Guess he builds an early Tech2 and puts down a couple of units – double IPN would be bad for my Argos.
Teching a couple of cheap Past units (Golgort. Shimmer Ray) see if I can get to Tech3. Probably mixing the build badly here, neither a Suits deck into Present nor a Past deck with early Seers.
Kind of risky rolling with the ET strategy, but who knows. he who never made a mistake never made anything. it’s just, i know i cant stand toe to toe with his tech 1’s, purple is just too powerful (here’s looking at you Shadow Night Black).
teching in 2 GN to try and draw one, hopefully get them rolling
patrolling Smoker in Scav to try and get GN and EV next turn. .5 drawing GN. id rather not have to rely on a technician slot anyways if i dont draw GN.
One big body gone unfortunately. I still have 2 units (Argo, Golgort) that get 5HP in SQL to stop a Glorious Ninja swift strike. Overall, though, not looking great here.
Tech 2 card(s)
Get Paid+scavenger - ($9)
Worker - ($8)
Glorious Ninja - ($3)
Entangling Vines second Argo (sorry…), sideline - ($0)
Rook and GN kill tech 2, your base to 18
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Entanglish Vines (Argo #1)
Entanglish Vines (Argo #2)
Rook (2/4)
Glorious Ninja (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
well, i cant believe it, but double EV worked out. i think this one is pretty much locked up. teching in double earthquake as a win condition while ninja’s hold off his units.
WORKERS
Fox Viper
Fox Primus
Safe Attacking
Aged Sensei (1/1)
W - Savior Monk (2/2)
NextHand
Snapback
earthquake
masked racoon
Smoker (1/1)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
even more Glorious Ninja - ($3)
Rook hits Prynn for armor and a damage, takes 3 back
even more GN swift strike kills Prynn, Rook to lvl 3
Glorious Ninja returns, haste hits your base to 14
mid Rook, heals - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Entanglish Vines (Argo #1)
Entanglish Vines (Argo #2)
Rook, L5, (3/5)
Glorious Ninja (4/3)
evev more Glorious Ninja (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
Wow, literally everything is going my way this game. ive definitely made the mistake of trashing a hasty unit with prynn before. teching more earthquake and Masked racoon madness
Just playing out Nullcraft to get rid of Aged Sensei, don’t want to lose an additional unit/hero if he has Grapplng Hook. Teching Origin Story (since he’s already sunk $4 into Grave) and Argonaut.
Tech 2 card(s)
Get Paid+scavenger - ($7)
Worker - ($6)
Sparring Partner - ($5)
Reversal Mox, sideline and disable Mox - ($2)
Grave and Smoker hit tech 1 to 1.
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave, L3, (3/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Sparring Partner (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Smoker (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Thoughts
Hmmmm, odd turn. let’s see how he does with Mox being sidelined a turn. i can have reversal in hand by the time Mox is ready again.
not maxing grave in case of prynn origin story. teching rambasa twin and speed of the fox for unit flood+runes from SP, or SP Setsy with haste
no need to decide on tech 2 yet. i just need to prevent his. He will most certainly hit Smoker with NC to avoid losing his tech 1, and he’ll have to go down on cards prevent my other guys from getting at it.
If he drops an Argo, I can Max Grave for the sword rune. (Praying for no Argo, Prynn, OS, ). Let’s see what happens…
That’s an expensive Reversal to play. Origin Story and Nullcraft get rid of Grave and Smoker so my Tech1 should be safe for a turn on 1HP (unless he pulls a big shocker with Hidden Ninja). Teching Tricycloid and Hyperion for Present Tech2.
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Snapback
WORKERS
W1 - Fox Viper
W2 - Fox Primus
W3 - Safe Attacking
W4 - Sensei’s Advice
NextHand
Grappling Hook
Aged Sensei (1/1)
Speed of the Fox
Discard
Smoker (1/1)
Snapback
Porcupine
Porcupine
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Savior Monk - ($6)
Morningstar Flagbearer - ($3)
tap Sparring Partner, rune to Savior Monk
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Savior Monk (3/3+A)+
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Morningstar Flagbearer (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Sparring Partner (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 3
Workers: 8
Thoughts
well, i done fudged up a-a-ron. maybe i can come back with a large hammer turn, using sparring partner to put out good defense in the meantime. hopefully i draw RT next turn.