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[Casual] Omniraptor vs codexnewb

"P1T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Blooming Elm


STARTING HAND
Centaur
Merfolk Prospector
Rampant Growth
Might of Leaf and Claw


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


NextHand

Might of Leaf and Claw
Tiger Cub
Blooming Elm
Centaur
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 growth, tap verdant tree, builds instantly - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Verdant Tree
  • Arg, lvl 1 (1/3)
  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

bummer of the double armor for those little guys. was hoping they would clear out this turn. time to pivot away from runed centaurs and get some growth threats going.

"

edit: i just realised i workered a card but didn’t have money to pay for it. redid my turn.
P2T4


Tech StartingHand Workers

TECH
Entangling Vines
Hidden Ninja


STARTING HAND
Aged Sensei
Bird’s Nest
Fox Viper
Snapback


WORKERS
Smoker
Fox Primus
Grappling Hook


NextHand

Jefferson DeGrey, Ghostly Diplomat
Sparring Partner
Aged Sensei
Doubling Barbarbarian
Hidden Ninja


Tech 2 card(s)
Get Paid + float - ($9)
monk and flagbearer heal, then kill spore shambler, take 1 each
summon and maxband setsuki - ($2)
birds! - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger: sparrow (1/1)
  • :pschip: Technician: pigeon (1/1)
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/1)
  • Savior Monk (2/1)
  • Bird’s Nest
  • Safe Attacking
  • Setsuki level 6 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P1T5


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel


STARTING HAND
Tiger Cub
Might of Leaf and Claw
Playful Panda
Centaur
Blooming Elm


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Tiger Cub


NextHand

Polymorph: Squirrel
Centaur
Rampant Growth
Might of Leaf and Claw


Discard

Spore Shambler
Blooming Elm
Might of Leaf and Claw
Playful Panda
Centaur
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel


Tech 2 card(s)
Get Paid - ($8)
Verdant tree healing , heals young treant
Worker - ($7)
mid Arg ($5)
max Cal ($1)
discard 2, stealth Cal, kills Sets, Arg maxbands, summon Water Elemental ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout: Water Elemental (3/3) resist 2 anti air

In Play:

  • Verdant Tree
  • Cal, lvl 5, (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

just realized that i could have tried to set up tech 3 drops from hand with feral strike. maybe later on if verdant tree survives.

it does look like im going the tech 3 route though. teching double guagrum. let’s see how he responds.

"

1 Like

i think the flagbearer prevents you from buffing yourself with arg midband because it can target the flagbearer. that’s what he’s there for, counters all of arg’s spells except stampede. however you do have a forest’s favor spell that can only target allies.

2 Likes

arg would boost flagb, mate

1 Like

great point, turn updated above!

P2T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Sparring Partner


STARTING HAND
Sparring Partner
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian
Aged Sensei
Hidden Ninja


WORKERS
Smoker
Fox Primus
Grappling Hook


NextHand

Sparring Partner
Entangling Vines
Sensei’s Advice
Fox Viper
Snapback


Tech 2 card(s)
Get Paid - ($8)
DeGrey (kills elemental and scav wisp so you get +1 gold) - ($5)
Grave - ($3)
Sparring Partner - ($2)
Tech Lab (Discipline) - ($1)
birds kill cal, 2 levels to grave
monk and flagbearer kill sql treant

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: DeGrey (4/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave level 3 (3/4)
  • :pschip: Technician: Rook (2/4)
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2)
  • Savior Monk (2/2)
  • Bird’s Nest
  • Safe Attacking
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

nice play! one other thing is degrey kills all tokens, so the birds are gone as well.

interesting game. let’s see where it goes!

"P1T6


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Polymorph: Squirrel
Rampant Growth
Centaur
Might of Leaf and Claw


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Tiger Cub
Might of Leaf and Claw


NextHand

Might of Leaf and Claw
Guargum, Eternal Sentinel
Spore Shambler
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
tech 3 builds instantly - ($4)
Centaur - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg (1/5)
  • :target: Lookout:

In Play:

  • Verdant Tree

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

well, tech the mantis to help survive. fingers crossed for a good split with guagum

"

edited the post, let’s retcon so they just kill cal before degrey comes out. also added in tech lab to the board state

1 Like

P2T6


Tech StartingHand Workers

TECH
Training Grounds
Doubling Barbarbarian


STARTING HAND
Sensei’s Advice
Entangling Vines
Snapback
Fox Viper
Sparring Partner


WORKERS
Smoker
Fox Primus
Grappling Hook
Fox Viper


NextHand

Doubling Barbarbarian
Hidden Ninja
Aged Sensei
Young Lightning Dragon


Discard

Snapback
Training Grounds
Doubling Barbarbarian
Sensei’s Advice
Entangling Vines


Tech 2 card(s)
Get Paid + Float - ($9)
Worker - ($8)
Snapback (arg for midori) - ($5)
midband rook - ($1)
Sparring Partner bob - ($0)
sparring partner alex buffs degrey, degrey kills centaur
grave kills verdant tree
rook and flagbearer kill tech 3, 2 damage to base
savior monk smacks tech 2 for 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner bob (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: pigeon (1/1)
  • :pschip: Technician: sparrow (1/1)
  • :target: Lookout:

In Play:

  • Grave level 3 (3/4)
  • Morningstar Flagbearer (2/2)
  • Savior Monk (2/2)
  • Bird’s Nest
  • Safe Attacking
  • Sparring Partner alex (2/2)
  • Rook level 5 (3/5)
  • DeGrey (4+1/0+1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

i just realised i did a completely boneheaded move putting grave in sql but only after submitting, i would much rather keep him alive. would you be fine with me moving him out of the patrol zone? i can undo the edit if not

No worries. I’m sunk anyways. I’ll just GG it here.

Feel free to run it back as player 1. I’ll stick with mono green as player 2.

i never know what to do as p1, so let’s go with flagbearer again. it is pride month after all, seems appropriate :smiley:

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Savior Monk
Fox Viper
Sensei’s Advice
Safe Attacking


WORKERS
Fox Viper


NextHand

Snapback
Aged Sensei
Smoker
Grappling Hook
Fox Primus


Discard

Savior Monk
Safe Attacking
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Morningstar Flagbearer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Playful Panda
Forest's Favor
Tiger Cub
Rampant Growth


WORKERS
Tiger Cub


NextHand

Young Treant
Spore Shambler
Merfolk Prospector
Rich Earth
Ironbark Treant


Discard

Rampant Growth
Verdant Tree
Forest's Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cal - ($2)
playful panda - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Speed of the Fox
Rambasa Twin


STARTING HAND
Aged Sensei
Snapback
Fox Primus
Grappling Hook
Smoker


WORKERS
Fox Viper
Fox Primus


NextHand

Safe Attacking
Savior Monk
Speed of the Fox
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook
  • :psfist: Elite: Aged Sensei
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts:

really scared they’re going to maxband cal and murder rook, but cal should only have 2 health after. floating one gold so i have 7 next turn for speed of the fox combo to avenge rook. also holy crap i really lucked out with not drawing rambasa this turn, now i can just play them after this turn and be in a really good spot.

"P2T2


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Young Treant
Merfolk Prospector
Spore Shambler
Ironbark Treant
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Playful Panda (2/2)
Rampant Growth
Young Treant
Verdant Tree
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mid cal - ($3)
cal and panda kill rook, cal maxbands
Tech 1 - ($2)
Merfolk prospector - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5. (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

huntress to help with those birds. also pretty affordable.

"

i was planning a sick setsuki all-in but miscalculated badly, will just concede at this point. patrolling with rook is not a good idea when they have 5 damage on the board lol

lol, concede? it’s definitely not over yet. im still down to play it out. lmk. otherwise, i can post a new T1

ok then, calamandra is too dangerous to be left alive, her maxband seems like it would kill in a couple turns. luckily i drew snapback so let’s try to steer it back somewhere more manageable, last game arg was much easier.
P1T3


Tech StartingHand Workers

TECH
Reversal
Fuzz Cuddles


STARTING HAND
Speed of the Fox
Smoker
Snapback
Safe Attacking
Savior Monk


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Savior Monk
Safe Attacking
Fuzz Cuddles
Sensei’s Advice
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($7)
play setsuki - ($5)
snapback cal for arg - ($2)
worker - ($1)
tech 1 - ($0)
flagbearer kills wisp, sensei trades with prospector

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki (1/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7