[Casual] Omniraptor vs codexnewb

I guess i’ll run it back turn 1
P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Sensei’s Advice
Aged Sensei
Fox Primus


WORKERS
Fox Primus


NextHand

Smoker
Fox Viper
Morningstar Flagbearer
Savior Monk
Snapback


Discard

Grappling Hook
Sensei’s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Rook (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Forest's Favor
Playful Panda
Verdant Tree
Rich Earth
Ironbark Treant


WORKERS
Rich Earth


NextHand

Spore Shambler
Tiger Cub
Rampant Growth
Merfolk Prospector
Young Treant


Discard

Playful Panda
Forest's Favor
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
worker - ($4)
ironbark treant - ($1)
tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmmmm, what to star with? don't want to bring a hero out just yet because GH. i think ironbark is best bet. ill tech up, and potentially YT can get me an early T1 drop.

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Snapback
Smoker
Fox Viper
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Savior Monk
Smoker
Safe Attacking
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Morningstar Flagbearer - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Tiger Cub


NextHand

Verdant Tree
Centaur
Centaur
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, reshuffle, draw 1 - ($3)
spore shambler - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (2/2+AA)
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Spore Shambler (2/3)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

fingrs crossed for centaur…dahh, darn it. oh well. worth a shot. plan is centaurs then behind the ferns.

"

P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Speed of the Fox


STARTING HAND
Snapback
Savior Monk
Sensei’s Advice
Safe Attacking
Smoker


WORKERS
Fox Primus
Fox Viper
Smoker


NextHand

Snapback
Grappling Hook
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei’s Advice on flagbearer - ($4)
Savior Monk - ($2)
Heroes’ Hall - ($0)
sensei buffs flagbearer, flagbearer kills treant

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Morningstar Flagbearer (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Centaur
Playful Panda
Centaur
Verdant Tree
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Playful Panda


NextHand

Merfolk Prospector
Forest’s Favor
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
x2 centaur - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A)++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Centaur (3/4)
  • Centaur (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, teching those Cal spells to drop next turn. i can alwasy tech up if i whiff. playing all my tech’s around BTF (potent basilisk, centaur,

"

P1T4


Tech StartingHand Workers

TECH
Earthquake
Thunderclap


STARTING HAND
Sparring Partner
Rambasa Twin
Grappling Hook
Snapback


WORKERS
Fox Primus
Fox Viper
Smoker


NextHand

Sparring Partner
Safe Attacking
Speed of the Fox
Sensei’s Advice
Thunderclap


Tech 2 card(s)
Get Paid - ($7)
Maxband Rook - ($0)
grappling hook on shambler (lookout)
sensei buffs flagbearer, flagbear kills shambler

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Merfolk Prospector
Forest’s Favor
Verdant Tree
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector


NextHand

Ironbark Treant
Ferocity
Behind the Ferns
Verdant Tree
Spore Shambler


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 balance - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Centaur (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

well that draw was unfortuantely. looks like im teching up…just need one basilisk…

"

oops i forgot to add in my heroes’ hall back when i built it, edited the last few posts to include it in board state
P1T5


Tech StartingHand Workers

TECH
Focus Master
Training Grounds


STARTING HAND
Sparring Partner
Safe Attacking
Sensei’s Advice
Speed of the Fox
Thunderclap


WORKERS
Fox Primus
Fox Viper
Smoker
Speed of the Fox


NextHand

Rambasa Twin
Snapback
Grappling Hook


Discard

Sensei’s Advice
Thunderclap
Sparring Partner
Focus Master
Training Grounds


Tech 2 card(s)
Get Paid - ($7)
monk heals flagbearer
Safe Attacking - ($6)
Sensei’s Advice on flagbearer and monk - ($5)
flagbearer and monk kill sql centaur, take 1 each
Thunderclap on treant - ($3)
sensei buffs rook, rook kills tech 2
worker - ($2)
Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/1)
  • Aged Sensei (1/1)
  • Safe Attacking
  • Savior Monk (2/1)
  • Rook (4/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

"P2T5


Tech StartingHand Workers

TECH
Ferocity
Feral Strike


STARTING HAND
Behind the Ferns
Ferocity
Ironbark Treant
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector


NextHand

Potent Basilisk
Forest’s Favor
Potent Basilisk
Rampant Growth


Discard

Centaur
Ferocity
Verdant Tree
Behind the Ferns
Ferocity
Feral Strike


Tech 2 card(s)
Get Paid + float - ($12)
rebuild tech 2, base to 18
mid cal - ($8)
ferocity, my units gain armor piercing and swift strike until my next upkeep - ($6)
centaur armor piercing swift strike kills grave, Cal maxbands
ironbark treant - ($3)
spore shambler - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A)++ swift strike, resist 1 armor pierce
  • :psfist: Elite: ironbark treant (2/2+AA) swift strike, resist 1, armor pierce
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) useless swift strike, resist 1
  • :target: Lookout:

In Play:

  • Centaur (3/4) swift strike, resist 1, overpower, armor pierce
  • Cal, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, have some options here. kill grave, max Cal, fingers crossed he just walls up and i draw a feral strike. lol. 50/50 shot i get somethign useful.

"

P1T6


Tech StartingHand Workers

TECH
Reversal
Speed of the Fox


STARTING HAND
Snapback
Rambasa Twin
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Smoker
Speed of the Fox


NextHand

Sparring Partner
Sparring Partner
Rambasa Twin
Earthquake


Tech 2 card(s)
Get Paid - ($8)
Snapback cal for arg - ($5)
Tech II (Discipline) - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook level 8 (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

unfortunately, spore shambler also has armor piercing. sorry for forgetting that. so safe attacking wouldnt help in this case.

my bad, i’ll update the turn.

P2T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Potent Basilisk
Potent Basilisk
Rampant Growth
Forest's Favor


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector
Rampant Growth


NextHand

Tyrannosaurus Rex
Feral Strike
Verdant Tree
Forest's Favor
Ferocity


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
tech lab feral - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: ironbark treant (2/2+AAA)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Spore Shambler (2/3)++
  • :pschip: Technician: Centaur (3/4)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Arg, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

hmmm, well, i can just tech up? still feel like i have the advantage…but grave could be a problem later. tech lab is a feint, but could be useful. wishing i went feral this game.

P1T7


Tech StartingHand Workers

TECH
Earthquake
Shuriken Hail


STARTING HAND
Earthquake
Sparring Partner
Rambasa Twin
Sparring Partner


WORKERS
Fox Primus
Fox Viper
Smoker
Speed of the Fox
Sparring Partner


NextHand

Snapback
Grappling Hook
Thunderclap
Training Grounds


Discard

Earthquake
Sparring Partner
Earthquake
Shuriken Hail


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
sensei buffs flagbearer, monk and flagbearer kills sql treant

Rambasa Twin - ($4)
Grave - ($2)
Setsuki - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa alex (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Bob (3/2)
  • :pschip: Technician: Rook (4/6+1)
  • :target: Lookout:

In Play:

  • Flagbearer (2/2)
  • Aged Sensei (1/1)
  • Safe Attacking
  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P2T7


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
Ferocity
Feral Strike
Forest's Favor
Verdant Tree


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector
Rampant Growth


NextHand

Potent Basilisk
Centaur
Potent Basilisk
Ferocity
Tyrannosaurus Rex


Discard

ironbark treant
Ferocity
Forest's Favor
Verdant Tree
Feral Strike


Tech 0 card(s)
Get Paid + float - ($12)
t rex, destroy flagbearer and SQL twin (goes to codex) - ($4)
Cal - ($2)
ferocity - ($0)
tap shambler, rune to centaur

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (5/6+A), swift strike, armor pierce
  • :psfist: Elite: Arg, lvl 1, (2/3)
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Tyrannosaurus Rex (10/10) resist 3, swift strike, armor pierce

In Play:

  • Cal, lvl 1, (2/3)
  • Spore Shambler (1/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, well, grave can sword rune my rex, but i have another one coming up. he doesnt have enough gold for double earthquake, so no verdant tree needed yet. if i can keep my tech 3 and drop a second t rex, ill be a decent spot.

i got nothin, gg. maybe i should try making workers next time, that sounds like a good idea…

haha, yeah. it can be tough once that process starts. im down to switch it up if you are. lmk!

im looking to try anarchy/blood/finesse if you are interested.

i would prefer to keep playing white vs green, p1 again.
P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Primus
Smoker
Aged Sensei
Snapback


WORKERS
Fox Primus


NextHand

Safe Attacking
Fox Viper
Savior Monk
Morningstar Flagbearer
Grappling Hook


Discard

Snapback
Sensei’s Advice
Aged Sensei


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5