Casual petE (Purple) vs codexnewb (White)

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Seer


STARTING HAND
Battle Suits
Neo Plexus
Tinkerer
Nullcraft
Hardened Mox


WORKERS
Forgotten Fighter
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Seer
Argonaut
Neo Plexus
Nullcraft
Battle Suits


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mox - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Teching Seer along with Argonaut for the chance to hasten Plasmoā€™s arrival by a turn.

ā€¦

Good T3/4, both techs in T3 hand.


[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
SP
SP


STARTING HAND
Senseiā€™s Advice
Grappling Hook
SP
SP
Snapback


WORKERS
Morningstar Flagbearer
W - Fox Viper


NextHand

Snapback
SP
Grappling Hook
Savior Monk
SP


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
Aged Sensei - ($4)
Tower - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook, lvl 1, (3/4)
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Well, tower and elite rook puts him in a bind for plasmodium. nota good trade for him. plus, tower will help against nullcraft the rest of the game.

going for early tech 2 again.

patrolling aged sensei in case he drops Prynn, origin story, HOWEVER, if he Prynn, OS, NC, he could take out my tech 1. Patrolling everything just in case. he can either treade with rook and leave my tech 1 alone, or hit my others, give me stuff, and let rook survive.

"

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Hyperion
Tricycloid


STARTING HAND
Seer
Argonaut
Neo Plexus
Battle Suits
Nullcraft


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus


[/spoiler][/details]

[details=NextHand][spoiler]
Time Spiral
Plasmodium
Fading Argonaut
Temporal Research


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Geiger - ($5)
Worker - ($4)
Argonaut - ($1)
Seer, removes rune from Plamso which arrives
Plasmo trades with Rook, Geiger to lvl 3
Mox kills Aged Sensei

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1)
  • Geiger lvl 3 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Good to have Rook out of the way, donā€™t have to worry about walkby and Vines for now. Teching Hyperion and Tricycloid, maybe follow up with an Immortal.

[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
GN
GN


STARTING HAND
Snapback
SP
Savior Monk
SP
Grappling Hook


WORKERS
Morningstar Flagbearer
W - Fox Viper
Savior Monk


NextHand

Safe Attacking
Senseiā€™s Advice
Fox Primus


Discard

Aged Sensei (1/1)
Smoker (1/1)
Snapback
Grappling Hook
GN
GN


Tech 2 card(s)
Get Paid + float+ scavenger - ($9)
Worker - ($8)
Sparring Partner - ($7)
Sparring Partner - ($6)
Grave - ($4)
Snapback Geiger, bring out Vir - ($1)
Smoker trades with Seer.

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: SP #1 (2/2+A)
  • :psfist: [I]Elite[/I]: Grave, lvl 1, (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • SP #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

solid turn. since he is going down on cards, I also will go down on cards, and time my discard reshuffling to load my deck with tech2ā€™s next turn. if sparring partner survives, i will need birds to gain some momentum.

i SB geiger because flickr is so strong. I also have a strang suspicion that he has something planned with geiger given he have never used himm beforeā€¦

all i can do is force good trades on my part. nature of being P2.

best case for him is either staying back, or hitting Sp with Argo, and trading Vir and Mox. otherwise, heā€™d lose everyone, which I doubt heā€™ll do.

next turn, i can load up on runs

"

Smoker is missing?

Shoot, sorry, i moved him to discard and forgot to type it. smoker trades with seer, ill add it to my post.

**done. sorry about that.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Temporal Distortion
Immortal


STARTING HAND
Time Spiral
Fading Argonaut
Temporal Research
Plasmodium


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Nullcraft
Hyperion
Battle Suits


[/spoiler][/details]

[details=Discard][spoiler]
Seer
Temporal Research
Time Spiral
Temporal Distortion
Immortal


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Argonaut kills SQL
Vir and Mox trade with Grave
Fargo - ($6)
Tech2 Present - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + 1) [%3]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]


Sad for the mid-Geiger Snapback, would have been great with my Present Tech2s coming next turn. For now am trading Vir against Grave, as Grave looks to have return on leveling up at this point in the game, and would be a good recipent of a Sparring Partner rune.

That Tower is already causing me problems. Iā€™ve a Tricycloid in deck that can do Tower-free damage (though could get shut down by Mind Parry Monk), and am teching an Immortal which will also be unaffected.


[/spoiler][/details]

it will be over soonā€¦ive just got a feelingā€¦

"P2T4


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Senseiā€™s Advice
Safe Attacking
Fox Primus


WORKERS
Morningstar Flagbearer
W - Fox Viper
Savior Monk
W - Fox Primus


NextHand

Aged Sensei (1/1)
Safe Attacking
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 Ninjitsu - ($4)
Rook - ($2)
tap SP, rune to Rook
Ready SP - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: SP (2/2+A)
  • :psfist: [I]Elite[/I]: Rook, lvl 1, (4/5)+
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

this game is over unless he finally wiffs a draw.

"

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Undo
Tricycloid


STARTING HAND
Tricycloid
Nullcraft
Hyperion
Battle Suits
Undo


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium
Nullcraft


[/spoiler][/details]

[details=NextHand][spoiler]
Seer
Tricycloid
Temporal Distortion
Argonaut


[/spoiler][/details]

[details=Discard][spoiler]
Tricycloid
Undo


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Battle Suits - ($8)
Geiger - ($6)
Fargo trades with Sparrig Partner
Mox and Argonaut trade with Rook, Geiger to lvl 3
Hyperion (Mox trashed), breaks Tech2, I draw - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Geiger lvl 3 (2/4)
    [B]In Play:[/B]
  • Battle Suits
  • Hyperion (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Geiger in looky this time to make Origin Story expensive

[/spoiler][/details]

GG. I wont be able to come back from that with my hand.

GG. First P1 game I didnā€™t feel behind on tempo, but mainly because of good draws (both techs in T3 hand with Seer hastening Plasmo).

Yeah. Argo Seer sealed the deal.

Sorry for turning this around so late. Letā€™s see if i can bring it as P1 now.

"P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Snapback
Fox Viper
Savior Monk
Grappling Hook


WORKERS
Safe Attacking


NextHand

Senseiā€™s Advice
Morningstar Flagbearer
Aged Sensei
Fox Primus
Smoker


Discard

Grappling Hook
Fox Viper
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Savior Monk
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

not the best opening split, but SM needs to go to work. IPN and EV for now, bring in Rook later.

"

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Time Spiral
Tinkerer
Hardened Mox
Plasmodium
Neo Plexus


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Forgotten Fighter
Nullcraft
Temporal Research
Fading Argonaut
Battle Suits


[/spoiler][/details]

[details=Discard][spoiler]
Time Spiral
Tinkerer
Neo Plexus


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
IPN
HIdden Ninja


STARTING HAND
Morningstar Flagbearer
Fox Primus
Senseiā€™s Advice
Aged Sensei
Smoker


WORKERS
Safe Attacking
Morningstar Flagbearer


NextHand

IPN
Fox Viper
HIdden Ninja
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Setsuki - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/2)
  • Sets, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Savior Monk might just get some work done back there. Going IPN and HN, maybe get the stealth tech 1 kill. Also, SS Sets would be a good counter to Mox for a turn. Too bad I have no negative runes to throw on Mox. that would be idealā€¦

BS Mox can kill Aged sensei, and NC can ping anyone. Unlikely that everyone survives for when I want to HN IPN

darn it, drew HN. oh well, ill tech a second and worker one of them to maximize chances of getting it turn 4 for the tech 1 kill. Worst case, he drops Argo t3 to deal with, and I keep IPN on back line to HN his tech 1 as much as possible.

"

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Stewardess


STARTING HAND
Forgotten Fighter
Nullcraft
Fading Argonaut
Temporal Research
Battle Suits


WORKERS
Plasmodium
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Argonaut
Nullcraft
Stewardess
Tinkerer


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Fargo - ($2)
Mox kills Sensei
Tech1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+ 1) [%3]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Also considered Suits; Forgotten Fighter bounces Sensei; Mox kills Saviour. But thought better to leave Saviour on board and try to bounce with Stewardess.

[/spoiler][/details]

edit my comments

"P1T3


Tech StartingHand Workers

TECH
Hidden Ninja
Vigor Adept


STARTING HAND
IPN
HIdden Ninja
Snapback
Fox Viper
Grappling Hook


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Savior Monk (2/2)
Grappling Hook
Senseiā€™s Advice
Smoker
Fox Primus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
IPN - ($3)
savior monk attacks Fargo, armor and 1 damage
MId Sets - ($0)
Sets swift strikes fargo

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: IPN (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sets, lvl 4, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

only option to actually put on pressure. but huge risk with origin story. i guess not, give that IPN is loaded right now. he cant origin story sets AND tech 2 right now. even if he origin storied sets, it would be gg, 8, worker, 7, prynn, 5, OS, 2, unit, 0, with only mox and a unit to show for it. AND, i would still be able to resummon her. im the one who doesnt have to waste gold going early tech 2 here.

teching Hidden Ninja and Vigor Adept to counter his Argoā€™s. ugh, no HN. man, these draws are killing me.

edit, this game is over. it was a good idea. but no way to stop his tech 2 huge turn. begging for him to have an equally bad draw to my own.

"

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Origin Story
Hyperion


STARTING HAND
Stewardess
Nullcraft
Argonaut
Tinkerer


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Neo Plexus
Origin Story
Time Spiral


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + 1)
  • :psfist: [I]Elite[/I]: Argonaut (5/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Tower could be useful later to see and possibly Assimilate Foxā€™s Den School. Though Iā€™d like a tech bonus, am patrolling Argonaut in elite rather than tech so attacking IPN dies when even with Safe Attacking or Senseiā€™s Advice.

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Mind Parry Monk
Mind Parry Monk


STARTING HAND
Smoker
Fox Primus
Senseiā€™s Advice
Grappling Hook
Savior Monk (2/2)


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Snapback
HIdden Ninja
Hidden Ninja
Aged Sensei (1/1)
Vigor Adept


Discard

Fox Primus
Senseiā€™s Advice
Grappling Hook
Mind Parry Monk
Mind Parry Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 discipline - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: IPN (4/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sets, lvl 4, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well, didnā€™t expect that, im fine with him builder a tower. i can get it later with YLD.

Options

  1. he clears my patrol and builds tech 2. - Vigor (3), Max Sets 1, AS, 0
  2. He plays it safe and patrols his gyus, and builds tech 2, - HN, kill his tech 2.
  3. Prynn, origni story Sets, vigor, 3, rook, 2, aged sensei 0

feeling MUCH better now.

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Immortal
Assimilate


STARTING HAND
Temporal Research
Time Spiral
Neo Plexus
Origin Story


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Stewardess
Hyperion
Origin Story
Nullcraft
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Prynn - ($7)
Origin Story Setsuki - ($4)
Argonaut kills Saviour
Tech2 Present - ($0)
Skip worker

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (3/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Argonaut (4/2)
  • Prynn lvl 1 (1/3) [%4]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Discipline gives me a few potential problems as Present (Iā€™ve already teched a Hyperion). MPM shuts down my targeting (Tricycloid, Undo, Origin Story, Prynn max), Training Grounds is crazy good for him if allowed to tap (his heroes are all great at max), YLDs decent given my only flier is Nullcraft.

Since Iā€™ve Origin Story in hand now, Iā€™m skipping a worker to play it now and remove the immediate Sets maxband threat. Teching Assimilate (against Training Grounds) and Immortal.


[/spoiler][/details]