I guess i’ll run it back turn 1
P1T1
StartingHand Workers
STARTING HAND
Safe Attacking
Grappling Hook
Sensei’s Advice
Aged Sensei
Fox Primus
WORKERS
Fox Primus
NextHand
Smoker
Fox Viper
Morningstar Flagbearer
Savior Monk
Snapback
Discard
Grappling Hook
Sensei’s Advice
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei (1/1)
- Rook (2/4)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Forest's Favor
Playful Panda
Verdant Tree
Rich Earth
Ironbark Treant
WORKERS
Rich Earth
NextHand
Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector
Young Treant
Discard
Playful Panda
Forest's Favor
Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
worker - ($4)
ironbark treant - ($1)
tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/2+AAA)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmmmm, what to star with? don't want to bring a hero out just yet because GH. i think ironbark is best bet. ill tech up, and potentially YT can get me an early T1 drop.
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Rambasa Twin
STARTING HAND
Snapback
Smoker
Fox Viper
Savior Monk
Morningstar Flagbearer
WORKERS
Fox Primus
Fox Viper
NextHand
Sensei’s Advice
Savior Monk
Smoker
Safe Attacking
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Morningstar Flagbearer - ($1)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+A)
-
Elite:
-
Scavenger: Morningstar Flagbearer (2/2)
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector
Spore Shambler
Forest’s Favor
WORKERS
Rich Earth
Tiger Cub
NextHand
Verdant Tree
Centaur
Centaur
Rampant Growth
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, reshuffle, draw 1 - ($3)
spore shambler - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Ironbark Treant (2/2+AA)
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
fingrs crossed for centaur…dahh, darn it. oh well. worth a shot. plan is centaurs then behind the ferns.
"
P1T3
Tech StartingHand Workers
TECH
Sparring Partner
Speed of the Fox
STARTING HAND
Snapback
Savior Monk
Sensei’s Advice
Safe Attacking
Smoker
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Snapback
Grappling Hook
Rambasa Twin
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei’s Advice on flagbearer - ($4)
Savior Monk - ($2)
Heroes’ Hall - ($0)
sensei buffs flagbearer, flagbearer kills treant
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Savior Monk (2/2)
- Morningstar Flagbearer (2/2)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T3
Tech StartingHand Workers
TECH
Behind the Ferns
Ferocity
STARTING HAND
Centaur
Playful Panda
Centaur
Verdant Tree
Rampant Growth
WORKERS
Rich Earth
Tiger Cub
Playful Panda
NextHand
Merfolk Prospector
Forest’s Favor
Rampant Growth
Verdant Tree
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
x2 centaur - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Spore Shambler (2/3+A)++
-
Elite:
-
Scavenger:
-
Technician: Young Treant (0/2)
-
Lookout:
In Play:
- Centaur (3/4)
- Centaur (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
okay, teching those Cal spells to drop next turn. i can alwasy tech up if i whiff. playing all my tech’s around BTF (potent basilisk, centaur,
"
P1T4
Tech StartingHand Workers
TECH
Earthquake
Thunderclap
STARTING HAND
Sparring Partner
Rambasa Twin
Grappling Hook
Snapback
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Sparring Partner
Safe Attacking
Speed of the Fox
Sensei’s Advice
Thunderclap
Tech 2 card(s)
Get Paid - ($7)
Maxband Rook - ($0)
grappling hook on shambler (lookout)
sensei buffs flagbearer, flagbear kills shambler
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rook (4/6+A)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (2/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Merfolk Prospector
Forest’s Favor
Verdant Tree
Rampant Growth
WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector
NextHand
Ironbark Treant
Ferocity
Behind the Ferns
Verdant Tree
Spore Shambler
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 balance - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Centaur (3/4+A)
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician: Centaur (3/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
well that draw was unfortuantely. looks like im teching up…just need one basilisk…
"
oops i forgot to add in my heroes’ hall back when i built it, edited the last few posts to include it in board state
P1T5
Tech StartingHand Workers
TECH
Focus Master
Training Grounds
STARTING HAND
Sparring Partner
Safe Attacking
Sensei’s Advice
Speed of the Fox
Thunderclap
WORKERS
Fox Primus
Fox Viper
Smoker
Speed of the Fox
NextHand
Rambasa Twin
Snapback
Grappling Hook
Discard
Sensei’s Advice
Thunderclap
Sparring Partner
Focus Master
Training Grounds
Tech 2 card(s)
Get Paid - ($7)
monk heals flagbearer
Safe Attacking - ($6)
Sensei’s Advice on flagbearer and monk - ($5)
flagbearer and monk kill sql centaur, take 1 each
Thunderclap on treant - ($3)
sensei buffs rook, rook kills tech 2
worker - ($2)
Grave - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Grave (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (2/1)
- Aged Sensei (1/1)
- Safe Attacking
- Savior Monk (2/1)
- Rook (4/6)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T5
Tech StartingHand Workers
TECH
Ferocity
Feral Strike
STARTING HAND
Behind the Ferns
Ferocity
Ironbark Treant
Spore Shambler
Verdant Tree
WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector
NextHand
Potent Basilisk
Forest’s Favor
Potent Basilisk
Rampant Growth
Discard
Centaur
Ferocity
Verdant Tree
Behind the Ferns
Ferocity
Feral Strike
Tech 2 card(s)
Get Paid + float - ($12)
rebuild tech 2, base to 18
mid cal - ($8)
ferocity, my units gain armor piercing and swift strike until my next upkeep - ($6)
centaur armor piercing swift strike kills grave, Cal maxbands
ironbark treant - ($3)
spore shambler - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Spore Shambler (2/3+A)++ swift strike, resist 1 armor pierce
-
Elite: ironbark treant (2/2+AA) swift strike, resist 1, armor pierce
-
Scavenger:
-
Technician: Young Treant (0/2) useless swift strike, resist 1
-
Lookout:
In Play:
- Centaur (3/4) swift strike, resist 1, overpower, armor pierce
- Cal, lvl 5, (4/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
okay, have some options here. kill grave, max Cal, fingers crossed he just walls up and i draw a feral strike. lol. 50/50 shot i get somethign useful.
"
P1T6
Tech StartingHand Workers
TECH
Reversal
Speed of the Fox
STARTING HAND
Snapback
Rambasa Twin
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Smoker
Speed of the Fox
NextHand
Sparring Partner
Sparring Partner
Rambasa Twin
Earthquake
Tech 2 card(s)
Get Paid - ($8)
Snapback cal for arg - ($5)
Tech II (Discipline) - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook level 8 (4/6+A)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician: Morningstar Flagbearer (2/2)
-
Lookout:
In Play:
- Aged Sensei (1/1)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
unfortunately, spore shambler also has armor piercing. sorry for forgetting that. so safe attacking wouldnt help in this case.
my bad, i’ll update the turn.
P2T6
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Potent Basilisk
Potent Basilisk
Rampant Growth
Forest's Favor
WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector
Rampant Growth
NextHand
Tyrannosaurus Rex
Feral Strike
Verdant Tree
Forest's Favor
Ferocity
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
tech lab feral - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: ironbark treant (2/2+AAA)
-
Elite: Young Treant (1/2)
-
Scavenger: Spore Shambler (2/3)++
-
Technician: Centaur (3/4)
-
Lookout: Wisp (0/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, well, i can just tech up? still feel like i have the advantage…but grave could be a problem later. tech lab is a feint, but could be useful. wishing i went feral this game.
P1T7
Tech StartingHand Workers
TECH
Earthquake
Shuriken Hail
STARTING HAND
Earthquake
Sparring Partner
Rambasa Twin
Sparring Partner
WORKERS
Fox Primus
Fox Viper
Smoker
Speed of the Fox
Sparring Partner
NextHand
Snapback
Grappling Hook
Thunderclap
Training Grounds
Discard
Earthquake
Sparring Partner
Earthquake
Shuriken Hail
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
sensei buffs flagbearer, monk and flagbearer kills sql treant
Rambasa Twin - ($4)
Grave - ($2)
Setsuki - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rambasa alex (3/2+A)
-
Elite:
-
Scavenger: Rambasa Bob (3/2)
-
Technician: Rook (4/6+1)
-
Lookout:
In Play:
- Flagbearer (2/2)
- Aged Sensei (1/1)
- Safe Attacking
- Savior Monk (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T7
StartingHand Workers
STARTING HAND
Tyrannosaurus Rex
Ferocity
Feral Strike
Forest's Favor
Verdant Tree
WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector
Rampant Growth
NextHand
Potent Basilisk
Centaur
Potent Basilisk
Ferocity
Tyrannosaurus Rex
Discard
ironbark treant
Ferocity
Forest's Favor
Verdant Tree
Feral Strike
Tech 0 card(s)
Get Paid + float - ($12)
t rex, destroy flagbearer and SQL twin (goes to codex) - ($4)
Cal - ($2)
ferocity - ($0)
tap shambler, rune to centaur
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Centaur (5/6+A), swift strike, armor pierce
-
Elite: Arg, lvl 1, (2/3)
-
Scavenger: Young Treant (0/2)
-
Technician: Wisp (0/1)
-
Lookout: Tyrannosaurus Rex (10/10) resist 3, swift strike, armor pierce
In Play:
- Cal, lvl 1, (2/3)
- Spore Shambler (1/2)+
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, well, grave can sword rune my rex, but i have another one coming up. he doesnt have enough gold for double earthquake, so no verdant tree needed yet. if i can keep my tech 3 and drop a second t rex, ill be a decent spot.
i got nothin, gg. maybe i should try making workers next time, that sounds like a good idea…
haha, yeah. it can be tough once that process starts. im down to switch it up if you are. lmk!
im looking to try anarchy/blood/finesse if you are interested.
i would prefer to keep playing white vs green, p1 again.
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Primus
Smoker
Aged Sensei
Snapback
WORKERS
Fox Primus
NextHand
Safe Attacking
Fox Viper
Savior Monk
Morningstar Flagbearer
Grappling Hook
Discard
Snapback
Sensei’s Advice
Aged Sensei
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave (2/3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker (1/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold: