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[Casual] Omniraptor vs codexnewb

@codexnewb
P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Snapback
Smoker
Morningstar Flagbearer
Fox Primus


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Savior Monk
Aged Sensei
Safe Attacking


Discard

Snapback
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Fox Viper - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Viper

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

i’ve been considering this aggro opening for a while, let’s see if it’s any good. if they turtle with ogre i will probably just summon rook and work on economy.

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Scorch
Bombaster
Charge


WORKERS
Scorch


NextHand

Makeshift Rambaster
Pillage
Careless Musketeer
Bloodrage Ogre
Nautical Dog


Discard

Mad Man
Bombaster
Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
zane, kills smoker - ($2)
mad man, trades with viper - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

well, zane isnt the best to start with, but if he goes with rook, i can also run into him. not sure what strategy is best at this point.

"

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Speed of the Fox


STARTING HAND
Sensei’s Advice
Savior Monk
Safe Attacking
Aged Sensei


WORKERS
Fox Primus
Sensei’s Advice


NextHand

Savior Monk
Speed of the Fox
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Tech 1 - ($1)
Rook - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

oof i completely forgot about zane. not as planned! well i guess i’ll remember that for the future.

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Pillage
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Pillage
Charge
Bloodburn
Bombaster


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1, extra for multicolor - ($4)
bloodrage ogre - ($2)
nautical dog - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, i was thinking hero’s hall, but zane might not last long enough to do so. birds nest and gpt for now.

"

Also, I think that you should only have four cards in hand after your turn 2 right?

yeah, i edited my turn to draw 1 less. i’m assuming you will play the same and posting my next
P1T3


Tech StartingHand Workers

TECH
Rambasa Twin
Ardra’s Boulder


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Speed of the Fox
Savior Monk


WORKERS
Fox Primus
Sensei’s Advice
Grappling Hook


NextHand

Inverse Power Ninja
Safe Attacking
Snapback


Discard

Rambasa Twin
Ardra’s Boulder
Speed of the Fox


Tech 2 card(s)
Get Paid - ($6)
Flagbearer - ($3)
Worker - ($2)
Savior Monk - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite: Aged Sensei
  • :ps_: Scavenger: Morningstar Flagbearer
  • :pschip: Technician: Savior Monk
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

just keep building defenses and hope for the best at this point. rook will die to the dog and the ogre, but there’s little to be done. let’s see how it goes

As a heads up, the rule is if I don’t have enough gold to pay the resist for your flagbearer in the Lookout spot, then I am allowed to target something else.

Do you still want to patrol that way?

oh i didn’t know about that rule. i’ll put the flagbearer in scavenger then

sounds good!

"P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Pillage
Charge
Bloodburn
Bombaster


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Pillage
Bird’s Nest
Gunpoint Taxman
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 growth - ($3)
Ogre and dog trade with rook, Zane to lvl 3
Mid Zane, heals - ($2)
Zane kills flagbearer, we both get a gold - ($3)
max zane, shove sensei to scav, dies, we both get another gold - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

what a great situation. zane midband coming in clutch. tech up, float the gold safely, lots of optins next turn.

"

how do you designate your tech 2 spec in the spreadsheet?

on the right side, there should be a cell “spec.” you can select it from there.

thanks! Also i’ll concede after your turn, i honestly don’t know what came over me on turn 1 and it kind of went downhill from there.
P1T4


Tech StartingHand Workers

TECH
Reversal
Glorious Ninja


STARTING HAND
Safe Attacking
Snapback
Inverse Power Ninja


WORKERS
Fox Primus
Sensei’s Advice
Grappling Hook
Safe Attacking


NextHand

Snapback
Smoker
Fox Viper


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
scavenger - ($8)
Inverse Power Ninja - ($5)
Tech 2 Ninjutsu - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

sounds good, whatever works for you. im also down to switch things up from game to game. i havenet played this set in a long time and wanted to see if i remembered how.
"P2T4


Tech StartingHand Workers

TECH
Stampede
Surprise Attack


STARTING HAND
Mad Man
Bird’s Nest
Gunpoint Taxman
Makeshift Rambaster
Pillage


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage


NextHand

Bombaster
Charge
Might of Leaf and Claw
Blooming Ancient


Discard

Makeshift Rambaster
Mad Man
Stampede
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
rook - ($9)
birds nest - ($7)
gunpoint taxman - ($5)

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane, lvl 6 (4/4)
  • :target: Lookout:

In Play:

  • Rook, lvl 1 (2/4)
  • Birds Nest
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

teching some spells to handle any clean up later.

"

gg! would you like to go again? if yes, i will be mono white. random.org gave 31 initiative

yeah, ill take Player 1 this time. mind if i switch to mono green?

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Tiger Cub
Spore Shambler
Playful Panda
Ironbark Treant


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor


Discard

Ironbark Treant
Playful Panda
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
spore shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (2/3)+

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

not sure where im going yet. we’ll find out!

"

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Aged Sensei
Smoker
Snapback
Safe Attacking


WORKERS
Smoker


NextHand

Grappling Hook
Sensei’s Advice
Fox Viper
Fox Primus
Morningstar Flagbearer


Discard

Aged Sensei
Snapback
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant
Verdant Tree
Merfolk Prospector
Centaur


WORKERS
Rich Earth
Forest’s Favor


NextHand

Verdant Tree
Ironbark Treant
Playful Panda
Centaur
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
young treant, reshuffle, draw 1 - ($2)
arg, wisp - ($1)
tech 1 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (2/3)+
  • Arg, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i think T2 young treant can help to lock in a loaded centaur. as P1, might be worth it. green against white, as long as i avoid max grave, heavy hitters might be the way to go.

"

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper


WORKERS
Smoker
Fox Primus


NextHand

Grappling Hook
Safe Attacking
Sensei’s Advice
Snapback
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Morningstar Flagbearer - ($2)
Tech 1 - ($1)
Savior Monk smacks the Young Treant for 1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer
  • Savior Monk

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Ironbark Treant
Tiger Cub
Playful Panda
Centaur
Verdant Tree


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

Rampant Growth
Centaur
Might of Leaf and Claw
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
centaur - ($2)
verdant tree - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Verdant Tree
  • Arg, lvl 1 (1/3)
  • Spore Shambler (2/3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, okay, pivot here to have options. im still feeling good on the trades.

"

P2T3


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


STARTING HAND
Sparring Partner
Safe Attacking
Grappling Hook
Sensei’s Advice
Snapback


WORKERS
Smoker
Fox Primus
Grappling Hook


NextHand

Aged Sensei
Snapback
Fox Viper
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Safe Attacking - ($6)
Sensei’s Advice on both units - ($5)
Tech 2 - ($1)
savior monk and flagbearer kill centaur, take 1 damage each.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/1)
  • Savior Monk (2/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8