i built a heroes’ hall last turn, then summoned rook this turn and replaced the hall with tower. it’s legal to have two heroes in play without a heroes’ hall, just not to summon two heroes without one. Codex Card Database | Heroes' Hall
oof, i forgot about verdant tree letting you build two tech buildings at once. i think i’ll just concede here, can’t really play any cards this turn that will let me catch up.
STARTING HAND
Fox Primus
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice
Snapback
WORKERS
Fox Viper
Fox Primus
NextHand
Savior Monk
Reversal
Grappling Hook
Snapback
Inverse Power Ninja
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Morningstar Flagbearer - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Morningstar Flagbearer (2/2+1)
Elite: Smoker (1+1/1)
Scavenger:
Technician:
Lookout:
In Play:
Grave (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
protect grave at all costs. they will likely patrol with a centaur and midband cal to kill flagbearer, then kill smoker with cub. i should be able to reversal the centaur, then tech birds and (twins or partner) next turn. if he midbands cal to kill grave i have ipn for insurance
STARTING HAND
Merfolk Prospector
Rampant Growth
Young Treant
Forest's Favor
Playful Panda
Centaur
WORKERS
Rich Earth
Forest's Favor
NextHand
Centaur
Verdant Tree
Spore Shambler
Rampant Growth
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
mid cal - ($0)
discard 2, stealth cal, kill Grave, Cal maxbands
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
In Play:
Cal, lvl 5, (4/5)
Tiger Cub (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
well, stealthing call doesnt make much sense when he's willing to use snapback. but wisp and young treant suck if he gets grappling hook with grave. i think i gotta go with Cal since forest favor is cheaper than snapback
STARTING HAND
Safe Attacking
Aged Sensei
Sensei’s Advice
Savior Monk
Inverse Power Ninja
WORKERS
Fox Viper
Fox Primus
Grappling Hook
Aged Sensei
NextHand
Bird’s Nest
Snapback
Rambasa Twin
Reversal
Discard
Hidden Ninja
Speed of the Fox
Sensei’s Advice
Savior Monk
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Inverse Power Ninja - ($3)
Safe Attacking - ($2)
Heroes’ Hall - ($0)
smoker smacks arg for 1 and dies
flagbearer and rook kill sql treant
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Inverse Power Ninja (4/4+1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Morningstar Flagbearer (2/2)
Rook (2/4)
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 8
Thoughts
nice, i drew into my cool spells. i should just answer whatever they play and keep pressuring tech buildings. go into either glorious ninja or lightning dragons next turn. maybe entangling vines if they play something beefy
STARTING HAND
Verdant Tree
Centaur
Stampede
Ironbark Treant
Spore Shambler
WORKERS
Rich Earth
Forest's Favor
Rampant Growth
NextHand
Stampede
Centaur
Young Treant
Playful Panda (2/2)
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($8)
Midori - ($6)
stampede - ($0)
water elemtnal kills Ninja, takes 1 damage back, overpower 1 damage to your base (at 19)
Tiger cub kills Rook, overpower 1 damage to your base (at 18), Midori to lvl 3
wisp kills flagbearer, 2 more damage to your base (16)
Arg hits your base to 15
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Midori, lvl 3, (2/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Arg, lvl 5, (1/4)
Water Elemental (3/2)
Tiger Cub (2/2)
Wisp (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes' Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
well that works out. bringing out midori in case he tries to put out two hero's. teching in final showdown to hopefully get the base snipe.