@codexnewb
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Snapback
Smoker
Morningstar Flagbearer
Fox Primus
WORKERS
Fox Primus
NextHand
Sensei’s Advice
Savior Monk
Aged Sensei
Safe Attacking
Discard
Snapback
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Fox Viper - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Smoker
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
i’ve been considering this aggro opening for a while, let’s see if it’s any good. if they turtle with ogre i will probably just summon rook and work on economy.
"P2T1
StartingHand Workers
STARTING HAND
Bloodburn
Mad Man
Scorch
Bombaster
Charge
WORKERS
Scorch
NextHand
Makeshift Rambaster
Pillage
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Discard
Mad Man
Bombaster
Charge
Bloodburn
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
zane, kills smoker - ($2)
mad man, trades with viper - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
well, zane isnt the best to start with, but if he goes with rook, i can also run into him. not sure what strategy is best at this point.
"
P1T2
Tech StartingHand Workers
TECH
Inverse Power Ninja
Speed of the Fox
STARTING HAND
Sensei’s Advice
Savior Monk
Safe Attacking
Aged Sensei
WORKERS
Fox Primus
Sensei’s Advice
NextHand
Savior Monk
Speed of the Fox
Grappling Hook
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Tech 1 - ($1)
Rook - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
oof i completely forgot about zane. not as planned! well i guess i’ll remember that for the future.
"P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Pillage
Careless Musketeer
WORKERS
Scorch
Careless Musketeer
NextHand
Pillage
Charge
Bloodburn
Bombaster
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1, extra for multicolor - ($4)
bloodrage ogre - ($2)
nautical dog - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+A)
-
Elite:
-
Scavenger: Nautical Dog (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, i was thinking hero’s hall, but zane might not last long enough to do so. birds nest and gpt for now.
"
Also, I think that you should only have four cards in hand after your turn 2 right?
yeah, i edited my turn to draw 1 less. i’m assuming you will play the same and posting my next
P1T3
Tech StartingHand Workers
TECH
Rambasa Twin
Ardra’s Boulder
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Speed of the Fox
Savior Monk
WORKERS
Fox Primus
Sensei’s Advice
Grappling Hook
NextHand
Inverse Power Ninja
Safe Attacking
Snapback
Discard
Rambasa Twin
Ardra’s Boulder
Speed of the Fox
Tech 2 card(s)
Get Paid - ($6)
Flagbearer - ($3)
Worker - ($2)
Savior Monk - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook
-
Elite: Aged Sensei
-
Scavenger: Morningstar Flagbearer
-
Technician: Savior Monk
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
just keep building defenses and hope for the best at this point. rook will die to the dog and the ogre, but there’s little to be done. let’s see how it goes
As a heads up, the rule is if I don’t have enough gold to pay the resist for your flagbearer in the Lookout spot, then I am allowed to target something else.
Do you still want to patrol that way?
oh i didn’t know about that rule. i’ll put the flagbearer in scavenger then
sounds good!
"P2T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Pillage
Charge
Bloodburn
Bombaster
WORKERS
Scorch
Careless Musketeer
Bloodburn
NextHand
Pillage
Bird’s Nest
Gunpoint Taxman
Mad Man
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 growth - ($3)
Ogre and dog trade with rook, Zane to lvl 3
Mid Zane, heals - ($2)
Zane kills flagbearer, we both get a gold - ($3)
max zane, shove sensei to scav, dies, we both get another gold - ($4)
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
what a great situation. zane midband coming in clutch. tech up, float the gold safely, lots of optins next turn.
"
how do you designate your tech 2 spec in the spreadsheet?
on the right side, there should be a cell “spec.” you can select it from there.
thanks! Also i’ll concede after your turn, i honestly don’t know what came over me on turn 1 and it kind of went downhill from there.
P1T4
Tech StartingHand Workers
TECH
Reversal
Glorious Ninja
STARTING HAND
Safe Attacking
Snapback
Inverse Power Ninja
WORKERS
Fox Primus
Sensei’s Advice
Grappling Hook
Safe Attacking
NextHand
Snapback
Smoker
Fox Viper
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
scavenger - ($8)
Inverse Power Ninja - ($5)
Tech 2 Ninjutsu - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja
-
Elite:
-
Scavenger:
-
Technician: Savior Monk
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
sounds good, whatever works for you. im also down to switch things up from game to game. i havenet played this set in a long time and wanted to see if i remembered how.
"P2T4
Tech StartingHand Workers
TECH
Stampede
Surprise Attack
STARTING HAND
Mad Man
Bird’s Nest
Gunpoint Taxman
Makeshift Rambaster
Pillage
WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
NextHand
Bombaster
Charge
Might of Leaf and Claw
Blooming Ancient
Discard
Makeshift Rambaster
Mad Man
Stampede
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
rook - ($9)
birds nest - ($7)
gunpoint taxman - ($5)
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: Zane, lvl 6 (4/4)
-
Lookout:
In Play:
- Rook, lvl 1 (2/4)
- Birds Nest
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
teching some spells to handle any clean up later.
"
gg! would you like to go again? if yes, i will be mono white. random.org gave 31 initiative
yeah, ill take Player 1 this time. mind if i switch to mono green?
"P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Tiger Cub
Spore Shambler
Playful Panda
Ironbark Treant
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor
Discard
Ironbark Treant
Playful Panda
Tiger Cub
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
spore shambler - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
not sure where im going yet. we’ll find out!
"
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Aged Sensei
Smoker
Snapback
Safe Attacking
WORKERS
Smoker
NextHand
Grappling Hook
Sensei’s Advice
Fox Viper
Fox Primus
Morningstar Flagbearer
Discard
Aged Sensei
Snapback
Safe Attacking
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook
-
Elite:
-
Scavenger:
-
Technician: Savior Monk
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant
Verdant Tree
Merfolk Prospector
Centaur
WORKERS
Rich Earth
Forest’s Favor
NextHand
Verdant Tree
Ironbark Treant
Playful Panda
Centaur
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
young treant, reshuffle, draw 1 - ($2)
arg, wisp - ($1)
tech 1 - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Spore Shambler (2/3)+
- Arg, lvl 1 (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i think T2 young treant can help to lock in a loaded centaur. as P1, might be worth it. green against white, as long as i avoid max grave, heavy hitters might be the way to go.
"
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
WORKERS
Smoker
Fox Primus
NextHand
Grappling Hook
Safe Attacking
Sensei’s Advice
Snapback
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Morningstar Flagbearer - ($2)
Tech 1 - ($1)
Savior Monk smacks the Young Treant for 1
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer
- Savior Monk
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P1T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Ironbark Treant
Tiger Cub
Playful Panda
Centaur
Verdant Tree
WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
NextHand
Rampant Growth
Centaur
Might of Leaf and Claw
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
centaur - ($2)
verdant tree - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Centaur (3/4+A)
-
Elite:
-
Scavenger: Young Treant (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Verdant Tree
- Arg, lvl 1 (1/3)
- Spore Shambler (2/3)+
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, okay, pivot here to have options. im still feeling good on the trades.
"
P2T3
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian
STARTING HAND
Sparring Partner
Safe Attacking
Grappling Hook
Sensei’s Advice
Snapback
WORKERS
Smoker
Fox Primus
Grappling Hook
NextHand
Aged Sensei
Snapback
Fox Viper
Bird’s Nest
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Safe Attacking - ($6)
Sensei’s Advice on both units - ($5)
Tech 2 - ($1)
savior monk and flagbearer kill centaur, take 1 damage each.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rook
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (2/1)
- Savior Monk (2/1)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: