i’ll concede i think, can’t really recover from an empty board without rook.
wow, can’t believe i lucked out on that stampede. thought i was up a creek after snapback Cal. GG!!
here is my running it back as player 1
"P1T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Ironbark Treant
Verdant Tree
Rich Earth
Merfolk Prospector
WORKERS
Forest’s Favor
NextHand
Spore Shambler
Playful Panda
Young Treant
Tiger Cub
Discard
Ironbark Treant
verdant tree
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
merfolk - ($0)
worker for free
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- rich earth
- merfolk (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Safe Attacking
Aged Sensei
Grappling Hook
Fox Primus
WORKERS
Fox Primus
NextHand
Sensei’s Advice
Snapback
Smoker
Fox Viper
Morningstar Flagbearer
Discard
Savior Monk
Safe Attacking
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Aged Sensei
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Spirit of the Panda
Galina Glimmer
STARTING HAND
Young Treant
Tiger Cub
Spore Shambler
Playful Panda
Rampant Growth
WORKERS
Forest’s Favor
Tiger Cub
NextHand
Spirit of the Panda
Ironbark Treant
Rampant Growth
Spore Shambler
Tech 2 card(s)
Get Paid - ($5)
Worker for free
tap merfolk, 1 gold - ($6)
young treant, draw 1 - ($4)
playful panda - ($2)
tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Young Treant (0/2+A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician:
- Lookout:
In Play:
- rich earth
- merfolk (1/1)
- playful panda (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 2
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
going for the gold stuff!!!
"
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Rambasa Twin
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Snapback
Smoker
Fox Viper
WORKERS
Fox Primus
Fox Viper
NextHand
Safe Attacking
Bird’s Nest
Rambasa Twin
Savior Monk
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Morningstar Flagbearer - ($3)
Tech I - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook
- Elite:
- Scavenger: Morningstar Flagbearer
- Technician: Aged Sensei
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
thots
why do i always get these insights 30 seconds after submitting, birds nest was not the optimal play here. i should have teched thunderclap or vines and gone to town on the backline units/hero
"P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Rampant Growth
Spore Shambler
Ironbark Treant
Playful Panda
Spirit of the Panda
WORKERS
Forest’s Favor
Tiger Cub
Ironbark Treant
NextHand
Spirit of the Panda
verdant tree
Galina Glimmer
Spore Shambler
Tiny Basilisk
Tech 2 card(s)
Get Paid + float - ($7)
worker for free
tap merfolk, get a gold - ($8)
max arg - ($2)
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Young Treant (0/2+A)
- Elite:
- Scavenger:
- Technician: Wisp (0/1)
- Lookout: Arg, lvl 6, (1/5)
In Play:
- rich earth
- merfolk (1/1)
- playful panda (2/2)
- Water Elemental (3/3)
- Wisp (0/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
max arg is just the faint. playing safer this game, bringing in tiny basilisk, fairie dragons later.
"
P2T3
Tech StartingHand Workers
TECH
Sparring Partner
Thunderclap
STARTING HAND
Bird’s Nest
Safe Attacking
Sensei’s Advice
Savior Monk
Rambasa Twin
WORKERS
Fox Primus
Fox Viper
NextHand
Smoker
Snapback
Thunderclap
Grappling Hook
Tech 2 card(s)
Get Paid - ($7)
Safe Attacking - ($6)
Rambasa Twin - ($2)
Bird’s Nest - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin
- Elite: Sparrow
- Scavenger: Aged Sensei
- Technician: Rambasa Twin
- Lookout: Pigeon
In Play:
- Bird’s Nest
- Rook
- Safe Attacking
- Morningstar Flagbearer
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"P1T4
Tech StartingHand Workers
TECH
Fairie Dragon
Potent Basilisk
STARTING HAND
verdant tree
Galina Glimmer
Spirit of the Panda
Tiny Basilisk
Spore Shambler
WORKERS
Forest’s Favor
Tiger Cub
Ironbark Treant
verdant tree
NextHand
Tiny Basilisk
playful panda (2/2)
Spore Shambler
Fairie Dragon
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($9)
worker for free
tap merfolk, get another gold - ($10)
tiny basilisk - ($8)
tech 2 balance - ($4)
Water Elemental trades with SQL Rambasa Twin (goes to codex)
Playful Panda trades with TECH Rambasa Twin (goes to discard)
arg kills aged sensei
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Young Treant (0/2+A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Wisp (0/1)
- Lookout:
In Play:
- rich earth
- merfolk (1/1)
- Tiny Basilisk (1/2)
- Arg, lvl 6, (1/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 4
- Workers: 8
Thoughts
max arg is just the faint. playing safer this game, bringing in tiny basilisk, fairie dragons later.
"
P2T4
Tech StartingHand Workers
TECH
Reversal
Hidden Ninja
STARTING HAND
Smoker
Snapback
Grappling Hook
Thunderclap
Sensei’s Advice
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Grappling Hook
Sparring Partner
Sensei’s Advice
Rambasa Twin
Savior Monk
Tech 2 card(s)
Get Paid + scav - ($8)
Draw 1 from technician
Worker - ($7)
Thunderclap clears your patrol zone - ($5)
Grave - ($3)
Rook trades with basilisk, dies
flagbearer and birds kill arg, 2 levels to grave
Setsuki - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Grave level 3 (3/4+1)
- Elite:
- Scavenger: Setsuki (1/3)
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Morningstar Flagbearer (2/2)
- Sparrow (1/1)
- Pigeon (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
"P1T5
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Tiny Basilisk
Rampant Growth
playful panda (2/2)
Fairie Dragon
Spore Shambler
WORKERS
Forest’s Favor
Tiger Cub
Ironbark Treant
verdant tree
playful panda (2/2)
NextHand
Galina Glimmer (2/2)
Spirit of the Panda
Potent Basilisk
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tiny basilisk - ($9)
fairy dragon, rune to tiny basilisk (can only target tech 1 and 2 units) - ($5)
Float ($5)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Fairie Dragon (4/2+A)
- Elite: Young Treant (1/2)
- Scavenger: Wisp (0/1)
- Technician: Wisp (0/1)
- Lookout: merfolk (1/1)
In Play:
- rich earth
- Tiny Basilisk (3/1) *flying
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 5
- Workers: 9
Thoughts
just rush tech 3 at this point. max arg next turn.
"
P2T5
Tech StartingHand Workers
TECH
Entangling Vines
Martial Mastery
STARTING HAND
Savior Monk
Sparring Partner
Rambasa Twin
Sensei’s Advice
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Snapback
Bird’s Nest
Aged Sensei
Hidden Ninja
Thunderclap
Discard
Sensei’s Advice
Entangling Vines
Martial Mastery
Savior Monk
Sparring Partner
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
Sensei’s Advice on the birds - ($8)
Rambasa Twin - ($4)
grave kills young treant, sparkshots fairie dragon to break its armor. then maxbands, uses sword to kill the flying basilisk. - ($0)
pigeon kills fairie dragon, dies
setsuki kills merfolk
flagbearer kills scav wisp
sparrow pecks your tech II for 2
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: rambasa bob (3/2)
- Technician: rambasa alex (3/2)
- Lookout:
In Play:
- Safe Attacking
- Morningstar Flagbearer (2/2)
- Sparrow (1/1)
- Setsuki (1/2)
- Grave level 7 (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
"P1T6
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Spirit of the Panda
Potent Basilisk
Galina Glimmer (2/2)
Tyrannosaurus Rex
WORKERS
Forest’s Favor
Tiger Cub
Ironbark Treant
verdant tree
playful panda (2/2)
Spirit of the Panda
NextHand
Spore Shambler
Tiny Basilisk (1/2)
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid + float - ($14)
scav gold - ($15)
worker for free (3 cards in hand)
tech 3 - ($10)
potent basilisk, destroy safe attacking (2 cards in hand)- ($6)
arg, wisp - ($4)
galina glimmer (1 card in hand) ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk (3/5+A)
- Elite: Arg, lvl 1 (2/3)
- Scavenger: Galina Glimmer (2/2)
- Technician: Wisp (0/1)
- Lookout: wisp (0/1)
In Play:
- rich earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 3 (Balance)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 3
- Workers: 10
Thoughts
just rush tech 3 at this point. max arg next turn.
"
why did you do technician draw? i left the tech wisp alive, unless i’m missing something
woops, you’re right. made all the necessary updates. my bad!
the the good old ‘leave one alive so it has to live with the trauma’ move.
P2T6
Tech StartingHand Workers
TECH
True Power of Storms
Doubling Barbarbarian
STARTING HAND
Thunderclap
Bird’s Nest
Aged Sensei
Hidden Ninja
Snapback
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Snapback
Sparring Partner
Reversal
Entangling Vines
Doubling Barbarbarian
Tech 2 card(s)
Get Paid - ($8)
Hidden Ninja on Grave and Rambasa bob - ($6)
bob kills tech II, 2 damage to base
Grave kills Arg, sparkshots basilisk, setsuki to level 3
alex swipes at basilisk, dies, goes to codex
setsuki to level 4, she kills basilisk - ($5)
flagbearer kills lookout wisp
Sparrow pecks tech 3 for 1
Tech II (Strength) - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Grave level 7 (4/3+1)
- Elite:
- Scavenger:
- Technician: Aged Sensei
- Lookout:
In Play:
- Morningstar Flagbearer (2/2)
- Sparrow (1/1)
- Setsuki level 4 (2/3)
- rambasa bob (3/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"P1T7
StartingHand Workers
STARTING HAND
Tyrannosaurus Rex
Spore Shambler
Tiny Basilisk (1/2)
Feral Strike
WORKERS
Forest’s Favor
Tiger Cub
Ironbark Treant
verdant tree
playful panda (2/2)
Spirit of the Panda
Rampant Growth
NextHand
Spore Shambler
Fairie Dragon (4/2+A)
Tiny Basilisk (3/1) *flying
Tech 0 card(s)
Get Paid + float - ($12)
rebuild tech 2, base to 18
galina gets me a gold from two greens units - ($13)
t rex, destroy flagbearer and rambasa twin (goes to codex) - ($5)
tower - ($2)
worker for free
midori - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: T Rex (10/10+A)
- Elite:
- Scavenger: Galina Glimmer (2/2)
- Technician: Wisp (0/1)
- Lookout:
In Play:
- rich earth
- Midori, lvl 1, (2/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 4
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
"
P2T7
Tech StartingHand Workers
TECH
Fox’s Den Students
Entangling Vines
STARTING HAND
Reversal
Doubling Barbarbarian
Snapback
Entangling Vines
Sparring Partner
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Sensei’s Advice
Savior Monk
Safe Attacking
Grappling Hook
Discard
Morningstar Flagbearer (2/2)
Entangling Vines
Sparring Partner
Fox’s Den Students
Entangling Vines
Reversal
Snapback
Tech 2 card(s)
Get Paid - ($8)
Rook - ($6)
Entangling Vines on T Rex - ($1)
Sparring Partner - ($0)
Aged Sensei buffs Grave, grave kills galina and wisp, takes 2 damage
sparrow pecks midori, dies
setsuki kills midori, maxbands
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rook (2/4+1)
- Elite:
- Scavenger: Sparring Partner (2/2)
- Technician: Grave level 7 (4/1)
- Lookout:
In Play:
- Aged Sensei
- Setsuki level 6 (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
"P1T8
StartingHand Workers
STARTING HAND
Spore Shambler
Fairie Dragon (4/2+A)
Tiny Basilisk (3/1) *flying
Potent Basilisk
WORKERS
Forest’s Favor
Tiger Cub
Ironbark Treant
verdant tree
playful panda (2/2)
Spirit of the Panda
Rampant Growth
Tiny Basilisk (3/1) *flying
NextHand
Feral Strike
Feral Strike
Tiny Basilisk (1/2)
merfolk (1/1)
Discard
Galina Glimmer (2/2)
Spore Shambler
Fairie Dragon (4/2+A)
Tech 0 card(s)
Get Paid - ($11)
scav gold, tech draw - ($12)
Cal - ($10)
potent basilisk, destroy entagling vines, t rex is free!! - ($6)
T rex kill rook, overpowers and kills grave, Cal maxbands
max arg - ($0)
worker for free
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk (3/5+A)
- Elite: Arg (2/5)
- Scavenger: Wisp (0/1)
- Technician: water elemental 3/3
- Lookout:
In Play:
- rich earth
- T Rex (10/8)
- Cal, lvl 5, (4/5)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 4
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 12
Thoughts
well, that might be game. i lucked out on the tech draw, but ill take it.
"
oof i forgot about basilisk, should have used the reversal instead gg, that felt really close. i should really always kill tech 3, this is the second time this has happened- i have the units to kill someone’s tech 3, but i go for a greedy play instead, and then one of their 3 cards in hand just happens to be the tech 3 unit that wins them the game.