STARTING HAND
W5 - Savior Monk
Aged Sensei (1/1)
Fox Den School
Fox Den School
GN
WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper
W4 - Fox Primus
W5 - Savior Monk
NextHand
Hidden Ninja
Sensei’s Advice
Speed of the Fox
Smoker
forgot to tech in, added manually, tech in x2 Porcupine (doesnt affect hand draw)
Discard
IPN #1 (4/1)
Aged Sensei (1/1)
Fox Den School
Porcupine
Porcupine
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Fox Den School - ($7)
GN#2 - ($2)
GN #1 invisible swift strike kills Prynn, re-summon IPN, Rook to lvl 3
Mid Rook - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Rook, lvl 5, (3/5)
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
Fox Den School: 4HP
GN #1 (4/3)
IPN (3/3)
GN #2 (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
hmmm, well, patrolling GN #2 in elite so he will survive any Geiger, Now, + Unit combos he puts out there.
going for the big hit next turn, as I am pretty sure I am okay with Ebflow Archon (never thought I would say that) given i can potentially wreck his tech 3 and 2 next turn.
this game will be decided next turn one way or the other. great game no matter what happens.
OOORRRRR, he could Geiger, Now, a Shimmering Ray, with NC to kill GN, which would TANK my strategy. Better to be safe, putting Rook in SQL.
STARTING HAND
Yesterday’s Golgort
Yesterday’s Golgort
Rewind
Argonaut
WORKERS
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter
Temporal Research
Fading Argonaut
Rewind
[/spoiler][/details]
[details=NextHand][spoiler]
Origin Story
Seer
Yesterday’s Golgort
Yesterday’s Golgort
Ebbflow Archon
[/spoiler][/details]
Tech 1 card(s)
Get Paid - ($10)
Vir - ($8)
Mox and Seer kill Rook, Vir to lvl 3
Vir to max, summon Mech Token with forecast 2 - ($4)
Tower - ($1)
Worker - ($0)
Nullcraft pings Tech2
Nice use of Fox’s Den School – invisibility makes Archon much less powerful, and Rewind not great either. Spending on max Vir rather than units, his HP can withstand IPN swift strike and I’ve a Seer coming next hand that can make the Mech Token arrive. Teching Assimilate so I can grab that invisibility building if Vir and my Tower are both around.
STARTING HAND
Smoker
Speed of the Fox
Hidden Ninja
Sensei’s Advice
Grappling Hook
WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper
W4 - Fox Primus
W5 - Savior Monk
NextHand
FDS
Grappling Hook
Fox Den School
Sensei’s Advice
FDS
note*** - IDK what happened with having these in my tech pile. whewn i clicked draw for technician, they didnt move. i added themm anually to discard and then here. doesnt affect draw from technician.
Tech 2 card(s)
Get Paid+draw one from technician - ($10)
IPN attacks, triggers tower detector, does 3 damage to Vir, takes 3 back.
Setsuki (IPN dies) - ($8)
Sensei’s Advise, boost GN #1 and GN #2. - ($7)
GN #1 and GN #2 invisible kill tech 3 and tech 2, your base to 16.
Mid Sets - ($4)
Speed of the Fox - ($2)
Sets Haste Swift Strike Armor Pierces Vir, maxbands
Grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Setsuki, lvl 6, (3/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
Fox Den School: 4HP
GN #1 (4/3)
GN #2 (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Best I can do. Hopefully draw good enough hand to keep the pressure up next turn.
FDS for win condition. This might bite me in the butt though…
GG, very well played! Purple starter into Past is working out too slow, I think, and your early Ninjutsu Tech2 build is very effective against it. Fox’s Den School was a really good tech – even if I had managed to play an Archon wouldn’t have been able to see your units to bounce them.
Interesting matchup, happy to keep on if you are. I’ve seen @Shadow_Night_Black do very well in it as Purple, I need to work out how to use its resources better.
I’ve never used Fox Den’s School, and it seemed like my only option once I saw you went tech 3. I’ve lost against purple so many times (here’s looking at Shadow night black).
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Max Grave - ($0)
Smoker and Grave kill tech 1, your base to 17
tap grave, sword rune nullcraft
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Grave, lvl 7, (4/5)
Smoker (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
hmmm, interesting let’s see if i can get value out of grave before he drops an origin story. even if he does, delaying his tech 1 is pretty huge. eliminates the value of tech 2 present haste
I didn’t move my workered card to the worker slot, so will redo the reshuffle-draw. I’ll end up with 4/4 cards in hand/discard not 5/3, and 7+1 economy. Just checking in case that changes your turn.
STARTING HAND
Origin Story
Neo Plexus
Temporal Research
Tinkerer
WORKERS
Plasmodium
Time Spiral
Tinkerer
[/spoiler][/details]
[details=NextHand][spoiler]
Argonaut
Forgotten Fighter
Temporal Research
Fading Argonaut
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Prynn - ($5)
Origin Story on Grave - ($2)
Mox kill Smoker
Tech1 rebuilds
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Prynn lvl 1 (1/3 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Hardened Mox (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
[details=Thoughts][spoiler]
Origin Story tech puts me ahead here, and I’m not disadvantaged by having Tech1 down for a turn. Teching Undo plus a Tricycloid, plan to go Present, maybe tech Lab Future too?
Willing to go down to 3 cards for the extra body in patrol, as I could lose one to Entangling Vines, and don’t want to give cheap levels to Rook or have Tech2 building down. I’ve enough ways to build up hand size later (Geiger mid, Hyperion, Temporal Research, reaching 10 workers).
WORKERS
Snapback
Fox Viper
Fox Primus
W - Savior Monk
Fuzz Cuddles
NextHand
Aged Sensei
Mind Parry Monk
Safe Attacking
earthquake
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mid Rook - ($3)
RT #1 hits Mox, returns to codex
grappling hook FA to elite
RT #2 trades with FA
Rook unstapable by single patroller kills Prynn, to lvl 7
max rook, heals - ($2)
adra’s boulder - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Adra’s Boulder (0/6+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rook, lvl 8, (4/6)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
this FEELS over. let’s see if that’s actually true. depends on if he went heavy with hyperions or tricycloids.
Plasmo in T1 hand, so see if this works out better. It’s forecast to arrive T4, maybe dissuades him from the T3 Tech2. I’ll also not bother with Past this time, likely go for the solid Present tech route Argonaut+Stewardess -> Hyperion/Tricycloid.