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Casual petE (Purple) vs codexnewb (White)

@codexnewb GLHF!
Haven’t played much Purple before, so we’ll both be trying new stuff.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Neo Plexus
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Hardened Mox
Temporal Research
Nullcraft
Time Spiral
Battle Suits


[/spoiler][/details]

[details=Discard][spoiler]
Neo Plexus
Forgotten Fighter
Tinkerer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 +1) [3 runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts][spoiler]


Decent opening split, Fargo in T1 and Suits T2. Will most likely go for a Battle Suits deck, Stewardess/Argonaut into Present Tech2.

[/spoiler][/details]

1 Like

Same for me with white. Good luck!

"P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Safe Attacking
Savior Monk


WORKERS
Fox Viper


NextHand

Aged Sensei
Smoker
Grappling Hook
Snapback
Fox Primus


Discard

Sensei’s Advice
Morningstar Flagbearer
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
savior monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, L1, (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Only way for him to kill grave is get gold (5) worker (4) battle suits (2), nullcraft (2),

that would leave him with no patrol, no tech 1, and I have savior monk with rook turn after. im fine with that.

Probably going for a tech 2 rush with glorious ninja’s and porcupines

"

1 Like

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Argonaut


STARTING HAND
Temporal Research
Hardened Mox
Battle Suits
Nullcraft
Time Spiral


WORKERS
Plasmodium
Hardened Mox


[/spoiler][/details]

[details=NextHand][spoiler]
Neo Plexus
Argonaut
Forgotten Fighter
Time Spiral


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Battle Suits - ($3)
Nullcraft, pings Grave’s armour - ($1)
Fargo kills Grave
Tech1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Fading Argonaut (2/1) [%2]
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Teching 2xArgonauts, to trade well against Rambasa Twins and stand up to Rook.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Entanglish Vines
Entanglish Vines


STARTING HAND
Fox Primus
Grappling Hook
Smoker
Aged Sensei
Snapback


WORKERS
Fox Viper
Fox Primus


NextHand

Smoker
Snapback
Entanglish Vines
Morningstar Flagbearer
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Aged sensei - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

Sh%#, the floating gold…he could take out grave AND tech 1. im a dumba$$.

oh well. now to defend. strategy is to defend with Glorious ninja and procupines.

teching in entanglish vines since i ned to thin my deck and prevent him from dropping the hammer before i can get GN out there.

"

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Yesterday’s Golgort
Shimmer Ray


STARTING HAND
Neo Plexus
Forgotten Fighter
Argonaut
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Argonaut
Yesterday’s Golgort
Tinkerer


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fargo trades with Saviour
Nullcraft kills Sensei
Argonaut - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]


Guess he builds an early Tech2 and puts down a couple of units – double IPN would be bad for my Argos.

Teching a couple of cheap Past units (Golgort. Shimmer Ray) see if I can get to Tech3. Probably mixing the build badly here, neither a Suits deck into Present nor a Past deck with early Seers.


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Snapback
Smoker
Morningstar Flagbearer
Entanglish Vines
Sensei’s Advice
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Glorious Ninja
Aged Sensei (1/1)
Entanglish Vines
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid + float+ scavenger - ($11)
Worker - ($10)
tech 2 NINJITSU - ($6)
Rook - ($4)
Entangling Vines, Argo, sideline, cant attack or patrol - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entanglish Vines (Argo)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Kind of risky rolling with the ET strategy, but who knows. he who never made a mistake never made anything. it’s just, i know i cant stand toe to toe with his tech 1’s, purple is just too powerful (here’s looking at you Shadow Night Black).

teching in 2 GN to try and draw one, hopefully get them rolling

patrolling Smoker in Scav to try and get GN and EV next turn. .5 drawing GN. id rather not have to rely on a technician slot anyways if i dont draw GN.

"

1 Like

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Seer
Origin Story


STARTING HAND
Argonaut
Temporal Research
Tinkerer
Yesterday’s Golgort


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Time Spiral
Fading Argonaut
Neo Plexus
Shimmer Ray


[/spoiler][/details]

[details=Discard][spoiler]
Yesterday’s Golgort
Temporal Research
Seer
Origin Story


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Argonaut - ($5)
Tech2 Past - ($1)
Nullcraft kills Smoker

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Entangled in vines [Argonaut]
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


One big body gone unfortunately. I still have 2 units (Argo, Golgort) that get 5HP in SQL to stop a Glorious Ninja swift strike. Overall, though, not looking great here.

[/spoiler][/details]

i promise this was never my intention…

"P2T4


Tech StartingHand Workers

TECH
earthquake
masked racoon


STARTING HAND
Grappling Hook
Entanglish Vines
Aged Sensei (1/1)
Glorious Ninja
Snapback


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Aged Sensei (1/1)


NextHand

Morningstar Flagbearer
Sensei’s Advice
Savior Monk (2/2)
Glorious Ninja


Discard

Smoker (1/1)
Snapback
Grappling Hook
earthquake
masked racoon


Tech 2 card(s)
Get Paid+scavenger - ($9)
Worker - ($8)
Glorious Ninja - ($3)
Entangling Vines second Argo (sorry…), sideline - ($0)
Rook and GN kill tech 2, your base to 18

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entanglish Vines (Argo #1)
  • Entanglish Vines (Argo #2)
  • Rook (2/4)
  • Glorious Ninja (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well, i cant believe it, but double EV worked out. i think this one is pretty much locked up. teching in double earthquake as a win condition while ninja’s hold off his units.

"

1 Like

Nice teching!

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Seer
Remember


STARTING HAND
Shimmer Ray
Neo Plexus
Fading Argonaut
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Neo Plexus


[/spoiler][/details]

[details=NextHand][spoiler]
Yesterday’s Golgort
Shimmer Ray
Origin Story
Remember
Seer


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn to max, arrives with 4 runes - ($0)
Remove 2 tunes to banish Glorious Ninja
Nullcraft deals 1dmg to Tech2
Tech2 rebuilds

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn lvl 7 (3/5) [%2, banished: Glorious Ninja)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Entangled in vines [Argonaut x 2]
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Looks pretty bad. Banishing with Prynn never buys much time.

[/spoiler][/details]

i honestly thought i was done turn 2 when grave died.

"P2T5


Tech StartingHand Workers

TECH
earthquake
masked racoon


STARTING HAND
Sensei’s Advice
Glorious Ninja
Savior Monk (2/2)
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Aged Sensei (1/1)
W - Savior Monk (2/2)


NextHand

Snapback
earthquake
masked racoon
Smoker (1/1)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
even more Glorious Ninja - ($3)
Rook hits Prynn for armor and a damage, takes 3 back
even more GN swift strike kills Prynn, Rook to lvl 3
Glorious Ninja returns, haste hits your base to 14
mid Rook, heals - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entanglish Vines (Argo #1)
  • Entanglish Vines (Argo #2)
  • Rook, L5, (3/5)
  • Glorious Ninja (4/3)
  • evev more Glorious Ninja (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Wow, literally everything is going my way this game. ive definitely made the mistake of trashing a hasty unit with prynn before. teching more earthquake and Masked racoon madness

"

1 Like

GG, very nicely played and timed!

Happy to play on if you are, you to start…

totally! that was literally the weirdest game I have ever played. i dont imagine it would happen again.

"P1T1


StartingHand Workers

STARTING HAND
Smoker
Safe Attacking
Snapback
Fox Viper
Grappling Hook


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Aged Sensei
Savior Monk


Discard

Snapback
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, L1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

putting grave to work this game, let’s hope smoker survives a round or 2.

"

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Fading Argonaut
Battle Suits
Hardened Mox
Tinkerer
Temporal Research


WORKERS
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral
Nullcraft


[/spoiler][/details]

[details=Discard][spoiler]
Battle Suits
Fading Argonaut
Temporal Research


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

"P1T2


Tech StartingHand Workers

TECH
Reversal
sparring partner


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei
Fox Primus
Savior Monk


WORKERS
Fox Viper
W - Fox Primus


NextHand

Safe Attacking
Reversal
Grappling Hook
sparring partner
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Grave - ($2)
tech 1 - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, L3, (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

well, not much value at this point is hitting Mox. Just patrol and make him hit me.

max grave next turn, hit unit, mabe tap, teching in sparring partner since they cost one, and Reversal to disable Mox for tech 2 breakage timing.

probably going for breaking tech 2, depending on what he brings in. assuming Argo’s (because WHY NOT), I’ll need sword rune, or reversal’s.

"

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Origin Story
Argonaut


STARTING HAND
Time Spiral
Plasmodium
Forgotten Fighter
Nullcraft
Neo Plexus


WORKERS
Tinkerer
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Fading Argonaut
Forgotten Fighter
Origin Story
Battle Suits


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft kills Aged Sensei - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

[details=Thoughts][spoiler]


Just playing out Nullcraft to get rid of Aged Sensei, don’t want to lose an additional unit/hero if he has Grapplng Hook. Teching Origin Story (since he’s already sunk $4 into Grave) and Argonaut.

[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Rambasa Twin
Speed of the Fox


STARTING HAND
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Reversal


WORKERS
Fox Viper
W - Fox Primus
Safe Attacking (this turn)


NextHand

Snapback
Savior Monk
Morningstar Flagbearer
Sensei’s Advice


Tech 2 card(s)
Get Paid+scavenger - ($7)
Worker - ($6)
Sparring Partner - ($5)
Reversal Mox, sideline and disable Mox - ($2)
Grave and Smoker hit tech 1 to 1.

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, L3, (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

Hmmmm, odd turn. let’s see how he does with Mox being sidelined a turn. i can have reversal in hand by the time Mox is ready again.

not maxing grave in case of prynn origin story. teching rambasa twin and speed of the fox for unit flood+runes from SP, or SP Setsy with haste

no need to decide on tech 2 yet. i just need to prevent his. He will most certainly hit Smoker with NC to avoid losing his tech 1, and he’ll have to go down on cards prevent my other guys from getting at it.

If he drops an Argo, I can Max Grave for the sword rune. (Praying for no Argo, Prynn, OS, ). Let’s see what happens…

"

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Hyperion
Tricycloid


STARTING HAND
Forgotten Fighter
Battle Suits
Temporal Research
Origin Story
Fading Argonaut


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Argonaut
Battle Suits
Neo Plexus
Time Spiral


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Prynn - ($5)
Origin Story on Grave - ($2)
Fargo - ($0)
Nullcraft kills Smoker

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1) [%3]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Prynn lvl 1 (1/3) [%4]
    [B]In Play:[/B]
  • Nullcraft (1/1, flying)
  • Hardened Mox (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


That’s an expensive Reversal to play. Origin Story and Nullcraft get rid of Grave and Smoker so my Tech1 should be safe for a turn on 1HP (unless he pulls a big shocker with Hidden Ninja). Teching Tricycloid and Hyperion for Present Tech2.

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Snapback


WORKERS
W1 - Fox Viper
W2 - Fox Primus
W3 - Safe Attacking
W4 - Sensei’s Advice


NextHand

Grappling Hook
Aged Sensei (1/1)
Speed of the Fox


Discard

Smoker (1/1)
Snapback
Porcupine
Porcupine


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Savior Monk - ($6)
Morningstar Flagbearer - ($3)
tap Sparring Partner, rune to Savior Monk

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (3/3+A)+
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Morningstar Flagbearer (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
Thoughts

well, i done fudged up a-a-ron. maybe i can come back with a large hammer turn, using sparring partner to put out good defense in the meantime. hopefully i draw RT next turn.

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Undo
Temporal Distortion


STARTING HAND
Argonaut
Time Spiral
Neo Plexus
Battle Suits


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Origin Story
Temporal Research
Tricycloid
Hyperion


[/spoiler][/details]

[details=Discard][spoiler]
Fading Argonaut
Neo Plexus
Argonaut
Undo
Temporal Distortion


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Battle Suits - ($5)
Fargo and Nullcraft kill Monk
Mox kills Flagbearer
Tech2 Present - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn lvl 1 (1/3 + 1) [%3]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]


He’s almost nothing to show for the skipped Tech2 build, and I’ve Battle Suits down, so looks good for me. Just have to watch out for Earthquakes.

[/spoiler][/details]