Casual petE (Purple) vs codexnewb (White)

"P2T6


StartingHand Workers

STARTING HAND
W5 - Savior Monk
Aged Sensei (1/1)
Fox Den School
Fox Den School
GN


WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper
W4 - Fox Primus
W5 - Savior Monk


NextHand

Hidden Ninja
Sensei’s Advice
Speed of the Fox
Smoker
forgot to tech in, added manually, tech in x2 Porcupine (doesnt affect hand draw)


Discard

IPN #1 (4/1)
Aged Sensei (1/1)
Fox Den School
Porcupine
Porcupine


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Fox Den School - ($7)
GN#2 - ($2)
GN #1 invisible swift strike kills Prynn, re-summon IPN, Rook to lvl 3
Mid Rook - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook, lvl 5, (3/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Fox Den School: 4HP
  • GN #1 (4/3)
  • IPN (3/3)
  • GN #2 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

hmmm, well, patrolling GN #2 in elite so he will survive any Geiger, Now, + Unit combos he puts out there.

going for the big hit next turn, as I am pretty sure I am okay with Ebflow Archon (never thought I would say that) given i can potentially wreck his tech 3 and 2 next turn.

this game will be decided next turn one way or the other. great game no matter what happens.

OOORRRRR, he could Geiger, Now, a Shimmering Ray, with NC to kill GN, which would TANK my strategy. Better to be safe, putting Rook in SQL.

"

2 Likes

Smart use of Fox’s Den School !

P1 Turn7


[details=Tech StartingHand Workers][spoiler]
TECH
Assimilate


STARTING HAND
Yesterday’s Golgort
Yesterday’s Golgort
Rewind
Argonaut


WORKERS
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter
Temporal Research
Fading Argonaut
Rewind


[/spoiler][/details]

[details=NextHand][spoiler]
Origin Story
Seer
Yesterday’s Golgort
Yesterday’s Golgort
Ebbflow Archon


[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Vir - ($8)
Mox and Seer kill Rook, Vir to lvl 3
Vir to max, summon Mech Token with forecast 2 - ($4)
Tower - ($1)
Worker - ($0)
Nullcraft pings Tech2

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir lvl 7 (3/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Hardened Mox (2/1 + 1)
  • Mech Token (6/7, untargetable, forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


Nice use of Fox’s Den School – invisibility makes Archon much less powerful, and Rewind not great either. Spending on max Vir rather than units, his HP can withstand IPN swift strike and I’ve a Seer coming next hand that can make the Mech Token arrive. Teching Assimilate so I can grab that invisibility building if Vir and my Tower are both around.

[/spoiler][/details]

"P2T7


StartingHand Workers

STARTING HAND
Smoker
Speed of the Fox
Hidden Ninja
Sensei’s Advice
Grappling Hook


WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper
W4 - Fox Primus
W5 - Savior Monk


NextHand

FDS
Grappling Hook
Fox Den School
Sensei’s Advice
FDS
note*** - IDK what happened with having these in my tech pile. whewn i clicked draw for technician, they didnt move. i added themm anually to discard and then here. doesnt affect draw from technician.


Tech 2 card(s)
Get Paid+draw one from technician - ($10)
IPN attacks, triggers tower detector, does 3 damage to Vir, takes 3 back.
Setsuki (IPN dies) - ($8)
Sensei’s Advise, boost GN #1 and GN #2. - ($7)
GN #1 and GN #2 invisible kill tech 3 and tech 2, your base to 16.
Mid Sets - ($4)
Speed of the Fox - ($2)
Sets Haste Swift Strike Armor Pierces Vir, maxbands
Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Setsuki, lvl 6, (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Fox Den School: 4HP
  • GN #1 (4/3)
  • GN #2 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Best I can do. Hopefully draw good enough hand to keep the pressure up next turn.

FDS for win condition. This might bite me in the butt though…

"

GG, very well played! Purple starter into Past is working out too slow, I think, and your early Ninjutsu Tech2 build is very effective against it. Fox’s Den School was a really good tech – even if I had managed to play an Archon wouldn’t have been able to see your units to bounce them.

Interesting matchup, happy to keep on if you are. I’ve seen @Shadow_Night_Black do very well in it as Purple, I need to work out how to use its resources better.

Over to you…

For sure. I’ll post later this morning.

I’ve never used Fox Den’s School, and it seemed like my only option once I saw you went tech 3. I’ve lost against purple so many times (here’s looking at Shadow night black).

"P1T1


StartingHand Workers

STARTING HAND
Smoker
Fox Primus
Snapback
Safe Attacking
Grappling Hook


WORKERS
Snapback


NextHand

Savior Monk
Morningstar Flagbearer
Fox Viper
Aged Sensei
Sensei’s Advice


Discard

Safe Attacking
Fox Primus
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Plasmodium
Forgotten Fighter
Neo Plexus
Hardened Mox
Tinkerer


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Time Spiral
Fading Argonaut
Nullcraft
Battle Suits


[/spoiler][/details]

[details=Discard][spoiler]
Forgotten Fighter
Neo Plexus
Tinkerer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Decent opening split facing Grave+Sensei – Mox T1 and Suits P2.

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Aged Sensei
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Fox Viper


WORKERS
Snapback
Fox Viper


NextHand

Sparring Partner
Morningstar Flagbearer
Grappling Hook
Fox Primus
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Savior Monk - ($1)
Smoker hits your base to 19

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, lvl 1, (2/3)
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

rambasa twin and sparring partner for strong tech 1 presence. maybe even safe attacking so i can get at his argonauts.

"

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Origin Story


STARTING HAND
Temporal Research
Fading Argonaut
Time Spiral
Nullcraft
Battle Suits


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Time Spiral
Tinkerer
Argonaut
Neo Plexus


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Nullcraft - ($2)
Mox and Nullcraft kill Monk
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Suits + Nullcraft kills Monk, though leaves my Tech1 exposed to max Grave + Smoker with Sword killing Nullcraft. Teching Origin Story in case of this.

[/spoiler][/details]

edit your base to 17.

"P1T3


Tech StartingHand Workers

TECH
Fuzz Cuddles
Adra’s Boulder


STARTING HAND
Aged Sensei
Sparring Partner
Fox Primus
Grappling Hook
Morningstar Flagbearer


WORKERS
Snapback
Fox Viper
Fox Primus


NextHand

Aged Sensei
Sensei’s Advice
Savior Monk (2/2+A)
Safe Attacking
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Max Grave - ($0)
Smoker and Grave kill tech 1, your base to 17
tap grave, sword rune nullcraft

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, lvl 7, (4/5)
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmmm, interesting let’s see if i can get value out of grave before he drops an origin story. even if he does, delaying his tech 1 is pretty huge. eliminates the value of tech 2 present haste

"

I didn’t move my workered card to the worker slot, so will redo the reshuffle-draw. I’ll end up with 4/4 cards in hand/discard not 5/3, and 7+1 economy. Just checking in case that changes your turn.

1 Like

no, you’re good. so 4 cards in hand and 7 gold from workers, plus 1 float.

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Undo
Tricycloid


STARTING HAND
Origin Story
Neo Plexus
Temporal Research
Tinkerer


WORKERS
Plasmodium
Time Spiral
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Argonaut
Forgotten Fighter
Temporal Research
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Prynn - ($5)
Origin Story on Grave - ($2)
Mox kill Smoker
Tech1 rebuilds

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]


Origin Story tech puts me ahead here, and I’m not disadvantaged by having Tech1 down for a turn. Teching Undo plus a Tricycloid, plan to go Present, maybe tech Lab Future too?

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Lightning Dragon
Mind Parry Monk


STARTING HAND
Rambasa Twin
Safe Attacking
Sensei’s Advice
Savior Monk (2/2+A)
Aged Sensei


WORKERS
Snapback
Fox Viper
Fox Primus
W - Savior Monk


NextHand

Sparring Partner
Morningstar Flagbearer
Fuzz Cuddles
Grappling Hook
Adra’s Boulder


Discard

Safe Attacking
Sensei’s Advice
Aged Sensei
Lightning Dragon
Mind Parry Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin, summon second from Codex - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: RT #1 (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: RT #2 (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook, lvl 1, 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well, that sucked. Use RT as blockers, hopefully wont lose both of them. at least they will trade well.

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Temporal Distortion
Hyperion


STARTING HAND
Argonaut
Fading Argonaut
Forgotten Fighter
Temporal Research


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Nullcraft
Neo Plexus
Undo


[/spoiler][/details]

[details=Discard][spoiler]
Temporal Research
Temporal Distortion
Hyperion


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argonaut - ($6)
Fargo - ($4)
Tech2 Present - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3) [%3]
  • :target: [I]Lookout[/I]: Argonaut (4/4)
    [B]In Play:[/B]
  • Battle Suits
  • Prynn lvl 1 (1/3) [%3]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Willing to go down to 3 cards for the extra body in patrol, as I could lose one to Entangling Vines, and don’t want to give cheap levels to Rook or have Tech2 building down. I’ve enough ways to build up hand size later (Geiger mid, Hyperion, Temporal Research, reaching 10 workers).

[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
earthquake
earthquake


STARTING HAND
Fuzz Cuddles
Adra’s Boulder
Morningstar Flagbearer
Grappling Hook
Sparring Partner


WORKERS
Snapback
Fox Viper
Fox Primus
W - Savior Monk
Fuzz Cuddles


NextHand

Aged Sensei
Mind Parry Monk
Safe Attacking
earthquake


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mid Rook - ($3)
RT #1 hits Mox, returns to codex
grappling hook FA to elite
RT #2 trades with FA
Rook unstapable by single patroller kills Prynn, to lvl 7
max rook, heals - ($2)
adra’s boulder - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Adra’s Boulder (0/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook, lvl 8, (4/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

this FEELS over. let’s see if that’s actually true. depends on if he went heavy with hyperions or tricycloids.

"

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Immortal
Now!


STARTING HAND
Neo Plexus
Nullcraft
Undo


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Origin Story
Immortal


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Geiger - ($6)
Nullcraft - ($4)
Nullcraft, Mox and Argonaut kill Boulder

Float ($4)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

[details=Thoughts][spoiler]


Origin Story coming next hand to dispatch Rook. Short of a freak double Earthquake in his hand now, looks very good for me here.h

[/spoiler][/details]

GG, im WAY too far behind, and didnt time by techs well. ended up skipping tech 2 twice, ugh…

All gone with P2 so far. See if I can get the tempo working a bit better this time.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Plasmodium
Temporal Research
Forgotten Fighter
Time Spiral
Fading Argonaut


WORKERS
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Neo Plexus
Battle Suits
Tinkerer
Hardened Mox
Nullcraft


[/spoiler][/details]

[details=Discard][spoiler]
Temporal Research
Fading Argonaut
Time Spiral


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, forecast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts][spoiler]


Plasmo in T1 hand, so see if this works out better. It’s forecast to arrive T4, maybe dissuades him from the T3 Tech2. I’ll also not bother with Past this time, likely go for the solid Present tech route Argonaut+Stewardess -> Hyperion/Tricycloid.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Fox Viper
Savior Monk
Safe Attacking
Sensei’s Advice


WORKERS
Morningstar Flagbearer


NextHand

Safe Attacking
Fox Viper
Savior Monk
Sensei’s Advice
Aged Sensei


Discard

Snapback
Grappling Hook
Fox Primus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook, lvl 1, (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "