Casual petE (Purple) vs codexnewb (White)

"P1T5


Tech StartingHand Workers

TECH
glorious ninja
glorious ninja


STARTING HAND
Aged Sensei (1/1)
Speed of the Fox
Grappling Hook
Reversal


WORKERS
W1 - Fox Viper
W2 - Fox Primus
W3 - Safe Attacking
W4 - Sensei’s Advice
W5 - Grappling Hook


NextHand

Speed of the Fox
glorious ninja
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Setsei, mid - ($5)
Speed of the Fox, 2 - ($3)
tap SP, rune to setsei (she is now 4/3 with SS)
Mid Sets haste swift strike kils Prynn, maxesbands, ready from SotF
Aged Sensei - ($2)
ready sparring partner - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki (4/5)+
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

im done for.

"

1 Like

Can I check that Sets is 4/5 not 5/5 during my turn (with SOTF buff lasting through your turn)?

Edit: no worries, wouldn’t affect my turn

That’s right, only 4/5. my bad. SotF is only my turn.

Wont affect your turn because im done no matter what. note: splitting tech choices never works…

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ebbflow Archon
Origin Story


STARTING HAND
Temporal Research
Tricycloid
Hyperion
Origin Story


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Ebbflow Archon
Temporal Distortion
Origin Story
Neo Plexus


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Mox and Nullcraft kill Sparring Partner
Tricycloid (arrival trashes Mox) - ($4)
Vir - ($2)
Tricycloid shifts a rune to kill Sensei

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir lvl 1 (2/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tricycloid (5/5) [%2]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

[details=Thoughts][spoiler]


Yikes, not as straightforward as I’d thought, but should still be in reasonable shape so long as he doesn’t draw 2 FDSs.

[/spoiler][/details]

isnt tri a 6/6 (3 runes)?

Sorry, missed out that he shifted a rune to kill Aged Sensei. Edited now.

"P1T6


Tech StartingHand Workers

TECH
FDS
HIdden Ninja


STARTING HAND
Rambasa Twin
glorious ninja
Speed of the Fox
Porcupine
Reversal


WORKERS
W1 - Fox Viper
W2 - Fox Primus
W3 - Safe Attacking
W4 - Sensei’s Advice
W5 - Grappling Hook
W6 - Speed of the Fox


NextHand

Porcupine
Snapback
Smoker (1/1)
Porcupine
glorious ninja


Tech 2 card(s)
Get Paid + scav - ($10
Sets, draw 2
Worker - ($9
tech 2 ninjitsu - ($5
Rambasa Twin - ($1
Sets SS kills Vir, lvls fizzle

Float ($1
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Rambasa Twin (3/2)
    [B]In Play:[/B]
  • Setsuki (4/5)+
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

reversal and hidden ninja, need GN and Porkies to help me next turn.

"

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Temporal Distortion
Ebbflow Archon
Neo Plexus
Origin Story
Hyperion
Argonaut


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Ebbflow Archon
Origin Story
Undo
Argonaut
Fading Argonaut


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($12)
Tricycloid kills SQL twin
Nullcraft and 1 Tricycloid rune kill lookout Twin (Tricycloid now 5/1) - ($11)
Geiger, to lvl 3 - ($7)
Temporal Distortion, Tricycloid to hand, Hyperion from Codex - ($5)
Hyperion kills Setsuki, I draw, Geiger to max
Geiger flickers Hyperion, it breaks your Tech2, I draw
Tricycloid - ($0)

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger lvl 5 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1, flying)
  • Hyperion (5/5)
  • Tricycloid (6/6 + 1) [%3]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Get the Present Tech2 “big turn”. The 2 Hyperion draws have still left me with Origin Story coming up next hand to deal with max Rook, so think this should be won now.

[/spoiler][/details]

GG! i straddled two tech paths and blew it early. turn one to you if you’re down?

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Temporal Research
Battle Suits
Time Spiral
Nullcraft
Fading Argonaut


WORKERS
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Hardened Mox


[/spoiler][/details]

[details=Discard][spoiler]
Battle Suits
Temporal Research
Nullcraft


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Sensei’s Advice
Snapback
Grappling Hook
Fox Viper


WORKERS
Snapback


NextHand

Savior Monk
Smoker
Safe Attacking
Fox Primus
Morningstar Flagbearer


Discard

Fox Viper
Grappling Hook
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

learning from game 1, rook first.

"

I’m finding this open difficult to play as P1 – between worrying about Grapping Hook., Rook patrol bypass and Fargo fading away.

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Origin Story


STARTING HAND
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer


WORKERS
Time Spiral
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Battle Suits
Argonaut
Neo Plexus
Plasmodium
Temporal Research


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mox - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3) [%2]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


I’m losing Fargo to Rook if he has Grappling Hook. Also in danger of midband Rook just sitting in SQL forcing Fargo to fade away – though maybe he won’t do in case of Battle Suits + Nullcraft.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
IPN
IPN


STARTING HAND
Grappling Hook
Safe Attacking
IPN
IPN
Fox Viper


WORKERS
Snapback
Morningstar Flagbearer


NextHand

Fox Viper
Grappling Hook
Sensei’s Advice
IPN
Savior Monk


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Smoker - ($5)
tech 1 - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    tech 1: 5HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7
Thoughts

hmm, setting up for early tech 2, IPN for the strong trades.

"

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Seer
Yesterday’s Golgort


STARTING HAND
Argonaut
Temporal Research
Neo Plexus
Plasmodium
Battle Suits


WORKERS
Time Spiral
Tinkerer
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Forgotten Fighter
Seer
Nullcraft
Origin Story


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Argonaut - ($3)
Battle Suits - ($1)
Fargo kills Smoker
Mox kills Aged Sensei

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Fading Argonaut (2/2) [%1]
  • Argonaut (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Expecting he’s going to an early Ninja Tech2, seems a good matchup for him against Present. Porcupines shut down Hyperions, I can’t patrol expensive units like Immortals in case of Entangling Vines, so left with Tricycloids to drop runes beyond his blocker, not so exciting. So giving Past another try for cheap units with enough HP in SQL to stand up to a Glorious Ninja, and a great Tech3 option if I can get there. Teching a Seer and Golgort, will need Undo in the deck soon. For this turn keeping Argonaut behind the lines to avoid Vines.

[/spoiler][/details]

1 Like

"P2T3


Tech StartingHand Workers

TECH
GN
GN


STARTING HAND
Savior Monk
Fox Viper
Sensei’s Advice
IPN
Grappling Hook
Safe Attacking


WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper


NextHand

IPN
GN
Smoker (1/1+A)
Grappling Hook
Fox Primus


Tech 2 card(s)
Get Paid + float - ($11)
draw 1 from tech
Worker - ($10)
IPN - ($7)
tech 2 Ninjitsu - ($3)
Safe Attacking - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: IPN (5/5)
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Here’s hoping to draw GN. Not quite sure about a win condition yet. Just force him to make hard trades for now, try and keep prynn off the field from origin story, i think tech lab into lightning dragons would be best.

"

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Yesterday’s Golgort
Undo


STARTING HAND
Forgotten Fighter
Origin Story
Nullcraft
Seer


WORKERS
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Yesterday’s Golgort
Temporal Research
Yesterday’s Golgort
Neo Plexus


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fargo dies to fading
Argonaut and Mox kill Rook
Prynn - ($5)
Seer, adds a time rune to Prynn - ($4)
Tech2 Past - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/2)
  • :pschip: [I]Technician[/I]: Argonaut (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Prynn lvl 1 (1/3) [%5]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


I’m going to be the one defending here, so will at least be picking up scav/tech bonuses. For now hoping that he didn’t draw a Glorious Ninja.

Teching a second Golgort and Undo. And feeling a bit dumb that my first 2 workers were Time Spiral and Tinkerer, given I’ve ended up going with Past.


[/spoiler][/details]

1 Like

edit: safe attacking give IPN 1 armor, IPN #1 has 2 health after attacking.

"P2T4


Tech StartingHand Workers

TECH
Hidden Ninja
Speed of the Fox


STARTING HAND
Fox Primus
IPN
Smoker (1/1+A)
GN
Grappling Hook


WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper
W4 - Fox Primus


NextHand

Sensei’s Advice
Aged Sensei (1/1)
GN
Savior Monk


Discard

Grappling Hook
Smoker
Hidden Ninja
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Glorious Ninja - ($4)
IPN #2 - ($1)
GN swift strikes Argo, you draw
IPN 1 attacks seer, takes 2 back. (seer gets boost from battle suits), safe attacking prevents one damage to IPN. you get gold

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: IPN #2 (4/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • GN (4/3)
  • IPN #1 (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Gn next turn, hopefully he’ll trash current one and ill get it back from prynn.

turn after, need to prepare for potential slow time generator. save gold, rely on INP and GN.

tech lab later into strength.

"

1 Like

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Seer
Rewind


STARTING HAND
Yesterday’s Golgort
Neo Plexus
Temporal Research
Yesterday’s Golgort
Undo


WORKERS
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Fading Argonaut
Nullcraft
Origin Story
Undo


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav, tech draw - ($9)
Worker - ($8)
Prynn to max - ($2)
Prynn removes 2 runes to banish patrolling IPN
Prynn kills GN
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Prynn lvl 7 (3/1) [%3%, banished: IPN)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Rather than play the Golgorts in hand, think I’m better maxing Prynn and using banish ability – keeps Mox on the board another turn, and maybe I’ll get the chance for a Rewind.

Edit: Kind of wishing I’d gone for Present rather than – Tricycloids are a pretty good way to deal with Glorious Ninjas.

[/spoiler][/details]

Edit: thoughts

edit: did NOT end up building tower. saved gold and skipped worker. "P2T5


Tech StartingHand Workers

TECH
Fox Den School
Fox Den School


STARTING HAND
GN
Aged Sensei (1/1)
Savior Monk
Sensei’s Advice


WORKERS
Snapback
Morningstar Flagbearer
W3 - Fox Viper
W4 - Fox Primus


NextHand

Fox Den School
GN
Fox Den School
Aged Sensei (1/1)
W5 - Savior Monk


Tech 2 card(s)
Get Paid + float - ($10)
skip worker
GN - ($5)
Rook - ($3)
IPN hits Mox, takes 1 back (now 4/1)
GN SS kills Neo, you draw

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • IPN #2 (trashed with Prynn)
  • GN (4/3)
  • IPN #1 (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

Hmmmm, well, wasnt expecting to lose GN, but nothing to do about it for now. Expecting him to drop lots of units

need big turn with hidden ninja and speed of teh fox next turn. OR, Fox Den school.

only chance of winning is Sets stealth or invisible kills prynn next turn, get IPN back.

"

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Fading Argonaut
Nullcraft
Origin Story
Undo
Seer


WORKERS
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter
Temporal Research
Fading Argonaut


[/spoiler][/details]

[details=NextHand][spoiler]
Yesterday’s Golgort
Rewind
Yesterday’s Golgort
Argonaut


[/spoiler][/details]

[details=Discard][spoiler]
Neo Plexus
Origin Story
Undo
Ebbflow Archon
Ebbflow Archon


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Tech 2 card(s)
Get Paid, tech draw - ($9)
Worker - ($8)
Nullcraft, kills IPN - ($6)
Seer, rune on Prynn - ($5)
Tech3 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Prynn lvl 7 (3/1) [%3%]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


My mistake for not teching Archons last turn, if so could have removed 2 runes from Prynn to banish GN and likely held Tech3 for the turn needed.

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