  • Dark Pact, draw 2 base to 18
  • Bone Collector (6)
  • Midband Vandy (4)
  • Tap Vandy, dc 1 and fetch Soul Stone from my Codex (3)
  • Soul Stone BC (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (4/4+1armor, soul stone attached)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Thieving Imp
Skeleton Javelineer
Soul Stone

End of Turn Discard
My Thoughts

That was as expected. He’s committed to Geiger for the time being, so I don’t feel at all shy about going for Soul Stones with Prynn not immediately in the picture. I think that will bode well for me. Next turn probably maxband Vandy and Hero’s Hall, plowing in the meantime.

Okay a bit of a weird draw, might do summon skele might do imp, depends on what he does I spose. Could be I go Jav and soul stone the BC again, if it’s in danger of falling off. Spose it’s possible i’d want to fetch a Shadow Blade as well



#7

P1T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Hardened Mox
Forgotten Fighter
Time Spiral


WORKERS
Tinkerer
Temporal Research
Plasmodium
Forgotten Fighter


NextHand

Gilded Glaxx
Hardened Mox
Time Spiral
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
Nullcraft deals 1 to Vandy

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying, Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Was not expecting the soul stone, gonna make things difficult for the next few turns…


#8

Game 1 Player 2, Turn 4

P1 Purple vs P2 Black

Starting Hand

Summon Skeletons
Thieving Imp
Skeleton Javelineer
Soul Stone

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gorgon, Cursed Crow
Soul Stone, Bone Collector
Bone Collector, Dark Pact


Main:

  • Thieving Imp, discard 3 of 4 (5)
  • BC kills Stewardess, survives on 1hp, I get a skele
  • Vandy kills Geiger, maxbands, dooms Imp and Nullcraft, you get a card
  • Tech 2 Disease (1)
  • Worker (0)
Workers

Skeleton Javelineer, Jandra, the Negator, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (4+1/4 doomed)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 3)
  • Bone Collector (4/1, soul stone attached)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Pestering Haunt
Bone Collector
Sacrifice the Weak
Dark Pact

End of Turn Discard

Gorgon
Cursed Crow
Soul Stone
Summon Skeletons

My Thoughts

Hmm, so he was probably stacking the deck eh? But for present, and with no attempt to keep Geiger safe to do the best present things. Well I know I’m dead to Hyperion + Stewardess, and that best case scenario is Vandy gets ripped by Nullcraft. OS also a possibility. So I better tech up for a backup plan. I guess if he manages to get Tri + Hyperion, that’ll be a bummer, and he could break the tech 2… Oh well, if he does that I spose I’ll just shut down as many units as possible and get the hero’s hall.



#9

surely this is Discard 2, Draw 4? you reshuffled last turn…


#10

Correct, sorry for the confusion


#11

Well, this turn took a lot of umming and ahhing over what I would have teched in your shoes T3, my brain says to play a tower to head off the meta I assume is sitting in your hand, when my gut says this play, but we shall see…

P1T5


Tech StartingHand Workers

TECH
Now!
Chronofixer


STARTING HAND
Tricycloid
Hardened Mox
Gilded Glaxx
Time Spiral
Now!


WORKERS
Tinkerer
Temporal Research
Plasmodium
Forgotten Fighter
Hardened Mox


NextHand

Hyperion
Neo Plexus
Temporal Distortion


Discard

Time Spiral
Stewardess of the Undone (3/3 + A)
Now!
Now!
Chronofixer


Tech 2 card(s)
Get Paid + float - ($10)
Discard + Tech draw
Worker - ($9)
Tricycloid - ($4)
Tricyleoid pings Bonecollecor, Soulstone falls off
Doomed Nullcraft kills Bone collector
Tri pings your skeleton
Gilded Glax - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (4/4, 1 time rune)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (3/2, Flying, Haste, Dies on your upkeep)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Tricycloid allows us to (almost) clear the opponents board and establish one of our own. Thats leaves us with 2 options with out last 4 gold.

  1. Play a tower, this covers us if he has a Meta in hand, allowing us to have a chance to kill Vandy/Garth next turn, and last it out.
  2. Play the glax. This gives us a lot more swinging power next turn (esp if he drops a Gorgon) and threatens a lot. If he tutors for Meta, we should win the base race (glax -> Gorgon, Hyperion, Tric hit for 9, TD for Omegracron for 9 -> leathal next turn, if he patrol a hero then we kill it and set up a tower for defence.

I know people normally only tech 1 meta, so they always the option to tutor for it, given he didnt reshuffle last turn, I have a feeling the tech 2 was in prep for the meta/marth garth this turn. Turn 3 board state looked good for a meta tech, and Stonestone works well with meta…

My brain says Tower, but my gut say glax, so glax it is, and Ill regret it later…


#12

Game 1 Player 2, Turn 5

P1 Purple vs P2 Black

Starting Hand

Pestering Haunt
Bone Collector
Sacrifice the Weak
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Ghoul, Gorgon
Gorgon, Cursed Crow
Soul Stone, Bone Collector
Bone Collector, Dark Pact


Main:

  • Garth (8)
  • Vandy fetches metamorphosis and plays it, Garth Maxbands and fetches a Cursed Ghoul, it gives -1/1 to Glaxx (1)
  • Skeleton (0)
Workers

Skeleton Javelineer, Jandra, the Negator, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Cursed Ghoul (4+1/5)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Vandy (6/7 lvl 5 invisible readiness)
  • Garth (5/6 lvl 7 invisible readiness)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Dark Pact
Gorgon
Bone Collector
Summon Skeletons

End of Turn Discard
My Thoughts

Interesting. He could have killed Vandy with Nullcraft + tri spitfire, but elected not to…

Well, I see no reason not to go for Meta. He can’t attack either of my heroes with no tower, and I don’t really need to worker right now so I’ll just make a skeleton for good measure.

Good RS draw, if I can get a soul stone to put on a Gorgon even better!



#13

P1T6


Tech StartingHand Workers

TECH
Origin Story
Immortal


STARTING HAND
Hyperion
Neo Plexus
Temporal Distortion


WORKERS
Tinkerer
Temporal Research
Plasmodium
Forgotten Fighter
Hardened Mox


NextHand

Temporal Distortion
Chronofixer
Fading Argonaut (3/1, Fading 2)
Gilded Glaxx (3/3 + A) -


Tech 2 card(s)
Get Paid + float - ($10)
Gieger - ($8)
Tower - ($5)
Tric pings Ghoul
Glax runs into Ghoul
Tric kills Skeleton
TD Tric for a Tric - ($3)
Tric pings Ghoul to death
Neo Plexus - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tricycloid (5+1/5, 2 time runes)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (2/3, lvl 1)
  • Neo Plexus (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

#14

eh? 9+6 makes 15. his base, based on the summary should have 18, 3 dmg short, no?


#15

I believe legion is correct


#16

correct, I don’t know why in my head I had you at 15, turn has been fixed.


#17

Game 1 Player 2, Turn 6

P1 Purple vs P2 Black

Starting Hand

Deteriorate
Dark Pact
Gorgon
Bone Collector
Summon Skeletons
Bone Collector + Cursed Crow (dp)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Plague Lord, Death and Decay
Cursed Ghoul, Gorgon
Gorgon, Cursed Crow
Soul Stone, Bone Collector
Bone Collector, Dark Pact


Main:

  • Dark Pact, base to 16 I draw 2
  • Deteriorate Tri, Vandy smashes him and survives on 1hp, tower has spotted something
  • Garth breaks your tech 2 safely, your base to 18
  • Cursed Crow (6)
  • Gorgon (3)
  • Bone Collector (1)
  • Make a skeleton (0)
Workers

Skeleton Javelineer, Jandra, the Negator, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Gorgon (2/4 deathtouch)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Cursed Crow (3/3)

In Play:

  • Vandy (6/1 lvl 5 invisible readiness)
  • Garth (5/6 lvl 7 invisible readiness)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Metamorphosis
Thieving Imp
Pestering Haunt
Soul Stone

End of Turn Discard

Cursed Ghoul
Dark Pact
Death and Decay
Plague Lord
Deteriorate
Summon Skeletons
Bone Collector

My Thoughts

Hmm, it’s a nice effort by him to try and ensure I lose a Meta hero. Not going for that though. Deteriorate it. As much as his “all-in” misplay worries me about punching my own base too much, I think I can keep the tech 2 reasonably locked down now, at least long enough to set up lethal of my own.

Nice DP draw, with crow I can definitely keep some lock down.



#18

I have a feeling you have this in the bag right now, but let see…

P1T7


Tech StartingHand Workers

TECH
Undo
Immortal


STARTING HAND
Fading Argonaut (3/1, Fading 2)
Chronofixer
Gilded Glaxx (3/3 + A) -
Temporal Distortion


WORKERS
Tinkerer
Temporal Research
Plasmodium
Forgotten Fighter
Hardened Mox
Chronofixer


NextHand

Immortal
Tricycloid (4/4, 1 time rune)
Now!


Discard

Tricycloid (5+1/5, 2 time runes)
Temporal Distortion
Undo
Immortal


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech 2
Gilded Glaxx - ($7)
Fading Argo - ($5)
Worker - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading 3)
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout: Neo Plexus (3/2)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 10

#19

I agree, I believe I do :slight_smile:

Game 1 Player 2, Turn 7

P1 Purple vs P2 Black

Starting Hand

Metamorphosis
Thieving Imp
Pestering Haunt
Soul Stone
Gorgon (gorgon death)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Hooded Executioner
Plague Lord, Death and Decay
Cursed Ghoul, Gorgon
Gorgon, Cursed Crow
Soul Stone, Bone Collector
Bone Collector, Dark Pact


Main:

  • Soul Stone Cursed Crow, it breaks your tower, your base to 16 (7)
  • Gorgon trades with Glaxx, I draw 1
  • Bone Collector kills Geiger, takes 2, levels fizzle, you draw 1
  • Vandy sneakily breaks your tech 2, your base to 14
  • Garth breaks your tech 1, your base to 12
  • Gorgon (4)
  • Hero’s Hall (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Metamorphosis, Skeleton Javelineer, Jandra, the Negator, Poisonblade Rogue, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heros Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Gorgon (2/4 deathtouch)

In Play:

  • Vandy (6/1 lvl 5 invisible readiness)
  • Garth (5/6 lvl 7 invisible readiness)
  • Cursed Crow (4/3, soul stone attached)
  • Bone Collector (3/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sacrifice the Weak
Soul Stone
Plague Lord
Thieving Imp

End of Turn Discard
My Thoughts

Should be GG now



#20

GG then, your turn to go first. Note to self, when setting up a surprise lethal, actually make sure you have the damage first…